I like world breaker, especially with it being like an eldrazi'ied World Queller.
Nice group of spoilers some of the new lands are interesting as well (that hold out encampment seems like its in the wrong block). Also Sphinx of the Final Word is soo good :D.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Not sure what to think of these expeditions. The goal of printing the expeditions was clearly to sell packs, so I assumed, wrongly, that several of the lands being printed as expeditions wouldn't get that treatment. A lot of these lands don't see play, or at least relatively little.
Chandra is an interesting planeswalker, somewhat reminiscent of Elspeth, Sun's Champion. I think she'll see play, assuming there's a grindy deck with red that wants her as its finisher. Nissa, on the other hand, seems a great deal worse than her flipwalker, and fairly uninteresting and weak.
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Formerly Angrypossum over at the now-defunct WotC forums.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.