Augh. Maro's all, "No, don't worry, Temur mechanic has a name!"
Naya mechanic was boring. Slapping a keyword on it doesn't make it any better. Of all the possibilities they had for RGU, they went with a power-matters mechanic?
Artwork for Icefeather Aven is amazing, though.
Icefeather Aven also confirms the speculation on why the wedges aren't centered on the shared enemy. Sure, GB is in the Sultai wedge, but Sultai is centered in Black, so it has the Temur watermark instead.
All the clan mechanics are sweet and simple, though with the exception of Delve, not awfully powerful at first glance. (I was right in thinking I'd end up becoming a Sultai fanboy. Turns out they feature the craziest mechanic and have Rakshasa. Consider me sold)
Apart from Icefeather's amazing artwork, what excites me far more is the fact that we get Morph. Overlay. Tokens! And they look sweet!
Private Mod Note
Rollback Post to RevisionRollBack
Real Men Play Aggro
R Heartless Hidetsugu R Godo, Bandit Warlord G Kamahl, Fist of Krosa B Shirei, Shizo's Caretaker RG Thromok the Insatiable WUBRG Scion of the Ur-Dragon
Icefeather Aven shows how much more playable Morph is going to be. Decent unmorphed body with the gravy of potential morph. this set is shaping up nicely. I am a bit disappointed about the Temur mechanic though.
Slapping an keyword on the '4 power of greater' ability makes it easier to recognize as Temur's theme, which is good, but being very much an analogue to Naya's '5 power or more' mechanic is a bit disappointing. A few okay cards here, though, and I like the use of Morph on the wedge coloured critters.
I just can't get over how bad outlast is in a vacuum. There might be a card or two that are pushed, but overall it's so unexciting. Boo for sorcery speed and can't be activated without haste. I like lens of clarity. It's not a good card, but I like it anyway.