Humm, rulings on this card got me thinking. If we apply the effects in order for the spell, and ending the turn empties the stack, including Glorious End itself, is the delayed trigger of losing the game applied? Sure the card was designed that way, but it do looks weird.
Editing with a search on this ruling
Searched on CR and got the answer.
608.2j If an instant spell, sorcery spell, or ability that can legally resolve leaves the stack once it starts to resolve, it will continue to resolve fully.
So the spells indeed do works as intended. Interesting how this ruling is already covered.
^Which would be the opponent's copy, no? Or the leftmost player, in a multiplayer setting.
Edit: The way I understand this interaction is like this.
1. Have Hive Mind on the Battlefield.
2. Cast Glorious end.
3. Hivemind triggers, putting a copy of Glorious End under the opponent's control on top of the stack.
4. Opponent's Glorious End resolves.
Please correct me if I'm wrong. It's a pretty weird card to me rules-wise.
Well, at least this does combo with Hive Mind. Not that it needed more enablers.
How does it combo with Hive Mind? If you play it, everyone gets a copy, true. But for you not to die, you need to Stifle or Disallow it...and everyone else will get a copy of that too, so nothing will happen.
Edit: it does work. Your opponent's copy resolves first so he/she dies.
Seriously, this card seems so busted. I'm tempted to just throw together a Standard deck with 4 of these, 4 Disallow, 4 Part the Waterveil, 8-12 Gideons, and a bunch of removal and counters. Seems so incredibly mean to just keep taking extra turns starting on turn 3.
Oh man I like this a LOT. I really want to brew up some kind of janky durdly Standard deck.
4x Glorious End
4x Disallow
4x Torrential Gearhulk
4x Gideon of the Trials
4x Gideon, Ally of Zendikar
40x idk lands n stuff
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
-Eldrazi decks (Removing Ulamog's cast trigger and him);
-Vehicle Mirror whereby you let your opponent alpha before casting;
Definitely belongs in an aggressive deck IMO, don't think it's wise to play all 4, but the best part is they will never expect red to have a counterspell / time walk.
Hive Mind combo doesn't work; the first copy that resolves exiles the others.
Actually, I think it does work. Although you play the first copy, the other copies go on the stack, and the first one to resolve will be your opponents, thus exiling the "You lose the game" trigger that you control. So your opponent will lose the game since his will resolve first. In multiplayer though, it only kills one opponent though, so it's only mediocre there.
Humm, rulings on this card got me thinking. If we apply the effects in order for the spell, and ending the turn empties the stack, including Glorious End itself, is the delayed trigger of losing the game applied? Sure the card was designed that way, but it do looks weird.
This is a good question. As I understand it, you follow the instructions on a card in order, so it seems like it would exile itself before creating the you-lose-the-game trigger. Note how "end the turn" comes last on Day's Undoing. That can't be right, though, so there must be something I'm missing.
With Hive Mind on the table, you cast this and opponent gets a copy, which resolves first, and exiles yours. Opponent gets a delayed trigger, which will lose them the game at the end of his next turn (if they don't win before this happens). Yes, it is clunky, most probably worse than the pacts, but it does work.
608.2j If an instant spell, sorcery spell, or ability that can legally resolve leaves the stack once it starts to resolve, it will continue to resolve fully.
So the spells indeed do works as intended. Interesting how this ruling is already covered.
^Which would be the opponent's copy, no? Or the leftmost player, in a multiplayer setting.
Edit: The way I understand this interaction is like this.
1. Have Hive Mind on the Battlefield.
2. Cast Glorious end.
3. Hivemind triggers, putting a copy of Glorious End under the opponent's control on top of the stack.
4. Opponent's Glorious End resolves.
Please correct me if I'm wrong. It's a pretty weird card to me rules-wise.
You can't counter the 'lose game' effect with disallow, right?
You can. The effect of losing the game that this card creates is a delayed trigger ability. It happens on your next end step, but it is a trigger anyway.
You can't counter the 'lose game' effect with disallow, right?
You can. The effect of losing the game that this card creates is a delayed trigger ability. It happens on your next end step, but it is a trigger anyway.
Humm, rulings on this card got me thinking. If we apply the effects in order for the spell, and ending the turn empties the stack, including Glorious End itself, is the delayed trigger of losing the game applied? Sure the card was designed that way, but it do looks weird.Editing with a search on this ruling
Searched on CR and got the answer.
608.2j If an instant spell, sorcery spell, or ability that can legally resolve leaves the stack once it starts to resolve, it will continue to resolve fully.
So the spells indeed do works as intended. Interesting how this ruling is already covered.
Edit: The way I understand this interaction is like this.
1. Have Hive Mind on the Battlefield.
2. Cast Glorious end.
3. Hivemind triggers, putting a copy of Glorious End under the opponent's control on top of the stack.
4. Opponent's Glorious End resolves.
Please correct me if I'm wrong. It's a pretty weird card to me rules-wise.
How does it combo with Hive Mind? If you play it, everyone gets a copy, true. But for you not to die, you need to Stifle or Disallow it...and everyone else will get a copy of that too, so nothing will happen.
Edit: it does work. Your opponent's copy resolves first so he/she dies.
4x Glorious End
4x Disallow
4x Torrential Gearhulk
4x Gideon of the Trials
4x Gideon, Ally of Zendikar
40x idk lands n stuff
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
-Eldrazi decks (Removing Ulamog's cast trigger and him);
-Vehicle Mirror whereby you let your opponent alpha before casting;
Definitely belongs in an aggressive deck IMO, don't think it's wise to play all 4, but the best part is they will never expect red to have a counterspell / time walk.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Actually, I think it does work. Although you play the first copy, the other copies go on the stack, and the first one to resolve will be your opponents, thus exiling the "You lose the game" trigger that you control. So your opponent will lose the game since his will resolve first. In multiplayer though, it only kills one opponent though, so it's only mediocre there.
This is a good question. As I understand it, you follow the instructions on a card in order, so it seems like it would exile itself before creating the you-lose-the-game trigger. Note how "end the turn" comes last on Day's Undoing. That can't be right, though, so there must be something I'm missing.
I don't know if that's true. It exiles the first Lose the Game trigger, but adds a second one.
About Mindslaver rulings:
608.2j If an instant spell, sorcery spell, or ability that can legally resolve leaves the stack once it starts to resolve, it will continue to resolve fully.
So the spells indeed do works as intended. Interesting how this ruling is already covered.
https://archidekt.com/user/71716
That is absolutely correct.
You can. The effect of losing the game that this card creates is a delayed trigger ability. It happens on your next end step, but it is a trigger anyway.
oh fun
thanks!
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Prime (Eldrazi) Speaker Zegana (Retired)