There's a reason it got dropped down to developing on this board and that most of its cards don't see play anywhere else. We must have differing definitions of "fairly competitive".
the last one was pretty bad but I think there is hope for this one. In UB controll it could have potential. It's psuedo removal and card advantage making it versitile. Its almost like a bad tasigur. Honesty I think these rare eldrazi are supposed to me limited bombs. Maybe there are some really sweet colorless/exile matters cards that make them good.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out my Sales 50% OFF everything for the next 48 hours.
My gut feeling for cost:power:rarity is all wonky for this (and some other cards at rare spoiled so far).
It just seems to be a bit of a do-nothing for a rare. Maybe I'm reading their balanced set-design a bit wrong, but a bunch of these eldrazi rares just seem to be what I'd call "filler" and could probably be uncommon.
Compared to recent rare two-drops I'd expect the ability to cost less mana, and maybe for the 1/1 (which isn't a threatening stat line) to have flying or instead maybe be a 2/1.
Am I missing something?
Just the same thing most of this board misses every spoiler season. Most rares are bad. In every single set. Yet every spoiler this board seems so damned surprised that there are so many bad rares. If this board had it's way every single rare would be either a huge bomb in limited and/or constructed playable.
That's not really what I was getting at. I think you misunderstood me a bit. I know full well that bad rares exist. They tend to be overcosted big weird bombastic effects or stuff showcasing a mechanic. The occasional mistake happens as well where something is nerfed during development due to the FFL.
Recently though they've been pretty good at making rares "reasonable" as in you could feasibly see them fitting in with a certain strategy in a kitchen table setting or even fnm at a push. Something you could work with. This does depend on a certain vanilla baseline to work from; thus my comment about the gut feeling on cost:power:rarity seeming to be way off for this set. I feel like there's something maybe they've yet to spoil that will make these dodgy rares make sense. Because at the moment, like I said, it feels like there's something missing.
Basically; ingest has to have a big payoff.
And at any rate, adding flying to this creature wouldn't make it a limited bomb or constructed worthy. It would make the card feel about on-par for a rare though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I really don't see how you could could argue with how bad this card is at rare....worse than most of the other "rares" spoiled so far. How many more rares are left to spoil in this set? They better be something special to balance out the garbage they've spoiled so far. The art is amazing though, I need a foil just for that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Wolfman about lack of Conspiracy spoilers-
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
Deceptively strong, it's just pushed out by Jace and Tasigur. That leaves it as a pillar of Ingest strategies, as it's clearly the best card with the mechanic so far.
People keep talking about Ingest as some sort of asset, but so far the only spoiled returns are awkward 6-mana ramp and a conditional Cloudgoat Ranger. Has more information on the mechanic's payoff been revealed, or are people seriously thinking that conditional "Mill 1" is going to meaningfully factor into a win condition?
Wtf, this is taking up rare design space? I mean, I guess it's playable since Azure Mage was playable and this is...a bit worse in the matchups that you wanted Azure Mage but serves the same purpose.
People keep talking about Ingest as some sort of asset, but so far the only spoiled returns are awkward 6-mana ramp and a conditional Cloudgoat Ranger. Has more information on the mechanic's payoff been revealed, or are people seriously thinking that conditional "Mill 1" is going to meaningfully factor into a win condition?
We've been told there will be various different processors that will use this. People thinking Ingest is a wincon is wrong, it's a resource mechanic.
Also, if only this drew a card when it died, would be super sweet.
The more I look at cards with ingest the more I feel the ingest trigger should have been on attacking instead of on dealing damage. Not only would that have nicely evoked the trigger from annihilator, but it would also look better on the card. Right now every single card with ingest looks like it does literally nothing, no matter what other abilities and stats it has.
The more I look at cards with ingest the more I feel the ingest trigger should have been on attacking instead of on dealing damage. Not only would that have nicely evoked the trigger from annihilator, but it would also look better on the card. Right now every single card with ingest looks like it does literally nothing, no matter what other abilities and stats it has.
This has deathtouch so it leads to nice tension if Ingest/the Processors are strong enough: the opponent has to decide whether to block and lose a guy to a 2 drop or fuel your strategy
I think it's fairly obvious WotC will push Ingest/Processors/Eldrazis for constructed so I think this card will be viable; maybe not very strong but probably decent unless WotC completely misses on Ingest and Co. which is certainly possible
They should've made this activated ability be the new Nephalia Drownyard. "Draw a card. Each opponent exiles three." Then for late game it would be cool and constructed playable in the inevitable Esper Eldrazi deck.
I just want to see if there's Eldrazi that have W in their cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
They should've made this activated ability be the new Nephalia Drownyard. "Draw a card. Each opponent exiles three." Then for late game it would be cool and constructed playable in the inevitable Esper Eldrazi deck.
I just want to see if there's Eldrazi that have W in their cost.
Mark Rosewater has said that there are no White cards with Devoid. Looks like White is more of an Allies colour than a gribblies one.
After reviewing the spoilers again I think I actually prefer the 1/2 flying ingester common Mist Intruder, to this card.
In a world of 1/1 scions on the other side of the table, and Rolling Freaking Thinder, this looks like a terrible first pick.
Still okay for late game limited, and for stalling the ground I guess. However I don't think you'll attack very often with it bc you lose a late game engine to trade with something piddly, and you won't block with it often very often bc your opponent shouldn't be giving you the option to trade up unless they're handily winning. So... no attacking, not much blocking, and not much ingesting, but a little expensive card drawing later on if your alive to do so and haven't already won anyway.
This will need a seriously awesome enabler for me to want it in a deck limited or otherwise. Lots of free mana scions to bring down card draw cost?
I'm used to "bad rares" I love limited and have played forever, but this one seems like something that got nerfed into oblivion. We'll see. Can't wait for spoilers.
1/1 deathtouch is pretty nice limited stats for a 1-drop. On a 2-drop, maybe a bit less exciting, but still very serviceable. On a multicolored 2-drop, it's unlikely to be a high pick, but still easily a playable assuming someone is in UB. Ingest is irrelevant on a creature that is never, ever going to hit the opponent. The activated ability is the main thing keeping this from 8th pick status, but it'll be hard to judge where that puts this guy until we have a sense of what kind of mana sinks are in the format and how valuable exiled cards will be.
Far as constructed goes, I'll be a bit surprised if this goes anywhere. UB usually thrives on *not* providing targets for opponent's removal, and this turns all of it on. Azure Mage only just barely passed the threshold of playable, and that was more efficient than Scavenger in pretty much every way. Even if it turns out that exiling cards is worth a whole lot, cards like Treasure Cruise and Tasigur will pretty pretty much fill any deck's needs in that respect. This guy does some interesting stuff but none of it better than things that are already in standard.
In standard, this card is pretty good at all points in the game for a control deck, and in any matchups. Granted, we don't know what the meta will look like, but on paper, it seems playable. Early game it's a deathtouch blocker that will kill something small or hold off something big. Late game it's a draw engine trump in the mirror. It might not be good enough to make the main of a control deck (it does compete with jace), and there is the whole "turns on removal" thing, but it seems like it could be reasonably played.
Also, it can be returned by Ojutai's Command in an Esper deck for instant speed deathtouch blockers.
In standard, this card is pretty good at all points in the game for a control deck, and in any matchups. Granted, we don't know what the meta will look like, but on paper, it seems playable. Early game it's a deathtouch blocker that will kill something small or hold off something big. Late game it's a draw engine trump in the mirror. It might not be good enough to make the main of a control deck (it does compete with jace), and there is the whole "turns on removal" thing, but it seems like it could be reasonably played.
Also, it can be returned by Ojutai's Command in an Esper deck for instant speed deathtouch blockers.
While it may be good against midrange or other control decks, it is absolutely awful against any monored deck. It's either going to get Twin bolted or it'll end up just trading with a goblin token. Unfortunately, mono-red is one of control's worst matchups, so this isn't going to look terribly attractive compared to a lot of other two-drops that are a lot better against mono-red
In standard, this card is pretty good at all points in the game for a control deck, and in any matchups. Granted, we don't know what the meta will look like, but on paper, it seems playable. Early game it's a deathtouch blocker that will kill something small or hold off something big. Late game it's a draw engine trump in the mirror. It might not be good enough to make the main of a control deck (it does compete with jace), and there is the whole "turns on removal" thing, but it seems like it could be reasonably played.
Also, it can be returned by Ojutai's Command in an Esper deck for instant speed deathtouch blockers.
Control decks look like they'll be running more creatures to me, so removal will be on anyway. Besides, your point about Ojutai's command is great.
I think a lot of people are being too hard on this card. You can either attack into your opponents' 2+ power/toughness creatures to get an ingest trigger off, or if they have blockers not worth trading with, hold it back to threaten a trade with a bigger creature. Either way this card is doing something for you. That it's a mana sink is just icing on the cake.
Also, if there was a spoiled devoid creature worth equipping a ghost fire blade to, this would be it.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
up till now, they seem REALLY bad.
Ireally hope ingest has a big payoff
That's not really what I was getting at. I think you misunderstood me a bit. I know full well that bad rares exist. They tend to be overcosted big weird bombastic effects or stuff showcasing a mechanic. The occasional mistake happens as well where something is nerfed during development due to the FFL.
Recently though they've been pretty good at making rares "reasonable" as in you could feasibly see them fitting in with a certain strategy in a kitchen table setting or even fnm at a push. Something you could work with. This does depend on a certain vanilla baseline to work from; thus my comment about the gut feeling on cost:power:rarity seeming to be way off for this set. I feel like there's something maybe they've yet to spoil that will make these dodgy rares make sense. Because at the moment, like I said, it feels like there's something missing.
Basically; ingest has to have a big payoff.
And at any rate, adding flying to this creature wouldn't make it a limited bomb or constructed worthy. It would make the card feel about on-par for a rare though.
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
Guess this might have some sick limited synergy.
We've been told there will be various different processors that will use this. People thinking Ingest is a wincon is wrong, it's a resource mechanic.
Also, if only this drew a card when it died, would be super sweet.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
This has deathtouch so it leads to nice tension if Ingest/the Processors are strong enough: the opponent has to decide whether to block and lose a guy to a 2 drop or fuel your strategy
I think it's fairly obvious WotC will push Ingest/Processors/Eldrazis for constructed so I think this card will be viable; maybe not very strong but probably decent unless WotC completely misses on Ingest and Co. which is certainly possible
I just want to see if there's Eldrazi that have W in their cost.
Mark Rosewater has said that there are no White cards with Devoid. Looks like White is more of an Allies colour than a gribblies one.
In a world of 1/1 scions on the other side of the table, and Rolling Freaking Thinder, this looks like a terrible first pick.
Still okay for late game limited, and for stalling the ground I guess. However I don't think you'll attack very often with it bc you lose a late game engine to trade with something piddly, and you won't block with it often very often bc your opponent shouldn't be giving you the option to trade up unless they're handily winning. So... no attacking, not much blocking, and not much ingesting, but a little expensive card drawing later on if your alive to do so and haven't already won anyway.
This will need a seriously awesome enabler for me to want it in a deck limited or otherwise. Lots of free mana scions to bring down card draw cost?
I'm used to "bad rares" I love limited and have played forever, but this one seems like something that got nerfed into oblivion. We'll see. Can't wait for spoilers.
Far as constructed goes, I'll be a bit surprised if this goes anywhere. UB usually thrives on *not* providing targets for opponent's removal, and this turns all of it on. Azure Mage only just barely passed the threshold of playable, and that was more efficient than Scavenger in pretty much every way. Even if it turns out that exiling cards is worth a whole lot, cards like Treasure Cruise and Tasigur will pretty pretty much fill any deck's needs in that respect. This guy does some interesting stuff but none of it better than things that are already in standard.
Many thanks to DNC at Heroes of the Plane Studios
Also, it can be returned by Ojutai's Command in an Esper deck for instant speed deathtouch blockers.
While it may be good against midrange or other control decks, it is absolutely awful against any monored deck. It's either going to get Twin bolted or it'll end up just trading with a goblin token. Unfortunately, mono-red is one of control's worst matchups, so this isn't going to look terribly attractive compared to a lot of other two-drops that are a lot better against mono-red
Twinbolt is seeing play in constructed?
Control decks look like they'll be running more creatures to me, so removal will be on anyway. Besides, your point about Ojutai's command is great.
Yeah, some more creature-based red decks run it.
Also, if there was a spoiled devoid creature worth equipping a ghost fire blade to, this would be it.