Hmmm, I wonder if there will be any card errata with this update.
Over 700 cards getting errata. Mind-boggling. They figure we have smartphones anyway so make us check gatherer for every single case.
I'm giving serious thought to figuring out how to print the errata on my inner sleeves. I tried paper inserts but I can see where they are in my deck (I also spot white borders as well).
I guess what bothers me most isn't the 700+ cards receiving errata but the fact they should've done this much sooner.
This... is awful. One of the stupidest things they've ever done. They really, really, REALLY should've just bit the bullet, cut their losses and nerf the existing cards by declaring them to do exactly what they say. So no Lightning Bolting a planeswalker from now on, for example.
Just to make things so much worse, they've purposefully printed new cards that take full advantage of this new ruling, while creating massive confusion when compared with the old cards. Imagine that new Chandra next to the original Chandra Nalaar. Both cards say "deal damage to target player", yet the original Chandra can also target planeswalkers with that ability, while the new one can't. Imagine trying to explain that to a new player, or even an older, less franchised player who might not keep an eye on recent rule changes etc. And you can't just explain that everything targeting a "player" can also target a planeswalker, because the new Chandra also has another ability that specifically targets planeswalkers too.
Also, on older cards "deal damage to an opponent" apparently means the effect can target planeswalkers as well. But they also made a new card, Ghitu Journeymage, that says "deal damage to each opponent", so on a new card that templating means the damage can actually be dealt only to players.
Now, not every single one of the approximately 700 cards receiving errata create conflicts like this, but dozens, maybe even hundreds still do.
It boggles the mind they actually did this. How could they justify this? In order to celebrate Magic's 25th birthday, they just took an enormous dump on the existing 25 years worth of cards and mechanics. In essence, they just broke the game.
I'm conflicted about that idea.
Maybe they want to? There doesn't seem to be a lot of love for Vintage or Legacy. So if they introduce a new "thing" that completely ursurps the last 25 years of worthwhile cards, what might happen? Would players be forced to buy and play Lightning Bolt 2.0 just to deal with PWs? Considering how nerfed many of their recent answers are vs the power levels of Planeswalkers, that seems to imply the overall power levels might start to shift downward. Which would, in turn, feed even fewer useful cards into non-rotating formats, unless they're Planeswalkers of course.
Maybe they want to? There doesn't seem to be a lot of love for Vintage or Legacy. So if they introduce a new "thing" that completely ursurps the last 25 years of worthwhile cards, what might happen? Would players be forced to buy and play Lightning Bolt 2.0 just to deal with PWs? Considering how nerfed many of their recent answers are vs the power levels of Planeswalkers, that seems to imply the overall power levels might start to shift downward. Which would, in turn, feed even fewer useful cards into non-rotating formats, unless they're Planeswalkers of course.
Well... yeah. They should've just created a completely new card with the "deals damage to any target" template and leave the existing cards as they are. Even that would've, rather amusingly, created a conflict with the very first printings of direct damage spells, but that's not even close to being as bad as the mess they made now.
This really is not so much about the power levels or anything like that, this is about the very basic functionality of the game itself. Functionality that they just destroyed.
The issue is that the redirection rule in hindsight was a mistake. It added unnecessary complexity to the game, when simply printing damage spells that explicitly stated that they could hit planeswalkers would have been better in the long run.
I would have been fine with leaving the rule alone though, given the massive number of cards affected by this change.
They should have done this back in lorwyn not 10 years later.
I also really dislike the wording "any target". To me the wording implies that I can choose any target like a land or enchantment when I want to bolt something..
The issue is that the redirection rule in hindsight was a mistake. It added unnecessary complexity to the game, when simply printing damage spells that explicitly stated that they could hit planeswalkers would have been better in the long run.
I feel that Planeswalkers, as a whole, is really awkward. It probably would've been better if WotC just straight up created a creature subtype and treated Planeswalker like an ability... like what they did with Walls/Defender. Not have this whole build up for something even I knew was going to be changed as soon as I saw it.
I would have been fine with leaving the rule alone though, given the massive number of cards affected by this change.
The whole thing just feels awkward most ways you slice it really. My favorite is these guys are supposed to be some of the most powerful beings yet little ol' me, some random Planeswalker with a random library calling up some other Planeswalker and asking him/her to take a face punch or two... huh? Some friend, I'd stop showing up to these random battles after awhile. Imagine calling me up to one of your fights, make me take a face punch or two, leave behind an emblem, and what do I get out of the deal? Most likely dead in the graveyard without a reanimate or so much as a thank you.
They should have done this back in lorwyn not 10 years later.
I also really dislike the wording "any target". To me the wording implies that I can choose any target like a land or enchantment when I want to bolt something..
Well I guess you can but since damage only affect players, creatures and pw its not much worth.
They must've realized the existing rules were clunky a long time ago, but since there wasn't really any reason good enough to make the change until now, they figured a bit of clunkyness was the lesser of two evils. Then someone came up with the idea of MTG Arena.
This must have been a corporate decision. They seriously want to push MTG Arena in hopes of gaining some of that Hearthstone audience, and the existing MTGO just doesn't work for that demographic. The game needs to be quick, flashy, simple and streamlined, and MTGO is pretty much none of that. The existing damage rules would've been very clunky and unintuitive in that environment, so they needed to be changed for MTG Arena, which in turn meant they needed to be changed for paper MTG as well. I'm almost certain this is why they're changing it now, even after ten years.
The problem is, of course, that Magic at its core is nowhere near as simple and streamlined as Hearthstone. Hearthstone had to make some pretty severe sacrifices in both game depth and balance to get that smooth and easy to spectate gameplay. You just can't force MTG into that kind of mould without severely breaking something.
Again, I'm only speculating. But this is kind of serious. With everything that's been going on, the company seems to be in a completely chaotic state at the moment. Even the idea of MTG Arena itself is very questionable. They already have a solid player base in MTGO, despite all its flaws. But now they're practically either throwing all of that out in favor of a new game, and / or severely straining their resources trying to develop and run two big online products at once. Two products that... compete with each other. I mean, this is some mid-90's Sega level stuff here.
Judging by the last couple of years, the development for paper MTG must be pretty strained too. I can't help but wonder what's really going on behind the scenes. :/
They should have done this back in lorwyn not 10 years later.
I also really dislike the wording "any target". To me the wording implies that I can choose any target like a land or enchantment when I want to bolt something..
Well I guess you can but since damage only affect players, creatures and pw its not much worth.
Opponent animates Lumbering Falls in response I bolt it. Lumbering falls's ability resolves and dies immediately. judge gets called over.
They should have done this back in lorwyn not 10 years later.
I also really dislike the wording "any target". To me the wording implies that I can choose any target like a land or enchantment when I want to bolt something..
Something else to keep in mind about this change is that planeswalkers are always targeted now, as well. This means that cards that give your permanents hexproof, like Heroic Intervention or Privileged Position can now stop direct damage to your planeswalkers.
It's actually more complicated than that, as planeswalkers can no longer be hit by group damage cards, such as Earthquake, Pestilence, or Inferno, nor can you redirect the damage from variable object-conditional damage, such as from Black Vise or Fevered Visions, nor can you deal damage to them from "X's controller" style cards, such as Unlicensed Disintegration.
In a nutshell, planeswalkers just got a really decent buff, particularly in Commander.
But Planeswalkers aren't protected by giving yourself hexproof/shroud anymore. Used to be that Leyline of Sanctity (/Aegis of the Gods / Imperial Mask / Orbs of Warding / Spirit of the Hearth / Witchbane Orb / Ivory Mask / Solitary Confinement / True Believer) means your opponents couldn't bolt you then redirect to your PW, because to do that they'd need to target you. Now they can just directly target the PW with that bolt even if you're hexproofed or shrouded. I think in constructed play, cards that give a player hexproof are far more common that cards that would give a player's planeswalkers hexproof.
Some mass damage spells hit planeswalkers. So far we have Magmaquake, Star of Extinction, and Hour of Devastation, but after this rule change you just know there will be more coming. The next time they print something like a Pyroclasm or a Pyrohemia, they'll give a lot of consideration to putting a specific 'or planeswalker' clause. Now they have the latitude to print something that deals damage 'to each creature, player, and planeswalker' - something they avoided before because if they printed that people could redirect the player damage to doublehit a planeswalker.
On the one hand, it will initially be a headache to work out which cards in your deck will be able to hit what but for modern or legacy where you have several of the same card I dont see it as an issue. On the other I think that Layline of Sanctity protecting walkers has always been dumb and if they can create a simple blanket rule to the effect of "opponent also means planeswalker". This also throws up each opponent hitting players as well as walkers..?
Is it too early to ask for someone who speaks rules to correct me?
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
- WotC is internally very frustrated about the Reserved List, and has been for a long time.
- They are also annoyed by the card back, and have been for a long time. I think they will be even more annoyed once the new logo for the game is established.
- They hate banning cards, as they should, but can't help it if R&D screws up badly enough. Which it has done quite a few times lately, for whatever reason.
- They don't care about the physical quality of the cards anymore. A bit of profit is more important, even if the card quality is getting disruptively bad with the cards bending, warping and feeling different from older cards. Not to mention the poor print quality.
- Mark Rosewater has talked a lot about the changes they'd like to make to the game, ranging from mechanics to aesthetics, such as making instant a supertype, templating the mana costs differently etc. But they can't anymore, since so many cards have already been printed "the old way", and they realize making the changes now would be too jarring. ( https://magic.wizards.com/en/articles/archive/making-magic/starting-over-2015-01-26 )
- Despite that, they just broke the mechanical functionality of 25 years worth of already printed cards, creating a clear gap between the old cards and new cards and deliberately breaking the templating consistency of the game. This is a huge decision, the significance of which can not really be overstated.
- There was also this recent quote from Rosewater. I thought it sounded a bit unnerving when I first read it, but now it sounds downright ominous:
"If the game's human qualities give it its strength, what does it mean if that gets pushed too far? I think it means that sometimes the game suffers from some human frailties. It can be inconsistent as different elements that are each intuitive in a vacuum come in conflict with one another. It can be messy as years of additions start to force aspects of the game to get cluttered. It can be irrational as ideas mutate through different executions, leading to strange choices. I often talk about Magic as if it's a living, breathing entity. Its greatest weakness is that sometimes it acts a little too human."
- All of the above could be fixed by making MTG strictly a digital product. All of it. Just sayin'.
So... yes, I do believe the sky is falling and yes, I do think that blind panicking is the most reasonable course of action to take at this time. :ria::ria:
Now if you'll excuse me, I need to go reinforce my tinfoil hats.
Planeswalkers are already among the hardest permanents to get rid of, and now it's becoming even harder. I don't like this change, for what it's worth. The redirection rule had a few flaws, but frankly the whole "Leyline of Sanctity Situation" was so rare anyway, I don't think this revolution was needed.
Plus the errata is MASSIVE and a lot of older cards will remain forever ambiguous and that's just annoying. Someone brought the case of Blightning, this is one of these cards that's unclear now, probably nerfed, but you need to go check on the Gatherer just to be sure...
I personally hope they go for no errata and just peint new versions of cards that they want to affect planeswalkres from here on out. I am aware though that I hope against hope.
I'm 100% opposed to that. That means all of our bolts would become worse and the Walkers better. If that were to happen, we should cross our fingers they end up reprinting a functional copy in a low-powered standard set, leaving the PW not kept in check in the meantime.
Noooope.
Planeswalkers are already among the hardest permanents to get rid of, and now it's becoming even harder.
You can't attack artifacts, enchantments, or lands in order to get rid of them with damage. I really don't get why people think it's so hard to deal with planeswalkers. I mean, even black, the color that has the hardest time dealing with artifacts and enchantments, gets straight up kill spells that murder planeswalkers. Every color has answers, including beat-down with the most common card type - creatures.
Trust me, I've run superfriends for years, and it's hard to protect walkers. They have powerful effects, but they are fragile.
Plus the errata is MASSIVE and a lot of older cards will remain forever ambiguous and that's just annoying. Someone brought the case of Blightning, this is one of these cards that's unclear now, probably nerfed, but you need to go check on the Gatherer just to be sure...
I will agree that the scope of the errata is super annoying. A change would have been great within the first year of printing planeswalkers, but this is too late and too big.
This... is awful. One of the stupidest things they've ever done. They really, really, REALLY should've just bit the bullet, cut their losses and nerf the existing cards by declaring them to do exactly what they say. So no Lightning Bolting a planeswalker from now on, for example.
Just to make things so much worse, they've purposefully printed new cards that take full advantage of this new ruling, while creating massive confusion when compared with the old cards. Imagine that new Chandra next to the original Chandra Nalaar. Both cards say "deal damage to target player", yet the original Chandra can also target planeswalkers with that ability, while the new one can't. Imagine trying to explain that to a new player, or even an older, less franchised player who might not keep an eye on recent rule changes etc. And you can't just explain that everything targeting a "player" can also target a planeswalker, because the new Chandra also has another ability that specifically targets planeswalkers too.
Also, on older cards "deal damage to an opponent" apparently means the effect can target planeswalkers as well. But they also made a new card, Ghitu Journeymage, that says "deal damage to each opponent", so on a new card that templating means the damage can actually be dealt only to players.
Now, not every single one of the approximately 700 cards receiving errata create conflicts like this, but dozens, maybe even hundreds still do.
It boggles the mind they actually did this. How could they justify this? In order to celebrate Magic's 25th birthday, they just took an enormous dump on the existing 25 years worth of cards and mechanics. In essence, they just broke the game.
I think you're overreacting.
See the thing is, that if you read each of those Chandras, the original says "Chandra Nalaar deals 1 damage to target player." and the new one says "Chandra, Torch of Defiance deals two damage to each opponent." If a spell or ability targets a player with damage, it could also target a planeswalker. If it doesn't target, I.E. by saying "each" instead of target, then it can't target a planeswalker because it doesn't target anything. That's not hard. It's just as complex as saying that you can't hit a hexproof creature with Shock but it would be hit by Pyroclasm. The distinction is already written in the card text and there shouldn't be any discrepancy. If it targets you can target a planeswalker, if it doesn't, you can't.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
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- All of the above could be fixed by making MTG strictly a digital product. All of it. Just sayin'.
This might be true but this is not going to be a majority opinion. Hanging out with friends in person and the flexibility of physical product is important. There are many things you can do with physical product that you can't do or would be much harder to do if they made it digital-only.
.
.
.
- All of the above could be fixed by making MTG strictly a digital product. All of it. Just sayin'.
This might be true but this is not going to be a majority opinion. Hanging out with friends in person and the flexibility of physical product is important. There are many things you can do with physical product that you can't do or would be much harder to do if they made it digital-only.
I'll cast my vote right now. Going strictly digital and killing paper will be the easiest way for me to walk away from Magic entirely, forever. Period. I don't play digital card games like MTGO, Pokémon, or Hearthstone. And if I'm not playing them now, I can't see a scenario that would entice me to play it in the future.
Only thing that comes even remotely close to me leaving Magic would be changing the card back and nullifying 25 years worth of cards.
If WotC wants to give a big middle finger to their player base like that, then I have no qualms in giving them a double middle finger back to them and taking my wallet elsewhere.
Where does changing over 700+ cards just to shoehorn Planeswalkers into the game fit into all of this? Not sure. I'm just going to wait and see.
Now if you'll excuse me, I need to go reinforce my tinfoil hats.
Needs a lot of reinforcement; from the same article you are citing: "Also, because it's designed to be a paper game, it has a quality to it that is just different from all the video games out there. I believe this distinct difference is a huge advantage for Magic."
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I personally hope they go for no errata and just peint new versions of cards that they want to affect planeswalkres from here on out. I am aware though that I hope against hope.
I'm 100% opposed to that. That means all of our bolts would become worse and the Walkers better. If that were to happen, we should cross our fingers they end up reprinting a functional copy in a low-powered standard set, leaving the PW not kept in check in the meantime.
Noooope.
I actually am suggesting that they replace the cards that get depowered with new versions.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
[...] new Chandra next to the original Chandra Nalaar. [...]
I think you're overreacting.
See the thing is, that if you read each of those Chandras, the original says "Chandra Nalaar deals 1 damage to target player." and the new one says "Chandra, Torch of Defiance deals two damage to each opponent." [...]
I think "new Chandra" refers to Chandra, Bold Pyromancer which has a plus-abiltiy wit the effect "Add . ~ deals 2 damage to target player." It's straight from Dominaria('s planeswalker deck).
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The problem with THAT is introducing yet another nearly-identical card has effects on degeneracy of builds. Burn decks would start running 4x oldBolt AND 4x newBolt, and they don’t really want to encourage that.
Actually, the planeswalker rule change does solve the non-combat damage problem. Basically, since a player can only be targeted once, it's impossible to use a card like Comet Storm to damage both the player and the planeswalker that player controls, because the player can only be targeted once and then the person casting the spell has to choose whether the damage goes to the planeswalker or the player. With the rules change it's now possible to multi-target both a player and a planeswalker.
However, this is just one of the most insane rules changes they have made in ages. Basically, any card that says target creature or player can now hit planeswalkers, players, or creatures, and reads to Target instead. Anything that says to target player in specific can target a player or a planeswalker as long as the card doesn't do damage based on something like the number of cards in a graveyard.
So at least there is sort of a template to follow, but we still have to keep track of when a card was printed and I'm pretty sure they aren't reprinting every impacted card.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
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I'm giving serious thought to figuring out how to print the errata on my inner sleeves. I tried paper inserts but I can see where they are in my deck (I also spot white borders as well).
I guess what bothers me most isn't the 700+ cards receiving errata but the fact they should've done this much sooner.
I'm conflicted about that idea.
Maybe they want to? There doesn't seem to be a lot of love for Vintage or Legacy. So if they introduce a new "thing" that completely ursurps the last 25 years of worthwhile cards, what might happen? Would players be forced to buy and play Lightning Bolt 2.0 just to deal with PWs? Considering how nerfed many of their recent answers are vs the power levels of Planeswalkers, that seems to imply the overall power levels might start to shift downward. Which would, in turn, feed even fewer useful cards into non-rotating formats, unless they're Planeswalkers of course.
Well... yeah. They should've just created a completely new card with the "deals damage to any target" template and leave the existing cards as they are. Even that would've, rather amusingly, created a conflict with the very first printings of direct damage spells, but that's not even close to being as bad as the mess they made now.
This really is not so much about the power levels or anything like that, this is about the very basic functionality of the game itself. Functionality that they just destroyed.
I would have been fine with leaving the rule alone though, given the massive number of cards affected by this change.
I also really dislike the wording "any target". To me the wording implies that I can choose any target like a land or enchantment when I want to bolt something..
I feel that Planeswalkers, as a whole, is really awkward. It probably would've been better if WotC just straight up created a creature subtype and treated Planeswalker like an ability... like what they did with Walls/Defender. Not have this whole build up for something even I knew was going to be changed as soon as I saw it.
The whole thing just feels awkward most ways you slice it really. My favorite is these guys are supposed to be some of the most powerful beings yet little ol' me, some random Planeswalker with a random library calling up some other Planeswalker and asking him/her to take a face punch or two... huh? Some friend, I'd stop showing up to these random battles after awhile. Imagine calling me up to one of your fights, make me take a face punch or two, leave behind an emblem, and what do I get out of the deal? Most likely dead in the graveyard without a reanimate or so much as a thank you.
Well I guess you can but since damage only affect players, creatures and pw its not much worth.
This must have been a corporate decision. They seriously want to push MTG Arena in hopes of gaining some of that Hearthstone audience, and the existing MTGO just doesn't work for that demographic. The game needs to be quick, flashy, simple and streamlined, and MTGO is pretty much none of that. The existing damage rules would've been very clunky and unintuitive in that environment, so they needed to be changed for MTG Arena, which in turn meant they needed to be changed for paper MTG as well. I'm almost certain this is why they're changing it now, even after ten years.
The problem is, of course, that Magic at its core is nowhere near as simple and streamlined as Hearthstone. Hearthstone had to make some pretty severe sacrifices in both game depth and balance to get that smooth and easy to spectate gameplay. You just can't force MTG into that kind of mould without severely breaking something.
Again, I'm only speculating. But this is kind of serious. With everything that's been going on, the company seems to be in a completely chaotic state at the moment. Even the idea of MTG Arena itself is very questionable. They already have a solid player base in MTGO, despite all its flaws. But now they're practically either throwing all of that out in favor of a new game, and / or severely straining their resources trying to develop and run two big online products at once. Two products that... compete with each other. I mean, this is some mid-90's Sega level stuff here.
Judging by the last couple of years, the development for paper MTG must be pretty strained too. I can't help but wonder what's really going on behind the scenes. :/
Opponent animates Lumbering Falls in response I bolt it.
Lumbering falls's ability resolves and dies immediately.judge gets called over.I can't see why not?
It's actually more complicated than that, as planeswalkers can no longer be hit by group damage cards, such as Earthquake, Pestilence, or Inferno, nor can you redirect the damage from variable object-conditional damage, such as from Black Vise or Fevered Visions, nor can you deal damage to them from "X's controller" style cards, such as Unlicensed Disintegration.
In a nutshell, planeswalkers just got a really decent buff, particularly in Commander.
Some mass damage spells hit planeswalkers. So far we have Magmaquake, Star of Extinction, and Hour of Devastation, but after this rule change you just know there will be more coming. The next time they print something like a Pyroclasm or a Pyrohemia, they'll give a lot of consideration to putting a specific 'or planeswalker' clause. Now they have the latitude to print something that deals damage 'to each creature, player, and planeswalker' - something they avoided before because if they printed that people could redirect the player damage to doublehit a planeswalker.
Is it too early to ask for someone who speaks rules to correct me?
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Older Magic as a Board Game: Panglacial Wurm , Mill
- They are also annoyed by the card back, and have been for a long time. I think they will be even more annoyed once the new logo for the game is established.
- They hate banning cards, as they should, but can't help it if R&D screws up badly enough. Which it has done quite a few times lately, for whatever reason.
- They don't care about the physical quality of the cards anymore. A bit of profit is more important, even if the card quality is getting disruptively bad with the cards bending, warping and feeling different from older cards. Not to mention the poor print quality.
- Mark Rosewater has talked a lot about the changes they'd like to make to the game, ranging from mechanics to aesthetics, such as making instant a supertype, templating the mana costs differently etc. But they can't anymore, since so many cards have already been printed "the old way", and they realize making the changes now would be too jarring. ( https://magic.wizards.com/en/articles/archive/making-magic/starting-over-2015-01-26 )
- Despite that, they just broke the mechanical functionality of 25 years worth of already printed cards, creating a clear gap between the old cards and new cards and deliberately breaking the templating consistency of the game. This is a huge decision, the significance of which can not really be overstated.
- There was also this recent quote from Rosewater. I thought it sounded a bit unnerving when I first read it, but now it sounds downright ominous:
"If the game's human qualities give it its strength, what does it mean if that gets pushed too far? I think it means that sometimes the game suffers from some human frailties. It can be inconsistent as different elements that are each intuitive in a vacuum come in conflict with one another. It can be messy as years of additions start to force aspects of the game to get cluttered. It can be irrational as ideas mutate through different executions, leading to strange choices. I often talk about Magic as if it's a living, breathing entity. Its greatest weakness is that sometimes it acts a little too human."
( https://magic.wizards.com/en/articles/archive/making-magic/essay-what-you-will-2018-02-05 )
- All of the above could be fixed by making MTG strictly a digital product. All of it. Just sayin'.
So... yes, I do believe the sky is falling and yes, I do think that blind panicking is the most reasonable course of action to take at this time. :ria::ria:
Now if you'll excuse me, I need to go reinforce my tinfoil hats.
Plus the errata is MASSIVE and a lot of older cards will remain forever ambiguous and that's just annoying. Someone brought the case of Blightning, this is one of these cards that's unclear now, probably nerfed, but you need to go check on the Gatherer just to be sure...
I'm 100% opposed to that. That means all of our bolts would become worse and the Walkers better. If that were to happen, we should cross our fingers they end up reprinting a functional copy in a low-powered standard set, leaving the PW not kept in check in the meantime.
Noooope.
Modern : Solemnity Prison Martyr Proc Devotion to Green 8 Whacks Eldrazi Processor Bogles Landfall Aggro
Legacy : Goblins
You can't attack artifacts, enchantments, or lands in order to get rid of them with damage. I really don't get why people think it's so hard to deal with planeswalkers. I mean, even black, the color that has the hardest time dealing with artifacts and enchantments, gets straight up kill spells that murder planeswalkers. Every color has answers, including beat-down with the most common card type - creatures.
Trust me, I've run superfriends for years, and it's hard to protect walkers. They have powerful effects, but they are fragile.
I will agree that the scope of the errata is super annoying. A change would have been great within the first year of printing planeswalkers, but this is too late and too big.
2023 Average Peasant Cube|and Discussion
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See the thing is, that if you read each of those Chandras, the original says "Chandra Nalaar deals 1 damage to target player." and the new one says "Chandra, Torch of Defiance deals two damage to each opponent." If a spell or ability targets a player with damage, it could also target a planeswalker. If it doesn't target, I.E. by saying "each" instead of target, then it can't target a planeswalker because it doesn't target anything. That's not hard. It's just as complex as saying that you can't hit a hexproof creature with Shock but it would be hit by Pyroclasm. The distinction is already written in the card text and there shouldn't be any discrepancy. If it targets you can target a planeswalker, if it doesn't, you can't.
-Chandra Nalaar
Older Magic as a Board Game: Panglacial Wurm , Mill
I'll cast my vote right now. Going strictly digital and killing paper will be the easiest way for me to walk away from Magic entirely, forever. Period. I don't play digital card games like MTGO, Pokémon, or Hearthstone. And if I'm not playing them now, I can't see a scenario that would entice me to play it in the future.
Only thing that comes even remotely close to me leaving Magic would be changing the card back and nullifying 25 years worth of cards.
If WotC wants to give a big middle finger to their player base like that, then I have no qualms in giving them a double middle finger back to them and taking my wallet elsewhere.
Where does changing over 700+ cards just to shoehorn Planeswalkers into the game fit into all of this? Not sure. I'm just going to wait and see.
Needs a lot of reinforcement; from the same article you are citing: "Also, because it's designed to be a paper game, it has a quality to it that is just different from all the video games out there. I believe this distinct difference is a huge advantage for Magic."
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I actually am suggesting that they replace the cards that get depowered with new versions.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I think "new Chandra" refers to Chandra, Bold Pyromancer which has a plus-abiltiy wit the effect "Add . ~ deals 2 damage to target player." It's straight from Dominaria('s planeswalker deck).
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
However, this is just one of the most insane rules changes they have made in ages. Basically, any card that says target creature or player can now hit planeswalkers, players, or creatures, and reads to Target instead. Anything that says to target player in specific can target a player or a planeswalker as long as the card doesn't do damage based on something like the number of cards in a graveyard.
So at least there is sort of a template to follow, but we still have to keep track of when a card was printed and I'm pretty sure they aren't reprinting every impacted card.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!