If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
But in 2HG you will always have one opponen that can block or remove it.
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The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
Except!
It was first printed as Mythic, in a supplemental set, that was also a multi-player format. Soooo... Mad cuz no reason?
Be a different story if it was rarity shifted, like DS, which it is.
Edit: Well, I stand corrected. Not entirely sure why I thought it was mythic. Still, it’s a worthy Mythic, simply because it’s a solid chase card. I’d prefer the rare-pool be saturated with new cards.
It was a mythic in MTGO in the Legendary Cube Prize Packs. Again, sorry for the confusion.
'Bout time this saw a reprint, and not just by putting out more product. This being mythic isn't too surprising, but I can understand the complaints as to why it could be rare.
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
Fetches don't get reprinted as mythics (for obvious reasons, 5 mythic slots to lands... that would be a travesty!). Thoughtseize was a rare in Theros, and the Lorwyn version was $65 at the time. Cryptic Command reprint has been rare each time, and Lorwyn version commanded $57 at its peak around MM15. I'm sure there are many other examples as well. While I'm sure the secondary market plays a factor in how they classify card rarity, it's not going to the primary factor (and probably not even a secondary factor). The primary factor is the Limited environment and ensuring it is fun. If it's not fun (e.g. printing this card at common, as a hyperbolic example), then the set bombs and they lose money.
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.
Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
Fetches don't get reprinted as mythics (for obvious reasons, 5 mythic slots to lands... that would be a travesty!). Thoughtseize was a rare in Theros, and the Lorwyn version was $65 at the time. Cryptic Command reprint has been rare each time, and Lorwyn version commanded $57 at its peak around MM15. I'm sure there are many other examples as well. While I'm sure the secondary market plays a factor in how they classify card rarity, it's not going to the primary factor (and probably not even a secondary factor). The primary factor is the Limited environment and ensuring it is fun. If it's not fun (e.g. printing this card at common, as a hyperbolic example), then the set bombs and they lose money.
There would be an absolute riot if they go so far as to print fetches as mythics though. Thoughtseize and Cryptic Command were reprinted before this mentality took hold (besides, Seize should have been an uncommon from the get go). About Limited, you're right. I once saw a player opening a foil Cavern of Souls and then another one later and straight out refused to play against him due to the unfun-ness I was up for. Same goes for Snapcaster Mage, Chalice of the Void, Tarmogoyf, Shardless Agent, Karakas, Heritage Druid...
If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
But in 2HG you will always have one opponen that can block or remove it.
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Except!
It was first printed as Mythic, in a supplemental set, that was also a multi-player format. Soooo... Mad cuz no reason?Be a different story if it was rarity shifted, like DS, which it is.
Edit: Well, I stand corrected. Not entirely sure why I thought it was mythic. Still, it’s a worthy Mythic, simply because it’s a solid chase card. I’d prefer the rare-pool be saturated with new cards.
It was a mythic in MTGO in the Legendary Cube Prize Packs. Again, sorry for the confusion.
Because it's a $20+ card, which defaults it at mythic. See: Doubling Season, Chalice of the Void, Cavern of Souls, Snapcaster Mage. Where they didn't actually want too many floating around is the secondary market.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
so no need to do the loop hole of getting it for a fair price anymore which is simply buying the whole mindseize pre-constructed deck.
Fetches don't get reprinted as mythics (for obvious reasons, 5 mythic slots to lands... that would be a travesty!). Thoughtseize was a rare in Theros, and the Lorwyn version was $65 at the time. Cryptic Command reprint has been rare each time, and Lorwyn version commanded $57 at its peak around MM15. I'm sure there are many other examples as well. While I'm sure the secondary market plays a factor in how they classify card rarity, it's not going to the primary factor (and probably not even a secondary factor). The primary factor is the Limited environment and ensuring it is fun. If it's not fun (e.g. printing this card at common, as a hyperbolic example), then the set bombs and they lose money.
There would be an absolute riot if they go so far as to print fetches as mythics though. Thoughtseize and Cryptic Command were reprinted before this mentality took hold (besides, Seize should have been an uncommon from the get go). About Limited, you're right. I once saw a player opening a foil Cavern of Souls and then another one later and straight out refused to play against him due to the unfun-ness I was up for. Same goes for Snapcaster Mage, Chalice of the Void, Tarmogoyf, Shardless Agent, Karakas, Heritage Druid...
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!