Nah, bad. Just like Blood Sun, it hoses the lands with interesting abilities and effects that alleviate mana flood and give benefits to decks that stay on two colors while giving a free pass to the 3-4c piles of goodstuff decks with rainbow manabases. Given how at any moment there's up to 4 different fetchlands able to go for a nonbasic dual, any hopes of punishing rainbow manabases is lost. Ditto for Amulet Titan.
Cheaper Valakut hate than Blood Sun and that's it.
How does this work with tron lands?
Does the tron lands check for the card name or the card type when giving the bonus?
If I name Urza's Tower with this, does the Mine and Power Plant still give 2 mana?
It checks for land type. Urza's Tower for example is Land - Urza's Tower so this effectively shuts off all the tron lands if you name any one of them.
well then.......will the Tron haters PLEASE SHUT UP NOW??? Does THIS do the trick?
By itself? Nope. To beat Tron you need either extreme aggression or disruption paired with a fast clock. At one mana, this is efficient, but it only hoses a couple of specific decks, whereas Blood Moon hoses all the greedy mana bases.
People won't shut up until Tron is no longer warping the format with it's incredibly resilient, difficult to interact with, very consistent angle of attack.
This is actually kind of interesting as it's not "bad" in multiples. Shuts off Tron, Valakut, Creature lands, Eldrazi lands, Fetch lands (but i can't see how you'd want to name fetch lands with this). This may also be a safety valve for something that's coming into standard in the near future. Maybe some functional reprints of cards like Lotus Vale/Scorched Ruins.
Tabernacle.. Workshop... Manlands (esp. Mutavault/Inkmoth)... Ixalan Fliplands... Valakhut... Gavony Township... Kessig Wolf Run... Alchemist's Refuge... Valakhut... Urborg... Cabal Coffers/Cabal Stronghold/Lake of the Dead... Nykthos... Valakhut... Maze of Ith... Dark Depths (but woe upon you if they disenchant)... Volrath's Stronghold... Gaea's Cradle... Valakhut... Academy Ruins... Thawing Glacier... Glacial Chasm... Rogue's Passage... Valakhut... Rishidan Port... Dust Bowl... Mistveil Plains... Emeria, the Sky Ruin... Oh yeah, and Valakhut.
Marginal Value: Fetchlands (only if you miraculously play this first and successfully guess which fetch your opponent is holding. Stops opponent from feeding goyf/deathrite and stops deckthinning)... Wasteland/Stripmine/Ghost Quarter (only if you play this first)... Ancient Tomb/Temple of the False God (debatable whether this is ever bad)... Cloudpost (takes away the locus subtype)... Tron (only takes away 2 mana even if you name the Tower and you risk giving tron the colored mana it needs to cast ancient stirrings. Alpine moon takes card subtypes, not names).
Sadly, few of those cards see any appreciable level of play outside of commander. Still makes for an interesting sideboard card.
Red sure has been getting a lot of moon effects lately.
I'm guessing they been trying to find way of land hate thats not straight up destruction. They were trying out land freezing in red for a time too.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
If I'm reading that correctly, yes, it can shut off the opponents tron lands. Though not your own.....and being a 1 cost means it's only a speed bump to cast while you clock them.
I don't know what to say
Red sure has been getting a lot of moon effects lately.
-Chandra Nalaar
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Cheaper Valakut hate than Blood Sun and that's it.
It checks for land type. Urza's Tower for example is Land - Urza's Tower so this effectively shuts off all the tron lands if you name any one of them.
...
Wow...
...
What?
Edit: can't wait to open this as my prerelease promo. :/
By itself? Nope. To beat Tron you need either extreme aggression or disruption paired with a fast clock. At one mana, this is efficient, but it only hoses a couple of specific decks, whereas Blood Moon hoses all the greedy mana bases.
People won't shut up until Tron is no longer warping the format with it's incredibly resilient, difficult to interact with, very consistent angle of attack.
Edit: Flavor text by Tamiyo. Hey, look at that.
This is why I love the core set, you can print hose cards in it without damaging any flavor. I welcome its return.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Nature's Claim
Nah.
Spirits
Tabernacle.. Workshop... Manlands (esp. Mutavault/Inkmoth)... Ixalan Fliplands... Valakhut... Gavony Township... Kessig Wolf Run... Alchemist's Refuge... Valakhut... Urborg... Cabal Coffers/Cabal Stronghold/Lake of the Dead... Nykthos... Valakhut... Maze of Ith... Dark Depths (but woe upon you if they disenchant)... Volrath's Stronghold... Gaea's Cradle... Valakhut... Academy Ruins... Thawing Glacier... Glacial Chasm... Rogue's Passage... Valakhut... Rishidan Port... Dust Bowl... Mistveil Plains... Emeria, the Sky Ruin... Oh yeah, and Valakhut.
Marginal Value: Fetchlands (only if you miraculously play this first and successfully guess which fetch your opponent is holding. Stops opponent from feeding goyf/deathrite and stops deckthinning)... Wasteland/Stripmine/Ghost Quarter (only if you play this first)... Ancient Tomb/Temple of the False God (debatable whether this is ever bad)... Cloudpost (takes away the locus subtype)... Tron (only takes away 2 mana even if you name the Tower and you risk giving tron the colored mana it needs to cast ancient stirrings. Alpine moon takes card subtypes, not names).
Sadly, few of those cards see any appreciable level of play outside of commander. Still makes for an interesting sideboard card.
I'm guessing they been trying to find way of land hate thats not straight up destruction. They were trying out land freezing in red for a time too.
"You can tell how dumb someone is by how they use Mary Sue"
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
And absolutely beautiful.
https://blogs.magicjudges.org/rulestips/2013/04/spreading-seas-vs-the-urzas-lands/
If I'm reading that correctly, yes, it can shut off the opponents tron lands. Though not your own.....and being a 1 cost means it's only a speed bump to cast while you clock them.
Plus.. Tamiyo is having a field day with all the new moon effects