Mindbreak Demon 2BB
Creature - Demon
Flying, Trample
When Mindbreaker Demon enters the battlefield, put the top 4 cards of your library into your graveyard.
At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, lose 4 life.
[4/5]
Is the Demon from the Duel Decks.
I like it!
Maybe Tribal will be back soon , or a new card type, or none of these
Through the history of lands in magic, all emblematic dual-lands came in 10, in two cycle of 5, 5 ally colors and 5 enemy colors , I expected from the 3rd cycle of dual "fetchable" lands to be available in all 10 color combination.
In my opinion the battleland cycle in Zendikar's expedition is incomplete, if you can't understand that, I can't explain it more to you, and you saying that a cycle of 5 is complete don't convince me.
Mind you, Alpha only had 9 of the 10 original Dual lands. It wasn't until Beta that they printed Volcanic Island
Also, Enemy colored Battle Lands need to get in line behind Enemy colored Fastlands. Just saying.
Through the history of lands in magic, all emblematic dual-lands came in 10, in two cycle of 5, 5 ally colors and 5 enemy colors , I expected from the 3rd cycle of dual "fetchable" lands to be available in all 10 color combination.
In my opinion the battleland cycle in Zendikar's expedition is incomplete, if you can't understand that, I can't explain it more to you, and you saying that a cycle of 5 is complete don't convince me.
Mind you, Alpha only had 9 of the 10 original Dual lands. It wasn't until Beta that they printed Volcanic Island
Also, Enemy colored Battle Lands need to get in line behind Enemy colored Fastlands. Just saying.
Beaten to it. The most relevant 1/2 cycle I can think of are the fastlands by far. Once those get reprinted, you guys can have the rest of your battle lands lol.
If there's one thing Rhys loves, it's Planeswalkers who make tokens as a +1. The fact that this Nissa team pumps as a -2 is just gravy.
Sea Gate Ruins, or whatever its called, shall be a welcome addition to my Malfegor Hellbent EDH deck. It's always a pleasant surprise when they print new cards for that.
World Breaker is a fatty, comes packaged with removal, and even protects me from fliers. I'll probably never use that last ability, but it'll still be useful in Animar.
Expeditions are disappointing. I hope they increase the frequency a lot, since many of these are only really all that interesting in Commander. Wasteland is the one to actually get excited about (although that one is clearly a big deal).
The land that lets you cast Devoid spells is word for word a card I was always wishing was in BFZ. I don't fathom why they had that design ready and waited to print it until the second set.
Lots of interesting elements for limited. I'm looking forward to playing with cards like Kozilek's Return. That seems like a crazy beating for a ramp deck.
Nissa looks pretty crappy, unless Plants do something with other cards. At three mana, she doesn't have to do much of anything impressive, but seriously, one 0/1 token at a time for +1 loyalty is about as low-impact as it's possible to be as a planeswalker, and her ultimate is ludicrously far out of reach. That makes her Anthem effect her main mode. Basically she's a much worse Gideon with a lot less play in a much less swarm-y color.
Chandra on the other hand has a *ton* of play. The only question is whether she's worth 6 mana. She's an unbelievable, unreal bomb in limited, but 6-mana cards have a ton of competition in constructed, and most decks only run one or two different ones (and are not typically red). I can maybe see her as a sideboard card in ramp decks that are trying to punish people for playing to much creature hate?
Vanilla taplands piss me off. I realize this is the opposite of a gold set, but that means you decrease the *frequency* of mana fixing, not the *quality* of it. They seriously need to come up with some kind of drawback for uncommon duals besides entering the battlefield tapped. Punishing budget players by crippling them in exactly the same way every set is infuriating, and this is the worst example of it in a long while. They could have at least allowed them to tap for colorless mana, too.
No to mention they did 3 different wastland effects which is odd
It REALLY IS odd lol
I agree though. I get LD effects are cool, and I think Wasteland was too good an opportunity to pass up on. That said, they could have gone with different, non-plane specific land effects in those two other slots. Ah, I'm looking a gift horse in the mouth now
The demon does pretty well confirm the return of a graveyard theme, noticably absent from avacyn restored.
Absent? Yes. But it will (hopefully) serve as some nice cross-block synergy if Shadows Over Innistrad turns out to have a graveyard-matters theme (which I think is pretty reasonable to expect).
Plus no way we get 8 rare enemy duals in a small set.
You don' really get that I'm talking about expeditions ? A very rare and unique set of foil alternate-art non-standard-playable cards that had a never-done-before type of dual lands ?
How can that cycle be completed if we don't have the 10 combinations ? You don't get my point there ?
And you would have a point if the third-wheel lands were a cycle of 10, but they are not. They are a complete cycle of 5 allied color dual lands, and all 5 of them are Expeditions. There's nothing unfinished about it. Did you complain about there only being a cycle of allied legendary dragons/elder dragons in Fate Reforged and Dragons of Tarkir?
I wasn't happy about not having enemy-colored dragons, even more so about not having wedge ones.
Love that Strip Mine (looks like something out of Event Horizon) and Sunken Ruins. But do I trade off my FtV and pack foil for them?
No. OG foil ftw, I've already told you this before. Not to mention ugly diamond symbol. I think most people will prefer the old versions of these cards just because of that diamond.
While strip mine does look nice I am quite partial to the FTV version myself.
I on the other hand probably need to save money for a Kor Haven/Fire-lit Thicket or Heath. Beautiful...
I dunno, love the Event Horizon feel of the new Strip Mine. And jellyfish > merfolk, but true 1 is better than <>.
That's no jellyfish on Sunken Ruins...
... that's a Gomazoa, right? If it is, that's an awesome throwback to the original Zendikar. It made me want copies twice as hard.
Get ready to complain, then. I know it's pretty much confirmed not in by now, but I doubt they'd have ever been able to print Grove of the Burnwillows here, given the grove is not on Zendikar (I don't think we've ever conclusively figured out which plane it is on, but it's speculated to be something like Naar Isle or Wild Fire or something... if was on Zendikar, I think we'd have known about it by now).
That new chandra is hot garbage. Seriously the worst chandra other than ablaze. Doesn't protect itself effectively and it costs a whopping 6 mana. The only good thing about the card is the zero ability and paying 6 to draw an extra card each turn isn't breaking the game wide open especially considering the fact that you have to bin the cards in your hand when you might need some of those cards. The 3/1's are not something you're looking for on a 6 mana walker in RDW.
Did not expect wasteland due to judge promo recently. Wasteland is something that has been reprinted a lot but each time in a very limited fashion. So sad. A day may come where wasteland is reprinted en masse, but it is not this day.
That draw a card hellbent land is sweet. Nonblue card draw is always something I can get behind.
Nissa is really, really good. There has been one time where a sub 4 mana walker was bad in tibalt. Nissa protects herself while ticking up and that is obscene on a 3 mana walker. If preorders start out too low on nissa I'll scoop them up myself as she is extremely pushed. In a boardstall nissa shines as after ticking up for a few turns you get to make all those plants 1/2's and beef the rest of the team up as well. Turn after they're 2/3's.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Daaaaaaaaaamn. I've been trying to avoid leaks for the big Smash Bros presentation Tuesday and stumble upon a massive leak of the next Magic set!
It's kind of hilarious how Wizards printed all the powerful land hate lands as expeditions. It's like Wizards is TRYING to help kill Zendikar!
Kor Haven makes perfect sense and was a land I never even thought of because I could have sworn it was on the Reserved List.
Are those uncommon duals simply ETB tapped lands? Do they not do anything else? If so, why the upgrade to uncommon when Refuges, which are superior, got downgraded to common in Khans? Real shame to because they have absolutely BEAUTIFUL artwork. :/
I was close on the RW dual! I called a 1/2 Double Striker. I didn't think Wizards would actually make it more powerful than that, but clearly I was wrong. Wow!
Crumbling Vestige is pretty cool. Nissa seems pretty nice, as do the Eldrazi cards. And Geist of Saint Traft in a dual deck?! Hello valuetown. Wonder if the rest of the deck will be absolute junk...
She draws, she's a discard outlet, she aggros and she board wipes
Good thing there isn't a very strong GR deck that ramps.... Oh wait.
Nissa is far more underwhelming in my mind although she works fantastically well with Gideon.
Two 3/1's that disappear at end of turn for 6 mana is not aggro. Nor does it make for a good planeswalker - zero protection.
It doesn't really draw so much as it wheels (Wheel of Fortune) +1 card. While card advantage in red is excellent, at 6 mana it isn't that impressive. The board wipe here is seriously overstated. She board wipes small creatures. Anything midsize (4 toughness) trades with her and 5 toughness lives.
This Chandra is bad.
Like I said
Good thing there's a deck that plays big creatures and ramps in just the right colours!
I swear to god, so many posters on here have no clue what they are talking about. Just like when Flip Jace came out and I was torn to shreds for saying that he was solid.
In fairness, I don't evaluate based on standard. I'm a cube player. I look at this in comparison to all iterations of Chandra and other Red Walkers as well as in the context of red cube archetypes. If there is a deck in standard that this slots into then that is great. Please don't assume my evaluation is rooted in ignorance when we could just be looking for different things out of these spoiled cards.
Cheers.
That's fair, she's definitely a Standard card only.
I don't know, repeatable wheel effects are pretty good in EDH I hear.
I think that Chandra is getting seriously underrated right now. It's bad in RDW/Atarka red certainly, but if there exists a midrange or control deck with red in it--and with the mana in standard now, there definitely will be--this card is an amazing option. She reminds me a little of Elspeth, Sun's Champion, in that she's a finisher and sweeper in one card, and while she lacks the raw power of Elspeth, she makes up for it with the ability to ALSO draw cards. 6 mana is a lot, but 6 mana for a combination sweeper/card draw engine/finisher is an extremely good price. On an empty board/versus control, she can immediately put a clock on an opponent, and against a crowded board against aggro, she can give herself some breathing room. And if neither option works for you, you can just mash her 0 ability to get out of whatever bind you're in, or you can tick her up so that she can -X to kill bigger things.
Chandra does three very different, very good things all in one card, and she has the capability to take over a game by herself. She's one of the precious few planeswalkers who has access to every single one of her abilities right off the bat. If that's not worth six mana, I don't know what is. She'll definitely be even better when Siege Rhino isn't around to weather her -X.
And Chandra is a fantastic red EDH card, to boot. I'll need a copy or two just for that.
Nissa, on the other hand, looks terrible. I don't know what deck wants a planeswalker that can spit out chump blockers and pump your team. If I'm playing aggro, I'd rather just play a 3 drop that's actually threatening. Or, you know, Nissa, Vastwood Seer if I'm playing midrange. Controlling decks can use a chump blocker machine, but her -2 ability is useless for them. I think Nissa is in the [[Jace, the Living Guildpact]] tier of planeswalkers. I'd love to be proven wrong, but I just can't see what deck wants her unless we get some super dedicated G/X token deck. Although, all that said, she produces tokens and adds counters, so she's going into my Mazirek EDH. I'll have to wait for her to drop to like 4 dollars or something first I guess.
Other random thoughts--
*Kozilek's Return is insane, and it's the sort of card whose mythicness is warranted by flavor and splashiness. Some decks will just want the instant speed pyroclasm, which is already a fine effect, but when you're slinging Kozileks and Ulamogs and other assorted massive Eldrazi, this has some serious punch to it. Love the card. Powerful and Flavorful. Also, while I don't play modern, the fact that Ancient Stirrings can find this card is very funny.
*Kalitas is really frigging cool and I hope he's worth trying out once Rhino and friends are gone. He does have incidental hate against graveyard strategies and Deathmist Raptor/Hangarback Walker, without being 3 colors like Anafenza. He's also definitely slated for my Mazirek deck.
*Sphinx of the Final Word is solid but also very boring. I mean, I get it, and it's probably even quite good in the control mirror, it's just a boring mythic.
*Crumbling Vestige is a really neat design. I don't really have much more to say about it, which is fine.
*Sea Gate Ruins has my interest piqued. I'll be keeping an eye on this as more of the set gets spoiled, but this is potentially huge.
*World Breaker is hard to place in terms of how good I think it'll be. It gives immediate value and provides fuel for processing, and it's hard to keep off the table. The fact that it's returning ability doesn't have the "activate this only during your upkeep" rider that it usually does is huge, and if a game is going long, having a recurring 5/7 with reach is very relevant. It deals with Hangarback Walker, which is important, and it can block Dragonlord Ojutai. At 7 mana, it also triggers both Kozilek's Return and Sanctum of Ugin, which will be important.
*I really hoped that they'd print the "Add one colorless or add one color of any mana for a devoid spell" card in this set, and Wizards gave it to me. That and Kozilek's Return might finally be enough incentive to have a different flavor of Eldrazi deck in standard in addition to the GR ramp deck, though that will also like Kozilek's Return.
And Chandra is a fantastic red EDH card, to boot. I'll need a copy or two just for that.
Yes, absolutely this. I'd be greatly appreciative if you all just buylisted your copies and sent her price to $2 a copy immediately, so that I could afford a copy for each red deck I have.
This also means no enemy colored battle land's since this is all but one expedition known now and it is super unlikely to expedition one set but not the other
So what kind of price tag will Kozilek's Return carry, and what kind of grumbling will accompany a mythic fallout?
I assume it fly under the radar for a lot of posters who will then reach for the pitchforks once they see it in a few high profile Top 8s in their weekly netdeck séance.
Nissa, on the other hand, looks terrible. I don't know what deck wants a planeswalker that can spit out chump blockers and pump your team. If I'm playing aggro, I'd rather just play a 3 drop that's actually threatening. Or, you know, Nissa, Vastwood Seer if I'm playing midrange. Controlling decks can use a chump blocker machine, but her -2 ability is useless for them. I think Nissa is in the [[Jace, the Living Guildpact]] tier of planeswalkers. I'd love to be proven wrong, but I just can't see what deck wants her unless we get some super dedicated G/X token deck. Although, all that said, she produces tokens and adds counters, so she's going into my Mazirek EDH. I'll have to wait for her to drop to like 4 dollars or something first I guess.
Nissa is probably Modern playable. Her -2 ability is likely insane in decks that go relatively wide.
The best thing about that Demon is that it points to a graveyard theme in SOI. Not unexpected but good to see.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
I like it!
Maybe Tribal will be back soon , or a new card type, or none of these
Also, Enemy colored Battle Lands need to get in line behind Enemy colored Fastlands. Just saying.
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre
Beaten to it. The most relevant 1/2 cycle I can think of are the fastlands by far. Once those get reprinted, you guys can have the rest of your battle lands lol.
Modern -
Sea Gate Ruins, or whatever its called, shall be a welcome addition to my Malfegor Hellbent EDH deck. It's always a pleasant surprise when they print new cards for that.
World Breaker is a fatty, comes packaged with removal, and even protects me from fliers. I'll probably never use that last ability, but it'll still be useful in Animar.
What is it with some people and their inability to have a conversation without belittling those who don't play the same formats as them?
The land that lets you cast Devoid spells is word for word a card I was always wishing was in BFZ. I don't fathom why they had that design ready and waited to print it until the second set.
Lots of interesting elements for limited. I'm looking forward to playing with cards like Kozilek's Return. That seems like a crazy beating for a ramp deck.
Nissa looks pretty crappy, unless Plants do something with other cards. At three mana, she doesn't have to do much of anything impressive, but seriously, one 0/1 token at a time for +1 loyalty is about as low-impact as it's possible to be as a planeswalker, and her ultimate is ludicrously far out of reach. That makes her Anthem effect her main mode. Basically she's a much worse Gideon with a lot less play in a much less swarm-y color.
Chandra on the other hand has a *ton* of play. The only question is whether she's worth 6 mana. She's an unbelievable, unreal bomb in limited, but 6-mana cards have a ton of competition in constructed, and most decks only run one or two different ones (and are not typically red). I can maybe see her as a sideboard card in ramp decks that are trying to punish people for playing to much creature hate?
Vanilla taplands piss me off. I realize this is the opposite of a gold set, but that means you decrease the *frequency* of mana fixing, not the *quality* of it. They seriously need to come up with some kind of drawback for uncommon duals besides entering the battlefield tapped. Punishing budget players by crippling them in exactly the same way every set is infuriating, and this is the worst example of it in a long while. They could have at least allowed them to tap for colorless mana, too.
It REALLY IS odd lol
I agree though. I get LD effects are cool, and I think Wasteland was too good an opportunity to pass up on. That said, they could have gone with different, non-plane specific land effects in those two other slots. Ah, I'm looking a gift horse in the mouth now
Absent? Yes. But it will (hopefully) serve as some nice cross-block synergy if Shadows Over Innistrad turns out to have a graveyard-matters theme (which I think is pretty reasonable to expect).
They gotta do something to shake up the fact that everyone hates Standard right now! Could be an internal leak to generate hype.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I wasn't happy about not having enemy-colored dragons, even more so about not having wedge ones.
That's no jellyfish on Sunken Ruins...
... that's a Gomazoa, right? If it is, that's an awesome throwback to the original Zendikar. It made me want copies twice as hard.
Get ready to complain, then. I know it's pretty much confirmed not in by now, but I doubt they'd have ever been able to print Grove of the Burnwillows here, given the grove is not on Zendikar (I don't think we've ever conclusively figured out which plane it is on, but it's speculated to be something like Naar Isle or Wild Fire or something... if was on Zendikar, I think we'd have known about it by now).
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Did not expect wasteland due to judge promo recently. Wasteland is something that has been reprinted a lot but each time in a very limited fashion. So sad. A day may come where wasteland is reprinted en masse, but it is not this day.
That draw a card hellbent land is sweet. Nonblue card draw is always something I can get behind.
Nissa is really, really good. There has been one time where a sub 4 mana walker was bad in tibalt. Nissa protects herself while ticking up and that is obscene on a 3 mana walker. If preorders start out too low on nissa I'll scoop them up myself as she is extremely pushed. In a boardstall nissa shines as after ticking up for a few turns you get to make all those plants 1/2's and beef the rest of the team up as well. Turn after they're 2/3's.
Currently Playing:
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It's kind of hilarious how Wizards printed all the powerful land hate lands as expeditions. It's like Wizards is TRYING to help kill Zendikar!
Kor Haven makes perfect sense and was a land I never even thought of because I could have sworn it was on the Reserved List.
Are those uncommon duals simply ETB tapped lands? Do they not do anything else? If so, why the upgrade to uncommon when Refuges, which are superior, got downgraded to common in Khans? Real shame to because they have absolutely BEAUTIFUL artwork. :/
I was close on the RW dual! I called a 1/2 Double Striker. I didn't think Wizards would actually make it more powerful than that, but clearly I was wrong. Wow!
Crumbling Vestige is pretty cool. Nissa seems pretty nice, as do the Eldrazi cards. And Geist of Saint Traft in a dual deck?! Hello valuetown. Wonder if the rest of the deck will be absolute junk...
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I don't know, repeatable wheel effects are pretty good in EDH I hear.
Chandra does three very different, very good things all in one card, and she has the capability to take over a game by herself. She's one of the precious few planeswalkers who has access to every single one of her abilities right off the bat. If that's not worth six mana, I don't know what is. She'll definitely be even better when Siege Rhino isn't around to weather her -X.
And Chandra is a fantastic red EDH card, to boot. I'll need a copy or two just for that.
Nissa, on the other hand, looks terrible. I don't know what deck wants a planeswalker that can spit out chump blockers and pump your team. If I'm playing aggro, I'd rather just play a 3 drop that's actually threatening. Or, you know, Nissa, Vastwood Seer if I'm playing midrange. Controlling decks can use a chump blocker machine, but her -2 ability is useless for them. I think Nissa is in the [[Jace, the Living Guildpact]] tier of planeswalkers. I'd love to be proven wrong, but I just can't see what deck wants her unless we get some super dedicated G/X token deck. Although, all that said, she produces tokens and adds counters, so she's going into my Mazirek EDH. I'll have to wait for her to drop to like 4 dollars or something first I guess.
Other random thoughts--
*Kozilek's Return is insane, and it's the sort of card whose mythicness is warranted by flavor and splashiness. Some decks will just want the instant speed pyroclasm, which is already a fine effect, but when you're slinging Kozileks and Ulamogs and other assorted massive Eldrazi, this has some serious punch to it. Love the card. Powerful and Flavorful. Also, while I don't play modern, the fact that Ancient Stirrings can find this card is very funny.
*Kalitas is really frigging cool and I hope he's worth trying out once Rhino and friends are gone. He does have incidental hate against graveyard strategies and Deathmist Raptor/Hangarback Walker, without being 3 colors like Anafenza. He's also definitely slated for my Mazirek deck.
*Sphinx of the Final Word is solid but also very boring. I mean, I get it, and it's probably even quite good in the control mirror, it's just a boring mythic.
*Crumbling Vestige is a really neat design. I don't really have much more to say about it, which is fine.
*Sea Gate Ruins has my interest piqued. I'll be keeping an eye on this as more of the set gets spoiled, but this is potentially huge.
*World Breaker is hard to place in terms of how good I think it'll be. It gives immediate value and provides fuel for processing, and it's hard to keep off the table. The fact that it's returning ability doesn't have the "activate this only during your upkeep" rider that it usually does is huge, and if a game is going long, having a recurring 5/7 with reach is very relevant. It deals with Hangarback Walker, which is important, and it can block Dragonlord Ojutai. At 7 mana, it also triggers both Kozilek's Return and Sanctum of Ugin, which will be important.
*I really hoped that they'd print the "Add one colorless or add one color of any mana for a devoid spell" card in this set, and Wizards gave it to me. That and Kozilek's Return might finally be enough incentive to have a different flavor of Eldrazi deck in standard in addition to the GR ramp deck, though that will also like Kozilek's Return.
About the Expeditions, REALLY, Forbidden Orchard and Mana Confluence instead of Grove of the Burnwillows !!!??? That sucks so much in so many ways ...
They should have picked better stuff for Expeditions
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Yes, absolutely this. I'd be greatly appreciative if you all just buylisted your copies and sent her price to $2 a copy immediately, so that I could afford a copy for each red deck I have.
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I assume it fly under the radar for a lot of posters who will then reach for the pitchforks once they see it in a few high profile Top 8s in their weekly netdeck séance.
Nissa is probably Modern playable. Her -2 ability is likely insane in decks that go relatively wide.
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