This reminds me of Aetherflux Reservoir. Does anyone see this being used as a second copy of that in Commander? I know this only triggers off of Instants and Sorceries instead of everything, but that still seems like enough of a niche for some decks.
Huh. Strange wording. Doesn't this just deal damage equal to the number of instants and sorceries you cast this turn? Why not word it that way?
Also affects opponent’s spells. But I have no idea why it’s not worded as the number of spells cast this turn. Must be some weird rule thing. I’m sure rules manager will explain if asked.
so it doesn't start at 0, that is a fairly common wording on strange cards like this.
A wording like "Whenever you cast an instant or sorcery spell during your turn, Sentinel Tower deals X damage to any target where X is the number of instant and sorceries spells cast this turn." doesn't start at zero either though.
Also affects opponent’s spells. But I have no idea why it’s not worded as the number of spells cast this turn. Must be some weird rule thing. I’m sure rules manager will explain if asked.
I didn't notice that this also counts opponents' spells. That is strange.
EDIT: In retrospect, I guess part of the reason why the card is worded oddly is because of it being designed for two-headed giant. The "whenever an instant or sorcery spell is cast during your turn" part would normally just be worded like "whenever you cast an instant or sorcery spell during your turn," but because you can have a teammate, the Tower allows your teammates to trigger it also. Still doesn't really explain the latter half of the card though...
EDIT #2: I understand why the card is worded the way it is now. It's designed so that the damage the Tower deals always ascends numerically. If the Tower were worded like this...
Sentinel Tower4 Artifact
Whenever you cast an instant or sorcery spell during your turn, Sentinel Tower deals X damage to any target where X is the number of instant and sorcery spells cast this turn.
...then a player could just cast a bunch of instants one after the other with all of the Tower's triggered abilities still on the stack. And because none of those triggers resolved yet, when they would resolve, they would deal damage equal to the full number of instant and sorcery spells cast that turn, not ascend upwards in damage.
They're pretty functionally different. One ticks up over time, one resets on each of your turns, one counts every Instant/Sorcery that anyone casts, one only counts your spells, one is 7 mana, one is 3. They seem sufficiently different to me.
They're pretty functionally different. One ticks up over time, one resets on each of your turns, one counts every Instant/Sorcery that anyone casts, one only counts your spells, one is 7 mana, one is 3. They seem sufficiently different to me.
That's why I said "slightly different". One counts over time the other counts each turn.
Wow, storm without storm. It does costs 4, so it's not a strict upgrade, but this can get quite out of hands. Six spells is 21 damages.
The more I think about it, the more I think it's broken in Legacy. You no longer need digging, and not that much rituals. Just free spells. and some tutor for this. Yikes.
Tower has the nice benefit of being something you can just throw in. It will at the very least be taking out mana dorks, spellshapers, tappers, Tims, and other annoying utility creatures.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Maybe? I thought Storm, when it's triggered, aren't actually cast. So the benefit isn't much greater than someone running an aggressive deck like say... burn.
I dunno. I don't see very many Storm decks. Maybe I'm wrong.
Maybe? I thought Storm, when it's triggered, aren't actually cast. So the benefit isn't much greater than someone running an aggressive deck like say... burn.
I dunno. I don't see very many Storm decks. Maybe I'm wrong.
It doesn't matter. Storm triggers off the number of spells cast prior in the same turn. The Storm copies don't have to trigger it. Every ritual and cantrip you cast to get your storm count up *does*, and that can make a huge difference in the number of spells you need to cast for lethal.
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Really cool effect for storm. Probably tooo expensive for Legacy :/
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It's probably worded that way to avoid confusion about if it counts the spell that triggered it or not.
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Don't ask, I don't know why ether...
Also affects opponent’s spells. But I have no idea why it’s not worded as the number of spells cast this turn. Must be some weird rule thing. I’m sure rules manager will explain if asked.
It works like storm. And is less abusable than Aetherflux Reservoir because of that.
Also a well designed card. A combo piece by yourself, a rattlesnake in multiplayer, and it's something your teammate can capitalize in 2HG.
That's pretty much the only explanation I came up with.
I didn't notice that this also counts opponents' spells. That is strange.
EDIT: In retrospect, I guess part of the reason why the card is worded oddly is because of it being designed for two-headed giant. The "whenever an instant or sorcery spell is cast during your turn" part would normally just be worded like "whenever you cast an instant or sorcery spell during your turn," but because you can have a teammate, the Tower allows your teammates to trigger it also. Still doesn't really explain the latter half of the card though...
EDIT #2: I understand why the card is worded the way it is now. It's designed so that the damage the Tower deals always ascends numerically. If the Tower were worded like this...
Sentinel Tower 4
Artifact
Whenever you cast an instant or sorcery spell during your turn, Sentinel Tower deals X damage to any target where X is the number of instant and sorcery spells cast this turn.
...then a player could just cast a bunch of instants one after the other with all of the Tower's triggered abilities still on the stack. And because none of those triggers resolved yet, when they would resolve, they would deal damage equal to the full number of instant and sorcery spells cast that turn, not ascend upwards in damage.
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So you cannot increase the damage of the first instance this triggers in a turn by casting more instants in response.
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They're pretty functionally different. One ticks up over time, one resets on each of your turns, one counts every Instant/Sorcery that anyone casts, one only counts your spells, one is 7 mana, one is 3. They seem sufficiently different to me.
That's why I said "slightly different". One counts over time the other counts each turn.
But this one is. A must for storm players
The more I think about it, the more I think it's broken in Legacy. You no longer need digging, and not that much rituals. Just free spells. and some tutor for this. Yikes.
It bypasses Solemnity and is cheaper. You need to wait for a chain of spells to get the most out of it unlike Wand which builds up over turns.
The choice of 4 CMC is interesting... and annoying.
I thought of Sphinx-Bone Wand too.
Tower has the nice benefit of being something you can just throw in. It will at the very least be taking out mana dorks, spellshapers, tappers, Tims, and other annoying utility creatures.
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Maybe? I thought Storm, when it's triggered, aren't actually cast. So the benefit isn't much greater than someone running an aggressive deck like say... burn.
I dunno. I don't see very many Storm decks. Maybe I'm wrong.
It doesn't matter. Storm triggers off the number of spells cast prior in the same turn. The Storm copies don't have to trigger it. Every ritual and cantrip you cast to get your storm count up *does*, and that can make a huge difference in the number of spells you need to cast for lethal.