"Spire of Industry"
Land (Rare) T: Add 1 to your mana pool. T, pay 1 life: Add one mana of any color to your mana pool. Activate this ability only when you control an artifact.
Seems reasonable. Very reasonable. I want two.
ATTACHMENTS
industrialtower
Notes: replaced with corrected name from daily update
This is technically an upgrade on glimmer void. Not sure how much the 1 life payment matters here since it fulfills all the needs for affinity. And doesn't die when someone shatterstorms your board. Seems pretty good.
but the decks that could use this efficient, will most likely pick Glimmervoid over this one, or not ?
While Glimmervoid is a sweet card, it has a big weakness in that if someone casts a spell that destroys all artifacts, Glimmervoid tends to go with them at the end of the turn, so there's a risk vs reward decision going on whenever someone decides to play it.
This new land though. Holy Toledo! It's absolutely amazing. Easily a permanent addition to many Commander decks, mine included. This is probably the first card in the new set I'm actually excited about.
You just need one artifact to get use out of this in standard. The life loss is usually relevant but in this case, the format is slow enough where you can use your life to make any mana color.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
There have been cards like this, but the difference in how they play is pretty cool
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Now that I think about it, this land is functionally equivalent to Corrupted Crossroads, the land from Oath of the Gatewatch which also had you pay 1 life to generate a mana of any color (but only for devoid). That land barely saw any play so I am uncertain about this land's future outside of Commander. I still like it and will try to use it but it may not be able to take the place of Aether Hub just yet.
Now that I think about it, this land is functionally equivalent to Corrupted Crossroads, the land from Oath of the Gatewatch which also had you pay 1 life to generate a mana of any color (but only for devoid). That land barely saw any play so I am uncertain about this land's future outside of Commander. I still like it and will try to use it but it may not be able to take the place of Aether Hub just yet.
Corrupted Crossroads is far, far worse. Corrupted Crossroads was only acceptable if you were playing a deck with a large amount of devoid spells, and the colored aspect only worked for devoid spells. That's 98 cards, total. In the entire history of Magic. Most of which are mediocre, or worse.
Industrial Tower, provided the translation is correct, can power any kind of spell. It has a rider for when it can access colored mana, but no limitations on how you use it. It's closer to the lovechild of Glimmervoid and Grand Coliseum than Corrupted Crossroads.
I wasn't happy when the crunch showed only a few non-basic lands in the set, but I'm glad this is one of them. Very functional and easy to turn on with zero-drop artifacts.
Disagree on this (and partially agree). The old comparison would have been with City of Brass vs Tarnished Citadel. This lands squarely in between the two. Even if you do not expressly need colorless, having a land that hurts you every time you use it, vs having one that hurts you only when you need a specific color is quite a difference. Once you get a few lands out, you can easily start making certain color requirements in other tapping arrangements, so having a mode that doesn't hurt you is a significant boon.
However, having a land that can 'turn off' can be a significant draw back, as a well timed removal from your opponent may put you off of a needed color, or require a different line of play to 'turn on' the land again.
Overall, a well designed card that fits solidly between City of Brass and Tarnished Citadel, with an acceptable tradeoff of risk vs benefit.
Now that I think about it, this land is functionally equivalent to Corrupted Crossroads, the land from Oath of the Gatewatch which also had you pay 1 life to generate a mana of any color (but only for devoid). That land barely saw any play so I am uncertain about this land's future outside of Commander. I still like it and will try to use it but it may not be able to take the place of Aether Hub just yet.
Heavily disagree here, sorry. This is not equivalent at all to Corrupted Crossroads.
Crossroads only works with a small subset of highly specific cards. You can only use the mana on that tiny subset of cards. This is a sizable drawback.
On the other hand, this land only requires you to control a specific type of permanent, one which is highly used, and is a major part of the theme of the set. Once you have a permanent, the mana can be used on anything.
This is a sizable difference. This land is easier to meet the requirements of, and once met, is more broadly able to be used across everything. I don't think these two are comparable at all.
I can see that I did not make myself clear; that happens from time to time. By "functionally equivalent" I meant only the phrase "tap, pay 1 life: add 1 mana of any color to your mana pool"; any limitations on the mana or conditions under which you may spend it were not being considered. I have tried to use both BUW and BUR devoid decks with Corrupted Crossroads but both decks attained only slight success. Horribly Awry is very good, Complete Disregard is often pretty good, Eldrazi Displacer is very good, etc but most of the other devoid cards are "meh" at best.
Its just a question if the life loss is worth the safety of playing it. I can imagine in tight damage races it hurts, making the burn matchup worse for example. I dont know yet if its worth it, but its definitely testworthy.
I don't know about you guys this looks like a budget glimmervoid to me.
This isn't budget, this is strait up better than Glimmervoid because most of the time decks running this are not going to need the colored mana.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
This isn't budget, this is strait up better than Glimmervoid because most of the time decks running this are not going to need the colored mana.
Except in Modern Affinity, not because it really needs the color, but it already has Darksteel Citadel which prevents the sacrifice from most hate (except for Kataki, but that card is so dangerous on all other fronts to the deck that it should be already accounted for at all times). Also, one of Affinity's tighter match-ups are similarly fast-aggro decks (such as Burn) and I daresay the life loss is a more critical issue than the risk of a wipeout, especially with the general state of the format now.
I know I would be happy if I fought the mirror match but the opponent is using this instead of Glimmervoids.
All said and done though, it's still an acceptable budget option for those willing to risk those critical life losses. It's going to be "budget" because I honestly don't see Glimmervoid crashing in price because of this at the very least (and this isn't going to be that expensive either).
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Rough translation with Google:
"Spire of Industry"
Land (Rare)
T: Add 1 to your mana pool.
T, pay 1 life: Add one mana of any color to your mana pool. Activate this ability only when you control an artifact.
Seems reasonable. Very reasonable. I want two.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
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While Glimmervoid is a sweet card, it has a big weakness in that if someone casts a spell that destroys all artifacts, Glimmervoid tends to go with them at the end of the turn, so there's a risk vs reward decision going on whenever someone decides to play it.
This new land though. Holy Toledo! It's absolutely amazing. Easily a permanent addition to many Commander decks, mine included. This is probably the first card in the new set I'm actually excited about.
Trap your friends in an endless game with this 23-card combo!
There have been cards like this, but the difference in how they play is pretty cool
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Corrupted Crossroads is far, far worse. Corrupted Crossroads was only acceptable if you were playing a deck with a large amount of devoid spells, and the colored aspect only worked for devoid spells. That's 98 cards, total. In the entire history of Magic. Most of which are mediocre, or worse.
Industrial Tower, provided the translation is correct, can power any kind of spell. It has a rider for when it can access colored mana, but no limitations on how you use it. It's closer to the lovechild of Glimmervoid and Grand Coliseum than Corrupted Crossroads.
However, having a land that can 'turn off' can be a significant draw back, as a well timed removal from your opponent may put you off of a needed color, or require a different line of play to 'turn on' the land again.
Overall, a well designed card that fits solidly between City of Brass and Tarnished Citadel, with an acceptable tradeoff of risk vs benefit.
Heavily disagree here, sorry. This is not equivalent at all to Corrupted Crossroads.
Crossroads only works with a small subset of highly specific cards. You can only use the mana on that tiny subset of cards. This is a sizable drawback.
On the other hand, this land only requires you to control a specific type of permanent, one which is highly used, and is a major part of the theme of the set. Once you have a permanent, the mana can be used on anything.
This is a sizable difference. This land is easier to meet the requirements of, and once met, is more broadly able to be used across everything. I don't think these two are comparable at all.
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I am actually looking forward to Industrial Tower.
Many thanks to DNC at Heroes of the Plane Studios
This isn't budget, this is strait up better than Glimmervoid because most of the time decks running this are not going to need the colored mana.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Except in Modern Affinity, not because it really needs the color, but it already has Darksteel Citadel which prevents the sacrifice from most hate (except for Kataki, but that card is so dangerous on all other fronts to the deck that it should be already accounted for at all times). Also, one of Affinity's tighter match-ups are similarly fast-aggro decks (such as Burn) and I daresay the life loss is a more critical issue than the risk of a wipeout, especially with the general state of the format now.
I know I would be happy if I fought the mirror match but the opponent is using this instead of Glimmervoids.
All said and done though, it's still an acceptable budget option for those willing to risk those critical life losses. It's going to be "budget" because I honestly don't see Glimmervoid crashing in price because of this at the very least (and this isn't going to be that expensive either).
(City of Brass, Tarnished Citadel, Grand Coliseum, Glimmervoid, and Mana Confluence),
at least for EDH purposes.
Reprint Stasis!
Control needs more love.
EDH:
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW