Great cycle for Pauper. I can't wait to play with the Black one, which will also be good in Standard and Limited. Don't get the hype around Blue one unless you guys are talking Limited though. The commons in this set have been excellent so far.
Nice common cycle. I have a feeling the G and W will end up seeing the most play in standard. The B is not as good as I first thought. It's basically a slower one turn delayed Disentomb. Of course all are good in limited.
First cards in the set I'm really excited to play. Love that they're common. These look like a ton of fun and should change the dynamic of the set significantly. I'm going to be real happy to be able to land the blue one early and stem the damage from aggro decks, and the black and green ones are just sweet utility. Even the white one is nice to be able to block more.
Red one is meh. The practical upshot of +1/+0 and first strike at sorcery speed is to make something harder to block, which is fine as far as free upsides go, I guess, but it isn't really interactive at all. There's no lasting effect one has to account for. It does make something able to attack that might not have been able to otherwise, in a board stall.
If there's some reliable way to stick lands on the board at instant speed, these things are going to be format-defining in Limited.
Wizards more stuff like this. This cycle is great.
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SonofaBith - Wizards was so excited about making the packaging for Modern Masters 2 recyclable, they decided to make most of the rares and all but 1 of the UC's recycle-bin ready too. Convenient!
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I am somewhat surprised, but not disappointed, these were printed with Atarka's Command currently standard legal. If we get a repeatable put land on the battlefield effect, like Walking Atlas or Knight of the Reliquary, these will be scary. Even without that, I still like all of these effects, except the green one. Only being able to slide a basic land to the top is rarely even going to hit in multicolored decks, much less be a super desired effect.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
And we continue our excursion into opposite land, where the rares are mediocre and the commons/uncommons are pretty sweet.
@Fertile Thicket talk, note that you can choose to send all five to the bottom; you're not forced to put a basic on top if you don't want to.
The rare lands in this set are Battle Lands (which are going to lead to absurdly good standard mana bases) and Man-lands. I think this is just a good example of set design with power spread throughout the rarity system
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
As someone who prefers spending less money than more money, I prefer the power of sets to be concetrated at common and uncommon. When every mythic in a set is trash, it makes me happy, because it means constructed will be just that much cheaper. On the other hand, I don't want my LGS to close. I like them.
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Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
Pretty sure we are heading into a heavy multi-color metagame where these will barely see any play.
The green one is excellent just to see your next 5 draws and plan accordingly, but scrying a land isn't actually that good if you like your top 5 cards since you put the cards on the bottom, I mean how often do you really want to draw a basic land in a multi-color format?
Red one is trash, not sure how many red aggro decks want a one color tap land.
White one is trash, yeah it's a cute effect with Oujitai but two card combos that don't have a huge impact on the game are not a way to win, if you don't draw Oujitai with the land it's so useless.
Black one is excellent, just bring back another siege rhino or silumgar, almost feels unfair to attach that to a land.
I see that blue one being bad as often as it's good. It's excellent when it can hold down a big creature for basically free, it's REALLY bad when the big creature hasn't attacked yet. And against aggressive strategies you don't want mono color taplands, you're just breaking even at that point.
Blue one is an amazing tempo play against an aggro deck. It essentially buys a free turn in a lot of cases.
Will it be that good though? It doesn't tap the creature so you're forced to either take a hit or chump block with something, and it's only a dude, so it doesn't work against decks that go wide.
Blue one is an amazing tempo play against an aggro deck. It essentially buys a free turn in a lot of cases.
Will it be that good though? It doesn't tap the creature so you're forced to either take a hit or chump block with something, and it's only a dude, so it doesn't work against decks that go wide.
A turn 2 or 3 drop against a deck that does nothing but turn creatures sideways seems like a good play to me.
Very solid cards all around, the blue one i like the most but between fetches, trilands and the new tango lands i think we are going to see an awful lot of multicolored decks who can't afford to play these.
I'm liking the interactions these have with the Retreats. I'm picturing decks built entirely around Retreats and Spell lands, along with maybe some Expeditions.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I imagine these lands to be very well splashable off-color for the effect and maybe another pip of color for any converge spell you have lying around.
So far I still see this deck as mostly supporting 2-color decks, so splashing one of these without actually splashing the color it produces could be interesting.
Red and white could both be interesting with Atarka's Command to turn them into instant combat tricks (especially the red one), but not sure it's worth the cost. Probably won't be played as their effects are more for aggressive strategies, which don't want a monocolor CIPT land.
Blue is okay, it is an effect that you normally see on tempo spells, but a CIPT land replacing a basic is the opposite of what a tempo deck wants. It also cant remove a blocker. However, it is possible some more control-oriented decks will play it. Preventing an attack for a turn is basically lifegain when the other deck is always swinging, which means this is usually a better Radiant Fountain or [Kabira Crossroads[/card]
Green seems weak for constructed, it helps your mana, but also slows your mana down by entering tapped. The decks that need the effect for manafixing probably can't afford another CIPT land. I'm not sure what kind of deck both wants this and doesn't mind a monocolor land which doesn't count as a basic (for slowlands) and CIPT.
Black is probably the strongest, Disentomb has never been very good, but it is the only effect out of these that has ever been worth a card. Returning Rhinos seems like a pretty strong thing to do. The main question here will be whether this is a better option than another manland, which I'm not sure of. That question is more important for the black one than the others because this one really belongs in a creature-based midrange deck for extra grinding power late game, which is something manlands also do well (and grindy midrange decks are usually 2-3 colors depending on the format, definitely three with current mana bases).
For all of them, if there is an effective way to search for them they will definitely be much better.
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So, I guess that with BFZI, all the best cards are common, and all the crappiest cards are rare?
I... I can live with that.
I might actually have misjudged WotC on this set. This Pauper player is beaming a little bit right now. These lands are winnars.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
Red one is meh. The practical upshot of +1/+0 and first strike at sorcery speed is to make something harder to block, which is fine as far as free upsides go, I guess, but it isn't really interactive at all. There's no lasting effect one has to account for. It does make something able to attack that might not have been able to otherwise, in a board stall.
If there's some reliable way to stick lands on the board at instant speed, these things are going to be format-defining in Limited.
GW Rhys the Redeemed EDH
RUGAnimar, Soul of Elements EDH
WBRAlesha, Who Smiles at Death EDH
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
@Fertile Thicket talk, note that you can choose to send all five to the bottom; you're not forced to put a basic on top if you don't want to.
Play one, get its effect, +1 Kiora, profit
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Yes!
Also, Skyline Cascade protects her for a turn, Fertile Thicket gives a nice echo of her -2,
and her -2 can grab either one
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
The rare lands in this set are Battle Lands (which are going to lead to absurdly good standard mana bases) and Man-lands. I think this is just a good example of set design with power spread throughout the rarity system
- Manite
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
The green one is excellent just to see your next 5 draws and plan accordingly, but scrying a land isn't actually that good if you like your top 5 cards since you put the cards on the bottom, I mean how often do you really want to draw a basic land in a multi-color format?
Red one is trash, not sure how many red aggro decks want a one color tap land.
White one is trash, yeah it's a cute effect with Oujitai but two card combos that don't have a huge impact on the game are not a way to win, if you don't draw Oujitai with the land it's so useless.
Black one is excellent, just bring back another siege rhino or silumgar, almost feels unfair to attach that to a land.
I see that blue one being bad as often as it's good. It's excellent when it can hold down a big creature for basically free, it's REALLY bad when the big creature hasn't attacked yet. And against aggressive strategies you don't want mono color taplands, you're just breaking even at that point.
The text box on all of these would pretty much make a full art version pointless.
Will it be that good though? It doesn't tap the creature so you're forced to either take a hit or chump block with something, and it's only a dude, so it doesn't work against decks that go wide.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
A turn 2 or 3 drop against a deck that does nothing but turn creatures sideways seems like a good play to me.
Green one just puts the land on top of your library.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
-Chandra Nalaar
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
So far I still see this deck as mostly supporting 2-color decks, so splashing one of these without actually splashing the color it produces could be interesting.
Blue is okay, it is an effect that you normally see on tempo spells, but a CIPT land replacing a basic is the opposite of what a tempo deck wants. It also cant remove a blocker. However, it is possible some more control-oriented decks will play it. Preventing an attack for a turn is basically lifegain when the other deck is always swinging, which means this is usually a better Radiant Fountain or [Kabira Crossroads[/card]
Green seems weak for constructed, it helps your mana, but also slows your mana down by entering tapped. The decks that need the effect for manafixing probably can't afford another CIPT land. I'm not sure what kind of deck both wants this and doesn't mind a monocolor land which doesn't count as a basic (for slowlands) and CIPT.
Black is probably the strongest, Disentomb has never been very good, but it is the only effect out of these that has ever been worth a card. Returning Rhinos seems like a pretty strong thing to do. The main question here will be whether this is a better option than another manland, which I'm not sure of. That question is more important for the black one than the others because this one really belongs in a creature-based midrange deck for extra grinding power late game, which is something manlands also do well (and grindy midrange decks are usually 2-3 colors depending on the format, definitely three with current mana bases).
For all of them, if there is an effective way to search for them they will definitely be much better.