That is solid in both modes. Remember when the old version was overpowered?
Titan would still be a high pick today. Both a vanilla bear and vanilla 5/5 for 5 are boring cards that generally end up as 20th cards in limited decks (though in green the bear often has some marginal upside), but being able to cover an early drop & a late game play in the same pick is great, and it always is useful no matter when you draw it.
Adding trample and vigilance to both modes is nuts. This card is a limited house. Its kicked form, if it were printed straight up for 3GG, would itself be a high pick as its an easy to cast bomb that changes the game. Being able to play it turn 2 as a 2/2 means that it isn't even competing for your 5 slot, there is little to no opportunity cost to running this. If you still count it as a five drop when building, you'll end up with a functionally lower curve, and if you count it as a 2 drop and fill its slot with another 5 or 6 cmc spell, you've made your deck bigger without sacrificing your curve. I can also see you hitting this turn 2 than slapping on one of the strong auras that show up every set. Could you imagine following this up on turn 3 with something like Seeing Red from Rivals? Or any cards that add counters? And it's just good in any conceivable green deck, you don't even have to build around it. This will be competing only with bomb rares and top tier removal.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Vanilla bears haven't really been what green gets as a default for a while now. Or even white, really. You can get vanilla bears in black and red, though. Shadowmoor gave both colors Safehold Elite. But even before that, Onslaught showed what's up with the dog cycle: Patrol Hound had an upside and Wild Mongrel defined the format, while the other three all had downsides.
These days, red gets vanilla bears, and black can get vanilla bears but can also get bears with an ability.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Titan would still be a high pick today. Both a vanilla bear and vanilla 5/5 for 5 are boring cards that generally end up as 20th cards in limited decks (though in green the bear often has some marginal upside), but being able to cover an early drop & a late game play in the same pick is great, and it always is useful no matter when you draw it.
Adding trample and vigilance to both modes is nuts. This card is a limited house. Its kicked form, if it were printed straight up for 3GG, would itself be a high pick as its an easy to cast bomb that changes the game. Being able to play it turn 2 as a 2/2 means that it isn't even competing for your 5 slot, there is little to no opportunity cost to running this. If you still count it as a five drop when building, you'll end up with a functionally lower curve, and if you count it as a 2 drop and fill its slot with another 5 or 6 cmc spell, you've made your deck bigger without sacrificing your curve. I can also see you hitting this turn 2 than slapping on one of the strong auras that show up every set. Could you imagine following this up on turn 3 with something like Seeing Red from Rivals? Or any cards that add counters? And it's just good in any conceivable green deck, you don't even have to build around it. This will be competing only with bomb rares and top tier removal.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Do you remember when bears used to be French Vanilla?
We are long past those times now.
See, Wizards, this is how you do a 1 or 2 power creature with trample. You provide a way to make it bigger.
Vanilla bears haven't really been what green gets as a default for a while now. Or even white, really. You can get vanilla bears in black and red, though. Shadowmoor gave both colors Safehold Elite. But even before that, Onslaught showed what's up with the dog cycle: Patrol Hound had an upside and Wild Mongrel defined the format, while the other three all had downsides.
These days, red gets vanilla bears, and black can get vanilla bears but can also get bears with an ability.
On phasing:
And it's more powerful since its gets a taste of Evergreen abilities with viligence and trample.
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Want to play a UW control deck in modern, but don't have jace or snaps?
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