Cabal Paladin3B
Creature - Human Knight (C)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) "The Demonlord has ruled every age. Every ruin, myth and nightmare proves his power."
- "Rite of Belzenlok"
4/2 http://sarpadianempiresvol-viii.tumblr.com/
Interesting little common. I wonder how many cheap artifacts are in limited or if any artifact decks in pauper want this guy. Four power is pretty high as well.
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EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
Reminds me of Disciple of the Vault, instead of artifact death you do harm by them coming into play... consider how easy it is for Sram to power up in Modern, this might even see play?
So weird this is common, but who's complaining? This will be definitely be an archetype in limited and potentially in constructed.
I am so excited to put this in my Artifact cube.
Historic triggers, while somewhat inelegant, seems to be a great archetype glue, can be used by legendary matters (WB?), artifact matters, and Saga matters, which could be in specific color pairs.
This dies to everything in pauper, and it's cc makes it way too slow. People will try to brew something, and maybe it'll goldfish well, but it'll never hold up in the pauper meta.
Is it just me, or is Black moving away from "player loses life" effects to just ordinary damage-dealing effects? Why now? I thought the un-preventability of Black life loss was supposed to set it apart from Red direct damage. This isn't the only card that does it...Belzenlok and other card drawing spells are now damaging the controller instead of causing the controller to lose life.
Is it just me, or is Black moving away from "player loses life" effects to just ordinary damage-dealing effects? Why now? I thought the un-preventability of Black life loss was supposed to set it apart from Red direct damage. This isn't the only card that does it...Belzenlok and other card drawing spells are now damaging the controller instead of causing the controller to lose life.
That's probably exactly why, actually, it's confusing that, say, Protection of the Hekma stops 1 of the damage from this, but wouldn't do anything if it was "lose 2 life".
This whole black-life-loss-being-changed-to-damage thing and the 4/2 body make this card feel way more red to me. I remember Wizards saying that they were working on giving black creatures higher toughnesses in order to further distinguish them from red's.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Is it just me, or is Black moving away from "player loses life" effects to just ordinary damage-dealing effects? Why now? I thought the un-preventability of Black life loss was supposed to set it apart from Red direct damage. This isn't the only card that does it...Belzenlok and other card drawing spells are now damaging the controller instead of causing the controller to lose life.
The short answer is "yes" to moving to damage from life loss. This isn't a 100%-of-the-time kind of change.
If you do a search on Maro's Tumblr for "life loss" you'll see some of the most recent Q&A about the idea in general, for more comprehensive explanation.
They moved black from life loss to direct damage back then to deal with planeswalkers. With new damage rule (where you can't redirect) it makes less sense.
This whole black-life-loss-being-changed-to-damage thing and the 4/2 body make this card feel way more red to me. I remember Wizards saying that they were working on giving black creatures higher toughnesses in order to further distinguish them from red's.
This is true, but more in a "black and red have both been showing a preference for high-power-low-toughness creatures" and "we add more high-toughness creatures to black's mix" fashion than a "we remove high-power-low-toughness entirely from black's arsenal".
There was a time a black 2/6 was exceptional, while now you would it expect ind and maybe another 1/4 in addition to still the occasional card like this. It's about adjusting the ratios, but not setting any scale to zero.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Disciple of the Vault / Blood Artist / Zulaport Cutthroat tends to already cover that at a lower cost. Sure, they only ping a point at a time, but if you're looping eternally anyway, doing twice as much infinite damage doesn't help much. You really want the combo set up so that the turn you hit 4 mana is the turn you drop Enduring Renewal and win. You don't want to be casting two separate 4-mana things.
Walking Ballista and Hangarback Walker tend to better serve this sort of combo anyway. They die all by themselves, no need for a sac engine.
Cabal Paladin 3B
Creature - Human Knight (C)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
"The Demonlord has ruled every age. Every ruin, myth and nightmare proves his power."
- "Rite of Belzenlok"
4/2
http://sarpadianempiresvol-viii.tumblr.com/
Source
This is Belzenlok's world; we're just living in it.
Edit: it also straight up has 4 power?!
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Spirits
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
I am so excited to put this in my Artifact cube.
Historic triggers, while somewhat inelegant, seems to be a great archetype glue, can be used by legendary matters (WB?), artifact matters, and Saga matters, which could be in specific color pairs.
EDIT: Works with BW Knight matters as well.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
That's probably exactly why, actually, it's confusing that, say, Protection of the Hekma stops 1 of the damage from this, but wouldn't do anything if it was "lose 2 life".
If you do a search on Maro's Tumblr for "life loss" you'll see some of the most recent Q&A about the idea in general, for more comprehensive explanation.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
This is true, but more in a "black and red have both been showing a preference for high-power-low-toughness creatures" and "we add more high-toughness creatures to black's mix" fashion than a "we remove high-power-low-toughness entirely from black's arsenal".
There was a time a black 2/6 was exceptional, while now you would it expect ind and maybe another 1/4 in addition to still the occasional card like this. It's about adjusting the ratios, but not setting any scale to zero.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Disciple of the Vault / Blood Artist / Zulaport Cutthroat tends to already cover that at a lower cost. Sure, they only ping a point at a time, but if you're looping eternally anyway, doing twice as much infinite damage doesn't help much. You really want the combo set up so that the turn you hit 4 mana is the turn you drop Enduring Renewal and win. You don't want to be casting two separate 4-mana things.
Walking Ballista and Hangarback Walker tend to better serve this sort of combo anyway. They die all by themselves, no need for a sac engine.