Yeah, this is pretty neat and useful. Lots of 4-5CMC+ enchants in Commander, so this will add up quickly or they pay a price. Well done.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Since it's Maro spoilering it, i guess he won't scream "OUT OF COLOR PIE!" like he does for chaos warp?
Well, he's the guy who essentially says what is and isn't out of color pie, so...
Still, both punisher effects are red and damaging people for their stuff, even abstract stuff, is also red, so yeah, it works?
The most important aspect of this card is that it cannot get rid of the enchantment unless its controller agrees, which is certainly not the case with Chaos Warp.
Yay red enchantment "removal"! Very flavorful and very needed for mono-red commander lists.
Boo that, while flavorful, it doesn't actually stop the worst enchantments for most mono-red decks - Worship and Story Circle/Circle of Protection: Red still completely brickwall you, and chances are Warmth gains more life than it costs them. But, it is an answer to other very common plays including obnoxious stuff like Sphere of Saftey, Moat, and Humility that also brickwall red and stuff like Phyrexian Arena or Mirari's Wake that puts monored so far behind.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Yay red enchantment "removal"! Very flavorful and very needed for mono-red commander lists.
Boo that, while flavorful, it doesn't actually stop the worst enchantments for most mono-red decks - Worship and Story Circle/Circle of Protection: Red still completely brickwall you, and chances are Warmth gains more life than it costs them. But, it is an answer to other very common plays including obnoxious stuff like Sphere of Saftey, Moat, and Humility that also brickwall red and stuff like Phyrexian Arena or Mirari's Wake that puts monored so far behind.
Worth noting the enchantments themselves deal the damage, so CoP:R doesn't do anything unless you're target a red enchantment.
oh neato sure red gets to interact with an enchantment now, but that life loss is going to be nothing for the enchantments that matter and they're never going to get sacrificed.
I'm loving how they been fixing white and red for commander last few years. Very red way to deal with enchantments.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Nice way for red to deal properly with enchantements.
I feel that this is a good design that perfectly fits this colour (Mono Red and Red-Black builds without the need to splash anymore).
CC 2 seems balanced and the same applies for the effect.
oh neato sure red gets to interact with an enchantment now, but that life loss is going to be nothing for the enchantments that matter and they're never going to get sacrificed.
As a very experienced Bant Enchantress player I second this. Most of the ones that really matter are CMC <=3 key examples:
and I'll happily pay 3 a turn to keep any of those around. Gaining life is almost trivial in enchantress as it is, and even if not - you don't get to keep that for enough turns for me to care.
I'll play it because I have a mono-red edh. But I'd kinda rather it was 1RR and it was each enchantment you don't control/each other enchantment. So Pillow forts have to really pay for all their stuff. Paying 3 per turn is... better than nothing, but I'd rather go big if this is printing in a non-Standard/Modern source.
The fact they can just sacrifice it makes it actively worse.
If it would just be a "win-option" to kill them that would benefit it much more.
As it is, the cards just terrible and never does anything remotely useful to the player casting it, as big expensive enchantments are already "rare" or just outright win with some form of combo immediately.
Outside of that in legacy and other old formats, the cards just irrelevant.
If the card would not have the "sacrifice" option you could at least donate them a big enchantment to kill them, but even that is not an option.
Simply a terrible design for a card, it crippling itself and could be much more for not much of a cost.
If this could target creatures and/or planeswalkers too, that would give it a real benefit and flexibility and easily make the card universally useful in a red deck that isnt just about throwing burn at the face (which extremely limits in what decks a red card can go).
https://twitter.com/maro254/status/1021449712090533888
Is that enchantment interaction in mono-red???
Yeah, I don't think it's out of color, either. Red is the color of Aura Barbs and punisher effects.
Red needed this in the format, tbh. Poor capacity to deal with enchantments is tough in EDH.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Red isn't destroying the enchantment; the enchantment's controller is.
Also note that the punishing effect is squarely within Red's wheelhouse.
Finally, note that there is no 'may' clause. If it's the only enchantment on the battlefield, you either sac it or take 2 damage. Also very red.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Well, he's the guy who essentially says what is and isn't out of color pie, so...
Still, both punisher effects are red and damaging people for their stuff, even abstract stuff, is also red, so yeah, it works?
The most important aspect of this card is that it cannot get rid of the enchantment unless its controller agrees, which is certainly not the case with Chaos Warp.
Since you cannot splash for colors, Commander format inherently needs to bend the color pie... so we get things like this.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Boo that, while flavorful, it doesn't actually stop the worst enchantments for most mono-red decks - Worship and Story Circle/Circle of Protection: Red still completely brickwall you, and chances are Warmth gains more life than it costs them. But, it is an answer to other very common plays including obnoxious stuff like Sphere of Saftey, Moat, and Humility that also brickwall red and stuff like Phyrexian Arena or Mirari's Wake that puts monored so far behind.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Worth noting the enchantments themselves deal the damage, so CoP:R doesn't do anything unless you're target a red enchantment.
I also don't think we were supposed to get all of the face cards today.
oh neato sure red gets to interact with an enchantment now, but that life loss is going to be nothing for the enchantments that matter and they're never going to get sacrificed.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
"You can tell how dumb someone is by how they use Mary Sue"
I feel that this is a good design that perfectly fits this colour (Mono Red and Red-Black builds without the need to splash anymore).
CC 2 seems balanced and the same applies for the effect.
As a very experienced Bant Enchantress player I second this. Most of the ones that really matter are CMC <=3 key examples:
- Aura Shards
- Sylvan Library
- Land Tax
- Greater Auramancy
- Propaganda
- Ghostly Prison
- Enchantress's Presence
and I'll happily pay 3 a turn to keep any of those around. Gaining life is almost trivial in enchantress as it is, and even if not - you don't get to keep that for enough turns for me to care.If it would just be a "win-option" to kill them that would benefit it much more.
As it is, the cards just terrible and never does anything remotely useful to the player casting it, as big expensive enchantments are already "rare" or just outright win with some form of combo immediately.
Outside of that in legacy and other old formats, the cards just irrelevant.
If the card would not have the "sacrifice" option you could at least donate them a big enchantment to kill them, but even that is not an option.
Simply a terrible design for a card, it crippling itself and could be much more for not much of a cost.
If this could target creatures and/or planeswalkers too, that would give it a real benefit and flexibility and easily make the card universally useful in a red deck that isnt just about throwing burn at the face (which extremely limits in what decks a red card can go).
WUBRG#BlackLotusMatterWUBRG
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