It is part of WotC and Wizkids partnership and aparently is a miniature game with cards. They didn't metion if there are magic cards or cards that are only usable in the board game ( as was that 3-5 year old Mtg boardgame done by WotC that was like Heroscape )
The initial product line will include pre-painted sculpted miniatures that will focus on token creature cards. Players enjoying the Magic: The Gathering card game will now be able to bring 3-d sculpts of their favorite figures to the table with them. Prepare to be intimidated!
The board game will pull content from the original universe of the trading card game. Players will take on the role of Planeswalkers as they explore Dominaria and try to establish connections to mana sources. Planeswalkers will have to act fast in gathering power before their opponents while building a hand full of spell cards.
Both the new miniatures and the board game are currently scheduled for a Fall 2018 release date.
I can't say I'm a fan of Magic being put out so much as it has the last five years or so with board games, board games with the card game, a possible MOBA, an MMO, mobile games, and the card game being dumbed down a bit to make it easier to watch. I'm not saying any of these things are terrible for the actual game they are from, but it seems like they are trying too hard to be a brand rather than just making sure the actual game is enjoyable.
I just roll my eyes at these board games they come up with; all they're going to do is sit on the shelves and collect dust. If I want to play a board game, I'll play a board game. If I want to play Magic, I'll play Magic. The two have done quite well for themselves as separate gaming experiences for many years, there's no need to bodge them together in a desperate cash grab attempt. And that is all it is - Explorers was $70. Ridiculous.
I am interested but given how quickly they dropped Arena of the Planeswalkers I probably won't bother.
My guess is AotP was was too reasonably priced and didn't generate enough profit for Hasbro; my guess is this will have a higher price point, be similar to yet incompatable with AotP and cancelled within 2 years.
I would be more into it if it was like Explorers of Ixalan; whilst the boxed game was way over costed because of the decks, you could buy the game board cheap on the secondary market (like 9.99 or less) and pull it out to spice up your games every so often.
I can't say I'm a fan of Magic being put out so much as it has the last five years or so with board games, board games with the card game, a possible MOBA, an MMO, mobile games, and the card game being dumbed down a bit to make it easier to watch. I'm not saying any of these things are terrible for the actual game they are from, but it seems like they are trying too hard to be a brand rather than just making sure the actual game is enjoyable.
This is exactly where I`m at as well. Branching out isn´t inherently a problem, as those who want and enjoy a Magic themed board game or Magic themed mobile puzzle game or a Jace silver coin or whatever, should get those things, while the rest of us can just ignore it and play the main game... but when they keep dropping the ball when it comes to Standard (all the bans, impactless rotation), Limited (triple Ixalan), and Magic Online (Magic Online), I keep looking at all the merchandise fluff and wondering why they didn´t spend more resources on those things instead.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Man, im so hyped bout this !
I already loved Arena of the Planeswalkers. In fact i liked it a damn lot more than the cardgame. But i was really missin the mana-incorpororation into the game.
Point-system didnt feel Magic at all.
Heroes of Dominaria will have the mana-system. Its described as Players will have to explore the localties to draw Mana from. I guess that is in order to afford your spells in hand.
I hope that these Mana-environments hide dangerous Creatures from Mtg surprising wanderers who step into their territory. Mana is key, but not free !
What i would love to further take from the cardgame is the combat.
I want as lil randomess in combat as possible (didnt like AotP combat-dice)
In effect creatures should deal combat-damage equal to their power-values to each other & then take corresponding wound-markers (unless dead). Maybe even a clause that wounded creatures recover 1 wound each round ?
The main difference between Arena of the Planeswalkers and the accompanying products of the TCG expansions is that the newer products do still actually use Magic cards. Explorers of Ixalan does come with decks and you can also use your own decks with the system. Similarly Archenemy: Nicol Bolas accompanied Kaladesh and was just a variant format. As a big fan of Theros challenge decks (Hero’s Path including Face the Hydra) I welcome this change. It's great for casual play since the formats are very different from the optimized tournament 1-v-1 setup.
My main issue with these is that the new "3 plus 1" paradigm makes it far harder to predict how they will be released. One every other set was top-end frequency IMO and under the 2-set paradigm this was one product per setting. Something is going to suffer under the oversaturation of the market with different products - and while I expect that to be the <something> Masters series (due to the unattractive upmarked price tag and lack of sustainability if they continue other products that siphon cards from it as face cards of other products (e. g. conspicuously similarly named Masterpiece-series and Planeswalker's Spellbook (if From the Vault is anything to go by) etc.)) it seems like some good idea might go to waste.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Merchandising! Merchandising! Magic: The Coloring Book! Magic: The Lunchbox! Magic: The Flamethrower!!!
God willing, we'll all meet again in Magic: the Gathering 2 - The Search for More Money.
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COMMANDER DECKS
Gishath, Sun's Avatar
Niv-Mizzet, the Firemind
Surrak Presents: Snow-where to Run (A Temur Production)
Zurgo - Mardu Warrior Tribal
Gisa and Geralf
Jhoira's Artifacts
Back to topic
It was said that Heroes of Dominaria will have an "Euro-feel" in terms of gameplay.
I hope it will be a big, complex
Standalone boardgame that, unlike AotP, asserts & establishes itself.
Followed by plenty expansions & a big player-base.
I hope so badly that this time wizards + wizkids manage to create "the real Magic boardgame", since i believe Magic-cards on a complex board opens up many more possibilieties on Magics full potential. AotP was an attempt. Now learn from it & craft the best you can do with that experience.
I agree with those saying that it feels like they should be putting the resources from this into making the main game better and that WOTC currently has too many products with not enough time in between them.
It wouldn't feel so bad if the Magic board game products were all expansions to a singular Magic board game, honestly. I can't imagine that Arena of the Planeswalkers did well because I can find loads of them on the shelves of every store from both runs. I don't know who they're marketing these to, honestly.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
I can't say I'm a fan of Magic being put out so much as it has the last five years or so with board games, board games with the card game, a possible MOBA, an MMO, mobile games, and the card game being dumbed down a bit to make it easier to watch. I'm not saying any of these things are terrible for the actual game they are from, but it seems like they are trying too hard to be a brand rather than just making sure the actual game is enjoyable.
Quite a moot point since the R&D that works on the card game is an entirely different entity than those that work on these other things. Whether the card game is enjoyable and we have an amazing Standard, or whether cards get unbanned in Modern that shouldn't or we have several bannings in a year in Standard has exactly zero impact on other non-card game Magic products, and the same is true vice versa.
It's a pretty common misconception across the board in online gaming communities that, well geeze, if they're doing X that means they're taking away from Y. Not so, and hardly ever true. What do people expect that Wizards would do with the money and teams working on other products? Throw money and more people at R&D and that it would magically (hurr hurr) solve perceived issues with the card game? It doesn't work that way. There's a high diminishing returns on what adding more money and more people to a game's development team will accomplish.
So not only is it the notion that something is being taken away from Magic because other products are being developed an entirely false notion; but more money doesn't solve human issues and adding more humans doesn't solve that issue either.
I can't say I'm a fan of Magic being put out so much as it has the last five years or so with board games, board games with the card game, a possible MOBA, an MMO, mobile games, and the card game being dumbed down a bit to make it easier to watch. I'm not saying any of these things are terrible for the actual game they are from, but it seems like they are trying too hard to be a brand rather than just making sure the actual game is enjoyable.
Quite a moot point since the R&D that works on the card game is an entirely different entity than those that work on these other things. Whether the card game is enjoyable and we have an amazing Standard, or whether cards get unbanned in Modern that shouldn't or we have several bannings in a year in Standard has exactly zero impact on other non-card game Magic products, and the same is true vice versa.
It's a pretty common misconception across the board in online gaming communities that, well geeze, if they're doing X that means they're taking away from Y. Not so, and hardly ever true. What do people expect that Wizards would do with the money and teams working on other products? Throw money and more people at R&D and that it would magically (hurr hurr) solve perceived issues with the card game? It doesn't work that way. There's a high diminishing returns on what adding more money and more people to a game's development team will accomplish.
So not only is it the notion that something is being taken away from Magic because other products are being developed an entirely false notion; but more money doesn't solve human issues and adding more humans doesn't solve that issue either.
Well we at least know that money could be going towards better card stock and fixing the foiling process.
R&D isn't the only thing Wizards needs to work on when it comes to Magic.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
I'm not a big fan of miniatures games - every time someone tells me I should start playing Warhammer, I tell them I already have a "collectible money-sink" hobby, and that's Magic. So I probably wasn't going to look twice at this product either way. But judging by the tables I see at every LGS from here to Timbuktu, there are an awful lot of people who don't feel the same way I do, so it could be an interesting and lucrative product depending on what they do with it.
But I will say that if this is handled like Explorers of Ixalan was, it is going to tank. It is going to tank hard.
Starter sets only $85 MSRP! Randomized extra miniatures $24! Booster packs $12! Supplies limited and available at one hobbyist store 200 miles away.
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Cheeseburger, french fries, chocolate shake, somebody's mind I's about to take!
I do like miniatures mostly for RPGs and dungeon-crawling/small skirmish games I've designed/modded off Castle Ravenloft.
But this is Wizkids and their minis tend to be very low quality, and Magic's own minis with the Heroscape clone were pretty bad.
Also, I don't really care for Dominaria and specially not Benalia. There's nothing there that isn't readily avaliable from D&D minis. If I were to care they'd have to give me Ixalan vampires or merfolk, eternalized minotaurs, Esper vedalken or strixes, Innistrad cathars or spirits, cephalids, merrow, something that has some actual design to it. Not just knights.
I do like miniatures mostly for RPGs and dungeon-crawling/small skirmish games I've designed/modded off Castle Ravenloft.
But this is Wizkids and their minis tend to be very low quality, and Magic's own minis with the Heroscape clone were pretty bad.
Also, I don't really care for Dominaria and specially not Benalia. There's nothing there that isn't readily avaliable from D&D minis. If I were to care they'd have to give me Ixalan vampires or merfolk, eternalized minotaurs, Esper vedalken or strixes, Innistrad cathars or spirits, cephalids, merrow, something that has some actual design to it. Not just knights.
Do consider Ixalan or Amonkhet to be great aesthetic design? really ?
Eternals and Ixalan's merfolks have a diferent design than most fantasy troupes ( eternals not soo much) but even if conquistadors is much like spanish sailors from 1400+ there isn't alot of miniatures for those ( idk if there really is any ) .
But i guess it falls into the want list of many tabletop gamers: We want material for playing homebrews of "MTG RPG".
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It is part of WotC and Wizkids partnership and aparently is a miniature game with cards. They didn't metion if there are magic cards or cards that are only usable in the board game ( as was that 3-5 year old Mtg boardgame done by WotC that was like Heroscape )
source : http://www.dicetowernews.com/wizkids-and-wizards-of-the-coast-expand-magic-the-gathering-partnership/47871
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
I use Explorers, Planeschase, and Archenemy for my EDH group.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
My guess is AotP was was too reasonably priced and didn't generate enough profit for Hasbro; my guess is this will have a higher price point, be similar to yet incompatable with AotP and cancelled within 2 years.
I would be more into it if it was like Explorers of Ixalan; whilst the boxed game was way over costed because of the decks, you could buy the game board cheap on the secondary market (like 9.99 or less) and pull it out to spice up your games every so often.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
I already loved Arena of the Planeswalkers. In fact i liked it a damn lot more than the cardgame. But i was really missin the mana-incorpororation into the game.
Point-system didnt feel Magic at all.
Heroes of Dominaria will have the mana-system. Its described as Players will have to explore the localties to draw Mana from. I guess that is in order to afford your spells in hand.
I hope that these Mana-environments hide dangerous Creatures from Mtg surprising wanderers who step into their territory. Mana is key, but not free !
What i would love to further take from the cardgame is the combat.
I want as lil randomess in combat as possible (didnt like AotP combat-dice)
In effect creatures should deal combat-damage equal to their power-values to each other & then take corresponding wound-markers (unless dead). Maybe even a clause that wounded creatures recover 1 wound each round ?
My main issue with these is that the new "3 plus 1" paradigm makes it far harder to predict how they will be released. One every other set was top-end frequency IMO and under the 2-set paradigm this was one product per setting. Something is going to suffer under the oversaturation of the market with different products - and while I expect that to be the <something> Masters series (due to the unattractive upmarked price tag and lack of sustainability if they continue other products that siphon cards from it as face cards of other products (e. g. conspicuously similarly named Masterpiece-series and Planeswalker's Spellbook (if From the Vault is anything to go by) etc.)) it seems like some good idea might go to waste.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Magic: The Core Set! Magic: The Expert Expansion! Magic: Commander! Magic: Pauper! Magic: Modern!
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
God willing, we'll all meet again in Magic: the Gathering 2 - The Search for More Money.
COMMANDER DECKS
Gishath, Sun's Avatar
Niv-Mizzet, the Firemind
Surrak Presents: Snow-where to Run (A Temur Production)
Zurgo - Mardu Warrior Tribal
Gisa and Geralf
Jhoira's Artifacts
It was said that Heroes of Dominaria will have an "Euro-feel" in terms of gameplay.
I hope it will be a big, complex
Standalone boardgame that, unlike AotP, asserts & establishes itself.
Followed by plenty expansions & a big player-base.
I hope so badly that this time wizards + wizkids manage to create "the real Magic boardgame", since i believe Magic-cards on a complex board opens up many more possibilieties on Magics full potential. AotP was an attempt. Now learn from it & craft the best you can do with that experience.
I would L O V E to support in any way.
We already have that, they're called Masters sets.
It wouldn't feel so bad if the Magic board game products were all expansions to a singular Magic board game, honestly. I can't imagine that Arena of the Planeswalkers did well because I can find loads of them on the shelves of every store from both runs. I don't know who they're marketing these to, honestly.
-Chandra Nalaar
Quite a moot point since the R&D that works on the card game is an entirely different entity than those that work on these other things. Whether the card game is enjoyable and we have an amazing Standard, or whether cards get unbanned in Modern that shouldn't or we have several bannings in a year in Standard has exactly zero impact on other non-card game Magic products, and the same is true vice versa.
It's a pretty common misconception across the board in online gaming communities that, well geeze, if they're doing X that means they're taking away from Y. Not so, and hardly ever true. What do people expect that Wizards would do with the money and teams working on other products? Throw money and more people at R&D and that it would magically (hurr hurr) solve perceived issues with the card game? It doesn't work that way. There's a high diminishing returns on what adding more money and more people to a game's development team will accomplish.
So not only is it the notion that something is being taken away from Magic because other products are being developed an entirely false notion; but more money doesn't solve human issues and adding more humans doesn't solve that issue either.
(Also known as Xenphire)
R&D isn't the only thing Wizards needs to work on when it comes to Magic.
-Chandra Nalaar
But I will say that if this is handled like Explorers of Ixalan was, it is going to tank. It is going to tank hard.
Starter sets only $85 MSRP! Randomized extra miniatures $24! Booster packs $12! Supplies limited and available at one hobbyist store 200 miles away.
But this is Wizkids and their minis tend to be very low quality, and Magic's own minis with the Heroscape clone were pretty bad.
Also, I don't really care for Dominaria and specially not Benalia. There's nothing there that isn't readily avaliable from D&D minis. If I were to care they'd have to give me Ixalan vampires or merfolk, eternalized minotaurs, Esper vedalken or strixes, Innistrad cathars or spirits, cephalids, merrow, something that has some actual design to it. Not just knights.
Do consider Ixalan or Amonkhet to be great aesthetic design? really ?
That is going to hurt my wallet, I love those sorts of "the core gameplay of magic with a twist thing
Explorers of Ixalan is great fun, we've used it in Commander..and it is a blast, better than Planechase.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Eternals and Ixalan's merfolks have a diferent design than most fantasy troupes ( eternals not soo much) but even if conquistadors is much like spanish sailors from 1400+ there isn't alot of miniatures for those ( idk if there really is any ) .
But i guess it falls into the want list of many tabletop gamers: We want material for playing homebrews of "MTG RPG".