If all the creatures (the best ones which are played) have ETB effects then all the answers not only need reasonable casting costs but they too have to have secondary and even tertiary benefits instead of drawbacks. Right now is when Sphinx's Revelation and Supreme Verdict BELONG in standard. Vraska's Contempt has to be played with all the bloody indestructible gods running about.
If your deck can't exile it had better be Desert Red and Hazoret fast or the inevitable loss is written.
Did Wizards mention when they would update the list? I can't imagine seeing anything banned after the PT (despite everyone's "favourite" deck winning) so I would expect perhaps an unban?
Think they said the 12th is the next announcement, looking at Modern, but if there are changes they don't go live on paper until the 23rd.
Just check the Energy ban announcement, it's in the bottom paragraph or whatnot.
Private Mod Note
():
Rollback Post to RevisionRollBack
The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Counterspells? I see a lot of blue players using Search for Azcanta but *not* using Countervailing Winds. They are already looking to put >= 7 cards in the graveyard, so why not "counter target spell unless your opponent pays 5 (or 6, or 7, or more)"? Actually, I know why they don't--it is because they read an article which told them "don't use that".
Swords to Plowshares and Path to Exile were Standard legal cards at one point, prior to the inkling of Modern. The issue for those spells is mostly a philosophical one for the color pie committee. They don't want white to have the best removal and feel it warps draft whenever there's common removal spells.
The issue has been the power creep of creatures and deescalation in spell power. This is on purpose by design to tune down one aspect of the game while turning up another part of the game. These are experimental designs to encourage draft at the expense of the constructed formats. Standard is no longer seen as a gateway to Modern is another problem.
The Masters are finally the answer they needed to reprints necessary for Modern, Commander, Legacy, and Vintage. Standard, though, is just as equally a place for Modern staples reprints. It took them too long to reprint fetch lands that Aaron Forsythe fairly much ordered the first 5 cards in Khans to be fetch lands. This is how bad they are at reprints, but it seems to be a Mark Rosewater or a group of designers thing because he/they doesn't like shuffling effects, scared about power level, and enjoys new things over old things.
Mark Rosewater has stated to the effect that he could print Giant Growth several times per year, but would rather make new cards that might be functionally better or functionally worse. Because people want to see card. The push towards new cards all the time may push pack sales, which is a marketing problem. The grab bag design to push draft forward at the expense of card distribution is a problem, and a known issue. Draft design at the expense of all other constructed formats creates problems.
Reprints keep the game alive, cheap decks keep the new players entering in the format.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If your deck can't exile it had better be Desert Red and Hazoret fast or the inevitable loss is written.
Just check the Energy ban announcement, it's in the bottom paragraph or whatnot.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Swords to Plowshares and Path to Exile were Standard legal cards at one point, prior to the inkling of Modern. The issue for those spells is mostly a philosophical one for the color pie committee. They don't want white to have the best removal and feel it warps draft whenever there's common removal spells.
The issue has been the power creep of creatures and deescalation in spell power. This is on purpose by design to tune down one aspect of the game while turning up another part of the game. These are experimental designs to encourage draft at the expense of the constructed formats. Standard is no longer seen as a gateway to Modern is another problem.
The Masters are finally the answer they needed to reprints necessary for Modern, Commander, Legacy, and Vintage. Standard, though, is just as equally a place for Modern staples reprints. It took them too long to reprint fetch lands that Aaron Forsythe fairly much ordered the first 5 cards in Khans to be fetch lands. This is how bad they are at reprints, but it seems to be a Mark Rosewater or a group of designers thing because he/they doesn't like shuffling effects, scared about power level, and enjoys new things over old things.
Mark Rosewater has stated to the effect that he could print Giant Growth several times per year, but would rather make new cards that might be functionally better or functionally worse. Because people want to see card. The push towards new cards all the time may push pack sales, which is a marketing problem. The grab bag design to push draft forward at the expense of card distribution is a problem, and a known issue. Draft design at the expense of all other constructed formats creates problems.
Reprints keep the game alive, cheap decks keep the new players entering in the format.