I know a bunch of my friends and I play it. If anything I like it a lot more than standard because I dont have to get 4x copies of otherwise overpriced cards that will drop when they rotate out. It feels more fun and less "I spent money to make a highly conpetitive deck". The multiplayer aspect is great.
those are some pretty drastic changes and it goes to show just how poorly conceived this format was.
yes, they're only 2 changes, but the dip in life total has a profound impact on games.
Where i use to say the response to 'who wants to brawl' was a laugh and the shuffling up of real edh decks, now i don't even hear who wants to brawl.
this format will continue its downward spiral just like tiny leaders and be gone within another 3 months. tops.
If Brawl is anything like the Singleton format in Arena, then it should be a lot of fun. I haven't played it in paper yet, but a 60 card singleton format is a hell of a lot more enjoyable than Standard currently.
I like It and could not play It is the last 2 months. But have to say that the format could be Better If it had the “combat damage done by the commander” win condition it would be even greater.
Any way, Braw is better than standard.
I like It and could not play It is the last 2 months. But have to say that the format could be Better If it had the “combat damage done by the commander” win condition it would be even greater.
Any way, Braw is better than standard.
What is the "combat damage done by the commander win condition"?
903.10. The Commander variant includes the following specification for winning and losing the game. All other rules for ending the game also apply. (See rule 104.)
903.10a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)
I like It and could not play It is the last 2 months. But have to say that the format could be Better If it had the “combat damage done by the commander” win condition it would be even greater.
Any way, Braw is better than standard.
What is the "combat damage done by the commander win condition"?
In commander, any player who takes 21 points of combat damage from a single commander loses the game as a state-based action (similar to having 10 poison counters) This is the reason behind several commanders (Uril and Bruna come to mind immediately, I'm sure there are others more obvious) whose goal is to get them to 21 power and attack for effectively lethal damage as quickly as possible.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Grand Prix Barcelona only had 1 person enter the Brawl event.
Grand Prix Vegas had a total of 11 participants.
That is how popular the Brawl format is at the moment.
Among people who go to Grand Prix events, which isn't exactly the most relevant cross-second of the playerbase. Big tournaments are far more useful to see what's on top of the meta than gauging the worth of side events.
Brawl is incredibly fun and I second that its better than standard.
You can play stupid overcosted cards and do crazy combos without having to spend 24645765488 dls like ppl do in Commander and cards are accessible enough to everyone interested.
For Brawl to be far-reaching Wizards have to make Standard cards cheaper. The aim is to get people to buy standard cards anyway. Either that or they increase the chances of pulling a chase card. Even putting foils in each pack would reduce the costs of standard. I hope they try to explore some of these options.
From the outside looking in, they're pushing Brawl to be a staple casual format. IMO it has been moderately successful in terms of their campaign.
We play a lot of Brawl here in Barbados. 1v1 though, not multiplayer. The drop to 20 life was pretty widely celebrated but overall people seem interested to see how 25 life feels.
The format is great for getting people into Magic because new players like to crack packs and opening one awesome card in a pack gets you all the copies of that card that you need.
So it's accessible, while being cheaper than Standard and it's a lot of fun.
The format was a good fit here because the most popular format here is Duel Commander.
Sorry, but you all must be extremely poor to say that "Standard" isn't affordable, or what have you. Cards are at their cheapest they've ever been, aside from Multi-Format All-Stars like Karn, Teferi, etc. So, yeah, I am glad those cards are $30+ dollars, because otherwise, the game would be completely worthless from a collectors point of view. Especially someone who is buying Boxes at $90+ a pop. You people who can't afford to play with that cost basis, really shouldn't be playing Magic at all, and should maybe re-evaluate your lives, and possibly consider getting a better job/second job, because Magic is clearly NOT what you should be doing with your spare time, if that's the way you look at it in your budget... Infraction issued for trolling. --CavalryWolfPack
Sorry, but you all must be extremely poor to say that "Standard" isn't affordable, or what have you. Cards are at their cheapest they've ever been, aside from Multi-Format All-Stars like Karn, Teferi, etc. So, yeah, I am glad those cards are $30+ dollars, because otherwise, the game would be completely worthless from a collectors point of view. Especially someone who is buying Boxes at $90+ a pop. You people who can't afford to play with that cost basis, really shouldn't be playing Magic at all, and should maybe re-evaluate your lives, and possibly consider getting a better job/second job, because Magic is clearly NOT what you should be doing with your spare time, if that's the way you look at it in your budget...
This comes across as needlessly condescending. What I took away from this thread is that Brawl allows people to play the game using the Standard card pool without having to spend money on the more expensive Standard cards.
Well less money since you still need to invest on lands or generals like bolas etc. Still one copy is cheaper than 4. Brawl is going the tiny leaders way, if mtg arena does not implement the format as casual free to play i see this format desapearing in 6 months tops.
Sorry, but you all must be extremely poor to say that "Standard" isn't affordable, or what have you. Cards are at their cheapest they've ever been, aside from Multi-Format All-Stars like Karn, Teferi, etc. So, yeah, I am glad those cards are $30+ dollars, because otherwise, the game would be completely worthless from a collectors point of view. Especially someone who is buying Boxes at $90+ a pop. You people who can't afford to play with that cost basis, really shouldn't be playing Magic at all, and should maybe re-evaluate your lives, and possibly consider getting a better job/second job, because Magic is clearly NOT what you should be doing with your spare time, if that's the way you look at it in your budget...
Let them eat Karns...
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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Brawl is a ton of fun to play but it is a casual format. Most people did not take Commander seriously for years and years because it, too, was a casual format. It only became "serious business" once it hit critcal mass. I do not know if Brawl will ever be as big as Commander but, then again, nothing except Standard and Modern are anyway. I am an avid Commander fan. Been playing for years. The thing I dislike most about Commander is the fact that you cannot just play a game with a stranger. You have to talk with them about power level and play expectations (no one wants to show up with a deck that takes 7 turns to even get started and face off against a deck that can go infinite on turn 2). Brawl does not have that problem, as much because the power level is fairly well contained. There are still decks that are better than others but the gap is not as wide as it is in Commander.
I should specify, I like multiplayer Brawl. 1v1 is really bad (like 1v1 Commander).
Sorry, but you all must be extremely poor to say that "Standard" isn't affordable, or what have you. Cards are at their cheapest they've ever been, aside from Multi-Format All-Stars like Karn, Teferi, etc. So, yeah, I am glad those cards are $30+ dollars, because otherwise, the game would be completely worthless from a collectors point of view. Especially someone who is buying Boxes at $90+ a pop. You people who can't afford to play with that cost basis, really shouldn't be playing Magic at all, and should maybe re-evaluate your lives, and possibly consider getting a better job/second job, because Magic is clearly NOT what you should be doing with your spare time, if that's the way you look at it in your budget...
Or, you know, maybe you shouldn't waste 90 bucks on the lottery...? I mean even if you pulled a Teferi and a Karn (an unlikely event), you would still not have made your 90 bucks back. Heck, even if you did pull both, you would still have a hard time getting to the 90 dollar limit with the abundance of bargain bin rares that are in the set.
Wizards should implement Braw in arena and let it be free to play. Arena is a place where half play mono red agro and i m getting tired from grinding on them. At least 1 in each 5 mono red agro players in arena are good players and give a good match
Brawl, in theory should be great. In practice...it's been kind of terrible.
The problem is that the format doesn't know what it wants to be. Does it want to be casual or competitive?
If casual, fine, then it shouldn't exist on MTGO. Reason for this is, have you played ANY magic on MTGO that was "casual" magic? Especially when virtually every option costs points/tickets...
If it should be competitive, then they need to fix the format because the card pool available to it is just not enough. What ends up happening is that everyone runs the same deck. When I played online prior to Baral being banned, virtually EVERY single game was vs Baral. Then once he got banned (had to wait like..a month before I could play again) it shifted between 3 decks: G Ghalta, R Kari-Zev and Nicol Bolas. That's it. It was basically impossible to hope to bring something else to the table and compete.
If they wanted to make Brawl a playable format, they should extend the sets that play with it, so give it 3-4 years of sets or something. Or even better, make it a non-rotating format starting with Dominaria (or wtv).
As it stands, it's just not an appealing format and none of the games are interesting when you play a league and end up playing against Kari-Zev 4 times...
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- Starting life total for 1v1 is now 25 life
- You get one free mulligan in 1v1
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
As far as I can tell it hasn't caught on in paper anywhere it hasn't been played before already, but got some good coverage in digital.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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A Community Set
Commander: Allies & Adversaries
yes, they're only 2 changes, but the dip in life total has a profound impact on games.
Where i use to say the response to 'who wants to brawl' was a laugh and the shuffling up of real edh decks, now i don't even hear who wants to brawl.
this format will continue its downward spiral just like tiny leaders and be gone within another 3 months. tops.
Any way, Braw is better than standard.
From the official Magic: The Gathering Comprehensive Rules:
In commander, any player who takes 21 points of combat damage from a single commander loses the game as a state-based action (similar to having 10 poison counters) This is the reason behind several commanders (Uril and Bruna come to mind immediately, I'm sure there are others more obvious) whose goal is to get them to 21 power and attack for effectively lethal damage as quickly as possible.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Grand Prix Vegas had a total of 11 participants.
That is how popular the Brawl format is at the moment.
STANDARD|UW Control MODERN| UBG Midrange PAUPER| UG Fog COMMANDER| UBG The Mimeoplasm
Among people who go to Grand Prix events, which isn't exactly the most relevant cross-second of the playerbase. Big tournaments are far more useful to see what's on top of the meta than gauging the worth of side events.
You can play stupid overcosted cards and do crazy combos without having to spend 24645765488 dls like ppl do in Commander and cards are accessible enough to everyone interested.
We're playing here in Chile:)
From the outside looking in, they're pushing Brawl to be a staple casual format. IMO it has been moderately successful in terms of their campaign.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
The format is great for getting people into Magic because new players like to crack packs and opening one awesome card in a pack gets you all the copies of that card that you need.
So it's accessible, while being cheaper than Standard and it's a lot of fun.
The format was a good fit here because the most popular format here is Duel Commander.
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
Infraction issued for trolling. --CavalryWolfPack
This comes across as needlessly condescending. What I took away from this thread is that Brawl allows people to play the game using the Standard card pool without having to spend money on the more expensive Standard cards.
Let them eat Karns...
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I should specify, I like multiplayer Brawl. 1v1 is really bad (like 1v1 Commander).
Or, you know, maybe you shouldn't waste 90 bucks on the lottery...? I mean even if you pulled a Teferi and a Karn (an unlikely event), you would still not have made your 90 bucks back. Heck, even if you did pull both, you would still have a hard time getting to the 90 dollar limit with the abundance of bargain bin rares that are in the set.
3BB
Sorcery
You lose the game.
The problem is that the format doesn't know what it wants to be. Does it want to be casual or competitive?
If casual, fine, then it shouldn't exist on MTGO. Reason for this is, have you played ANY magic on MTGO that was "casual" magic? Especially when virtually every option costs points/tickets...
If it should be competitive, then they need to fix the format because the card pool available to it is just not enough. What ends up happening is that everyone runs the same deck. When I played online prior to Baral being banned, virtually EVERY single game was vs Baral. Then once he got banned (had to wait like..a month before I could play again) it shifted between 3 decks: G Ghalta, R Kari-Zev and Nicol Bolas. That's it. It was basically impossible to hope to bring something else to the table and compete.
If they wanted to make Brawl a playable format, they should extend the sets that play with it, so give it 3-4 years of sets or something. Or even better, make it a non-rotating format starting with Dominaria (or wtv).
As it stands, it's just not an appealing format and none of the games are interesting when you play a league and end up playing against Kari-Zev 4 times...