"Field of Ruin" Land (UC) T: Add C to your mana pool. 2, T, sacrifice Field of Ruin:
Destroy target nonbasic land an opponent
controls. Each player may search his or her
library for a basic land card, put it onto
the battlefield, then shuffle his or her
edit:// omfg wrote down a wrong german name for this mods pls fix this pls
Well, I think it is a very nice card. It is basically wasteland for decks that aint aiming for real land destruction, but still wants outs to nasty non-basics. Note though, that many decks that play wasteland does typically hope that a little bit of land destruction will slow their oppeont down - a role that this card does not serve. There is ofcouse also the difference in mana cost which makes most of the argument void.
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
From the Commmander/EDH view, I would also throw out to the collective audience that depending on opponents deck construction they may not have that many basic lands to search for. Gods know I've played games where ghost quarter becomes a strip mine on a player because they're playing a greedy 4 or 5 color mana base.
Very intriguing... could very well see Modern play as a replacement to Ghost Quarter in some decks, although others might do better without the mana payment. Pay for the effect, or go down a land? Interesting deck design choice.
Take care of an annoying nonbasic and help move the game along for everyone? This is great.
You're not moving the game along for everyone. You're leaving the opponent you target with this relatively neutral, ramping and giving card advantage to the players not targeted with this, and leaving yourself card neutral and down tempo. It's a pretty big card and tempo swing to the players you don't target.