You guys are nuts. There's bound to be seven cards by the time this card was cast and sent to the graveyard, and it can be done at instant speed. It has five power and can't be targeted by Glorybringer. The downside would be that there are a bunch of exiling cards in Standard right now.
So after I kill it the first time why wouldn't I just hold back some removal for it the second time? I think it's a bad card. You're investing too much into something that's bound to get the axe.
That's the fine line between graveyard cards. Either they're busted and can be reanimated far too easily or they are way overpriced and not worth the investment. This is a shame for me.
My personal opinion? Why not just ditch the exile effect? Would it really be that busted? I dont think so. We have indestructible gods and gods that just go back to your hand after they die in standard anyway. Is this really that concerning? Standard has a lot of removal, and exile removal at that.
They could have always lowered the toughness to 3 or made it cost triple black in the mana cost or something just to be safe so it can die to more removal/smaller creatures or be harder to cast.
At the end of the day I think it could still see play because you can probably squeeze another use out of it... but these are not the graveyard cards I enjoy.
It's still going to be a limited first pick, because it's still a 5/4 flyer for 5 that should come back from the dead once fairly reliably. It's a bomb, but by no means a format star, so it should have been rare. As a mythic, it should have been a 6/5, or a 7/5 and costed at 2BBB, or given another neat piece of rules text. Something to give it relevance outside of limited since it's not going to see much limited play being mythic. Make it bring another dragon back from the dead with it, that's spicy enough for commander.
The only neat thing this does right now is let you essentially get a free card when paired with a ton of looting/cycling/discard for value. Maybe with Rakdos and Golgari I'm the mix the next three sets we'll see value in it's ability (Golgari is all about the yard, and Rakdos has a habit of trading cards for value aggressively).
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I mean, getting the best cards has been squarely in Red's portion of the color pie for at least a year so...
This card itself is meh. It's a fine beater but I'm not surer how "recursive" something can be if it needs to eat seven cards to do so.
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EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
You guys are nuts. There's bound to be seven cards by the time this card was cast and sent to the graveyard, and it can be done at instant speed. It has five power and can't be targeted by Glorybringer. The downside would be that there are a bunch of exiling cards in Standard right now.
So after I kill it the first time why wouldn't I just hold back some removal for it the second time? I think it's a bad card. You're investing too much into something that's bound to get the axe.
That's the fine line between graveyard cards. Either they're busted and can be reanimated far too easily or they are way overpriced and not worth the investment. This is a shame for me.
My personal opinion? Why not just ditch the exile effect? Would it really be that busted? I dont think so. We have indestructible gods and gods that just go back to your hand after they die in standard anyway. Is this really that concerning? Standard has a lot of removal, and exile removal at that.
They could have always lowered the toughness to 3 or made it cost triple black in the mana cost or something just to be safe so it can die to more removal/smaller creatures or be harder to cast.
At the end of the day I think it could still see play because you can probably squeeze another use out of it... but these are not the graveyard cards I enjoy.
This will be played in a midrange deck. There are many other creatures being played that will need removals, not just this one. Four toughness makes it hard to remove, but if they have removal okay. If not, they are getting hit for 5.
Ditching the exiling effect would be beyond broken as it will always come back and unless you have exiling effects, you're boned.
We also don't need more Hazorets or Scarab Gods effects.
People are also forgetting about Golgari in Ravnica. I'm sure they'll be utilizing the use of dumping a bunch of cards into the graveyard to get more than just one use if needed.
Well... Two bad mythics out of 16 is a pretty decent rate. Sure, we have three PW's and an Elder Dragon yet to be spoiled, but those will all probably be at least decent and definitely cool.
And as bad mythics go, this isn't THAT bad. It's not Apex of Power or Comet Storm bad.
That said, I do think it should have been sorcery speed untapped instead of instant speed tapped so that you get to block with it. I guess this will teach new players to keep track of their opponents' graveyard.
You guys are nuts. There's bound to be seven cards by the time this card was cast and sent to the graveyard, and it can be done at instant speed. It has five power and can't be targeted by Glorybringer. The downside would be that there are a bunch of exiling cards in Standard right now.
So after I kill it the first time why wouldn't I just hold back some removal for it the second time? I think it's a bad card. You're investing too much into something that's bound to get the axe.
That's the fine line between graveyard cards. Either they're busted and can be reanimated far too easily or they are way overpriced and not worth the investment. This is a shame for me.
My personal opinion? Why not just ditch the exile effect? Would it really be that busted? I dont think so. We have indestructible gods and gods that just go back to your hand after they die in standard anyway. Is this really that concerning? Standard has a lot of removal, and exile removal at that.
They could have always lowered the toughness to 3 or made it cost triple black in the mana cost or something just to be safe so it can die to more removal/smaller creatures or be harder to cast.
At the end of the day I think it could still see play because you can probably squeeze another use out of it... but these are not the graveyard cards I enjoy.
This will be played in a midrange deck. There are many other creatures being played that will need removals, not just this one. Four toughness makes it hard to remove, but if they have removal okay. If not, they are getting hit for 5.
Ditching the exiling effect would be beyond broken as it will always come back and unless you have exiling effects, you're boned.
We also don't need more Hazorets or Scarab Gods effects.
People are also forgetting about Golgari in Ravnica. I'm sure they'll be utilizing the use of dumping a bunch of cards into the graveyard to get more than just one use if needed.
That's the same logic for keeping a bad hand. If i get this I'll be ok and this hand will be great. You can't count on wizard's to give us the cards we need for something to be 'not bad'. Especially with black. The mana cost and additional cost are too high, it should have been one or the other to make this card somewhat playable.
I expected this thread to be filled with comments like 'this is spicy, it'll fit into my... edh deck lol'.
If it cost 1 less on the front half I could see this being reasonable in an aggro deck, but a 5 mana play without an ETB or haste is a non-starter there. Maybe dredge (or something similar) will make a comeback in the new Ravnica block and this could be enabled there.
I normally don't talk about lame mythics, unless they are reprints, but this card is incredibly underwhelming as a mythic. Seems more like a rare than, or even an uncommon, than anything else.
Running Embalmer's Tools would cut the cost down by 1 for the graveyard ability. Also since it's an ability it can be played during the opponent's end turn.
Also it looks like a deck built around Waste Not and Dark Deal could run this dragon.
Bone Dragon is clearly a very powerful card. It's not particularly interesting from a mythic point of view though. But that's pretty typical for Core Sets.
Hardly fair since both the Angel and Vampire WERE played in top teir decks in original days of printing. Granted the Spirit and Fiend are terrible however, we are looking at black mythics,,, Grave titan, and Obliverator, are where the bar is set to beat not limbo under.
No more then any other bomb mythic. (of which their are many) Draft has luck as part of of the format, its just something you have to accept part of the fun things can get swingy.
Bone Dragon is clearly a very powerful card. It's not particularly interesting from a mythic point of view though. But that's pretty typical for Core Sets.
You said this card would be bonkers without the scarab god and heart of kiran, but it really wouldn't. Maybe if there was another ability that made exiling cards beneficial... Maybe. The dragon has synergy with the new Liliana and her first ability, but it isn't a zombie.
If it cost 1 less on the front half I could see this being reasonable in an aggro deck, but a 5 mana play without an ETB or haste is a non-starter there. Maybe dredge (or something similar) will make a comeback in the new Ravnica block and this could be enabled there.
That is some really wishful thinking we are not ever getting dredge again not at a competitive playable level...Dredge is right up their with storm, cheap land destruction and fast combo in the "things we will never do again" list for wizards unfortunately.
Well, the dragon's not the only thing that got boned...
For consistent recur, I'd rather go with the flipped side of Journey to Eternity or even Strands of Night. I guess you could use cards like Eternal Scourge, Torrent Elemental, and Misthollow Griffin to enable its pseudo-delve recur, but that's an awful lot to set up...and it could be a useful card to recur after a big board wipe like Damnation or something else, but that's still a lot to execute.
I'm wondering, though, if this is a hint at what to expect in the upcoming Ravnica sets. I really, really hope for more "cast from exile" type cards or a mechanic that concentrates on that alone for a particular guild (Simic or Golgari most likely).
'buster
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'buster
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If any guild gets a "cast from exile" theme, it'll probably be Dimir.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I thought everyone agreed that the Titans were a big draft ruining mistake?
Draft ruining? Try Standard ruining mistake. Most of the broken things that came out of the Scars block could be tied in to the fact that one of the best strategies in every color was "get to 6 mana and cast Titans". Big creatures had to be just as powerful or better than Titans to even come close to seeing play (Consecrated Sphinx, Batterskull, Wurmcoil Engine, Massacre Wurm), while Aggro had to get Shrine of Burning Rage to have any chance to compete. It was a a format where Phyrexian Obliterator saw little to no play partly because of Dismember but also because it was not good enough.
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UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
So after I kill it the first time why wouldn't I just hold back some removal for it the second time? I think it's a bad card. You're investing too much into something that's bound to get the axe.
That's the fine line between graveyard cards. Either they're busted and can be reanimated far too easily or they are way overpriced and not worth the investment. This is a shame for me.
My personal opinion? Why not just ditch the exile effect? Would it really be that busted? I dont think so. We have indestructible gods and gods that just go back to your hand after they die in standard anyway. Is this really that concerning? Standard has a lot of removal, and exile removal at that.
They could have always lowered the toughness to 3 or made it cost triple black in the mana cost or something just to be safe so it can die to more removal/smaller creatures or be harder to cast.
At the end of the day I think it could still see play because you can probably squeeze another use out of it... but these are not the graveyard cards I enjoy.
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The only neat thing this does right now is let you essentially get a free card when paired with a ton of looting/cycling/discard for value. Maybe with Rakdos and Golgari I'm the mix the next three sets we'll see value in it's ability (Golgari is all about the yard, and Rakdos has a habit of trading cards for value aggressively).
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I mean, getting the best cards has been squarely in Red's portion of the color pie for at least a year so...
This card itself is meh. It's a fine beater but I'm not surer how "recursive" something can be if it needs to eat seven cards to do so.
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
This will be played in a midrange deck. There are many other creatures being played that will need removals, not just this one. Four toughness makes it hard to remove, but if they have removal okay. If not, they are getting hit for 5.
Ditching the exiling effect would be beyond broken as it will always come back and unless you have exiling effects, you're boned.
We also don't need more Hazorets or Scarab Gods effects.
People are also forgetting about Golgari in Ravnica. I'm sure they'll be utilizing the use of dumping a bunch of cards into the graveyard to get more than just one use if needed.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
And as bad mythics go, this isn't THAT bad. It's not Apex of Power or Comet Storm bad.
That said, I do think it should have been sorcery speed untapped instead of instant speed tapped so that you get to block with it. I guess this will teach new players to keep track of their opponents' graveyard.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
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That's the same logic for keeping a bad hand. If i get this I'll be ok and this hand will be great. You can't count on wizard's to give us the cards we need for something to be 'not bad'. Especially with black. The mana cost and additional cost are too high, it should have been one or the other to make this card somewhat playable.
I expected this thread to be filled with comments like 'this is spicy, it'll fit into my... edh deck lol'.
No, it really wouldn't. If this card were any other color it would be made playable, guaranteed.
Also it looks like a deck built around Waste Not and Dark Deal could run this dragon.
Hardly fair since both the Angel and Vampire WERE played in top teir decks in original days of printing. Granted the Spirit and Fiend are terrible however, we are looking at black mythics,,, Grave titan, and Obliverator, are where the bar is set to beat not limbo under.
You said this card would be bonkers without the scarab god and heart of kiran, but it really wouldn't. Maybe if there was another ability that made exiling cards beneficial... Maybe. The dragon has synergy with the new Liliana and her first ability, but it isn't a zombie.
That is some really wishful thinking we are not ever getting dredge again not at a competitive playable level...Dredge is right up their with storm, cheap land destruction and fast combo in the "things we will never do again" list for wizards unfortunately.
For consistent recur, I'd rather go with the flipped side of Journey to Eternity or even Strands of Night. I guess you could use cards like Eternal Scourge, Torrent Elemental, and Misthollow Griffin to enable its pseudo-delve recur, but that's an awful lot to set up...and it could be a useful card to recur after a big board wipe like Damnation or something else, but that's still a lot to execute.
I'm wondering, though, if this is a hint at what to expect in the upcoming Ravnica sets. I really, really hope for more "cast from exile" type cards or a mechanic that concentrates on that alone for a particular guild (Simic or Golgari most likely).
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Draft ruining? Try Standard ruining mistake. Most of the broken things that came out of the Scars block could be tied in to the fact that one of the best strategies in every color was "get to 6 mana and cast Titans". Big creatures had to be just as powerful or better than Titans to even come close to seeing play (Consecrated Sphinx, Batterskull, Wurmcoil Engine, Massacre Wurm), while Aggro had to get Shrine of Burning Rage to have any chance to compete. It was a a format where Phyrexian Obliterator saw little to no play partly because of Dismember but also because it was not good enough.