Dissenter's Deliverance? The hell's that name supposed to mean, and what does it have to do with blowing up artifacts? Neither the art nor flavor text offer any solid answers.
Sorry for the stupid question but what does "otherwise" mean in this context? You either put a counter on and draw a card or you get mana?
Seems weird that it removes all counters every turn but doesnt draw cards or get mana equal to the counters on it, whats the point then, why not something like:
"At the begining of your precombat mainphase, choose one:
Draw a card
Add GU1 to your manapool"
Sorry for the stupid question but what does "otherwise" mean in this context? You either put a counter on and draw a card or you get mana?
Seems weird that it removes all counters every turn but doesnt draw cards or get mana equal to the counters on it, whats the point then, why not something like:
"At the begining of your precombat mainphase, choose one:
Draw a card
Add GU1 to your manapool"
Well thats the least elegant wording I've seen, even if there wasn't a simpler way to write "Alternate drawing a card and getting mana each turn". The combination of awkward counter removal to alternate turns and the awkward timing of being precombat main phase instead of your upkeep in order to make mana that doesn't drain is just the worst templated card I've seen in a while
I believe they used the precombat mainphase trigger instead of upkeep so that you can spend the mana on things besides instants. If the trigger was for the upkeep, then the mana would go away when the upkeep phase ended, so only instants could be cast. (Please correct me if I am mistaken)
Sorry for the stupid question but what does "otherwise" mean in this context? You either put a counter on and draw a card or you get mana?
Seems weird that it removes all counters every turn but doesnt draw cards or get mana equal to the counters on it, whats the point then, why not something like:
"At the begining of your precombat mainphase, choose one:
Draw a card
Add GU1 to your manapool"
You don't get to choose, thats why.
So one turn you draw a card and next turn you get mana which goes on and on?
Sorry for the stupid question but what does "otherwise" mean in this context? You either put a counter on and draw a card or you get mana?
Seems weird that it removes all counters every turn but doesnt draw cards or get mana equal to the counters on it, whats the point then, why not something like:
"At the begining of your precombat mainphase, choose one:
Draw a card
Add GU1 to your manapool"
You don't get to choose, thats why.
So one turn you draw a card and next turn you get mana which goes on and on?
Well thats the least elegant wording I've seen, even if there wasn't a simpler way to write "Alternate drawing a card and getting mana each turn". The combination of awkward counter removal to alternate turns and the awkward timing of being precombat main phase instead of your upkeep in order to make mana that doesn't drain is just the worst templated card I've seen in a while
I believe they used the precombat mainphase trigger instead of upkeep so that you can spend the mana on things besides instants. If the trigger was for the upkeep, then the mana would go away when the upkeep phase ended, so only instants could be cast. (Please correct me if I am mistaken)
Thats the reason yes. Their other alternative was adding in a "Until end of turn, this mana doesn't empty from your mana pool as steps and phases end" which is even more clunky in templating but maybe less so in play.
But the combination of needing to create wonky wording for the mana phase timing and needing to create wonky wording to make the effect alternating resulted in the card reading like ambiguity
Things get a little better once you cast two copies of Bounty of the Luxa--at the beginning of your precombat main phases from that point on, you will both draw a card and get UGC into your mana pool because one copy will have a flood counter and the other one won't. On the other hand, I am not going to try to explain to someone how the river is both flooding and not flooding at the same time.
Dissenter's Deliverance isn't terrible--it costs less than the Appetite for the Unnatural I am currently using (I usually don't need the 2 life, either, so I won't miss it)--even though it doesn't hit enchantments. Still, I haven't played against anyone using enchantments is about two months so I haven't needed the enchantment hate very much.
There's really a lot of enchantments, and notice also that green removal spoiled so far removes artifacts only, not artifacts+enchantments, so clues are pointing that way.
LOL.
I wonder how many people were able to understand what the hell Bounty of the Luxa does in a single read through the card.
I did, but you need to recall that I was playing Magic back when we had wonderful Fallen Empires interactions like Tidal Influence and multiple Homarids on the battlefield.
Has anyone else really noticed that Blue has been just terrible so far? Seriously, I think the best blue card revealed yet is Essence Scatter. My wife, who is a die-hard blue mage, doesn't even want to look anymore.
I'm confused on how this thing is worded. So do you draw first and then add the three mana or the other way around?
I think it works this way (if you pardon my pseudocode).
int flood = 0;
if flood > 0 then
{
flood = 0;
addmana();
}
else
{
drawcard();
flood++;
}
Dissenter's Deliverance looks actually limited-playable. In formats with more enchantments, you would probably run Naturalize over it, but I can stomach cycling G most of the time.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Bounty of the Luxa is...interesting. CGU is an interesting combination add to one's mana pool.
There is probably going to be a card that is a multiple of that mana as its casting or activation cost.
That's what I was thinking. This card is probably supposed to work with something, but we don't know what yet. Either way it seems like an instant-add for any Simic or Bant Commander decks.
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Lapsed DCI Rules Advisor - Retired from playing but still hanging around
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
The colorless mana it adds is interesting, especially considering that they originally designed this and the BFZ block in the 18 month standard cycle. That means that they didn't really intend players to use this to play something like Matter Reshaper. This makes me wonder if we'll be seeing colorless costs again in a upcoming set.
I was thinking about making some sort of grindy bug control/rock deck in standard with some of the cards spoiled so far. This seems like it could be a worthy addition. A little unfortunate that it doesn't do anything until the turn after it's played, but will be amazing in long, grindy matches.
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No, no! We can do this! You just play Opalescence, Xenograft naming saprolings, and Life and Limb. There, your combo works!
Seems weird that it removes all counters every turn but doesnt draw cards or get mana equal to the counters on it, whats the point then, why not something like:
"At the begining of your precombat mainphase, choose one:
Draw a card
Add GU1 to your manapool"
pogenchantment form!You don't get to choose, thats why.
I believe they used the precombat mainphase trigger instead of upkeep so that you can spend the mana on things besides instants. If the trigger was for the upkeep, then the mana would go away when the upkeep phase ended, so only instants could be cast. (Please correct me if I am mistaken)
So one turn you draw a card and next turn you get mana which goes on and on?
Yes, pretty mutch.
Thats the reason yes. Their other alternative was adding in a "Until end of turn, this mana doesn't empty from your mana pool as steps and phases end" which is even more clunky in templating but maybe less so in play.
But the combination of needing to create wonky wording for the mana phase timing and needing to create wonky wording to make the effect alternating resulted in the card reading like ambiguity
Moar Hippos and bricks!
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Dissenter's Deliverance isn't terrible--it costs less than the Appetite for the Unnatural I am currently using (I usually don't need the 2 life, either, so I won't miss it)--even though it doesn't hit enchantments. Still, I haven't played against anyone using enchantments is about two months so I haven't needed the enchantment hate very much.
There's really a lot of enchantments, and notice also that green removal spoiled so far removes artifacts only, not artifacts+enchantments, so clues are pointing that way.
I wonder how many people were able to understand what the hell Bounty of the Luxa does in a single read through the card.
I know I didn't...
after the second read, still weird... not sure about actual power level, seems great sometimes.
If you can get it out turn 3 or 4 and are expecting a grindier matchup, it's probably going to win you the game.
I did, but you need to recall that I was playing Magic back when we had wonderful Fallen Empires interactions like Tidal Influence and multiple Homarids on the battlefield.
(Aka it's B-E-A-utiful but I don't want to pay an arm and a leg.)
There is probably going to be a card that is a multiple of that mana as its casting or activation cost.
I think it works this way (if you pardon my pseudocode).
int flood = 0;
if flood > 0 then
{
flood = 0;
addmana();
}
else
{
drawcard();
flood++;
}
Dissenter's Deliverance looks actually limited-playable. In formats with more enchantments, you would probably run Naturalize over it, but I can stomach cycling G most of the time.
On phasing:
That's what I was thinking. This card is probably supposed to work with something, but we don't know what yet. Either way it seems like an instant-add for any Simic or Bant Commander decks.
It reminds me of crap like Tidal Influence,
and of how they're always giving GU this sort of weird *****
while giving BG new commanders on the regs
LOL.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW