Deeproot Waters2U
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. A visit to the deeproot tree and its ancient spring renews the merfolk's connection to nature.
Maybe good for standard, feels unplayable in fish decks in modern and/or legacy. Maybe I could see one-two copies from the sideboard in grindier matchups, but the fact that it does nothing on its own and doesn't interact well with vial is really a bummer.
On a side note, when are they going to bring the 'tribal' type back? I mean, if this enchantment doesn't deserve to be 'tribal-merfolk' I don't know what does.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
I believe that the design team at Wizards (or at least Rosewater) has stated a number of times that they're never doing the "Tribal" super type again, because it had a lot of really weird rulings that they determined players found unintuitive. -shrug- it's too bad, hopefully they figure out something that works similar to it without the messy nature of the rules baggage at some point in the future.
This seems like great sideboard tech if nothing else. Hexproof tokens as a cast trigger is dope anti control tech. Of course it relies on resolving a 3 drop buuuuttt....
In a different Standard environment, this probably could have gotten through development at 2 CMC. Oh well.
Would've been crammed into some Merfolk builds in Modern at 2 CMC.
Still, it's not bad for Standard at 3 CMC, and depending on how many merfolk are in the set, it could be a bomb in limited.
Also, considering that we're going to Dominaria after Ixalan, there will likely be a lot more merfolk and merfolk support at that point, making the card that much better.
When you have 3-4 hexproof weenies, I'm sure you won't say it's pointless. Don't forget newer blocks tend to nerf the previous ones. They're making ways to counter Fatal Push, which many deem a mistake. Tokens and hexproof/shroud variants help i that respect.
I get it as anti-control tech, but as someone who's had alot of success running Ramunap this season, this is pretty scary for that strategy. Seriously, little red dudes do not like going to battle against tokens. Of any kind. Being a 3 drop hurts, but hexproof blockers that trade with actual creatures in combat while being immune to removal/falter effects is a pretty reasonable pay-off. It would be like fighting through a Whirler Virtuoso, that you can't kill, and every creature they play produces 3 energy. I dunno that it'd work, but I'm positive that playing the guy trying it would be miserable.
I like how all tokens here have abilities. This is much funnier than vanilla.
Vamp tokens have had lifelink on occasion, since "drink blood" (or sometimes mental energy or something) is the sine qua non of vampires. Beyond tokens, it's a default ability for French vanilla vampires like Vampire Nighthawk and Child of Night. OTOH, merfolk are not known for camouflage or magic resistance.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Interesting card with gorgeous art (as with all the merfolk art in this set it seems), but a 3 mana do nothing enchantment just won't do nowadays. Even at 2 this would only get a big MAYBE from me. I just wish interesting cards like this would cost less, it's not like they win games on their own. sunbird's invocation is another one of those cards that I'd love to build around if it didn't cost a million mana.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
I feel like there are definitely enough sweepers in standard to have had these tokens say "This creature can't be blocked" instead of hexproof. Heck, even "U: This creature can't be blocked this turn." would have been fine imo.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Well, if nothing else, 1/1 hexproof protects against pingers, so at least this enchantment helps make something.
Had this been in the same standard format as, whatsthenameagain, Lullmage of Tazeem or whatever it was the Merfolk that can counter a spell using seven Merfolks, this would've been gold.
It is an uncommon, so it isn't outside the realm of possibility to open more than one in Limited/Sealed. The first one is probably "meh" unless you have a couple of 1-drop or 2-drop merfolk creature cards in hand for the following turn. The second one, backed up by a couple of 1-drop or 2-drop merfolk, starts to become a problem which your opponent cannot resolve--so far we haven't seen any enchantment hate in the set. Summoning two actual creatures then getting two or four token creatures--with hexproof--as a result can be a path to victory. If the Diregraf Colossus and its "cast a zombie, get a zombie" plan can work, then so can Deeproot Waters.
If only this set contained a merfolk lord besides Kopala. Inherent spell protection is nice, but the 1/1 tokens need a little boost.
I like how all tokens here have abilities. This is much funnier than vanilla.
Vamp tokens have had lifelink on occasion, since "drink blood" (or sometimes mental energy or something) is the sine qua non of vampires. Beyond tokens, it's a default ability for French vanilla vampires like Vampire Nighthawk and Child of Night. OTOH, merfolk are not known for camouflage or magic resistance.
I had to go read Panharmonicon again just to be sure.
Good grief, I better go look at the whole Mermaid thing again. Sounds like a lot of those little blue beasts are going to be running around.
Mildly confused by your statement, but Panharmonicon doesn't interact with this at all.
You'll have to explain to me why it doesn't.
Panharmonicon only doubles the trigger if that trigger is caused by an artifact or creature entering the battlefield. Cast triggers like this card's trigger occur when the creature spell is cast and not when it enters the battlefield (when it's cast, it's put on the stack, so it hasn't entered the battlefield yet). So, it wouldn't affect Panharmonicon.
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Deeproot Waters 2U
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.
A visit to the deeproot tree and its ancient spring renews the merfolk's connection to nature.
Source: IGN Germany
http://de.ign.com/magic-the-gathering/124999/news/magic-the-gathering-wir-zeigen-euch-die-neue-karte-urwurzel
On a side note, when are they going to bring the 'tribal' type back? I mean, if this enchantment doesn't deserve to be 'tribal-merfolk' I don't know what does.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Would've been crammed into some Merfolk builds in Modern at 2 CMC.
Still, it's not bad for Standard at 3 CMC, and depending on how many merfolk are in the set, it could be a bomb in limited.
Also, considering that we're going to Dominaria after Ixalan, there will likely be a lot more merfolk and merfolk support at that point, making the card that much better.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Good grief, I better go look at the whole Mermaid thing again. Sounds like a lot of those little blue beasts are going to be running around.
Vamp tokens have had lifelink on occasion, since "drink blood" (or sometimes mental energy or something) is the sine qua non of vampires. Beyond tokens, it's a default ability for French vanilla vampires like Vampire Nighthawk and Child of Night. OTOH, merfolk are not known for camouflage or magic resistance.
On phasing:
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
-Chandra Nalaar
Had this been in the same standard format as, whatsthenameagain, Lullmage of Tazeem or whatever it was the Merfolk that can counter a spell using seven Merfolks, this would've been gold.
If only this set contained a merfolk lord besides Kopala. Inherent spell protection is nice, but the 1/1 tokens need a little boost.
They are.
We also have Dinosaur token with trample and Pirate token with menace.
Mildly confused by your statement, but Panharmonicon doesn't interact with this at all.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
You'll have to explain to me why it doesn't.
Panharmonicon only doubles the trigger if that trigger is caused by an artifact or creature entering the battlefield. Cast triggers like this card's trigger occur when the creature spell is cast and not when it enters the battlefield (when it's cast, it's put on the stack, so it hasn't entered the battlefield yet). So, it wouldn't affect Panharmonicon.