Say you have a lumengrid sentinel in play. You cast this card and it resolves. Does the sentinel's ability trigger twice? How does the timing work in that regard?
It's artifact enters the field
Yes you get to tap 2 things when a artifact enters
Also go for "whenever "creatures name" enters the battlefield" that triggers twice
For in this case sundering Titan you can destory double their lands with it 2 for mono and 10 for 5 color. Not leave the battlefield though
But a exit and re-enter ability triples the affect for 3 to 15 lands.
It's worth pointing out that Dryad Arbor will get you two clues from Tireless Tracker (or other landfall shenanigans) because it's a creature that caused the triggering ability.
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Rose tint my world, keep me safe from my trouble and pain.
Well I jumped on the hype train. Pre-ordered a full playset for $2 each. Guess we will see what shakes out.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
turn 1, do nothing
turn 2, do nothing
turn 3, do nothing
turn 4, play Panharmonicon aka do nothing
turn 5, play Woodweaver's Puzzleknot aka do nothing
turn 6, play Aetherworks Marvel, get demon of the dark schemes with free biting rain
I don't know if the implications on Standard or Modern are really there, but hot dang if this doesn't go immediately into my Esper Blink EDH deck.
Ditto!
I just realized that if you have enough lands, it combos with Palinchron all by itself! Play, untap 14 lands? Float mana, play again, bounce again, etc.
I don't know if the implications on Standard or Modern are really there, but hot dang if this doesn't go immediately into my Esper Blink EDH deck.
Ditto!
I just realized that if you have enough lands, it combos with Palinchron all by itself! Play, untap 14 lands? Float mana, play again, bounce again, etc.
Doesn't even need "enough" lands, just enough lands to produce at least 7 mana - you can target the same lands twice with the second effect, and float the mana from them before untapping again.
I don't know if the implications on Standard or Modern are really there, but hot dang if this doesn't go immediately into my Esper Blink EDH deck.
Ditto!
I just realized that if you have enough lands, it combos with Palinchron all by itself! Play, untap 14 lands? Float mana, play again, bounce again, etc.
I don't know if the implications on Standard or Modern are really there, but hot dang if this doesn't go immediately into my Esper Blink EDH deck.
Ditto!
I just realized that if you have enough lands, it combos with Palinchron all by itself! Play, untap 14 lands? Float mana, play again, bounce again, etc.
Doesn't even need "enough" lands, just enough lands to produce at least 7 mana - you can target the same lands twice with the second effect, and float the mana from them before untapping again.
I believe six lands are enough, as Palinchron costs 5UU to cast and 2UU to bounce. That's eleven mana. Untapping six lands twice produces twelve mana. You do need seven mana to get it started, but one of that can come from a nonland source.
The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
i need this for like, every single edh deck. ever.
Well, at least every EDH deck with a lot of ETB triggers, including, nay, especially any and all token or blink decks.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
How would a clone effect work? Say I clone an etb effect creature, then use the 2nd clone etb effect ability to clone another etb ability creature. I.e. Prime Speaker Zagana then Palinchron... do Palinchron's and Prime Speakers effects each trigger twice?
why??? it doesnt even work with this, the way i read the card is if you have a Purphoros, God of the Forge and you cast a creature, our god will then do 4 damage instead of 2
doesnt work with kitchen finks and all good card that does something when entering the field like thought-knot seer wont trigger twice, it would be broken as ?$%?&$&%
unless im missing something i think im right...
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english aint my first language
top 5 anime of all time (tv, not books because dragon ball would be first)
turn 1, do nothing
turn 2, do nothing
turn 3, do nothing
turn 4, play Panharmonicon aka do nothing
turn 5, play Woodweaver's Puzzleknot aka do nothing
turn 6, play Aetherworks Marvel, get demon of the dark schemes with free biting rain
I think a more accurate ramp would be something like
turn 1, Forest
turn 2, Mountain + Longtooth Cub OR Brawler
turn 3, Evolving Wilds + Puzzleknot (attack with creature)
turn 4, land + Marvel (sac Wilds should bring you to 6 energy unless you played cub and it was blocked), activate Marvel - get free something - preferably the green gearhulk. Putting panharmonicon into play here for free might be worthwhile too)
turn 5, panharmonicon (now that you have a solid board state you want to keep it that way) OR playing puzzleknot/brawler/roc if you got a panharmonicon for free.
And then it diverges. If you got panharmonicon for free you are a turn ahead in energy if you got out the gearhulk you have a more stable board state and big creatures. Either way, you should be able to pretty muh activate marvel every turn - maybe missing every third or fourth turn.
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Rose tint my world, keep me safe from my trouble and pain.
The thing you are missing is that a creature entering play is a permanent you control. Thus, when the creature triggers it's own ETB - that ETB triggers twice with Panharmonicon. So, yes, it works with Muldrifter (even when evoked) and it works with Kitchen Finks.
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Rose tint my world, keep me safe from my trouble and pain.
The thing you are missing is that a creature entering play is a permanent you control. Thus, when the creature triggers it's own ETB - that ETB triggers twice with Panharmonicon. So, yes, it works with Muldrifter (even when evoked) and it works with Kitchen Finks.
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
It also works wonders with Fiend Hunter, if you have a sac outlet.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
why??? it doesnt even work with this, the way i read the card is if you have a Purphoros, God of the Forge and you cast a creature, our god will then do 4 damage instead of 2
doesnt work with kitchen finks and all good card that does something when entering the field like thought-knot seer wont trigger twice, it would be broken as ?$%?&$&%
It's artifact enters the field
Yes you get to tap 2 things when a artifact enters
Also go for "whenever "creatures name" enters the battlefield" that triggers twice
For in this case sundering Titan you can destory double their lands with it 2 for mono and 10 for 5 color. Not leave the battlefield though
But a exit and re-enter ability triples the affect for 3 to 15 lands.
Good thing it's banned from edh
If you guys/girls want it
It's only $4 on starcity games pre-order.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
So
turn 1, do nothing
turn 2, do nothing
turn 3, do nothing
turn 4, play Panharmonicon aka do nothing
turn 5, play Woodweaver's Puzzleknot aka do nothing
turn 6, play Aetherworks Marvel, get demon of the dark schemes with free biting rain
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I just realized that if you have enough lands, it combos with Palinchron all by itself! Play, untap 14 lands? Float mana, play again, bounce again, etc.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Doesn't even need "enough" lands, just enough lands to produce at least 7 mana - you can target the same lands twice with the second effect, and float the mana from them before untapping again.
Oh.
Oh, oh! Cheers mate!
I believe six lands are enough, as Palinchron costs 5UU to cast and 2UU to bounce. That's eleven mana. Untapping six lands twice produces twelve mana. You do need seven mana to get it started, but one of that can come from a nonland source.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Well, at least every EDH deck with a lot of ETB triggers, including, nay, especially any and all token or blink decks.
On phasing:
like i said. every single edh deck. ever.
why??? it doesnt even work with this, the way i read the card is if you have a Purphoros, God of the Forge and you cast a creature, our god will then do 4 damage instead of 2
doesnt work with kitchen finks and all good card that does something when entering the field like thought-knot seer wont trigger twice, it would be broken as ?$%?&$&%
unless im missing something i think im right...
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore
I think a more accurate ramp would be something like
turn 1, Forest
turn 2, Mountain + Longtooth Cub OR Brawler
turn 3, Evolving Wilds + Puzzleknot (attack with creature)
turn 4, land + Marvel (sac Wilds should bring you to 6 energy unless you played cub and it was blocked), activate Marvel - get free something - preferably the green gearhulk. Putting panharmonicon into play here for free might be worthwhile too)
turn 5, panharmonicon (now that you have a solid board state you want to keep it that way) OR playing puzzleknot/brawler/roc if you got a panharmonicon for free.
And then it diverges. If you got panharmonicon for free you are a turn ahead in energy if you got out the gearhulk you have a more stable board state and big creatures. Either way, you should be able to pretty muh activate marvel every turn - maybe missing every third or fourth turn.
The thing you are missing is that a creature entering play is a permanent you control. Thus, when the creature triggers it's own ETB - that ETB triggers twice with Panharmonicon. So, yes, it works with Muldrifter (even when evoked) and it works with Kitchen Finks.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
On phasing:
wrong
Panharmonicon
when a creature or artifact enters the battle causes a ability to trigger do it again.
thats the text enter the battlefield abilites on creatures/artifacts will trigger twice because its a permanent before the ability triggers.
so Thought-Knot Seer will eat two cards instead of one, and mulldrifter will draw you four instead of two.