I pasted the decks into deck stats and most decks where around 65 dorra according to tcg (izzet was lowest with 55). MCM decks where little over 10e but those prices are according to the cheapest price. In comparison red deck from 2014 is 60 in tcg and 20e on mcm.
I pasted the decks into deck stats and most decks where around 65 dorra according to tcg (izzet was lowest with 55). MCM decks where little over 10e but those prices are according to the cheapest price. In comparison red deck from 2014 is 60 in tcg and 20e on mcm.
For the 2014 decks, are you looking at their current value or the one at release? Because a lot of the cards that have been reprinted went down, as will the ones in these decks.
Current but what does that matter? If they go down like 20$ the deck would still be 40-45$ and as far as I know 40>35. Also I didn't look new cards prices because they are not listed.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
As far as the designs of the decks themselves, they are decent. Not sure if as good as last year's, but definitely better than those of the previous two years.
I'll probably pick up the R/U one to actually PLAY. The strategy actually has a huge power ceiling for a precon, but it needs more mana acceleration and better ways to protect your commander.
If you're looking for value, enough of it exists to make the price not feel really inflated, but not enough to justify it without having a desire to ACTUALLY PLAY the cards.
Which is to say, I believe they got it quite right.
@biglow - What you're saying is all true, but remember, new blood enters Magic on a regular basis. There are people for whom Rise of the Eldrazi feels as far in the past as Arabian Nights. It's really nice of Wizards to keep printing iconic and useful cards from those sets. It means those of us who have them get cheaper singles from the new stuff.
And as far as "No Legacy cards," I quibble with you. I think there are five cards that have legacy potential:
Karlov of the Ghost Council
Oreskos Explorer
Magus of the Wheel
Mystic Confluence
Mizzx Mastery (seriously, this card is basically Show and Tell for spells)
And, admittedly more remote possibilities:
Scourge of Nel Toth
Firey Confluence
Centaur Vinecrasher
And I think that the BG and RU decks actually have a ton of value. They have some critical cards that don't take much to be broken, as well as lots of very useful staples and fun new EDH cards. The other decks leave much to be desired, however.
I do agree that reprintings from ROE area and I'm even fine with INN block being reprinted but much like with modern masters releases you don't want to be reprinting a ton of the newer cards and I see a high percentage of RTR block and Theros block and that i find annoying. These cards are easily gotten a hold of and still have decently low prices.
As with quibbling I will quibble back: the cards you listed are fun and good but I don't think legacy worthy.
Karlov is a good Ajani's Pridemate with an ability but two colors I don't see the place for it. But agree for the potential
Oreskos Explorer- how is this better than Knight of the white orchid for legacy?
Magus of the Wheel is just straight to slow. Original Wheel isn't really used in legacy so I don't see this being used either.
Mystic Confluence- far to much mana but I'll concede a tiny bit of potential.
Mizzx Mastery- Powerful but a lot of work. Probably would have to go with Exhume but seems like a slow reanimation deck with spells instead of creatures.
Scourge of nel toth- I think would have potential but seems like a bad reanimation deck again
Firey Confluence also is a lot of mana for the effect.
Centaur Vinecrasher- I can see this with potential for a new deck but four mana is a lot in legacy again
I decided to do a fun experiment. Remember Commander 2013? The year of the $100 Mind Seize deck that people waited in line at Wal-Mart and Target for six hours for?
Here are a list of cards from that expansion worth more than $3 according to Magiccards.info
Wrath of God ($4.60)
Arcane Denial ($3.56)
Deceiver Exarch ($3.47)
True-Name Nemesis ($16)
Toxic Deluge ($13.70)
Avenger of Zendikar ($3.70)
Primal Vigor ($7.07)
Baleful Strix ($4.27)
Mythics reprinted now worth less than $1.50
Serra Avatar
Sharuum the Hegemon
Army of the Damned
Inferno Titan
Rampaging Baloths
Mayael the Anima
Sphinx of the Steel Wind
Thraximundar
Numbers of Rares worth less than $.75: EIGHTY-EIGHT!!!
So... yeah...
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Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
At first glance I pretty much liked the decks. Nothing too spectacular, but some really nice reprints.
Actually the problem is, WotC seems to spoil only standard players with their products - compare recent Standard's Clash Packs and Event decks to MM2 and Modern event deck, or these precons.
My only conplaints are no new arts and the complete RTR legends reprint thingy.
Orzhov Signet and Boros Signet have new art (or at least, new art on paper), but you're right, no brand new art. Which is a minor shame.
But I'm for the most part pretty satisfied with the composition of the decks. Yeah, RW is a big failure, but I think that's more because giant tribal is a theme that will never be good, no matter how many new cards you pump into it. WB and BG seem very well constructed, and I don't think it'd take much to upgrade UR and GU. They're precons, people. They aren't supposed to be perfect out of the box.
Reading Sam Stoddard's article he says these decks are designed to be entry points to Commander. They give some new directions and toys for experienced payers and are clearly meant to be tweaked. He did point out that the secondary commanders don't work that great in these decks.
For Commander (2015 Edition), we decided to embrace that and give you commanders that can act as seeds for a new deck that will use many of the same cards, but requires a lot more from your own collection. Kaseto, Orochi Archmage, as an example, works in the deck with Ezuri but can also be the start of a Snake tribal Commander deck. We gave you just enough Snakes in the green-blue Commander (2015 Edition) deck to make the legend work, but not enough for him to be a satisfying commander without some modifications.
I feel like a lot people see Commander as a reprint delivery system to get hard to find cards back into circulation, and seems very low on their list of priorities.
As for stuff like Enlightened tutor, again these decks as constructed are designed to be played against each other, so while tweaked decks would need it it puts it a little too powerful in comparison to the other decks. I do which they'd run something like a commander staples supplemental product though.
Pretty happy with these decks overall. Not jam packed with value, but, i'm ok with that. Daxos will be modified into a permanent deck for me, and the others i'll play out of the box a few times and then strip for singles for my other decks. Seriously, if no one has played these decks as-is before and isn't a hyper-competitive need the best deck ever player, give them a shot. Some of them are surprisingly fun to play, and not too bad. The Prossh deck 2 years ago won all 3 of it's stock games before modifications (It's now one of my permanent decks, and the one my playgroup fears the most).
I generally only modify one, but if Ezuri is fun enough, I may canabalize my Vorel deck and replace it with Ezuri.
As with the last 2 years, I already have my set of 5 paid for at MSRP. Can't wait until next Friday to pick them up.
There's alot of good cards they missed out on. Lightning Helix could have easily been in the R/W deck. I'm surprised how little multicolored cards there is actually.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
I wish people would talk about the game Magic more than the monetary value of Magic.
Agreed, actually looking at the decks my rankings in terms of play/design...
1. Golgari - Surprising no one I imagine, this deck combines one of the best commanders with a great, low curve of efficient value creatures. I also like that a lot of what I'd feel are the must-play staples of a good Maren deck (Sakura-Tribe Elder, Shriekmaw, Phyrexian Plaguelord, Mycoloth, Jarad, Golgari Lich Lord, Viridian Zealot, Skullclamp!!) are front and center already, minimizing how many obscure cards or staples one needs to scrounge for to build a great deck. The split focus between reanimation and strikeout attacks is a bit awkward, but power wise this feels like its in a whole different universe compared to the other four decks out of the box. So much synergy and so many cool interactions.
2. Simic - also packs a great, low curve of value creatures and a commander that can really grow out of hand. I rate it a little lower because I feel like it just doesn't have enough of those obscure old $1 rares that are amazing or staple common/uncommons. Would have loved to see some combination of Ghostly Flicker, Crystal Shard, Fathom Mage, Spike Weaver, Viral Drake, Gyre Sage, Devoted Druid, Hooded Hydra, Lifeblood Hydra, Fertilid, and Den Protector here. Also Prike Speaker is a little bland compared to Edric, Spymaster of Trest as a commander for this archetype. Nevertheless, Ezuri is very strong and this deck can do some sick things.
3. Orzhov - Honestly it's pretty close between 3 and 4 for me. Orzhov's commanders feel more efficient, robust, and fun, and the deck's win condition is very clear. The issue is that most of the deck's top end is god-awful intro pack rares and while this deck has some ways to pump its Spirit horde, it has no way to make them more menacing in combat a la True Conviction, Glory, Akroma's Memorial, or the Filth + Urborg, Tomb of Yawgmoth connection. Also Uncle Karlov is among the best cards in the deck, but there's not nearly enough lifegain to reliably turn his abilities on. Nevertheless the deck packs everything you could ever hope for to start an awesome BW Enchantress deck, and it seems like it should hold its own against average or poor draws from Ezuri and Meren especially with lots of exile/lockdown effects.
4. Izzet - This deck can do big, crazy, funny, powerful things and might be more fun to play than Orzhov, but I look at this list and I'm not entirely certain how this deck wins beyond trying to look non-threatening until it can do a massive Comet Storm to lethal the last opponent. Call the Skybreaker, I guess? It feels awfully reliant on nailing your opponents best cards with Rite or Blatant Thievery, but against the other Commander decks the targets are slim. That this is the only deck without Boots makes sense, but also is sad because Mizzix is incredibly fragile and there's only two counters to try and shield him from death.
5. Boros - In addition to the most boring and worst commanders, respectively, this deck's design feels disastrous. Commander is the big slow durdly format, but you still just can't run a deck with only 5 creatures that cost less than 4 mana. This deck packs the most mana rocks but it still feels too slow especially since so many of the fatties it is ramping into are awkward, silly, or low-impact. I foresee that for every game of turn 3-4 Inferno Titan mauling opponent's faces off, there will be five losses because the deck either gets mana screwed or it gets a "just okay" draw but can't keep up with the super aggressive, value-generating plays of Ezuri and Meren.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
To try and take the discussion away from the entitled posters
Anyone have some ideas on cool tweaks for these decks?
Playing last year's decks against eachother was great and I expect this to be true here as well but what I would love to do is try to tweak C14 and C15 decks to be all balanced against each other so that my playgroup can take breaks from the usual overpowered games we play and have a silly game every now and then.
Playing super powerful decks is fun but those games tend to play out the same way often enough.
To try and take the discussion away from the entitled posters
Anyone have some ideas on cool tweaks for these decks?
Playing last year's decks against eachother was great and I expect this to be true here as well but what I would love to do is try to tweak C14 and C15 decks to be all balanced against each other so that my playgroup can take breaks from the usual overpowered games we play and have a silly game every now and then.
Playing super powerful decks is fun but those games tend to play out the same way often enough.
I'd strip some of the worse giants from RW and add more equipment and voltron support (ex. Stonehewer Giant: works fine even if you want to keep tribal!) Kalemne (and Anya less so) are big threats in the late game, even without a ton of experience counters.
BG and GU don't seem to need much editing, honestly. Both commanders in each seem to work well in the precons, although if you're aiming for Kaseto I'd throw in the Kamigawa legendary snakes (Seshiro, Sosuke and his summons, Shisato, and even their god).
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EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
To try and take the discussion away from the entitled posters
Anyone have some ideas on cool tweaks for these decks?
Playing last year's decks against eachother was great and I expect this to be true here as well but what I would love to do is try to tweak C14 and C15 decks to be all balanced against each other so that my playgroup can take breaks from the usual overpowered games we play and have a silly game every now and then.
Playing super powerful decks is fun but those games tend to play out the same way often enough.
Izzet: Buyback is tedious but AMAZING here: Whispers of the Muse and Capsize deserve serious consideration. MOAR X spells deserve consideration especially if they are sufficiently versatile like Invoke the Firemind, Banefire, Displacement Wave, Curse of the Swine, Devil's Play, and Prosperity. More ways to discount your spells, like Jace's Sanctum or Arcane Melee are worth considering. Storm could be a lot of fun especially if you favor "Fun" storm spells (like Empty the Warrens) over "I Win!" storm spells like Brain Freeze or Ignite Memories. Mostly he just needs more cheap draw, ways to protect the commander, and a few deterrents to being attacked. To make room for all that, I'd cut almost every creature in the deck.
Those are just two decks for starters
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Oh no, there isn't $110 worth of value in them, so you can't make mad bank by buying cases and selling them on eBay! WAAAAAAAH!
The B/W one has $24 worth of value in two cards (Black Market, Phyrexian Arena).
A lot of the reprints are new frame, and some common staples were brought down in price again.
Seriously, I know half of you are speculators who gloat whenever you find out your case is a gold mine, but seriously, damn.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
I'll probably pick up the R/U one to actually PLAY. The strategy actually has a huge power ceiling for a precon, but it needs more mana acceleration and better ways to protect your commander.
If you're looking for value, enough of it exists to make the price not feel really inflated, but not enough to justify it without having a desire to ACTUALLY PLAY the cards.
Which is to say, I believe they got it quite right.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
I do agree that reprintings from ROE area and I'm even fine with INN block being reprinted but much like with modern masters releases you don't want to be reprinting a ton of the newer cards and I see a high percentage of RTR block and Theros block and that i find annoying. These cards are easily gotten a hold of and still have decently low prices.
As with quibbling I will quibble back: the cards you listed are fun and good but I don't think legacy worthy.
Karlov is a good Ajani's Pridemate with an ability but two colors I don't see the place for it. But agree for the potential
Oreskos Explorer- how is this better than Knight of the white orchid for legacy?
Magus of the Wheel is just straight to slow. Original Wheel isn't really used in legacy so I don't see this being used either.
Mystic Confluence- far to much mana but I'll concede a tiny bit of potential.
Mizzx Mastery- Powerful but a lot of work. Probably would have to go with Exhume but seems like a slow reanimation deck with spells instead of creatures.
Scourge of nel toth- I think would have potential but seems like a bad reanimation deck again
Firey Confluence also is a lot of mana for the effect.
Centaur Vinecrasher- I can see this with potential for a new deck but four mana is a lot in legacy again
http://www.mtgsalvation.com/trading-post/details/360-bitterblossom-and-mistbind-clique-looking-to-trade
Here are a list of cards from that expansion worth more than $3 according to Magiccards.info
Wrath of God ($4.60)
Arcane Denial ($3.56)
Deceiver Exarch ($3.47)
True-Name Nemesis ($16)
Toxic Deluge ($13.70)
Avenger of Zendikar ($3.70)
Primal Vigor ($7.07)
Baleful Strix ($4.27)
Mythics reprinted now worth less than $1.50
Serra Avatar
Sharuum the Hegemon
Army of the Damned
Inferno Titan
Rampaging Baloths
Mayael the Anima
Sphinx of the Steel Wind
Thraximundar
Numbers of Rares worth less than $.75: EIGHTY-EIGHT!!!
So... yeah...
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Considering that is the mid-point price for all shops, I would guess around half of them.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Actually the problem is, WotC seems to spoil only standard players with their products - compare recent Standard's Clash Packs and Event decks to MM2 and Modern event deck, or these precons.
MTGO: UberMower
Orzhov Signet and Boros Signet have new art (or at least, new art on paper), but you're right, no brand new art. Which is a minor shame.
But I'm for the most part pretty satisfied with the composition of the decks. Yeah, RW is a big failure, but I think that's more because giant tribal is a theme that will never be good, no matter how many new cards you pump into it. WB and BG seem very well constructed, and I don't think it'd take much to upgrade UR and GU. They're precons, people. They aren't supposed to be perfect out of the box.
EDIT: As for "pricey" reprints:
I feel like a lot people see Commander as a reprint delivery system to get hard to find cards back into circulation, and seems very low on their list of priorities.
As for stuff like Enlightened tutor, again these decks as constructed are designed to be played against each other, so while tweaked decks would need it it puts it a little too powerful in comparison to the other decks. I do which they'd run something like a commander staples supplemental product though.
I generally only modify one, but if Ezuri is fun enough, I may canabalize my Vorel deck and replace it with Ezuri.
As with the last 2 years, I already have my set of 5 paid for at MSRP. Can't wait until next Friday to pick them up.
Legacy - GW Enchantress
Modern - U Urzatron (In construction)
Multiplayer - B ZOMBIES
Casual - B Suicide Black
Casual - WURx Krark-Clan Ironworks
Pauper - URBx Affinity
Pauper - B Pestilence
Pauper - W Steel Soldiers
EDH - W Isamaru, Hound of Konda 1V1
EDH - GRB Kresh the Bloodbraided
EDH - GW Trostani, Selesnya's Voice
EDH - UR Niv-Mizzet, the Firemind
EDH - RB Lyzolda, The Blood Witch
EDH - UW Bruna, Light of Alabaster (Reworking)
EDH - UB Grimgrin, Corpse-Born
EDH - UG Vorel of the Hull Clade
EDH - WUG Phelddagrif
EDH - BGR Prossh, Skyraider of Kher
Pauper EDH - G Garruk's Packleader
Pauper EDH - RG Bloodbraid Elf
CUBE:
500 Peasant Cube (52% Foil) Cube Tutor Page
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
Agreed, actually looking at the decks my rankings in terms of play/design...
1. Golgari - Surprising no one I imagine, this deck combines one of the best commanders with a great, low curve of efficient value creatures. I also like that a lot of what I'd feel are the must-play staples of a good Maren deck (Sakura-Tribe Elder, Shriekmaw, Phyrexian Plaguelord, Mycoloth, Jarad, Golgari Lich Lord, Viridian Zealot, Skullclamp!!) are front and center already, minimizing how many obscure cards or staples one needs to scrounge for to build a great deck. The split focus between reanimation and strikeout attacks is a bit awkward, but power wise this feels like its in a whole different universe compared to the other four decks out of the box. So much synergy and so many cool interactions.
2. Simic - also packs a great, low curve of value creatures and a commander that can really grow out of hand. I rate it a little lower because I feel like it just doesn't have enough of those obscure old $1 rares that are amazing or staple common/uncommons. Would have loved to see some combination of Ghostly Flicker, Crystal Shard, Fathom Mage, Spike Weaver, Viral Drake, Gyre Sage, Devoted Druid, Hooded Hydra, Lifeblood Hydra, Fertilid, and Den Protector here. Also Prike Speaker is a little bland compared to Edric, Spymaster of Trest as a commander for this archetype. Nevertheless, Ezuri is very strong and this deck can do some sick things.
3. Orzhov - Honestly it's pretty close between 3 and 4 for me. Orzhov's commanders feel more efficient, robust, and fun, and the deck's win condition is very clear. The issue is that most of the deck's top end is god-awful intro pack rares and while this deck has some ways to pump its Spirit horde, it has no way to make them more menacing in combat a la True Conviction, Glory, Akroma's Memorial, or the Filth + Urborg, Tomb of Yawgmoth connection. Also Uncle Karlov is among the best cards in the deck, but there's not nearly enough lifegain to reliably turn his abilities on. Nevertheless the deck packs everything you could ever hope for to start an awesome BW Enchantress deck, and it seems like it should hold its own against average or poor draws from Ezuri and Meren especially with lots of exile/lockdown effects.
4. Izzet - This deck can do big, crazy, funny, powerful things and might be more fun to play than Orzhov, but I look at this list and I'm not entirely certain how this deck wins beyond trying to look non-threatening until it can do a massive Comet Storm to lethal the last opponent. Call the Skybreaker, I guess? It feels awfully reliant on nailing your opponents best cards with Rite or Blatant Thievery, but against the other Commander decks the targets are slim. That this is the only deck without Boots makes sense, but also is sad because Mizzix is incredibly fragile and there's only two counters to try and shield him from death.
5. Boros - In addition to the most boring and worst commanders, respectively, this deck's design feels disastrous. Commander is the big slow durdly format, but you still just can't run a deck with only 5 creatures that cost less than 4 mana. This deck packs the most mana rocks but it still feels too slow especially since so many of the fatties it is ramping into are awkward, silly, or low-impact. I foresee that for every game of turn 3-4 Inferno Titan mauling opponent's faces off, there will be five losses because the deck either gets mana screwed or it gets a "just okay" draw but can't keep up with the super aggressive, value-generating plays of Ezuri and Meren.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
There are multiple $4 and higher reprints, just look further up the page.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Anyone have some ideas on cool tweaks for these decks?
Playing last year's decks against eachother was great and I expect this to be true here as well but what I would love to do is try to tweak C14 and C15 decks to be all balanced against each other so that my playgroup can take breaks from the usual overpowered games we play and have a silly game every now and then.
Playing super powerful decks is fun but those games tend to play out the same way often enough.
I'd strip some of the worse giants from RW and add more equipment and voltron support (ex. Stonehewer Giant: works fine even if you want to keep tribal!) Kalemne (and Anya less so) are big threats in the late game, even without a ton of experience counters.
If you want to play Karlov, the WB deck needs more "whenever you gain life" triggers. Archangel of Thune, Cradle of Vitality, Sanguine Bond, Exquisite Blood, Ajani's Pridemate, etc. Daxos would be easier to build around straight out of the box, personally: all you need are powerful enchantments.
UR simply needs more wincon spells. Storm would be nice: Empty the Warrens, Grapeshot, Temporal Fissure, Ignite Memories, hell even Mind's Desire if you want to be a pain in the ass.
BG and GU don't seem to need much editing, honestly. Both commanders in each seem to work well in the precons, although if you're aiming for Kaseto I'd throw in the Kamigawa legendary snakes (Seshiro, Sosuke and his summons, Shisato, and even their god).
Golgari - I'd keep Mizirix (spelling?) but cut a lot of the overrun and self-mill effects and add some ways to make Eldrazi scions (namely Catacomb Sifter and Brood Monitor) as well as some more creatures that are also spells like Bone Shredder, Fleshbag Marauder, Yavimaya Elder, Vulturous Aven, Rakshasa Gravecaller, Sidisi, Undead Vizier as they're all so so good with Meren. I'd also add in Reassembling Skeleton, a few more cheap sacrifice outlets, and maybe a few more good fatties. They don't need to be busted things or super expensive cards like Grave Pact, Phyrexian Altar, Birthing Pod, and Wurmcoil Engine either: Spawning Pit, Perilous Forays, Viscera Seer, Sepulchral Primordial, and Overseer of the Damned all sound fun.
Izzet: Buyback is tedious but AMAZING here: Whispers of the Muse and Capsize deserve serious consideration. MOAR X spells deserve consideration especially if they are sufficiently versatile like Invoke the Firemind, Banefire, Displacement Wave, Curse of the Swine, Devil's Play, and Prosperity. More ways to discount your spells, like Jace's Sanctum or Arcane Melee are worth considering. Storm could be a lot of fun especially if you favor "Fun" storm spells (like Empty the Warrens) over "I Win!" storm spells like Brain Freeze or Ignite Memories. Mostly he just needs more cheap draw, ways to protect the commander, and a few deterrents to being attacked. To make room for all that, I'd cut almost every creature in the deck.
Those are just two decks for starters
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
THIS!