So the Instant and Sorcery only mechanic isn't going to be in the color that cares the most about Instants and Sorceries?
This.
Although red has traditionally cared a lot about instants and even more so for sorceries, red has been more about fast creatures lately so I agree it's weird that blue wasn't one of them for this mechanic. Man I would have loved if red got clues, as if white green and blue needed more ways to draw cards
So the Instant and Sorcery only mechanic isn't going to be in the color that cares the most about Instants and Sorceries?
This.
Although red has traditionally cared a lot about instants and even more so for sorceries, red has been more about fast creatures lately so I agree it's weird that blue wasn't one of them for this mechanic. Man I would have loved if red got clues, as if white green and blue needed more ways to draw cards
White definitely needed more ways to draw cards. It is even worse at drawing cards than red is.
Anyways, keeping escalate in only 3 colors is stupid, arbitrary, and adds nothing to the game. What reason is there to not give blue and green escalate?
So the Instant and Sorcery only mechanic isn't going to be in the color that cares the most about Instants and Sorceries?
This.
Although red has traditionally cared a lot about instants and even more so for sorceries, red has been more about fast creatures lately so I agree it's weird that blue wasn't one of them for this mechanic. Man I would have loved if red got clues, as if white green and blue needed more ways to draw cards
White definitely needed more ways to draw cards. It is even worse at drawing cards than red is.
Anyways, keeping escalate in only 3 colors is stupid, arbitrary, and adds nothing to the game. What reason is there to not give blue and green escalate?
Fair enough on the white comment. But for the other one, why not BR for clues? Vampires got hit the worst with nahiris genocide. You'ld think they would want to why. But I guess they already knew who attacked them and didn't need to investigate.
Actually now that I think about it, if escalate is gonna be color conditional, why not make it just black and red? Why does white get to do everything that the others colors can do. I know white didn't get madness, but it got good madness enablers
So the Instant and Sorcery only mechanic isn't going to be in the color that cares the most about Instants and Sorceries?
This.
Although red has traditionally cared a lot about instants and even more so for sorceries, red has been more about fast creatures lately so I agree it's weird that blue wasn't one of them for this mechanic. Man I would have loved if red got clues, as if white green and blue needed more ways to draw cards
White definitely needed more ways to draw cards. It is even worse at drawing cards than red is.
Anyways, keeping escalate in only 3 colors is stupid, arbitrary, and adds nothing to the game. What reason is there to not give blue and green escalate?
Because when a set is designed, they try to give every color a distinctive gameplay identity, and the most common way to do that is to use different mechanics, blue and green surely have different mechanics, thus do not need this one in this set, and they decided to save that design space for another set.
The original version of the mechanic was going to be only in white and black, and showcased the two sides teaming up. So the white cards all had "black" additional costs (like paying life), and the black cards had "white" additional costs (like tapping your own creatures). It was an interesting idea, but it made it almost impossible to make enough cards. We were also interested in moving escalate into red, and there were no really good ways to do that with the current paradigm. While many of the creative elements of the cards remained, the cards themselves moved to generally finding the additional costs they wanted, rather than branching out too far.
If any color is getting too much of a share of the block's mechanics, it's Black: it's the only color to get both Escalate and Emerge (though I think the latter is primary in UG - the two colors that don't get Escalate), it was one of the primary colors of Delirium (GBW, tertiary UR) and Madness (BR, secondary U), one of the only two colors to get Skulk, got in on the Transforming fun with everyone else... White's only gotten in on Delirium, which was spread across all colors (with the whole world going crazy and all) and Escalate, which is a "good guy" mechanic. It's been the dark side that's seeped its way into everything - White's just been getting good cards.
Because conservative bias is a far, far worse thing. Liberal bias doesn't, statistically speaking, make people stupid. Conservative bias (or at least Fox's version of it) does.
The original version of the mechanic was going to be only in white and black, and showcased the two sides teaming up. So the white cards all had "black" additional costs (like paying life), and the black cards had "white" additional costs (like tapping your own creatures). It was an interesting idea, but it made it almost impossible to make enough cards. We were also interested in moving escalate into red, and there were no really good ways to do that with the current paradigm. While many of the creative elements of the cards remained, the cards themselves moved to generally finding the additional costs they wanted, rather than branching out too far.
If any color is getting too much of a share of the block's mechanics, it's Black: it's the only color to get both Escalate and Emerge (though I think the latter is primary in UG - the two colors that don't get Escalate), it was one of the primary colors of Delirium (GBW, tertiary UR) and Madness (BR, secondary U), one of the only two colors to get Skulk, got in on the Transforming fun with everyone else... White's only gotten in on Delirium, which was spread across all colors (with the whole world going crazy and all) and Escalate, which is a "good guy" mechanic. It's been the dark side that's seeped its way into everything - White's just been getting good cards.
Yeah that'd be a nice point you have there if White weren't getting the lions share of the actually good cards in this block and in Standard in general.
So what does blue and green get that the others don't? Seem kinda unfair... especially for blue since they been getting hosed lately. All these horrors really stomped on Thing In the ice day.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
So what does blue and green get that the others don't? Seem kinda unfair... especially for blue since they been getting hosed lately. All these horrors really stomped on Thing In the ice day.
Actually now that I think about it, if escalate is gonna be color conditional, why not make it just black and red? Why does white get to do everything that the others colors can do. I know white didn't get madness, but it got good madness enablers
Ignoring Transform that every colour gets, here is the keywords per colour breakdown for EMN:
White = 3 (Delirium, Escalate, Meld)
Blue = 3 (Emerge, Madness, Skulk)
Black = 6 (Delirium, Emerge, Escalate, Madness, Meld, Skulk)
Red = 3 (Escalate, Madness, Meld)
Green = 2 (Delirium, Emerge)
So yeah... There is one colour doing everything the others can, but it isn't white.
Actually now that I think about it, if escalate is gonna be color conditional, why not make it just black and red? Why does white get to do everything that the others colors can do. I know white didn't get madness, but it got good madness enablers
Ignoring Transform that every colour gets, here is the keywords per colour breakdown for EMN:
White = 3 (Delirium, Escalate, Meld)
Blue = 3 (Emerge, Madness, Skulk)
Black = 6 (Delirium, Emerge, Escalate, Madness, Meld, Skulk)
Red = 3 (Escalate, Madness, Meld)
Green = 2 (Delirium, Emerge)
So yeah... There is one colour doing everything the others can, but it isn't white.
You are missing investigate. Thraben inspector is probably one of the most original cards printed in the last couple of years.
So the Instant and Sorcery only mechanic isn't going to be in the color that cares the most about Instants and Sorceries?
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Standard Deck:
BUPirates
Modern Deck:
B8-Rack
This.
Although red has traditionally cared a lot about instants and even more so for sorceries, red has been more about fast creatures lately so I agree it's weird that blue wasn't one of them for this mechanic. Man I would have loved if red got clues, as if white green and blue needed more ways to draw cards
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
White definitely needed more ways to draw cards. It is even worse at drawing cards than red is.
Anyways, keeping escalate in only 3 colors is stupid, arbitrary, and adds nothing to the game. What reason is there to not give blue and green escalate?
Storm Crow is strictly worse than Seacoast Drake.
No, you may not
Fair enough on the white comment. But for the other one, why not BR for clues? Vampires got hit the worst with nahiris genocide. You'ld think they would want to why. But I guess they already knew who attacked them and didn't need to investigate.
Skipping it entirely, rather than try and make something good/balanced/fun/not-op, is a very pragmatic solution.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
If any color is getting too much of a share of the block's mechanics, it's Black: it's the only color to get both Escalate and Emerge (though I think the latter is primary in UG - the two colors that don't get Escalate), it was one of the primary colors of Delirium (GBW, tertiary UR) and Madness (BR, secondary U), one of the only two colors to get Skulk, got in on the Transforming fun with everyone else... White's only gotten in on Delirium, which was spread across all colors (with the whole world going crazy and all) and Escalate, which is a "good guy" mechanic. It's been the dark side that's seeped its way into everything - White's just been getting good cards.
Yep. At the cash register. Don't buy it.
Yeah that'd be a nice point you have there if White weren't getting the lions share of the actually good cards in this block and in Standard in general.
No Green Meld, Madness (so far), or Escalate. At least Green got plenty of Investigate in SoI so it wasn't completely relegated to dull mechanics.
Shards of awful never
Because the plot called for them to be upset with Nahiri despite her engineering the death of Avacyn.
http://www.youtube.com/watch?v=SY8h2vp5Xis
i'm getting tired of ubiquity between colors.
then again, i'm also getting tired of half assed and under explored mechanics/keywords.
It would still be halfassed in all five colors, so better one good thing than none at all.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
Emerge?
White = 3 (Delirium, Escalate, Meld)
Blue = 3 (Emerge, Madness, Skulk)
Black = 6 (Delirium, Emerge, Escalate, Madness, Meld, Skulk)
Red = 3 (Escalate, Madness, Meld)
Green = 2 (Delirium, Emerge)
So yeah... There is one colour doing everything the others can, but it isn't white.
You are missing investigate. Thraben inspector is probably one of the most original cards printed in the last couple of years.
Oh. No. You. Don't.