I'm not really convinced that early spoils are bad at all. Yugioh sets always come out 3 months in advance in Japan and Korea, but it still sells well. The early release is well attended as well and is usually bigger at Star City than Magic prereleases. The limited format just happens to be terrible so they don't really play with the sealed packs much.
The overall flavor is great. I love this kind of horror.
All the artwork is pretty cool. Both the devil-related arts are top-notch and Stoic Builder is nice as well. There's the right amount of creepiness in most of these without being over the top. Very reminiscent of the first Innistrad.
Investigate and Clue artifacts are soooooo flavorful, as are Skulk, Madness, and exploding devils. I'm still not sold on Delirium, but I don't hate it, and these other mechanics totally make up for it.
Power level seems good. It is so nice to have a 1 mana, 3 damage instant again. Fiery Temper will very likely see constructed play. Duskwatch Recruiter and Invasive Surgery could, too. I probably first pick Pack Guardian in limited, but that is not an easy choice. Temper, Recruiter, and Devil's Playground are all nice options. I just think getting a combat trick on a stick plus madness enabler is a great deal for 4 mana. He also helps flip your werewolves by letting you play during your opponent's turn.
Actually, many of these cards look very well designed and developed. The werewolf is beautifully designed. I wonder if we can expect other werewolves to give us something to do with our mana while we take a turn off from casting spells. Draw a card? Mise well. Skulk is evasion done right. It can help push through damage while still allowing interaction. I do hope it becomes evergreen. Investigate is like a delayed kicker that always cantrips. I like both of those things, and I look forward to playing with this mechanic.
Overall, these cards appeal to me so much that it feels like they were specially selected to show off the best aspects of the set. If this is really a random pack someone opened, the set already looks fantastic to me.
I am definitely looking forward to going back to Innistrad now.
I really hope Clue tokens kept the same name they had in design. Mainly because that means there may have been playtest names like Get A Clue and Clue-By-Four. No real reason, I just think it'd be funny.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
I'm excited about the possibility of Clue tokens. Hopefully there will be an alternate win condition tied to them. Scooby-Doo the Gathering!
Magic Clue?
White - Gideon
Blue - Jace
Plum - Liliana
Red - Chandra
Green - Nissa
Yellow - Ral Zarek
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Jace again? Really? I'm so sick of Jace. He's the Wolverine of Magic.
Couldn't agree more. He did the entire Ravnica thing, then went to Zendikar and now to Innistrad? Does his planeswalking get frequent miles? I'm secretly hoping that it's not Jace on that booster pack but Geist of St. Traft who is going undercover as a ghost in Jace's robes creating all the shenanigans in Innistrad because he's lonely. It's up to the scooby gang (Tamiyo, Garruk, and Nahiri) to find the missing clues.
I don't think he is(anymore). This is a new Sarkhan all together. Old Sarkhan was more affiliated with Mardu and wished for dragons, which made him travel to Jund where he met Ajani Goldmane. Then later he became a slave to Bolas. This "NEW" Sarkhan was never affiliated with Mardu, and probably never traveled to Jund because dragons always existed on Tarkir and was never made as slave. This makes a paradox in a way due to
1. Was the time alteration only effected on Tarkir.
2. Did the time steam auto correct its self afterward and old Sarkhan never existed. If so is Ajani still on jund and was Sarkhan never at the eye to ugin to unlock the edrazi.
3. There are two Sarkhans wandering the multiverse. Time travel sucks.
Jace again? Really? I'm so sick of Jace. He's the Wolverine of Magic.
Couldn't agree more. He did the entire Ravnica thing, then went to Zendikar and now to Innistrad? Does his planeswalking get frequent miles? I'm secretly hoping that it's not Jace on that booster pack but Geist of St. Traft who is going undercover as a ghost in Jace's robes creating all the shenanigans in Innistrad because he's lonely. It's up to the scooby gang (Tamiyo, Garruk, and Nahiri) to find the missing clues.
Wasn't he supposed to stay his ass on Ravnica? What the hell is happening there without the Guildpact?
I don't think he is(anymore). This is a new Sarkhan all together. Old Sarkhan was more affiliated with Mardu and wished for dragons, which made him travel to Jund where he met Ajani Goldmane. Then later he became a slave to Bolas. This "NEW" Sarkhan was never affiliated with Mardu, and probably never traveled to Jund because dragons always existed on Tarkir and was never made as slave. This makes a paradox in a way due to
1. Was the time alteration only effected on Tarkir.
2. Did the time steam auto correct its self afterward and old Sarkhan never existed. If so is Ajani still on jund and was Sarkhan never at the eye to ugin to unlock the edrazi.
3. There are two Sarkhans wandering the multiverse. Time travel sucks.
It's actually none of the above. The Sarkhan we knew before existed and did all of the things he did, but he disappeared into the timestream or whatever. The new Sarkhan is a product of the changes to the timestream and has his own history. History outside Tarkir didn't change and the old Sarkhan no longer exists.
I'm loving these Clue tokens. If Expose Evil is any indication, it seems like the cards it's tacked onto don't lose much in terms of overall cost (compare with Feeling of Dread or Pressure Point). Expose Evil is a solid card on its own, but it also gives you a mana sink for the late game to draw some cards at virtually no field or hand disadvantage, and your opponent will have to waste their resources if they want to get rid of them. It seems to be best suited for a control deck.
The flavor of it is spot on as well. You're searching for answers and find a clue, perhaps a relic or small piece of evidence. With a little time and effort, you can use that clue to unlock some information that may help you get the upper hand against your enemies.
As for other cards, I want to see something that reliably cranks these babies out, such as letting you investigate whenever you cast an instant or sorcery spell, or possibly attack with more that one creature a la Military Intelligence(Notice how it's worded with a period; investigate is a new action, much like detain). Wizards has been avoiding mechanics that can't cross over into other sets, so while I'd like cards that specifically interact with Clues, we probably won't see them unless those cards also create Clues.
Unless GW Tribal Humans makes a return, I won't bother with it. The fact that Zendikar is now bleeding into Innistrad is just...it's the worst. There are no words for my disgust.
I wonder what Wizards of the Coast is thinking right now about these leaks?
Probably 'we really need to stop this' followed by the bans that we all know are coming for people involved.
I sincerely hope that WotC brings down the full extent of the law on the guy that put the cards up for sale. Regardless of how he obtained the cards, it is still stolen product and as such is illegal for him to possess let alone sell. I say, prosecute the jackass.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
I don't think he is(anymore). This is a new Sarkhan all together. Old Sarkhan was more affiliated with Mardu and wished for dragons, which made him travel to Jund where he met Ajani Goldmane. Then later he became a slave to Bolas. This "NEW" Sarkhan was never affiliated with Mardu, and probably never traveled to Jund because dragons always existed on Tarkir and was never made as slave. This makes a paradox in a way due to
1. Was the time alteration only effected on Tarkir.
2. Did the time steam auto correct its self afterward and old Sarkhan never existed. If so is Ajani still on jund and was Sarkhan never at the eye to ugin to unlock the edrazi.
3. There are two Sarkhans wandering the multiverse. Time travel sucks.
It's actually none of the above. The Sarkhan we knew before existed and did all of the things he did, but he disappeared into the timestream or whatever. The new Sarkhan is a product of the changes to the timestream and has his own history. History outside Tarkir didn't change and the old Sarkhan no longer exists.
Sarkhan was never born on the Dragons timeline. He stepped fully formed from the khans one. Its still the same guy.
*This is made up. I hope people get the reference*
Closing the Gate
0 cmc
Colorless Sorcery
As an additional cost to cast Closing the Gate, sacrifice 8 clue tokens
Put a Gate token into play
If you have 4 Gate tokens in play, you win the game
You, sir, have just made my day.
Private Mod Note
():
Rollback Post to RevisionRollBack
standard: BUG The Baron (it doesn't work, but I try anyway)
Wizards needs to realize that these leaks are coming from one of the places they contract out to print cards. If this is legit, that's the only thing that makes sense, especially since these cards came from a pack. Your leakers aren't judges or players, it's people working for you.
I don't think he is(anymore). This is a new Sarkhan all together. Old Sarkhan was more affiliated with Mardu and wished for dragons, which made him travel to Jund where he met Ajani Goldmane. Then later he became a slave to Bolas. This "NEW" Sarkhan was never affiliated with Mardu, and probably never traveled to Jund because dragons always existed on Tarkir and was never made as slave. This makes a paradox in a way due to
1. Was the time alteration only effected on Tarkir.
2. Did the time steam auto correct its self afterward and old Sarkhan never existed. If so is Ajani still on jund and was Sarkhan never at the eye to ugin to unlock the edrazi.
3. There are two Sarkhans wandering the multiverse. Time travel sucks.
It's actually none of the above. The Sarkhan we knew before existed and did all of the things he did, but he disappeared into the timestream or whatever. The new Sarkhan is a product of the changes to the timestream and has his own history. History outside Tarkir didn't change and the old Sarkhan no longer exists.
Sarkhan was never born on the Dragons timeline. He stepped fully formed from the khans one. Its still the same guy.
This guy is correct, in the design file, Sarkhan was supposed to be Jund. But it got changed to Temur in development. The only reason he has blue in him is because of the effect of time travel. Quite literally that is what MaRo and Doug have said. He is still the same old Sarkhan but now he can tap into blue mana because of time travel. Which is bull because that didn't work with anyone passing through the temporal rifts of Dominaria.
Passing through the rifts in Dominaria didn't really orphan one in time. Sarkhan used time travel to prevent his own birth and in doing so became a paradox. I'd say being a paradox makes one blue. I could even see "Paradox" being a creature type in blue.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGSalvation; Where the whining is a time honored tradition, and enjoying the game is trolling.
Sarkhan was never born on the Dragons timeline. He stepped fully formed from the khans one. Its still the same guy.
This guy is correct, in the design file, Sarkhan was supposed to be Jund. But it got changed to Temur in development. The only reason he has blue in him is because of the effect of time travel. Quite literally that is what MaRo and Doug have said. He is still the same old Sarkhan but now he can tap into blue mana because of time travel. Which is bull because that didn't work with anyone passing through the temporal rifts of Dominaria.
Thank you both for correcting this.
Granted, I disagree with you on the Blue commentary, Duke Daemon. MaRo has said on Blogatog that Sarkhan is Blue because he "manipulated the past to perfect his world".
Did you just try to turn this into a hockey thread?
As will be Jori En, Ruin Diver
and Stormchaser Mage
The overall flavor is great. I love this kind of horror.
All the artwork is pretty cool. Both the devil-related arts are top-notch and Stoic Builder is nice as well. There's the right amount of creepiness in most of these without being over the top. Very reminiscent of the first Innistrad.
Investigate and Clue artifacts are soooooo flavorful, as are Skulk, Madness, and exploding devils. I'm still not sold on Delirium, but I don't hate it, and these other mechanics totally make up for it.
Power level seems good. It is so nice to have a 1 mana, 3 damage instant again. Fiery Temper will very likely see constructed play. Duskwatch Recruiter and Invasive Surgery could, too. I probably first pick Pack Guardian in limited, but that is not an easy choice. Temper, Recruiter, and Devil's Playground are all nice options. I just think getting a combat trick on a stick plus madness enabler is a great deal for 4 mana. He also helps flip your werewolves by letting you play during your opponent's turn.
Actually, many of these cards look very well designed and developed. The werewolf is beautifully designed. I wonder if we can expect other werewolves to give us something to do with our mana while we take a turn off from casting spells. Draw a card? Mise well. Skulk is evasion done right. It can help push through damage while still allowing interaction. I do hope it becomes evergreen. Investigate is like a delayed kicker that always cantrips. I like both of those things, and I look forward to playing with this mechanic.
Overall, these cards appeal to me so much that it feels like they were specially selected to show off the best aspects of the set. If this is really a random pack someone opened, the set already looks fantastic to me.
I am definitely looking forward to going back to Innistrad now.
The new banlist will be people instead of cards.
http://forums.mtgsalvation.com/showthread.php?p=11439737#post11439737
Reality is only what man allows it to be. Few shape it so that many may accept it.
Magic Clue?
White - Gideon
Blue - Jace
Plum - Liliana
Red - Chandra
Green - Nissa
Yellow - Ral Zarek
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Couldn't agree more. He did the entire Ravnica thing, then went to Zendikar and now to Innistrad? Does his planeswalking get frequent miles? I'm secretly hoping that it's not Jace on that booster pack but Geist of St. Traft who is going undercover as a ghost in Jace's robes creating all the shenanigans in Innistrad because he's lonely. It's up to the scooby gang (Tamiyo, Garruk, and Nahiri) to find the missing clues.
I don't think he is(anymore). This is a new Sarkhan all together. Old Sarkhan was more affiliated with Mardu and wished for dragons, which made him travel to Jund where he met Ajani Goldmane. Then later he became a slave to Bolas. This "NEW" Sarkhan was never affiliated with Mardu, and probably never traveled to Jund because dragons always existed on Tarkir and was never made as slave. This makes a paradox in a way due to
1. Was the time alteration only effected on Tarkir.
2. Did the time steam auto correct its self afterward and old Sarkhan never existed. If so is Ajani still on jund and was Sarkhan never at the eye to ugin to unlock the edrazi.
3. There are two Sarkhans wandering the multiverse. Time travel sucks.
Here's to hoping for a proper return set.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Wasn't he supposed to stay his ass on Ravnica? What the hell is happening there without the Guildpact?
It's actually none of the above. The Sarkhan we knew before existed and did all of the things he did, but he disappeared into the timestream or whatever. The new Sarkhan is a product of the changes to the timestream and has his own history. History outside Tarkir didn't change and the old Sarkhan no longer exists.
The flavor of it is spot on as well. You're searching for answers and find a clue, perhaps a relic or small piece of evidence. With a little time and effort, you can use that clue to unlock some information that may help you get the upper hand against your enemies.
As for other cards, I want to see something that reliably cranks these babies out, such as letting you investigate whenever you cast an instant or sorcery spell, or possibly attack with more that one creature a la Military Intelligence(Notice how it's worded with a period; investigate is a new action, much like detain). Wizards has been avoiding mechanics that can't cross over into other sets, so while I'd like cards that specifically interact with Clues, we probably won't see them unless those cards also create Clues.
I sincerely hope that WotC brings down the full extent of the law on the guy that put the cards up for sale. Regardless of how he obtained the cards, it is still stolen product and as such is illegal for him to possess let alone sell. I say, prosecute the jackass.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Sarkhan was never born on the Dragons timeline. He stepped fully formed from the khans one. Its still the same guy.
UBarrin, Master WizardU
USticher GeralfU
UIxidor, Reality SculptorU
UWNoyan Dar, Roil ShaperUW
You, sir, have just made my day.
BUG The Baron (it doesn't work, but I try anyway)
modern:
RGShaman Aggro
legacy:
UHigh Tide
German highlander:
BUG aggro control
EDH:
a positively unhealthy amount of decks
Me too! I Just hope that Clue-based strategies are viable so I can build a deck and call it Clue-Clue Land...
Passing through the rifts in Dominaria didn't really orphan one in time. Sarkhan used time travel to prevent his own birth and in doing so became a paradox. I'd say being a paradox makes one blue. I could even see "Paradox" being a creature type in blue.
Thank you both for correcting this.
Granted, I disagree with you on the Blue commentary, Duke Daemon. MaRo has said on Blogatog that Sarkhan is Blue because he "manipulated the past to perfect his world".
EDH: GWCaptain Sisay