The fact that Chromatic Lantern will be in standard will make it easier for everyone to run this card without having to dedicate land slots to cast it. And with all the mana fixing we will probably have I'd expect to see this in mostly every deck that can or would run it.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Four mana is so much for spot removal. I'd take Assassin's Trophy over Utter End in EDH. I'm not sure about Anguished Unmaking. I think that one's probably better, but being able to hit lands & costing two mana are both huge.
The fact that Chromatic Lantern will be in standard will make it easier for everyone to run this card without having to dedicate land slots to cast it. And with all the mana fixing we will probably have I'd expect to see this in mostly every deck that can or would run it.
'buster
yeah i dont see this happening in standard at all.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
The fact that Chromatic Lantern will be in standard will make it easier for everyone to run this card without having to dedicate land slots to cast it. And with all the mana fixing we will probably have I'd expect to see this in mostly every deck that can or would run it.
'buster
yeah i dont see this happening in standard at all.
I agree, Chromatic Lantern saw virtually no play when it was last in Standard. Maybe some rogue decks will try it out, but I doubt any deck running it would be particularly competitive. It's a Commander staple first and foremost.
You're forgetting Path. Banishing Light happens to be in Boros. It's solid. and recurrable. Green is probably the best at recursion, yet it hums along with eternal witness, which again is in a white tribe... and noxious revival, a card accessible to every color. Oh God how snapcaster outclasses eternal witness so hard.
Wizards definitely does not hate white lol.
The best mechanic in all of wizards is... "draw a card"
Long ago green was second best at it. Slowly but surely wizards "evolved" green into "reveal the top x cards of your library", but failed to give them anything but restrictive clauses to go with it. The last relevant green draw a card effect... is in the ONLY color that does not have card draw... Horizon Canopy. Go figure. Some of green's best cards are not elves, but humans(white tribe?)... like Eternal Witness. Many cards poop out soldiers(another W tribe), and they're green cards!
People pick white sideboards? Why? Because whitish decks are defined by deck restictions like collected company? Or other limited reveal x? NO. Because white has answers to both spells AND permanents... Something Astro simply does not accomplish.
Furthermore, lets just try dual color decks.
You take a look at BG vs. UWR and you get UW control, you get Prowess decks in various forms, you get Burn. 2 of those decks are elite, as in top 5 overall decks in the format. And prowess, even RW Prowess, isn't too shabby.
Now lets look at the other side of this "elite" comparison. RW vs. BUG
Tron is the only elite deck here, and it merely splashes green. It's about to die to any variation of Abzan in a big way. There's what UB control? Rock decks which haven't been a top tier deck for sometime. I vomit decks that beat Rock and Abzan midrange. Sultai competitively, does not exist.
The real pecking order is
#5 Green
#3/4 Black/Red
#2 Blue
#1 White
at least in modern.
PS:
Shouldn't Stony Silence be red?
Shouldn't Aven Mindcensor be green, since ya know green is arguably the best at searching legally in modern, at least for creatures and lands.
Shouldn't Defense Grid be green, since green actually packs the most hate for blue, and has the least relevant instant spells.
What color would you make Damping Sphere? Shouldn't land hate be red or green?
PPS: Why is everything thats actually good in green 4 cmc or more. Its almost as if you HAVE to ramp, and build a combo deck susceptible to mulligans and reveal x.
PPPS: Let's not forget those casting costs of GGG and BBB disintegrating... lowering traditional power levels in traditional colors that already have weak sideboards.
Fetchlands literally DESTROYED green. And you're complaining that the worst color in magic is getting access to relevant removal besides decay for something decay can't hit. And you're complaining? Seriously?
I mean *****, an INSTANT speed rampant growth would make other green instants too powerful? I could path a token if I wanted.
Those are monowhite cards not Boros Cards to be Boros it needs RW in the casting cost. My point was RW gets the shaft compared to BG even though RW could based on the color pie get removal just as good. Meanwhile great removal is only one of BG numerous strengths.
Also comparing UWR three colors to two colors is not really a fair comparison. The only good RW deck in Modern is Burn and Burn hasn't exactly been doing great lately.
W is the best support color in modern sure. They best color outright no, just no.
The only top deck its not playing second fiddle in is Humans and that deck mostly about the Creature Type not the Color.
Four mana is so much for spot removal. I'd take Assassin's Trophy over Utter End in EDH. I'm not sure about Anguished Unmaking. I think that one's probably better, but being able to hit lands & costing two mana are both huge.
The library shuffle can also be beneficial. While it's not a forced shuffle, it can put the opponent into an awkward position. For example, one could blow up an important land right after an opponent resolves an Enlightened Tutor, forcing the player to choose between replacing the land or keeping the card they just tutored for on top of their library.
Situations like that, while not exactly common in commander, are exactly why I run cards like Fertilid over other similar cards.
Those are monowhite cards not Boros Cards to be Boros it needs RW in the casting cost. My point was RW gets the shaft compared to BG even though RW could based on the color pie get removal just as good. Meanwhile great removal is only one of BG numerous strengths.
So you don't use Path in your Boros deck because its not RW?
Considering Black is the best at creature removal, and green is the best at non-creature permanent removal, how does this card not make sense? Why should RW get this as well? Because creature removal is supposed to be a strength to red and/or white? Nope. It's there, but SHOULD not mitigate other color's strengths. You're arguing to make Magic flavorless.
GY hate is available to every color, with arguably the highest power level being Rest in Peace, White, as well it should be. And it should be available to every color. Graveyard decks are also the easiest to completely blow out. In other words BG's best strength is arguably better than card draw... but this degenerate strategy is counter-able by every color... because its degenerate. That makes it much less of a strength.
Burn is still the best aggro deck. Good luck arguing against that.
What do you want to talk about next, Green's best walker STILL being Garruk Wildspeaker?
This set has been a long time coming for green, and well deserved to balance the color pie. Hush.
Ghost Quarter for all permanents. It costs two mana and is an instant. Nice.
Or...Path to Exile for all permanents. It costs two mana but it doesn't exile. Nice.
Or...
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Those are monowhite cards not Boros Cards to be Boros it needs RW in the casting cost. My point was RW gets the shaft compared to BG even though RW could based on the color pie get removal just as good. Meanwhile great removal is only one of BG numerous strengths.
So you don't use Path in your Boros deck because its not RW?
Considering Black is the best at creature removal, and green is the best at non-creature permanent removal, how does this card not make sense? Why should RW get this as well? Because creature removal is supposed to be a strength to red and/or white? Nope. It's there, but SHOULD not mitigate other color's strengths. You're arguing to make Magic flavorless.
GY hate is available to every color, with arguably the highest power level being Rest in Peace, White, as well it should be. And it should be available to every color. Graveyard decks are also the easiest to completely blow out. In other words BG's best strength is arguably better than card draw... but this degenerate strategy is counter-able by every color... because its degenerate. That makes it much less of a strength.
Burn is still the best aggro deck. Good luck arguing against that.
What do you want to talk about next, Green's best walker STILL being Garruk Wildspeaker?
This set has been a long time coming for green, and well deserved to balance the color pie. Hush.
You're starting to make a spectacle of yourself. Red and White had the strongest creature removal in Magic since day one with Swords to Plowshares and Lightning Bolt. Not to mention Wrath of God and the multitudes of direct damage red spells. White had the best artifact and enchantment removal with Disenchant. Red also dabbled with artifact removal. Land destruction wasn't really a white thinnnnn... Oh wait - Armageddon. Duh. Yes it was. And Land Destruction was strong in red too.
Trying to argue that these effects aren't supposed to be in RW just makes you look uninformed. I won't go into color shifting but I'll tell you this - Green has always been a Timmy color. That's what it was, is and probably always will be. Crap like this card is the real color shifting. You're just lucky that there was some shifting of the color pie or else you'd still be stuck trying to ramp Elves into Craw Wurms and getting your ass beat.
Bolt is really the weakest removal card Jund runs--it's secondary use as reach is more than good enough to make up for the fact that it misses enemy Tarmogoyfs or the like, but people who were running it as a four-of might take one out to make room for another copy of assassin's trophy.
Those are monowhite cards not Boros Cards to be Boros it needs RW in the casting cost. My point was RW gets the shaft compared to BG even though RW could based on the color pie get removal just as good. Meanwhile great removal is only one of BG numerous strengths.
So you don't use Path in your Boros deck because its not RW?
Considering Black is the best at creature removal, and green is the best at non-creature permanent removal, how does this card not make sense? Why should RW get this as well? Because creature removal is supposed to be a strength to red and/or white? Nope. It's there, but SHOULD not mitigate other color's strengths. You're arguing to make Magic flavorless.
GY hate is available to every color, with arguably the highest power level being Rest in Peace, White, as well it should be. And it should be available to every color. Graveyard decks are also the easiest to completely blow out. In other words BG's best strength is arguably better than card draw... but this degenerate strategy is counter-able by every color... because its degenerate. That makes it much less of a strength.
Burn is still the best aggro deck. Good luck arguing against that.
What do you want to talk about next, Green's best walker STILL being Garruk Wildspeaker?
This set has been a long time coming for green, and well deserved to balance the color pie. Hush.
You're starting to make a spectacle of yourself. Red and White had the strongest creature removal in Magic since day one with Swords to Plowshares and Lightning Bolt. Not to mention Wrath of God and the multitudes of direct damage red spells. White had the best artifact and enchantment removal with Disenchant. Red also dabbled with artifact removal. Land destruction wasn't really a white thinnnnn... Oh wait - Armageddon. Duh. Yes it was. And Land Destruction was strong in red too.
Trying to argue that these effects aren't supposed to be in RW just makes you look uninformed. I won't go into color shifting but I'll tell you this - Green has always been a Timmy color. That's what it was, is and probably always will be. Crap like this card is the real color shifting. You're just lucky that there was some shifting of the color pie or else you'd still be stuck trying to ramp Elves into Craw Wurms and getting your ass beat.
Can we not do the color argument? Please? Complaints about how one color combo gets shafted by WotC doesn't belong here, and the argument about what colors should get what effects is only tangentially on topic.
Anyone know why the watermark is the Planeswalker symbol and not the Golgari one? Seems like every other multicolored card has their guild symbol on it, including the non-Vraska GB cards.
Anyone know why the watermark is the Planeswalker symbol and not the Golgari one? Seems like every other multicolored card has their guild symbol on it, including the non-Vraska GB cards.
^^^youre not a mod. Don’t act like you can tell people what to discuss.
Actually, they can. They just did in fact. They're quite entitled to have and express that opinion- whether you like it or not.
And while @Amudeauss simply asked politely for a subject not to be discussed, you have responded more rudely denying, even the possibility that would listen to their request.
I think you are right about being it the best cRd of the set. But i think it will really matter in standard to destroy lands. Now you have assassin's Trophy (AT) and field of ruins to deak with the flip lands from ixalan. I think this will make renoving the lands much easier and change the meta on a large scale.
Assassin's Trophy may end up being the best card in the set because of eternal format playability, as older formats just don't play many basics - and likely never will. The "destroy a land" aspect won't really matter for Standard though because they get an untapped land immediately.
This most interesting comparison/competitor for slots is likely Abrupt Decay.
I think you are right about being it the best card of the set. But i think it will really matter in standard to destroy lands. Now you have assassin's Trophy (AT) and field of ruins to deal with the flip lands from ixalan. I think this will make removing the lands much easier and change the meta on a large scale.
Obviously a very powerful card, but kind of an awkward name to get used to saying. We have path, push, bolt... now what, "I'm gonna trophy your Liliana"?
I'm going to Gild Your Lily.
Chisel? Plaster? Sculpt? Something to do with turning something to stone.
The permanent you destroy is the assassin's Trophy
If it were creatures, yeah, but ANY permanent and INSTANT speed. **** your Jace, Teferi, flipped Azcantas, Tronlands, Valakuts, Karns, Leylines, whatever floats your boat. At the very least it should've been sorcery speed.
Path is the best removal in Modern because it's versatile and nets you (oftentimes) mana advantage when trading with creatures. This does that for every permanent and did I mention that it's at instant speed?
The thing is, you have to play black and green. So you will not see it in every deck. Also, you get a land out of it. And another difference is that this card destroys, not exiles. With the upcoming set graveyard play is very important. So this would be a mild nuisance for the receiving end.
Holy ***** what a card. This is going to push GBx right back to the front in modern imo. A clean answer to everything is bonkers. A 2 mana instant speed answer to teferi/jace will hit UW when they tap out for them. Great away to deal with tron lands and also just general removal for creatures, enchantments and so on. Giving a basic is obviously downside but everyone will happily trade a basic for removal of a planeswalker or stopping tron, downgrading a celestial colonnade to a basic and so on.
It is not that unfair. What do you have in blue white decks to stop simething from hitting the battlefield? Counterspells. Gb doesn't have that. Also you get a land out of it. When you counter something I get nothing. Not saying counterspell is jnfair but this would be a solution to problems with a counter like cmc
Holy ***** what a card. This is going to push GBx right back to the front in modern imo. A clean answer to everything is bonkers. A 2 mana instant speed answer to teferi/jace will hit UW when they tap out for them. Great away to deal with tron lands and also just general removal for creatures, enchantments and so on. Giving a basic is obviously downside but everyone will happily trade a basic for removal of a planeswalker or stopping tron, downgrading a celestial colonnade to a basic and so on.
It is not that unfair. What do you have in blue white decks to stop simething from hitting the battlefield? Counterspells. Gb doesn't have that. Also you get a land out of it. When you counter something I get nothing. Not saying counterspell is jnfair but this would be a solution to problems with a counter like cmc
Black(-green) has targeted discard to stop something from hitting the field. That does not stop top decks of course, but you do not need to keep mana open.
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
Assassin's Trophy may end up being the best card in the set because of eternal format playability, as older formats just don't play many basics - and likely never will. The "destroy a land" aspect won't really matter for Standard though because they get an untapped land immediately.
This most interesting comparison/competitor for slots is likely Abrupt Decay.
Two mana is too expensive for a removal spell in Legacy. Nobody plays Abrupt Decay anymore either.
The mana cost compression in Legacy has become ridiculously absurd. The consensus best deck in that format (Death's Shadow) has zero cards in the maindeck that cost more than 1 mana to cast.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
yeah i dont see this happening in standard at all.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)I agree, Chromatic Lantern saw virtually no play when it was last in Standard. Maybe some rogue decks will try it out, but I doubt any deck running it would be particularly competitive. It's a Commander staple first and foremost.
By the looks of it...
Guild Summit
Looks like Vraska will do this to her...
Wizards definitely does not hate white lol.
The best mechanic in all of wizards is... "draw a card"
Long ago green was second best at it. Slowly but surely wizards "evolved" green into "reveal the top x cards of your library", but failed to give them anything but restrictive clauses to go with it. The last relevant green draw a card effect... is in the ONLY color that does not have card draw... Horizon Canopy. Go figure. Some of green's best cards are not elves, but humans(white tribe?)... like Eternal Witness. Many cards poop out soldiers(another W tribe), and they're green cards!
People pick white sideboards? Why? Because whitish decks are defined by deck restictions like collected company? Or other limited reveal x? NO. Because white has answers to both spells AND permanents... Something Astro simply does not accomplish.
Furthermore, lets just try dual color decks.
You take a look at BG vs. UWR and you get UW control, you get Prowess decks in various forms, you get Burn. 2 of those decks are elite, as in top 5 overall decks in the format. And prowess, even RW Prowess, isn't too shabby.
Now lets look at the other side of this "elite" comparison. RW vs. BUG
Tron is the only elite deck here, and it merely splashes green. It's about to die to any variation of Abzan in a big way. There's what UB control? Rock decks which haven't been a top tier deck for sometime. I vomit decks that beat Rock and Abzan midrange. Sultai competitively, does not exist.
The real pecking order is
#5 Green
#3/4 Black/Red
#2 Blue
#1 White
at least in modern.
PS:
Shouldn't Stony Silence be red?
Shouldn't Aven Mindcensor be green, since ya know green is arguably the best at searching legally in modern, at least for creatures and lands.
Shouldn't Defense Grid be green, since green actually packs the most hate for blue, and has the least relevant instant spells.
What color would you make Damping Sphere? Shouldn't land hate be red or green?
PPS: Why is everything thats actually good in green 4 cmc or more. Its almost as if you HAVE to ramp, and build a combo deck susceptible to mulligans and reveal x.
PPPS: Let's not forget those casting costs of GGG and BBB disintegrating... lowering traditional power levels in traditional colors that already have weak sideboards.
Fetchlands literally DESTROYED green. And you're complaining that the worst color in magic is getting access to relevant removal besides decay for something decay can't hit. And you're complaining? Seriously?
I mean *****, an INSTANT speed rampant growth would make other green instants too powerful? I could path a token if I wanted.
Also comparing UWR three colors to two colors is not really a fair comparison. The only good RW deck in Modern is Burn and Burn hasn't exactly been doing great lately.
W is the best support color in modern sure. They best color outright no, just no.
The only top deck its not playing second fiddle in is Humans and that deck mostly about the Creature Type not the Color.
Situations like that, while not exactly common in commander, are exactly why I run cards like Fertilid over other similar cards.
So you don't use Path in your Boros deck because its not RW?
Considering Black is the best at creature removal, and green is the best at non-creature permanent removal, how does this card not make sense? Why should RW get this as well? Because creature removal is supposed to be a strength to red and/or white? Nope. It's there, but SHOULD not mitigate other color's strengths. You're arguing to make Magic flavorless.
GY hate is available to every color, with arguably the highest power level being Rest in Peace, White, as well it should be. And it should be available to every color. Graveyard decks are also the easiest to completely blow out. In other words BG's best strength is arguably better than card draw... but this degenerate strategy is counter-able by every color... because its degenerate. That makes it much less of a strength.
Burn is still the best aggro deck. Good luck arguing against that.
What do you want to talk about next, Green's best walker STILL being Garruk Wildspeaker?
This set has been a long time coming for green, and well deserved to balance the color pie. Hush.
Or...Path to Exile for all permanents. It costs two mana but it doesn't exile. Nice.
Or...
On phasing:
You're starting to make a spectacle of yourself. Red and White had the strongest creature removal in Magic since day one with Swords to Plowshares and Lightning Bolt. Not to mention Wrath of God and the multitudes of direct damage red spells. White had the best artifact and enchantment removal with Disenchant. Red also dabbled with artifact removal. Land destruction wasn't really a white thinnnnn... Oh wait - Armageddon. Duh. Yes it was. And Land Destruction was strong in red too.
Trying to argue that these effects aren't supposed to be in RW just makes you look uninformed. I won't go into color shifting but I'll tell you this - Green has always been a Timmy color. That's what it was, is and probably always will be. Crap like this card is the real color shifting. You're just lucky that there was some shifting of the color pie or else you'd still be stuck trying to ramp Elves into Craw Wurms and getting your ass beat.
Bolt is really the weakest removal card Jund runs--it's secondary use as reach is more than good enough to make up for the fact that it misses enemy Tarmogoyfs or the like, but people who were running it as a four-of might take one out to make room for another copy of assassin's trophy.
Can we not do the color argument? Please? Complaints about how one color combo gets shafted by WotC doesn't belong here, and the argument about what colors should get what effects is only tangentially on topic.
"Reveal a Dragon"
Story Spotlight cards have the PW watermark.
........................
Actually, they can. They just did in fact. They're quite entitled to have and express that opinion- whether you like it or not.
And while @Amudeauss simply asked politely for a subject not to be discussed, you have responded more rudely denying, even the possibility that would listen to their request.
RUNIN: Norse mythology set (awaiting further playtesting)
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I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I think you are right about being it the best card of the set. But i think it will really matter in standard to destroy lands. Now you have assassin's Trophy (AT) and field of ruins to deal with the flip lands from ixalan. I think this will make removing the lands much easier and change the meta on a large scale.
The permanent you destroy is the assassin's Trophy
The thing is, you have to play black and green. So you will not see it in every deck. Also, you get a land out of it. And another difference is that this card destroys, not exiles. With the upcoming set graveyard play is very important. So this would be a mild nuisance for the receiving end.
It is not that unfair. What do you have in blue white decks to stop simething from hitting the battlefield? Counterspells. Gb doesn't have that. Also you get a land out of it. When you counter something I get nothing. Not saying counterspell is jnfair but this would be a solution to problems with a counter like cmc
Black(-green) has targeted discard to stop something from hitting the field. That does not stop top decks of course, but you do not need to keep mana open.
Two mana is too expensive for a removal spell in Legacy. Nobody plays Abrupt Decay anymore either.
The mana cost compression in Legacy has become ridiculously absurd. The consensus best deck in that format (Death's Shadow) has zero cards in the maindeck that cost more than 1 mana to cast.
The winning deck at the last major Legeacy event played three copies of Abrupt Decay. Death's Shadow didn't make the top 8.