Well, the basic flaw in Index is that it cannot get you through your deck any faster. So if you're looking for a specific card and it's not in your top 5, it'll still be 5 draws (generally 5 turns) before you have a chance to get it. Scry 3 would allow you to get to a specific card 3 draws sooner.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
I just cannot get the point where Scry 3 is better than Index, for the purpose of looking for a specific key card.
Are you guys really pestimitic on this forum I see you guys thumbs down cards and end up being better than they look later
Yes this isn't as good as the green trap that cheats a creature but there are tons of ways to assure a creature is on the top speakingmof top sensei's divining top is example number 1.
Lol. You mean the card that's banned in modern and legacy? Yeah, I'm sure this sorcery will be a powerhouse in vintage, the only constructed format where top is legal.
Im not saying this is legacy playable this is physical impossible for any format outside edh
The problem with Weaver of Currents is that opponents learn to kill it IMMEDIATELY or they fall behind very quickly. I've done a turn 5 Ulamog the honest way with it and Kiora a few times with my Standard ramp deck, so it is very powerful if it lives. But it eats Shocks and Magma Sprays all day long because people know how much of a threat it is.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
The problem with Weaver of Currents is that opponents learn to kill it IMMEDIATELY or they fall behind very quickly. I've done a turn 5 Ulamog the honest way with it and Kiora a few times with my Standard ramp deck, so it is very powerful if it lives. But it eats Shocks and Magma Sprays all day long because people know how much of a threat it is.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The problem with Weaver of Currents is that opponents learn to kill it IMMEDIATELY or they fall behind very quickly. I've done a turn 5 Ulamog the honest way with it and Kiora a few times with my Standard ramp deck, so it is very powerful if it lives. But it eats Shocks and Magma Sprays all day long because people know how much of a threat it is.
A good portion of which will rotate out with Ixalan. Then what will be the new ideal ramp targets?
We haven't seen everything in HOU or IXA yet. Sandwurm Convergence is a very powerful ramp target, though. The 6 drop 7/6 dino that can't be countered and has hexproof and trample would be a great turn 4 play, too.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
You are assuming you are in a format that has access to fetches. Limited/T2 do not. Scry 3 for U is fair and perfectly playable. Yes this is no Serum Visions but it may see play in control.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
Er, you must very easy access to shuffling to make this claim. Because these effects are not similar in the least in their impact on deck progression.
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
If you have a fetchland, sure. What format are you suggesting to evaluate this in that has easy access to fetchlands?
And if you're asking what's the difference without shuffling it back, I'm not sure what to say to you at this point.
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
Oh, I can certainly agree that Index is a garbage card. Also, if this card only scried (IOW, if it was just the first part without Aftermath), it wouldn't be discussed in the least. I was more discussing the relative merits of 'Scry X' vs. 'Sort Y'.
Oh, I also forgot see the unwritten, a recently printed, much better version of this card that ALSO saw literally 0 play.
Which is also no longer Standard-legal. Again, different Standard.
But your point was the standard with summoning trap was so much stronger than this standard. Are you saying that see the unwritten's standard was also so much more powerful than this standard (which has seen multiple bannings) that it moves from completely unplayable garbage to good?
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
You are assuming you are in a format that has access to fetches. Limited/T2 do not. Scry 3 for U is fair and perfectly playable. Yes this is no Serum Visions but it may see play in control.
As a person who plays Standard for more than 5 years since M12, I would predict that Scry 3 for U is not Standard playable. We can see.
Without "draw a card" effect, this spell is losing the card advantage.
Death, taxes, and a handful of people on MTGS insisting that the latest terrible spoiled card is actually really good when you combine it with other unplayable trash in a corner case Christmasland scenario.
I see the negativity circle jerk is in full swing today. Card is decent. U for Scry 3 is fine by itself, and the aftermath with any sort of library manipulation can be backbreaking.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
Er, you must very easy access to shuffling to make this claim. Because these effects are not similar in the least in their impact on deck progression.
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
If you have a fetchland, sure. What format are you suggesting to evaluate this in that has easy access to fetchlands?
And if you're asking what's the difference without shuffling it back, I'm not sure what to say to you at this point.
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
Oh, I can certainly agree that Index is a garbage card. Also, if this card only scried (IOW, if it was just the first part without Aftermath), it wouldn't be discussed in the least. I was more discussing the relative merits of 'Scry X' vs. 'Sort Y'.
Let's forget about fetch and shuffling stuff.
I am just talking about Scry 3 and Sort 5.
If your goal is looking for a specific key card, we all agree that Sort 5 is better than Scry 3.
If your goal is to filter out the useless cards from the top, Sort 5 (put the cards on the 3rd, 4th, or 5th at the top) does the jobs slightly worse than Scry 3 (put the cards at the bottom).
If you treat these two goals equally important, Sort 5 is on par with Scry 3.
U for Scry 3 at Sorcery speed is not fine. It's card disadvantage and negative tempo for a marginally useful effect. Even at Instant I couldn't imagine playing it but Sorcery is right out. The card doesn't even lend itself to playing the Scry half early and then the Aftermath later because you've lost your deck manipulation by then. Best case scenario you ramp in to playing this turn 4 and then you've got to hope you can hit something worth spending 6 mana on in your top 4 cards, otherwise you just spent 6 mana on a slightly better Preordain. It's awful.
I like scry as much or more than the next player - in fact I rate scry as being about 1/3 of a card draw so scry 3 is pretty much as good as a cantrip (less immediate value but much more long term value).
I also like effects that cheat things into play.
However this just seems lacking to me, 4G (maybe plus U) is way too much at sorcery speed to cheat something from the top of your library into play, this is only ever good when you can use library manipulation to ensure something worth more than 5+ mana (and the mana and potentially cards used to manipulate the library) is there (not something that scry 3 can guarantee).
It really needed something else to push it beyond budget bin rare status into potential constructed playable status. Maybe some combination of lower cost (3G or 2GG wouldn't have been too strong), instant speed (adds surprise factor and pseudo haste) or maybe making it able to put creatures in play from hand as well would have made a difference.
U for Scry 3 at Sorcery speed is not fine. It's card disadvantage and negative tempo for a marginally useful effect. Even at Instant I couldn't imagine playing it but Sorcery is right out. The card doesn't even lend itself to playing the Scry half early and then the Aftermath later because you've lost your deck manipulation by then. Best case scenario you ramp in to playing this turn 4 and then you've got to hope you can hit something worth spending 6 mana on in your top 4 cards, otherwise you just spent 6 mana on a slightly better Preordain. It's awful.
You have the Surge keyward in format. Not saying that this is a great solution but it is applicable. I am not saying that this card should be played turn 1 either. It has uses and is effective.
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. You get this card in the next draw. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
You are assuming you are in a format that has access to fetches. Limited/T2 do not. Scry 3 for U is fair and perfectly playable. Yes this is no Serum Visions but it may see play in control.
As a person who plays Standard for more than 5 years since M12, I would predict that Scry 3 for U is not Standard playable. We can see.
Without "draw a card" effect, this spell is losing the card advantage.
There are plenty of cards in format that can be used in conjunction in format. Both gods spoiled thus far have card draw. This is cheap filtering in format. Again not saying that it will see play but it may see play depending on deck construction and the need for filtering
Reaction to this card by most people here: "Does not instant win me the game. 0/10 would not play."
It's a fine utility card. It's not an auto 4-of in every UG deck, but it can set up some interesting plays in the right home.
At the very worst, it makes for a good T1 or T2 in midrange/control, when they don't tend to have much going on. It also smooths out opening hands and makes risky mulligans more manageable.
This card isn't very good, but it doesn't really matter. Every rare card isn't designed for t2 standard play. This is fine for limited and could be decent in commander, at least in a budget commander deck since this card will be a bargain bin rare.
I doubt it will see play in standard, but I don't care if 10 of the rares are basically junk. That always happens.
Reaction to this card by most people here: "Does not instant win me the game. 0/10 would not play."
It's a fine utility card. It's not an auto 4-of in every UG deck, but it can set up some interesting plays in the right home.
At the very worst, it makes for a good T1 or T2 in midrange/control, when they don't tend to have much going on. It also smooths out opening hands and makes risky mulligans more manageable.
Ah yes, because if there's something control decks want, it's card disadvantage.
This card isn't very good, but it doesn't really matter. Every rare card isn't designed for t2 standard play. This is fine for limited and could be decent in commander, at least in a budget commander deck since this card will be a bargain bin rare.
I doubt it will see play in standard, but I don't care if 10 of the rares are basically junk. That always happens.
If you play this in limited, you are doing it wrong.
Oh, I also forgot see the unwritten, a recently printed, much better version of this card that ALSO saw literally 0 play.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
I do not get your point at the beginning.
Suppose you are looking for a specific card.
Scry 3: You are searching this card from the top 3. If you hit, you get this card in the next draw. if not, put all of the top 3 at the bottom, and you might get this card from the 4th top card in the next draw.
Index: You are searching this card from the top 5. If you hit, you get this card in the next draw.
Suppose Index cannot give you the card from top 5 in the next draw, Scry 3 still cannot give you the card in the next draw.
I just cannot get the point where Scry 3 is better than Index, for the purpose of looking for a specific key card.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Im not saying this is legacy playable this is physical impossible for any format outside edh
All I'm saying is this is better than it looks
The problem with Weaver of Currents is that opponents learn to kill it IMMEDIATELY or they fall behind very quickly. I've done a turn 5 Ulamog the honest way with it and Kiora a few times with my Standard ramp deck, so it is very powerful if it lives. But it eats Shocks and Magma Sprays all day long because people know how much of a threat it is.
That being said, there are a million better uses for Weaver of Currents than this card. For example, turn 4 Oblivion Sower/Nissa's Renewal/Chandra/Drowner of Hope/Part the Waterveil/Linvala/etc.
I mean, apparently it's not better than it looks, because it's awful and people in this thread keep saying it looks good.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Correct. But scry allows you to put any cards you don't want to see on the bottom of your deck, and Index does not. Basically, my initial point is that if you need something right now (or right next turn anyway), and anything after that point is worthless, then yes, Index is better. However, if that's not the case--and it usually isn't--then Scry is superior, because you would put all the cards you scried onto the bottom of your deck and move through your deck faster.
You know, putting the useless cards back to the bottom is nothing much different than putting them as the 3rd, 4th, and 5th card in the top (which is what Index allows you to do).
In addition, if you can access the fetch lands, you can easily shuffle those useless cards back to the deck. What is the difference between put those cards at the bottom or put them on the 3rd, 4th, and 5th at the top?
One more thing to notice. I am comparing this rare card with a garbage (almost...) common card, which is sad...
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Which is also no longer Standard-legal. Again, different Standard.
A good portion of which will rotate out with Ixalan. Then what will be the new ideal ramp targets?
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
We haven't seen everything in HOU or IXA yet. Sandwurm Convergence is a very powerful ramp target, though. The 6 drop 7/6 dino that can't be countered and has hexproof and trample would be a great turn 4 play, too.
You are assuming you are in a format that has access to fetches. Limited/T2 do not. Scry 3 for U is fair and perfectly playable. Yes this is no Serum Visions but it may see play in control.
Er, you must very easy access to shuffling to make this claim. Because these effects are not similar in the least in their impact on deck progression.
If you have a fetchland, sure. What format are you suggesting to evaluate this in that has easy access to fetchlands?
And if you're asking what's the difference without shuffling it back, I'm not sure what to say to you at this point.
Oh, I can certainly agree that Index is a garbage card. Also, if this card only scried (IOW, if it was just the first part without Aftermath), it wouldn't be discussed in the least. I was more discussing the relative merits of 'Scry X' vs. 'Sort Y'.
But your point was the standard with summoning trap was so much stronger than this standard. Are you saying that see the unwritten's standard was also so much more powerful than this standard (which has seen multiple bannings) that it moves from completely unplayable garbage to good?
This ain't a cantrip. It doesn't replace itself. U scry 3 is wildly unplayable in most situations.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
As a person who plays Standard for more than 5 years since M12, I would predict that Scry 3 for U is not Standard playable. We can see.
Without "draw a card" effect, this spell is losing the card advantage.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Many thanks to DNC at Heroes of the Plane Studios
Let's forget about fetch and shuffling stuff.
I am just talking about Scry 3 and Sort 5.
If your goal is looking for a specific key card, we all agree that Sort 5 is better than Scry 3.
If your goal is to filter out the useless cards from the top, Sort 5 (put the cards on the 3rd, 4th, or 5th at the top) does the jobs slightly worse than Scry 3 (put the cards at the bottom).
If you treat these two goals equally important, Sort 5 is on par with Scry 3.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Scry 3 does not give you a card draw. Do you misunderstand something
Preordain will not be banned if it removes the text "then draw a card".
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
I also like effects that cheat things into play.
However this just seems lacking to me, 4G (maybe plus U) is way too much at sorcery speed to cheat something from the top of your library into play, this is only ever good when you can use library manipulation to ensure something worth more than 5+ mana (and the mana and potentially cards used to manipulate the library) is there (not something that scry 3 can guarantee).
It really needed something else to push it beyond budget bin rare status into potential constructed playable status. Maybe some combination of lower cost (3G or 2GG wouldn't have been too strong), instant speed (adds surprise factor and pseudo haste) or maybe making it able to put creatures in play from hand as well would have made a difference.
Machius proudly supports R_E's right to Rumour!
You have the Surge keyward in format. Not saying that this is a great solution but it is applicable. I am not saying that this card should be played turn 1 either. It has uses and is effective.
There are plenty of cards in format that can be used in conjunction in format. Both gods spoiled thus far have card draw. This is cheap filtering in format. Again not saying that it will see play but it may see play depending on deck construction and the need for filtering
It's a fine utility card. It's not an auto 4-of in every UG deck, but it can set up some interesting plays in the right home.
At the very worst, it makes for a good T1 or T2 in midrange/control, when they don't tend to have much going on. It also smooths out opening hands and makes risky mulligans more manageable.
I doubt it will see play in standard, but I don't care if 10 of the rares are basically junk. That always happens.
Ah yes, because if there's something control decks want, it's card disadvantage.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
If you play this in limited, you are doing it wrong.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588