This seems to be the Weibo preview. Don't currently have a good translation for the name, or anything for the flavor text.
Dryad Something-Or-Other 1G
Creature -- Dryad (Uncommon) T: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
1/3
I have a hard time evaluating this card. Like, how good is this actually?
For the sake of simplicity, let's say a 60 card deck running this card plays 24 lands. So, a perfect 40% lands. The probability of a player drawing a land with this card will probably be in the 4 in 10 ballpark. Is drawing an extra land card 40% of the time each turn good? I guess this is still a 1/3 blocker, but the ratio of cards drawn per turns survived is roughly 2:5, and having this thing survive all that long seems optimistic.
I guess my intuition is, without synergies, something like Sylvan Ranger that just draws you a single land immediately is going to be much better for the cost overall than something like this. Interesting card though.
EDIT: My math didn't take into account the fact that this card has summoning sickness too, so you don't even get to begin using the ability until a full turn after it's been played, making the ratio of cards drawn per turns survived look even worse. The more I think about it, this card seems really bad. I guess it's cool with Lifecrafter's Bestiary?
Umm? It doesn't fill nearly the same role as the first two, it's cheaper than the other two, it can get going on the same turn as Courser, and in my experience, that effect is good enough to want more cards doing it, to smooth out draws. It's no Oracle, but it's also likely to max out at 1/30th of the price. Allow me to rephrase, this will see a bunch of play in EDH because a lot of decks (especially the more casual) want more of that effect. I just got back from EDH night at my local shop, and of the 7 of us, 5 want a copy.
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Project Booster Fun makes it less fun to open a booster.
So much for the color pie. Sure, let me just repeatably draw cards in green by winning coin flips, and get it past design just by squeezing the word "land" in there somewhere, even though it has already been established that lands are not a suitable condition for drawing multiple cards in green.
Umm? It doesn't fill nearly the same role as the first two, it's cheaper than the other two, it can get going on the same turn as Courser, and in my experience, that effect is good enough to want more cards doing it, to smooth out draws. It's no Oracle, but it's also likely to max out at 1/30th of the price. Allow me to rephrase, this will see a bunch of play in EDH because a lot of decks (especially the more casual) want more of that effect. I just got back from EDH night at my local shop, and of the 7 of us, 5 want a copy.
For reference, Fa'adiyah Seer already exists and is making virtually zero impact on Commander. And the fact that the Seer mills the top card is even better. I don't think Gutterstorm is wrong in believing that this won't make any kind of impact on Commander. The Dryad is generally a terrible card, and the existence of a nearly similar yet largely unadopted alternative is evidence the Dryad won't be making waves.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
So much for the color pie. Sure, let me just repeatably draw cards in green by winning coin flips, and get it past design just by squeezing the word "land" in there somewhere, even though it has already been established that lands are not a suitable condition for drawing multiple cards in green.
What? Green competes with black for the game's second-strongest card draw color, and it has the most conditional card draw of any color.
For reference, Fa'adiyah Seer already exists and is making virtually zero impact on Commander. And the fact that the Seer mills the top card is even better.
That's not right. The seer is 1/1 and the difference is that you lose the card if it's not a land. The dryad leek you peek at your next draw if it's not a land. Milling is only good in decks requiring it.
So much for the color pie. Sure, let me just repeatably draw cards in green by winning coin flips, and get it past design just by squeezing the word "land" in there somewhere, even though it has already been established that lands are not a suitable condition for drawing multiple cards in green.
Actually, this kind of draw (so long as you're rewarded for doing something green likes to do, in this case "play a lot of lands") is something green can do.
An aside: I actually would like to see a monogreen version of Augury Adept: It's the Curiosity ability, but stapled to lifegain which rewards you for playing lots of big things.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
That's not right. The seer is 1/1 and the difference is that you lose the card if it's not a land. The dryad leek you peek at your next draw if it's not a land. Milling is only good in decks requiring it.
First off, the difference between a two mana 1/1 and a two mana 1/3 in EDH is marginal. I'm not saying the two are identical. They're obviously not, but having those two extra points of toughness aren't going to contribute much towards a player's overall longevity in a 40 life format. The Dryad can by itself only profitably block a single 1 or 2 power creature, and that's assuming the card wasn't already tapped. It's entirely likely that the Dryad won't be held up to block if its controller used it in an effort to dig for a possible land to drop during their turn, so insinuating that the Dryad somehow gets major points over the Seer here just because it's better stated is disingenuous. The tiny amount of potential life that Dryad Greenseeker might save simply because of its statline isn't going to make any kind of significant difference in a classic game of Commander.
Second, milling the top card of your library generally is better than just looking at it, and it doesn't take much to make that the case. Eternal Witness, for example, is incredibly ubiquitous across green decks, and the benefits of incidentally fueling a card like that are obvious. Sure, if a deck has absolutely zero graveyard interactions whatsoever, then of course Fa'adiyah Seer isn't pulling any favors. As a whole though, green decks generally do have some amount of graveyard manipulation, however minor, and that makes the Seer's ability that much better than Dryad Greenseeker's.
The two cards, while not identical, are still incredibly similar. Players aren't playing Fa'adiyah Seer already (because it sucks), and it would be unreasonable to believe that players are suddenly going to start playing Dryad Greenseeker en masse for the same reason. It's a crappy card, and players will turn to other alternatives if they want some kind of land-drawing effect.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
The two cards, while not identical, are still incredibly similar. Players aren't playing Fa'adiyah Seer already (because it sucks), and it would be unreasonable to believe that players are suddenly going to start playing Dryad Greenseeker en masse for the same reason. It's a crappy card, and players will turn to other alternatives if they want some kind of land-drawing effect.
Dryad Greenseeker isn't a land-drawing effect; it's a card-drawing effect.
That is, if you run Fa'adiyah Seer, you will draw a bunch of extra lands and no extra non-lands. If you run Dryad Greenseeker, you will draw fewer extra lands than with the Seer, but you will draw extra non-lands, because you'll only draw a land for your regular draw step if the top two cards of your library were both lands before you activated Greenseeker.
If we're comparing effects, Greenseeker is a lot closer to Courser of Kruphix (but without the life gain or the synergy with other forms of conditional draw) than it is to Fa'adiyah Seer. This may not mean it sees play anywhere — it's clearly worse than Courser — but that's the relevant comparison.
I have a hard time evaluating this card. Like, how good is this actually?
For the sake of simplicity, let's say a 60 card deck running this card plays 24 lands. So, a perfect 40% lands. The probability of a player drawing a land with this card will probably be in the 4 in 10 ballpark. Is drawing an extra land card 40% of the time each turn good? I guess this is still a 1/3 blocker, but the ratio of cards drawn per turns survived is roughly 2:5, and having this thing survive all that long seems optimistic.
To be honest, if your opponent is wasting removal on your two drop it means your two drop already made it's job already did it's job. This is not a card you play to find lands, it's a card you play to filter your draws.
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Standard - Serious BGU Control R Aggro
Standard - For Fun BG Auras
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I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dryad Something-Or-Other 1G
Creature -- Dryad (Uncommon)
T: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
1/3
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
For the sake of simplicity, let's say a 60 card deck running this card plays 24 lands. So, a perfect 40% lands. The probability of a player drawing a land with this card will probably be in the 4 in 10 ballpark. Is drawing an extra land card 40% of the time each turn good? I guess this is still a 1/3 blocker, but the ratio of cards drawn per turns survived is roughly 2:5, and having this thing survive all that long seems optimistic.
I guess my intuition is, without synergies, something like Sylvan Ranger that just draws you a single land immediately is going to be much better for the cost overall than something like this. Interesting card though.
EDIT: My math didn't take into account the fact that this card has summoning sickness too, so you don't even get to begin using the ability until a full turn after it's been played, making the ratio of cards drawn per turns survived look even worse. The more I think about it, this card seems really bad. I guess it's cool with Lifecrafter's Bestiary?
Trap your friends in an endless game with this 23-card combo!
No? Between the power based card draw like Rishkar's Expertise or Greater Good and land based draw like Courser of Kruphix or Oracle of Mul Daya this just doesn't cut the mustard.
Umm? It doesn't fill nearly the same role as the first two, it's cheaper than the other two, it can get going on the same turn as Courser, and in my experience, that effect is good enough to want more cards doing it, to smooth out draws. It's no Oracle, but it's also likely to max out at 1/30th of the price. Allow me to rephrase, this will see a bunch of play in EDH because a lot of decks (especially the more casual) want more of that effect. I just got back from EDH night at my local shop, and of the 7 of us, 5 want a copy.
Trap your friends in an endless game with this 23-card combo!
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
What? Green competes with black for the game's second-strongest card draw color, and it has the most conditional card draw of any color.
That's not right. The seer is 1/1 and the difference is that you lose the card if it's not a land. The dryad leek you peek at your next draw if it's not a land. Milling is only good in decks requiring it.
Actually, this kind of draw (so long as you're rewarded for doing something green likes to do, in this case "play a lot of lands") is something green can do.
An aside: I actually would like to see a monogreen version of Augury Adept: It's the Curiosity ability, but stapled to lifegain which rewards you for playing lots of big things.
On phasing:
Second, milling the top card of your library generally is better than just looking at it, and it doesn't take much to make that the case. Eternal Witness, for example, is incredibly ubiquitous across green decks, and the benefits of incidentally fueling a card like that are obvious. Sure, if a deck has absolutely zero graveyard interactions whatsoever, then of course Fa'adiyah Seer isn't pulling any favors. As a whole though, green decks generally do have some amount of graveyard manipulation, however minor, and that makes the Seer's ability that much better than Dryad Greenseeker's.
The two cards, while not identical, are still incredibly similar. Players aren't playing Fa'adiyah Seer already (because it sucks), and it would be unreasonable to believe that players are suddenly going to start playing Dryad Greenseeker en masse for the same reason. It's a crappy card, and players will turn to other alternatives if they want some kind of land-drawing effect.
Trap your friends in an endless game with this 23-card combo!
Dryad Greenseeker isn't a land-drawing effect; it's a card-drawing effect.
That is, if you run Fa'adiyah Seer, you will draw a bunch of extra lands and no extra non-lands. If you run Dryad Greenseeker, you will draw fewer extra lands than with the Seer, but you will draw extra non-lands, because you'll only draw a land for your regular draw step if the top two cards of your library were both lands before you activated Greenseeker.
If we're comparing effects, Greenseeker is a lot closer to Courser of Kruphix (but without the life gain or the synergy with other forms of conditional draw) than it is to Fa'adiyah Seer. This may not mean it sees play anywhere — it's clearly worse than Courser — but that's the relevant comparison.
To be honest, if your opponent is wasting removal on your two drop it means your two drop already made it's job already did it's job. This is not a card you play to find lands, it's a card you play to filter your draws.
BGU Control
R Aggro
Standard - For Fun
BG Auras