Yeah, this is pretty neat and useful. Lots of 4-5CMC+ enchants in Commander, so this will add up quickly or they pay a price. Well done.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Duel Commander (Kari Zev, Skyship Raider and Nissa, Vastwood Seer) and goofy Commander builds.
Find me at the Wizard's Tower in Ottawa on Saturday afternoons or at Duel Commander at the Westboro Barley Mow (Duel Commander) on (very) occasional Monday evenings.
Nice way for red to deal properly with enchantements.
I feel that this is a good design that perfectly fits this colour (Mono Red and Red-Black builds without the need to splash anymore).
CC 2 seems balanced and the same applies for the effect.
I'll play it because I have a mono-red edh. But I'd kinda rather it was 1RR and it was each enchantment you don't control/each other enchantment. So Pillow forts have to really pay for all their stuff. Paying 3 per turn is... better than nothing, but I'd rather go big if this is printing in a non-Standard/Modern source.
The fact they can just sacrifice it makes it actively worse.
If it would just be a "win-option" to kill them that would benefit it much more.
As it is, the cards just terrible and never does anything remotely useful to the player casting it, as big expensive enchantments are already "rare" or just outright win with some form of combo immediately.
Outside of that in legacy and other old formats, the cards just irrelevant.
If the card would not have the "sacrifice" option you could at least donate them a big enchantment to kill them, but even that is not an option.
Simply a terrible design for a card, it crippling itself and could be much more for not much of a cost.
If this could target creatures and/or planeswalkers too, that would give it a real benefit and flexibility and easily make the card universally useful in a red deck that isnt just about throwing burn at the face (which extremely limits in what decks a red card can go).