3WW
Enchantment
Revolt - At the beginning of your end step, if a permanent you control has left the battlefield this turn, put a Unity counter on Call for Unity.
Creatures you control get +1/+1 for each Unity counter on Call for Unity.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I think the reason this won't see play in pretty much any format is because it can't get too strong that quickly.
It takes a bunch of conditions for this to start being better than dictate of heliod, you have to go at least 2 turns of getting lesser effect out of this card.
At 5 mana that is asking a lot for the decks that would want this kind of effect most, and limited to one counter per turn cycle and only on your turn, I don't see a bright future here, which I don't find disappointing at all. I don't want to live in a world where your first Ishkanah is 6 power but your second one is 22 power if the first one gets dealt with...
Surviving to cast this on turn 5 usually isn't too difficult in Standard. With the amount of blink effects available you will be putting unity counters on this enchantment every turn. For extra cruelty, combine with Always Watching.
Casual / EDH only card. This card has a snowball chance in hell of seeing play while being a do-nothing five-drop that doesn't affects the board at all.
This card would be good if it was "number of Unity Counters plus one", so it would actually be a underwhelming Glorious Anthem once it drops and an underwhelming Dictate of Heliod on the first trigger. As-is, this card is literally nothing when it drops.
It can get disgusting very slowly. It will be combat turn 7 on a normal ramp before this goes above the baseline 3 mana anthem and becomes a +2/+2, and then only if you had some way to trigger revolt without spending mana. It won't be until turn 8 when it starts getting anywhere with +3/+3 to your attack.
Not necessarily so. It is my turn 5 so I attack with a creature knowing that you will kill it *or* I have a sacrifice outlet such as Yahenni, Undying Partisan *or* I cast Strengthening Ballista for 0, causing it to enter the battlefield then immediately die. Now I cast Call for Unity, it gets a unity counter at the beginning of the end step, then any other creatures I have gain the benefit of the first +1/+1 right away. If I am using mana dorks like Servant of the Conduit then I can get to Call for Unity one turn faster, after which all I need is a blink outlet like Eldrazi Displacer and let the benefit start accumulating.
they'll get the +1/+1 on the first end of turn, but it won't help you for attacking, only for blocking. It might matter in the face of sorcery speed red/black sweepers, but for your attack step, its +0/0 on turn 5, +1/+1 on turn 6, +2/+2 on turn 7, etc, just shift the turn numbers for mana ramp, point being this has no impact on the turn it comes down, is at best a delayed anthem on the next turn when your curve puts you at 6 mana. Compared to say glorious anthem, dictate of heliod, collective blessing, you really need 3-4 turns with this before it starts delivering, and from a 5 drop that gives no board impact, calling it "slow" is on the tame side. A dead card in hand until you tap out for something with no board impact, then jump through hoops for several turns before you get serious impact, anything I need to do all that for should win me the game on the spot
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Fair enough. Ultimately, it all depends upon the format you are playing, your overall game plan, and your local meta. In Standard where I am, Always Watching is vulnerable to Fragmentize or Natural State (the current enchantment hate people have been using) so this enchantment dodges those. I am also playing a deck where I am blinking Aethertorch Renegade or Aether Theorist, generating anywhere from 6 to 15 energy per turn to power Consulate Surveillance, making combat irrelevant.
In a significantly faster format I agree that you would never want to touch Call for Unity since there are better options available. In the upcoming Limited/Sealed prerelease environment, this enchantment will likely allow you to attain a win.
Well, I suppose for EDH Cathars' Crusade is still better most of the time, even in proliferate plans, since +1/+1 counters can be proliferated and ETB effects are so plentiful that unless one is consciously playing without them, Crusade will likely trigger more than once by itself (on top of all the counter-assistance of other cards).
When call for Unity is exiled, because of how it's phrased (Creatures you control get +1/+1 for each Unity counter on Call for Unity), would the counters on the creatures go away?
When call for Unity is exiled, because of how it's phrased (Creatures you control get +1/+1 for each Unity counter on Call for Unity), would the counters on the creatures go away?
You should ask this in the ruling forums.
There are no counters on any creatures to 'go away'. Call for Unity puts counters on itself and gives a buff to creatures based on the counters on it, when it leaves or the counters on it leave it stops giving the buff to creatures. If you have a 1/1 and Call is giving out +3/+3 so your creature is a 4/4, when Call leaves your creature will go back to being a 1/1.
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3WW
Enchantment
Revolt - At the beginning of your end step, if a permanent you control has left the battlefield this turn, put a Unity counter on Call for Unity.
Creatures you control get +1/+1 for each Unity counter on Call for Unity.
Courtesy of http://mtg.bigmagic.net/article/bigweb-mtgaer.html
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Seriously. Pity the cost is so high.
It's worse than that.
Atraxa can use it.
I think the reason this won't see play in pretty much any format is because it can't get too strong that quickly.
It takes a bunch of conditions for this to start being better than dictate of heliod, you have to go at least 2 turns of getting lesser effect out of this card.
We'll see..
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This card would be good if it was "number of Unity Counters plus one", so it would actually be a underwhelming Glorious Anthem once it drops and an underwhelming Dictate of Heliod on the first trigger. As-is, this card is literally nothing when it drops.
Could be cute in Weenie Commander decks though.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
In a significantly faster format I agree that you would never want to touch Call for Unity since there are better options available. In the upcoming Limited/Sealed prerelease environment, this enchantment will likely allow you to attain a win.
Many thanks to DNC at Heroes of the Plane Studios
At this point, I think it's fair to say that Atraxa can just about use my underpants too.
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This will paint a target on you in 4p EDH
Most likely unusable in any other format
There are no counters on any creatures to 'go away'. Call for Unity puts counters on itself and gives a buff to creatures based on the counters on it, when it leaves or the counters on it leave it stops giving the buff to creatures. If you have a 1/1 and Call is giving out +3/+3 so your creature is a 4/4, when Call leaves your creature will go back to being a 1/1.