So more hosing of red, the weakest colour in magic and unnecessary protection for walkers that are already too hard to get rid of. All in the name of dumbing things down for Timmy.
Mono red is like tier 1 deck in pretty much every format.
Wrong, it's the worst in COMMANDER, multiplayer and casual. All the formats I play. Is there even such a thing as a monored deck in vintage and legacy?
Also don't kid yourselves, the main reason behind this is to remove complexity for noobs.
Monored might not be tier 1 in commander but monored is clearly not the worst (that cake belongs to boros). It has a ton of viable commanders and strategies from aggro to stax.
I actually really like the idea of Explorers of Ixalan as well, it's just that the product was way overpriced for what it was. Never really liked Archenemy, though, that one's just badly executed. But kudos to them for at least trying!
Considering that Explorers came with 4 Precon decks..it really wasn't that expensive.
Which is exactly the issue. While I personally love the idea to have these supplemental releases playable by themselves as well as actually usable with the main game (as opposed to spin-off products like Arena of the Planeswalkers) there is an inherent monetary issue: Including real Magic cards (as precon or however) means the (secondary market) price has to be taken into account when pricing the whole product - this means the price will be at least somewhat higher than a casual customer might expect from a standalone board game - which is at least a part of the target audience.
It's a precarious balance. You want to be cheap to aquire new players that prefer a standalone board game as opposed to commiting to a collectible experience (competetively priced with comparable standalone board games). You want to include exciting cards for new players and at least something that is not total trash to a player who picks it of in addition to regular booster boxes to help retention and generate sales from the existing audience (this also helps acquire new players since any product accepted by the established audience gets better word-of-mouth etc.). But you don't want to make the precons so good that cutthroat speculators go Rats' Nest on them.
So while an enfranchised player can evaluate the cost of the four precons, the benefit of those precons is not always apparent to everyone and can make the price look inflated. (Also there are some players who do not have a use for the preconstructed decks and calculate them as a loss/packaging material to the new material they want to use in conjunction with their existing card collection and decks).
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
. While I personally love the idea to have these supplemental releases playable by themselves as well as actually usable with the
They kinda have to be playable out of the box, every supplemental product has had at least a deck with it, people would feel ripped off if they bought any cost product..and then couldn't play it without..buying another product.
I actually really like the idea of Explorers of Ixalan as well, it's just that the product was way overpriced for what it was. Never really liked Archenemy, though, that one's just badly executed. But kudos to them for at least trying!
Considering that Explorers came with 4 Precon decks..it really wasn't that expensive.
Yes, it really is. It's just that as established MTG players we are used to horribly overpriced products.
No, but seriously, the MSRP of that thing is still about $65. Two of the three major online retailers around here have it in stock. One of them is selling it for 75€ (yes, seriously), and the other has it currently on sale for 41,96€ (from 59,95€), which is much better but still not particularly stellar. I also checked cardmarket.com and on EU area the prices ranged from around 30€ to 70€. However, when you include shipping costs that 30€ game would still cost me around 70€ total. I paid 70€ for my new, straight off the shelf copy of Caverna. Admittedly that's quite a good price for that particular game, but still... you can get so much more than Explorers of Ixalan for 60-70€, it's not even funny. And there's also the trading / resale value to consider. If I get bored of my Caverna, I can be pretty sure to get a decent price for it, or trade it 1:1 for a similar sized game with someone. How much would you be willing to buy / trade a used copy of Explorers of Ixalan for?
But it's not all bad. A lot of stores also sell just the accessory set from Explorers (tiles, counters, rules) for a very tolerable price (under 10€) , so there's always the possibility to buy just those, then build your own game around that from the cards you already have. Which is exactly what I'm planning to do at some point.
So more hosing of red, the weakest colour in magic and unnecessary protection for walkers that are already too hard to get rid of. All in the name of dumbing things down for Timmy.
Mono red is like tier 1 deck in pretty much every format.
Wrong, it's the worst in COMMANDER, multiplayer and casual. All the formats I play. Is there even such a thing as a monored deck in vintage and legacy?
Also don't kid yourselves, the main reason behind this is to remove complexity for noobs.
Monored might not be tier 1 in commander but monored is clearly not the worst (that cake belongs to boros). It has a ton of viable commanders and strategies from aggro to stax.
There is no such thing as aggro commander or multiplayer.
But to clarify, we can all agree that red gets the fewest abilities in the colour pie, which to me is limiting, and here they go and remove one of the few abilities that red can specialize in and that is being good at removing walkers. I want my earthquakes wiping out walkers. I want my mogis to redirect upkeep damage to walkers. I want my pyrohemia to be an all star VS creatures and walkers. And now I can't do any of that cause Timmy couldn't grasp it.
And now I can't do any of that cause Timmy couldn't grasp it.
Timmy is a name given to why people play the game, not how long or how well. I could name a dozen L3 Judges who are Timmies not to mention the number of L2 Judges who would self identify as Timmy (Including myself).
Please stop calling Timmy stupid. More then 1/3rd of the magic players smarter then you are Timmy, if Timmy can’t handle it then you can’t either. Not even close.
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(U/B) is :symbu: or :symub: and the same is true for the other 9 hybrid symbols with their two colors in for the last 2 leters of the code. ((2/B) and co are :sym2b:)
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B) T is :symtap: and T will give T in [mana] tags
And now I can't do any of that cause Timmy couldn't grasp it.
Timmy is a name given to why people play the game, not how long or how well. I could name a dozen L3 Judges who are Timmies not to mention the number of L2 Judges who would self identify as Timmy (Including myself).
Please stop calling Timmy stupid. More then 1/3rd of the magic players smarter then you are Timmy, if Timmy can’t handle it then you can’t either. Not even close.
Oh get off your high horse. Timmy is a common reference to new players. Why? Because a lot of new players are attracted to big flashy spells and turning creatures sideways to win. You knew what I meant and are just choosing to be offended.
And by the way, it's wizards who are saying that noobs are stupid by doing this, not me. I think new players can handle these interactions with no problems. It's been working fine this way for years.
And now I can't do any of that cause Timmy couldn't grasp it.
Timmy is a name given to why people play the game, not how long or how well. I could name a dozen L3 Judges who are Timmies not to mention the number of L2 Judges who would self identify as Timmy (Including myself).
Please stop calling Timmy stupid. More then 1/3rd of the magic players smarter then you are Timmy, if Timmy can’t handle it then you can’t either. Not even close.
Oh get off your high horse. Timmy is a common reference to new players. Why? Because a lot of new players are attracted to big flashy spells and turning creatures sideways to win. You knew what I meant and are just choosing to be offended.
And by the way, it's wizards who are saying that noobs are stupid by doing this, not me. I think new players can handle these interactions with no problems. It's been working fine this way for years.
I disagree with Timmy being a common name for new players, and disagree that it is okay to use it as such even if that was a common misconception. I am not choosing to be offended, you are being offensive. And you are wrong besides. As far as I can tell WoTC didn’t do this to simplify the game, though it does make the game play more intuitively. They did it to open new design space. Namely the ability to print spells/effects that do damage to players but not planeswalkers, and to let effects like cometstorm hit a player and their planeswalker or two of their planeswalkers or a player and multiple planeswalkers.
The change makes the game actually play the way people really play it, and it makes the game richer and deeper. It is a hugely positive change, but yes it has a large negative side effect with respect to the way existing cards interact, that actually makes it HARDER on new players, so the change is in the interest of you, the enfranchised player, at the cost of ‘the newb’.
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(U/B) is :symbu: or :symub: and the same is true for the other 9 hybrid symbols with their two colors in for the last 2 leters of the code. ((2/B) and co are :sym2b:)
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B) T is :symtap: and T will give T in [mana] tags
Yes, it really is. It's just that as established MTG players we are used to horribly overpriced products. Wink
No, no it really isn't. And "Horribly Overpriced" is only brought up when you talk about the secondary Market, Catan is 50 Dollars..for a game that you can't use outside of the specific pieces that come with it.
Explorers of Ixalan, comes with the game and 4 Precon Decks and the gameplay can be expanded with cards you already own or get through drafting as opposed to spending another 40 dollars for an expansion.
No, no it really isn't. And "Horribly Overpriced" is only brought up when you talk about the secondary Market, Catan is 50 Dollars..for a game that you can't use outside of the specific pieces that come with it.
I'd argue that this means that Catan is also horribly overpriced. Flipping through Amazon quickly, I'm seeing plenty of Hasbro board games for under $10. It looks like most of the $30+ board games are pretty niche - which I would argue means they're overpriced because they know their audience is willing to pay that price.
But yeah, $65 for Explorers is a tough ask, let alone the $72 I see them at in my local big box store. The $40 on Amazon, however, seems way more reasonable for a niche game that is cross-compatible with MtG.
On topic: I'd have felt better if they had chosen to make the errata as harmful to planeswalkers as possible - make Earthquake hit all players and planeswalkers, for example. Then again, I still think that PWs are one of the worst things to ever happen to the game, but that's neither here nor there. Barring that, I'd rather they didn't errata at all and just silently nerf 25 years of cards so that cards do exactly what they say on the card instead of "anything printed before Dominaria follows these rules but anything after is as written on the card" even if the 2 cards have identical text in print. The solution chosen screams of trying to have their cake and eat it too, and is inelegant in my opinion.
Yes, it really is. It's just that as established MTG players we are used to horribly overpriced products. Wink
No, no it really isn't. And "Horribly Overpriced" is only brought up when you talk about the secondary Market, Catan is 50 Dollars..for a game that you can't use outside of the specific pieces that come with it.
Explorers of Ixalan, comes with the game and 4 Precon Decks and the gameplay can be expanded with cards you already own or get through drafting as opposed to spending another 40 dollars for an expansion.
Not all expansions for Catan cost 40 dollars, and the cards I already own or got through drafting were by no means free. But you seriously think that 60-70 euros for Explorers of Ixalan is reasonable? That's around 74-86 US dollars? Whatever floats your boat. :I
I'd argue that this means that Catan is also horribly overpriced. Flipping through Amazon quickly, I'm seeing plenty of Hasbro board games for under $10. It looks like most of the $30+ board games are pretty niche - which I would argue means they're overpriced because they know their audience is willing to pay that price.
But yeah, $65 for Explorers is a tough ask, let alone the $72 I see them at in my local big box store. The $40 on Amazon, however, seems way more reasonable for a niche game that is cross-compatible with MtG.
I'm not really sure why we're talking about Catan specifically, but that game does have more complex components than Explorers with the wooden / plastic pieces (depending on the edition), thicker and bigger cardboard tiles etc. I still wouldn't buy it for $50, but that has more to do with how I played that particular game out almost 20 years ago. :>
We're also probably not seeing the same selection of products on Amazon, but most of those $10 board games seem to be either really small family card games on the level of Uno or Skip-Bo or children's games, like Snakes & Ladders or Mousetrap, on sale. Maybe it's a cultural thing? Around here, board games are by no means all that niche anymore. Catan and several other games like Ticket To Ride, Carcassonne and Dominion could nowadays be easily compared to stuff like Monopoly, Scrabble and Pictionary in their ubiquitousness.
But yes, horribly overpriced tabletop games exist too. Explorers of Ixalan at 60-70 euros being one of them. For 40 euros it's more reasonable (things seem to cost a bit more in general over here compared to the US), but it's not always available at that price.
On topic: I'd have felt better if they had chosen to make the errata as harmful to planeswalkers as possible - make Earthquake hit all players and planeswalkers, for example. Then again, I still think that PWs are one of the worst things to ever happen to the game, but that's neither here nor there. Barring that, I'd rather they didn't errata at all and just silently nerf 25 years of cards so that cards do exactly what they say on the card instead of "anything printed before Dominaria follows these rules but anything after is as written on the card" even if the 2 cards have identical text in print. The solution chosen screams of trying to have their cake and eat it too, and is inelegant in my opinion.
This, like I said before, I completely agree with. Nerfs would feel bad short term, but at least it's a problem that would solve itself in the long run when they design and print more cards that comply with the new rulings. But now they ended up with a solution that just gets worse over time, and once they have reprinted existing cards with the new texts, they can never really reconsider the decision either. Cards should do what they say, and power level errata that creates inconsistent functionality, on a massive scale like this, really should not be acceptable.
I think Wizards should expand the sideboard from 15 to 20 cards. After changes like this you need more specific cards like Hero's Downfall, Dreadbore, Vraska's Contempt, Utter End, Anguished Unmaking, Maelstrom Pulse, Vindicate...to get rid of Planeswalkers. 15 card SB is too little for nowadays standards.
The damage rule change seems like a non-sequitur to any sideboard size changes. All the relevant old burn spells are being eratta'd. Burn spells going forward will have options in mind when being designed.
And the option to attack planeswalkers has not been changed.
Very little is changing in competitive magic where planeswalkers are concerned. Why would this require more sideboard space?
I feel like most of the cards that get weaker are either not played or only played in commander.
I feel like most of the cards that get weaker are either not played or only played in commander.
Eidolon of the Great Revel and Searing Blaze are both over 5% cards in Modern. Though it's not quite clear yet how/if Searing Blaze's text will be adjusted.
Vexing Devil, Molten Rain, and Bonfire of the Damned see less, but still some, Modern play.
Fiery Confluence and Price of Progress (and Eidolon and Blaze again) see play in Legacy.
The problem with THAT is introducing yet another nearly-identical card has effects on degeneracy of builds. Burn decks would start running 4x oldBolt AND 4x newBolt, and they don’t really want to encourage that.
I actually really like the idea of Explorers of Ixalan as well, it's just that the product was way overpriced for what it was. Never really liked Archenemy, though, that one's just badly executed. But kudos to them for at least trying!
Considering that Explorers came with 4 Precon decks..it really wasn't that expensive.
Which is exactly the issue. While I personally love the idea to have these supplemental releases playable by themselves as well as actually usable with the main game (as opposed to spin-off products like Arena of the Planeswalkers) there is an inherent monetary issue: Including real Magic cards (as precon or however) means the (secondary market) price has to be taken into account when pricing the whole product - this means the price will be at least somewhat higher than a casual customer might expect from a standalone board game - which is at least a part of the target audience.
It's a precarious balance. You want to be cheap to aquire new players that prefer a standalone board game as opposed to commiting to a collectible experience (competetively priced with comparable standalone board games). You want to include exciting cards for new players and at least something that is not total trash to a player who picks it of in addition to regular booster boxes to help retention and generate sales from the existing audience (this also helps acquire new players since any product accepted by the established audience gets better word-of-mouth etc.). But you don't want to make the precons so good that cutthroat speculators go Rats' Nest on them.
So while an enfranchised player can evaluate the cost of the four precons, the benefit of those precons is not always apparent to everyone and can make the price look inflated. (Also there are some players who do not have a use for the preconstructed decks and calculate them as a loss/packaging material to the new material they want to use in conjunction with their existing card collection and decks).
I for one welcome my new strictly better lighting bolt reprint and happy will place it in my modern and legacy burn deck. As for precons they are doing this the wrong way. print to demand, allow people to purchase a case of rats nest if thats the only one selling, put Awseome cards in ALL of them a set only has so much value to go around this helps keep card prices in check and is a GOOD thing. Jitt deck and Polymorph deck and Stoneforge mystic deck were examples of what was RIGHT to do, they just need to allow retailers and disturbers to ONLY order the ones they want instead of forcing a case of 3 junk ones to get 1 good one and they need to expand it to make ALL of them good. How much nicer would standard be if every chase rare mythic/rare could be purchases as a 1 of from a precon?
So, they've confirmed errata to over 700 cards, which sucks. But then there's this tidbit:
Things that deal damage but don't call for a target will not receive errata, with one exception in Vial Smasher the Fierce.
Why? This will make Vial Smasher significantly worse. Rather than randomly choosing between three opponents and the life totals I am actually trying to burn down, I now have to count all opponents and planeswalkers they control and randomly hit one of them? So, instead of a 1-in-3 chance of killing a player, every walker now reduces my chances of killing someone? I cast a 10 spell, and it may sizzle a walker with only one loyalty rather than hit one of the guys I want dead? that errata could nerf the commander.
So... they were willing to go for the clunky-as-hell wording for stuff like Blightning and Searing Blaze, but not for stuff like Sudden Impact and Jovial Evil, even if it would've at least made the errata consistent and relatively easy to figure out? And making that one special little exception to everything (Vial Smasher the Fierce) for seemingly no reason whatsoever? Not even a single word of acknowledgment of the rift this creates between old cards and new cards?
Not enough expletives in the world. What an absolute cluster****.
So, they've confirmed errata to over 700 cards, which sucks. But then there's this tidbit:
Things that deal damage but don't call for a target will not receive errata, with one exception in Vial Smasher the Fierce.
Why? This will make Vial Smasher significantly worse. Rather than randomly choosing between three opponents and the life totals I am actually trying to burn down, I now have to count all opponents and planeswalkers they control and randomly hit one of them? So, instead of a 1-in-3 chance of killing a player, every walker now reduces my chances of killing someone? I cast a 10 spell, and it may sizzle a walker with only one loyalty rather than hit one of the guys I want dead? that errata could nerf the commander.
It's possible the Vial Smasher errata will make her work as she currently does: pick a player at random, and if that player controls a planeswalker, you can choose to damage the 'walker instead.
So, they've confirmed errata to over 700 cards, which sucks. But then there's this tidbit:
Things that deal damage but don't call for a target will not receive errata, with one exception in Vial Smasher the Fierce.
Why? This will make Vial Smasher significantly worse. Rather than randomly choosing between three opponents and the life totals I am actually trying to burn down, I now have to count all opponents and planeswalkers they control and randomly hit one of them? So, instead of a 1-in-3 chance of killing a player, every walker now reduces my chances of killing someone? I cast a 10 spell, and it may sizzle a walker with only one loyalty rather than hit one of the guys I want dead? that errata could nerf the commander.
It's possible the Vial Smasher errata will make her work as she currently does: pick a player at random, and if that player controls a planeswalker, you can choose to damage the 'walker instead.
But that would be even weirder to have one card that still employs the rule they are doing away with. I just don't see it happening (although I would be very happy - certainly moreso than if they nerf her the way I think they are).
I really hope this is just a step towards playing cards as they are written.
I’d like to see a world where spells that could target planeswalkers just say target planeswalker like Hero’s Downfall and cards like Lightning Bolt can’t interact with them at all.
This would allow for some more design space and would reduce the power of some of those cards. Not to mention, it would make the rules simpler for new players.
They’re taking a step towards playing cards as they’re written... by rewriting 700 cards?
It's a functional change.
At the moment if I have an Ankh of Mishra in my Zurgo deck and my opponent has Lily of the Veil, I can deal 2 to her on an opponent's land drop. That's a legitimate play but it's sorta counter-intuitive and edge-walking the rules. In a month, I'll need to use one of my burn spells to target her, or combat damage as it has been prior. As much as this crimps some of my more casual decks that loved Earthquake and so on, I'm pretty ok with this change.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
You can now split the damage from multiple-target burn spells
Since you redirected damage from a player to a planeswalker, your choices were always to redirect all the damage or none of it. If your opponent had a Liliana on 1 and you had a Forked Bolt, you couldn’t deal 1 damage to the Liliana and 1 damage to them—it was always either 2 damage to the Liliana or zero. Now, Forked Bolt will read “Forked Bolt deals 2 damage divided as you choose among one or two targets,” which means that you can kill the Liliana and deal the leftover damage to the player, or even deal 1 point of damage to each of two different planeswalkers.
I really hope this is just a step towards playing cards as they are written.
I’d like to see a world where spells that could target planeswalkers just say target planeswalker like Hero’s Downfall and cards like Lightning Bolt can’t interact with them at all.
This would allow for some more design space and would reduce the power of some of those cards. Not to mention, it would make the rules simpler for new players.
So... if they have a Bolt from Alpha they can target Planeswalkers, but any other Bolt can't?
(This is comically missing the point for a joke about the original Bolt text being nearly EXACTLY THIS)
I really hope this is just a step towards playing cards as they are written.
I’d like to see a world where spells that could target planeswalkers just say target planeswalker like Hero’s Downfall and cards like Lightning Bolt can’t interact with them at all.
This would allow for some more design space and would reduce the power of some of those cards. Not to mention, it would make the rules simpler for new players.
Have you even looked at how Lightning Bolt was originally written?
And how in the world is Bolt over powered? I played this card for years and would rarely call it OP unless I was specifically talking about Standard. Usually, I would say Standard cards are under powered.
Edit: I see Rakath posted before I did. Nonetheless, the point still stands.
https://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/aggro-tempo/488613-burn
Monored might not be tier 1 in commander but monored is clearly not the worst (that cake belongs to boros). It has a ton of viable commanders and strategies from aggro to stax.
Which is exactly the issue. While I personally love the idea to have these supplemental releases playable by themselves as well as actually usable with the main game (as opposed to spin-off products like Arena of the Planeswalkers) there is an inherent monetary issue: Including real Magic cards (as precon or however) means the (secondary market) price has to be taken into account when pricing the whole product - this means the price will be at least somewhat higher than a casual customer might expect from a standalone board game - which is at least a part of the target audience.
It's a precarious balance. You want to be cheap to aquire new players that prefer a standalone board game as opposed to commiting to a collectible experience (competetively priced with comparable standalone board games). You want to include exciting cards for new players and at least something that is not total trash to a player who picks it of in addition to regular booster boxes to help retention and generate sales from the existing audience (this also helps acquire new players since any product accepted by the established audience gets better word-of-mouth etc.). But you don't want to make the precons so good that cutthroat speculators go Rats' Nest on them.
So while an enfranchised player can evaluate the cost of the four precons, the benefit of those precons is not always apparent to everyone and can make the price look inflated. (Also there are some players who do not have a use for the preconstructed decks and calculate them as a loss/packaging material to the new material they want to use in conjunction with their existing card collection and decks).
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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They kinda have to be playable out of the box, every supplemental product has had at least a deck with it, people would feel ripped off if they bought any cost product..and then couldn't play it without..buying another product.
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Abzan
Yes, it really is. It's just that as established MTG players we are used to horribly overpriced products.
No, but seriously, the MSRP of that thing is still about $65. Two of the three major online retailers around here have it in stock. One of them is selling it for 75€ (yes, seriously), and the other has it currently on sale for 41,96€ (from 59,95€), which is much better but still not particularly stellar. I also checked cardmarket.com and on EU area the prices ranged from around 30€ to 70€. However, when you include shipping costs that 30€ game would still cost me around 70€ total. I paid 70€ for my new, straight off the shelf copy of Caverna. Admittedly that's quite a good price for that particular game, but still... you can get so much more than Explorers of Ixalan for 60-70€, it's not even funny. And there's also the trading / resale value to consider. If I get bored of my Caverna, I can be pretty sure to get a decent price for it, or trade it 1:1 for a similar sized game with someone. How much would you be willing to buy / trade a used copy of Explorers of Ixalan for?
But it's not all bad. A lot of stores also sell just the accessory set from Explorers (tiles, counters, rules) for a very tolerable price (under 10€) , so there's always the possibility to buy just those, then build your own game around that from the cards you already have. Which is exactly what I'm planning to do at some point.
edit: Or pretty much what SecretInfiltrator said.
There is no such thing as aggro commander or multiplayer.
But to clarify, we can all agree that red gets the fewest abilities in the colour pie, which to me is limiting, and here they go and remove one of the few abilities that red can specialize in and that is being good at removing walkers. I want my earthquakes wiping out walkers. I want my mogis to redirect upkeep damage to walkers. I want my pyrohemia to be an all star VS creatures and walkers. And now I can't do any of that cause Timmy couldn't grasp it.
Please stop calling Timmy stupid. More then 1/3rd of the magic players smarter then you are Timmy, if Timmy can’t handle it then you can’t either. Not even close.
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B)
T is :symtap: and T will give T in [mana] tags
Oh get off your high horse. Timmy is a common reference to new players. Why? Because a lot of new players are attracted to big flashy spells and turning creatures sideways to win. You knew what I meant and are just choosing to be offended.
And by the way, it's wizards who are saying that noobs are stupid by doing this, not me. I think new players can handle these interactions with no problems. It's been working fine this way for years.
Infracted for trolling.
Mono-white has trouble drawing cards, mono-red has trouble dealing with enchantments, and Boros lets the two colors cover each others' weaknesses.
Two Score, Minus Two or: A Stargate Tail
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The change makes the game actually play the way people really play it, and it makes the game richer and deeper. It is a hugely positive change, but yes it has a large negative side effect with respect to the way existing cards interact, that actually makes it HARDER on new players, so the change is in the interest of you, the enfranchised player, at the cost of ‘the newb’.
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B)
T is :symtap: and T will give T in [mana] tags
No, no it really isn't. And "Horribly Overpriced" is only brought up when you talk about the secondary Market, Catan is 50 Dollars..for a game that you can't use outside of the specific pieces that come with it.
Explorers of Ixalan, comes with the game and 4 Precon Decks and the gameplay can be expanded with cards you already own or get through drafting as opposed to spending another 40 dollars for an expansion.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
I'd argue that this means that Catan is also horribly overpriced. Flipping through Amazon quickly, I'm seeing plenty of Hasbro board games for under $10. It looks like most of the $30+ board games are pretty niche - which I would argue means they're overpriced because they know their audience is willing to pay that price.
But yeah, $65 for Explorers is a tough ask, let alone the $72 I see them at in my local big box store. The $40 on Amazon, however, seems way more reasonable for a niche game that is cross-compatible with MtG.
On topic: I'd have felt better if they had chosen to make the errata as harmful to planeswalkers as possible - make Earthquake hit all players and planeswalkers, for example. Then again, I still think that PWs are one of the worst things to ever happen to the game, but that's neither here nor there. Barring that, I'd rather they didn't errata at all and just silently nerf 25 years of cards so that cards do exactly what they say on the card instead of "anything printed before Dominaria follows these rules but anything after is as written on the card" even if the 2 cards have identical text in print. The solution chosen screams of trying to have their cake and eat it too, and is inelegant in my opinion.
Not all expansions for Catan cost 40 dollars, and the cards I already own or got through drafting were by no means free. But you seriously think that 60-70 euros for Explorers of Ixalan is reasonable? That's around 74-86 US dollars? Whatever floats your boat. :I
I'm not really sure why we're talking about Catan specifically, but that game does have more complex components than Explorers with the wooden / plastic pieces (depending on the edition), thicker and bigger cardboard tiles etc. I still wouldn't buy it for $50, but that has more to do with how I played that particular game out almost 20 years ago. :>
We're also probably not seeing the same selection of products on Amazon, but most of those $10 board games seem to be either really small family card games on the level of Uno or Skip-Bo or children's games, like Snakes & Ladders or Mousetrap, on sale. Maybe it's a cultural thing? Around here, board games are by no means all that niche anymore. Catan and several other games like Ticket To Ride, Carcassonne and Dominion could nowadays be easily compared to stuff like Monopoly, Scrabble and Pictionary in their ubiquitousness.
But yes, horribly overpriced tabletop games exist too. Explorers of Ixalan at 60-70 euros being one of them. For 40 euros it's more reasonable (things seem to cost a bit more in general over here compared to the US), but it's not always available at that price.
This, like I said before, I completely agree with. Nerfs would feel bad short term, but at least it's a problem that would solve itself in the long run when they design and print more cards that comply with the new rulings. But now they ended up with a solution that just gets worse over time, and once they have reprinted existing cards with the new texts, they can never really reconsider the decision either. Cards should do what they say, and power level errata that creates inconsistent functionality, on a massive scale like this, really should not be acceptable.
And the option to attack planeswalkers has not been changed.
Very little is changing in competitive magic where planeswalkers are concerned. Why would this require more sideboard space?
I feel like most of the cards that get weaker are either not played or only played in commander.
Older Magic as a Board Game: Panglacial Wurm , Mill
Eidolon of the Great Revel and Searing Blaze are both over 5% cards in Modern. Though it's not quite clear yet how/if Searing Blaze's text will be adjusted.
Vexing Devil, Molten Rain, and Bonfire of the Damned see less, but still some, Modern play.
Fiery Confluence and Price of Progress (and Eidolon and Blaze again) see play in Legacy.
I for one welcome my new strictly better lighting bolt reprint and happy will place it in my modern and legacy burn deck. As for precons they are doing this the wrong way. print to demand, allow people to purchase a case of rats nest if thats the only one selling, put Awseome cards in ALL of them a set only has so much value to go around this helps keep card prices in check and is a GOOD thing. Jitt deck and Polymorph deck and Stoneforge mystic deck were examples of what was RIGHT to do, they just need to allow retailers and disturbers to ONLY order the ones they want instead of forcing a case of 3 junk ones to get 1 good one and they need to expand it to make ALL of them good. How much nicer would standard be if every chase rare mythic/rare could be purchases as a 1 of from a precon?
Why? This will make Vial Smasher significantly worse. Rather than randomly choosing between three opponents and the life totals I am actually trying to burn down, I now have to count all opponents and planeswalkers they control and randomly hit one of them? So, instead of a 1-in-3 chance of killing a player, every walker now reduces my chances of killing someone? I cast a 10 spell, and it may sizzle a walker with only one loyalty rather than hit one of the guys I want dead? that errata could nerf the commander.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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Not enough expletives in the world. What an absolute cluster****.
Two Score, Minus Two or: A Stargate Tail
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2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
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EDHREC
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I’d like to see a world where spells that could target planeswalkers just say target planeswalker like Hero’s Downfall and cards like Lightning Bolt can’t interact with them at all.
This would allow for some more design space and would reduce the power of some of those cards. Not to mention, it would make the rules simpler for new players.
It's a functional change.
At the moment if I have an Ankh of Mishra in my Zurgo deck and my opponent has Lily of the Veil, I can deal 2 to her on an opponent's land drop. That's a legitimate play but it's sorta counter-intuitive and edge-walking the rules. In a month, I'll need to use one of my burn spells to target her, or combat damage as it has been prior. As much as this crimps some of my more casual decks that loved Earthquake and so on, I'm pretty ok with this change.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
EDIT: I found the answer here:
https://www.channelfireball.com/articles/understanding-the-dominaria-rule-changes-and-sagas/
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
(This is comically missing the point for a joke about the original Bolt text being nearly EXACTLY THIS)
Have you even looked at how Lightning Bolt was originally written?
And how in the world is Bolt over powered? I played this card for years and would rarely call it OP unless I was specifically talking about Standard. Usually, I would say Standard cards are under powered.
Edit: I see Rakath posted before I did. Nonetheless, the point still stands.