Was this the last unspoiled mythic? The mythics in this set just feel horrible. Bolas and the Scarab God and Locust God are good, but beyond that, very underwhelming.
Last mythic? I don't think so.
By my count we have only had nine mythics spoiled so far (Bolas, Samut, the three Gods, Unesh, Neheb and Razaketh... now this), so that should still leave three left. Unless someone can correct me.
Man, is it just me or is Eternalize really, really bad? I wish WotC would have went with Persist or something that was all around better and easier, but not broken. I feel like cashing out to Eternalize one of your guys from your graveyard is a great way to waste a turn.
With the costs of these Eternalize cards, they could have had them just been castable from the graveyard which could have at least let you do it again and again, even though it's likely so expensive you wouldn't be able to exploit it. At least then I would consider playing some of these.
Considering Overwhelming Splendor costs 6WW at the bare minimum it should affect all opponents. EDH players don't want to pay 8 mana for one card that hates out one player. I can cast In Garruk's Wake for one more mana. Mark Rosewater really needs to start playing EDH.
On an somewhat related note, I really wish there were more ways to reanimate enchantments.
Champion of Wits is total garbage. Mark Rosewater will later say players didn't like Eternalize and he will make up some complicated reason for this when the reality is it's a grossly underpowered mechanic which are often not fun to play.
The design on that faux-Humility makes me profoundly unhappy. It's the perfect embodiment of how the philosophy has changed over the years. Back in the day, you'd have to make conscious preparations to milk this sort of effect for maximum benefit. Now you just pay a boatload more mana and don't fret about the consequences. Oppression vs. Painful Quandary, Static Orb vs. Dovin Baan ult, now this. Blech.
Wish there was a Tooth and Nail for enchantments. I would slap them with living plane and this, then just laugh as they hit me with their 1/1s.
There is the Lost Auramancers, just run a card that prevents counters from being placed on your creatures.
Note that this doesn't work. Unlike fading, which causes the creature to be sacrificed when you fail to remove a fade counter, vanishing causes your creature to be sacrificed when the last counter is removed. If Lost Auramancers enters with Solemnity out, it'll just stick around indefinitely.
The Naga is, while not an all star, better than people might think. 2/1 for 3 with a draw 2, discard 1 is ok by itself. The fact that this can come back as a 4/4 with a larger card advantage, is really decent. It's not a bomb and I don't think it's constructed playable at all. But it's not an insulting card at all.
Champion of Wits is interesting. The sorcery speed is a bummer, but what is the value of a 2/1 in play versus drawing a random card? And how much is the option to eternalize it in the very late game worth? It certainly doesn't look great, but I wouldn't be too surprised if I was off.
Overwhelming Splendor is an EDH all-star. It just shuts down Atraxa and any decks all the way down. However, I would not be excited to open this at all.
Huh? This card is awful in EDH. If it affected all opponents it would be reasonably good, but 8 mana to disrupt one opponent is pretty much unplayable even in Commander.
8 mana to pretty much shut down someone's artifact combo deck. Seems worth it to me, especially if you play big durdly battle ships like we do at my table.
Wish there was a Tooth and Nail for enchantments. I would slap them with living plane and this, then just laugh as they hit me with their 1/1s.
There is the Lost Auramancers, just run a card that prevents counters from being placed on your creatures.
Note that this doesn't work. Unlike fading, which causes the creature to be sacrificed when you fail to remove a fade counter, vanishing causes your creature to be sacrificed when the last counter is removed. If Lost Auramancers enters with Solemnity out, it'll just stick around indefinitely.
That's fine, as long as it goes to the graveyard afterwards you'll still get your enchantment right?
So it hit me why I am underwhelmed with Eternalize: it reminds me of how over-costed Bestow (Herald of Torment, Nimbus Naiad) was in Theros block. Wizards just likes to play it overly safe with these types of mechanics. Bestow was such an interesting mechanic and validated creatures being enchantments, but no, they had to make the costs ridiculously high, relegating it to a limited mechanic. And this is how I see Eternalize, a nice riff on Embalm, but so overcosted, maybe one or two of the obviously 'pushed for standard' will see serious constructed play.
Was this the last unspoiled mythic? The mythics in this set just feel horrible. Bolas and the Scarab God and Locust God are good, but beyond that, very underwhelming.
Last mythic? I don't think so.
By my count we have only had nine mythics spoiled so far (Bolas, Samut, the three Gods, Unesh, Neheb and Razaketh... now this), so that should still leave three left. Unless someone can correct me.
You forgot the green card Uncage the Menagerie. I thought we were only getting 10 mythics because it is a small set. If we get 12, hopefully the last two are good.
Another ridiculously overcosted enchantment that must be answered in order to have a chance. With cruel reality and sandwurn convergence from Amonkhet we just need a red and a blue one to make a cycle.
And all at once a million Breya decks cries out in horror.
Eternalize really seems to be getting the Cipher treatment.
Also the amount of loot as opposed to draw has been steadily increasing. On the front end of champion its understandable but man the back end having to pay 7 and still pitch some cards is feelbad.
Champion of Wits wouldn't be so bad, I think, if you only had to discard one card. Yes, paying 7 mana for sorcery speed draw 3 is still bad, but it doesn't sound too overpowered.
Considering Overwhelming Splendor costs 6WW at the bare minimum it should affect all opponents. EDH players don't want to pay 8 mana for one card that hates out one player. I can cast In Garruk's Wake for one more mana. Mark Rosewater really needs to start playing EDH.
On an somewhat related note, I really wish there were more ways to reanimate enchantments.
Champion of Wits is total garbage. Mark Rosewater will later say players didn't like Eternalize and he will make up some complicated reason for this when the reality is it's a grossly underpowered mechanic which are often not fun to play.
Ill beat this drum onto eternity. but rosewater doesnt set mana costs. Design may have made it cost 5 or 7 or 19. Development decided on 6WW and the exact wording.
So blame Dave Humphreys (lead developmer on HOU). I know people use rosewater as a surrogate for R&D as a whole, but it annoys me only because for all his mistakes rosewater is the only one who actually engages with the community and gets rewarsed with endless ***** for it.
Edit: it also might be playable in the fringe t3 enduring ideal deck in modern hah
Yeah, it's as if they costed eternalize as if it was an additional ability that was a built-in 2-for-1. Wizards seems to think that return a 2/1 as a 4/4 should cost more than casting that 2/1. Crazy! Madness! Sarcasm!
Champion of Wits is a 2/1 with a mini brainstorm attached. Which can do again late game for 4 cards instead. (Which means eternalizing it, by itself, is at least a 3-for-1, potentially a 5-for-1 if you ditch unwanted lands.)
People are spoiled. Or witless as far as card evaluation or costing of abilities goes.
If you can ramp some mana dorks and Hedron Archives then you can have Overwhelming Splendor out on turn 5; a GW tokens deck with Cryptolith Rite and Hedron Archive can, under ideal circumstances, land the curse on turn 4. A risky plan either way, to be sure, but not outside the realm of possibility.
I am uncertain if Champion of Wits will be good even in Limited unless you simply have to have a chump-blocker at some point. In Constructed, it most likely isn't worth trying to use the Embalmer's Tools to reduce the cost of eternalize.
Overwhelming Splendor is an EDH all-star. It just shuts down Atraxa and any decks all the way down. However, I would not be excited to open this at all.
Huh? This card is awful in EDH. If it affected all opponents it would be reasonably good, but 8 mana to disrupt one opponent is pretty much unplayable even in Commander.
8 mana to pretty much shut down someone's artifact combo deck. Seems worth it to me, especially if you play big durdly battle ships like we do at my table.
Or you could shut down all the artifact combo decks for twomana.
I play big durdly battleship decks (I also play some pretty fast combo decks depending on the type of game I, and my friends want but I digress), and I can't see any reason to ever run this card. It's just plain bad. Frankly, I'd rather run another "big durdly" creature and thus help my ability kill the guy with good old combat damage. Or some removal and kill whatever it is that's threatening you enough to think about wanting to play this to stop it.
Just because a card costs a lot of mana and isn't playable anywhere else, doesn't mean it's good for EDH.
Overwhelming Splendor is an EDH all-star. It just shuts down Atraxa and any decks all the way down. However, I would not be excited to open this at all.
Huh? This card is awful in EDH. If it affected all opponents it would be reasonably good, but 8 mana to disrupt one opponent is pretty much unplayable even in Commander.
8 mana to pretty much shut down someone's artifact combo deck. Seems worth it to me, especially if you play big durdly battle ships like we do at my table.
Wish there was a Tooth and Nail for enchantments. I would slap them with living plane and this, then just laugh as they hit me with their 1/1s.
There is the Lost Auramancers, just run a card that prevents counters from being placed on your creatures.
Note that this doesn't work. Unlike fading, which causes the creature to be sacrificed when you fail to remove a fade counter, vanishing causes your creature to be sacrificed when the last counter is removed. If Lost Auramancers enters with Solemnity out, it'll just stick around indefinitely.
That's fine, as long as it goes to the graveyard afterwards you'll still get your enchantment right?
Yeah, you'll get your enchantment if it dies, since it had no time counters on it, you just won't get it immediately.
Last mythic? I don't think so.
By my count we have only had nine mythics spoiled so far (Bolas, Samut, the three Gods, Unesh, Neheb and Razaketh... now this), so that should still leave three left. Unless someone can correct me.
With the costs of these Eternalize cards, they could have had them just been castable from the graveyard which could have at least let you do it again and again, even though it's likely so expensive you wouldn't be able to exploit it. At least then I would consider playing some of these.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
We'll get them in about 4 years or so.
On an somewhat related note, I really wish there were more ways to reanimate enchantments.
Champion of Wits is total garbage. Mark Rosewater will later say players didn't like Eternalize and he will make up some complicated reason for this when the reality is it's a grossly underpowered mechanic which are often not fun to play.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Draft my cube! (630 cards)
BolasDevastation.Not a fan of it in EDH, but would be hilarious in limited (bomb IMO).
If only Marvel wasn't banned... Turn 4 humiliate your opponent would be sweet.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
8 mana to pretty much shut down someone's artifact combo deck. Seems worth it to me, especially if you play big durdly battle ships like we do at my table.
That's fine, as long as it goes to the graveyard afterwards you'll still get your enchantment right?
This aint your girlfriends meta! This is a man's meta! TURBO META.
You forgot the green card Uncage the Menagerie. I thought we were only getting 10 mythics because it is a small set. If we get 12, hopefully the last two are good.
Eternalize really seems to be getting the Cipher treatment.
Also the amount of loot as opposed to draw has been steadily increasing. On the front end of champion its understandable but man the back end having to pay 7 and still pitch some cards is feelbad.
Overwhelming Splendor definitely costs one or two more than it probably should.
Ill beat this drum onto eternity. but rosewater doesnt set mana costs. Design may have made it cost 5 or 7 or 19. Development decided on 6WW and the exact wording.
So blame Dave Humphreys (lead developmer on HOU). I know people use rosewater as a surrogate for R&D as a whole, but it annoys me only because for all his mistakes rosewater is the only one who actually engages with the community and gets rewarsed with endless ***** for it.
Edit: it also might be playable in the fringe t3 enduring ideal deck in modern hah
Champion of Wits is a 2/1 with a mini brainstorm attached. Which can do again late game for 4 cards instead. (Which means eternalizing it, by itself, is at least a 3-for-1, potentially a 5-for-1 if you ditch unwanted lands.)
People are spoiled. Or witless as far as card evaluation or costing of abilities goes.
I can justify its total package if the discard was tied to toughness instead. But it's not to be.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I am uncertain if Champion of Wits will be good even in Limited unless you simply have to have a chump-blocker at some point. In Constructed, it most likely isn't worth trying to use the Embalmer's Tools to reduce the cost of eternalize.
Or you could shut down all the artifact combo decks for two mana.
I play big durdly battleship decks (I also play some pretty fast combo decks depending on the type of game I, and my friends want but I digress), and I can't see any reason to ever run this card. It's just plain bad. Frankly, I'd rather run another "big durdly" creature and thus help my ability kill the guy with good old combat damage. Or some removal and kill whatever it is that's threatening you enough to think about wanting to play this to stop it.
Just because a card costs a lot of mana and isn't playable anywhere else, doesn't mean it's good for EDH.
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