All cards that offer a choice have been reformatted on gatherer to have bullet points. Here's cryptic command's new oracle text:
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
I like this templating change, it makes charms/commands much easier to read.
All cards that offer a choice have been reformatted on gatherer to have bullet points. Here's cryptic command's new oracle text:
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
I like this templating change, it makes charms/commands much easier to read.
This is a template change that applies to all modal cards, not just Commands.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I like this change a lot, it makes the cards' text look so neat. I do worry about how it'll actually fit on cards though, especially something like the Commands that have more modes.
What I'm wondering is if this change is specifically to accommodate Khans having a higher incidence of modal spells than average. I was expecting/hoping for Charms, at least, but that would just be one 5-card cycle (probably). We know that one clan has a returning mechanic, could it be Entwine? As a whole mechanic based around modal spells, it would lead to there being more in the set, but it doesn't really fit in with any of the hints of what we know the other three clans (Abzan, Sultai, Temur) are about.
All cards that offer a choice have been reformatted on gatherer to have bullet points. Here's cryptic command's new oracle text:
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
I like this templating change, it makes charms/commands much easier to read.
Very happy with this change, as it will bring clarity and streamlined appearance. It's not as if the current method is overly-difficult to interpret, but the more straightforward language is, the more useful it is.
This is a very good templating change. Some wordings made it difficult to tell what the options were due to the low visibility of semicolons, and others were flat out ambiguous. I'm just curious what text formatting they'll use on the card faces themselves, and whether the bullet points will have a stylized font of any kind
I think a lot of you guys are underestimating how much extra space the use of bullet points would take up. Something like Draw a card in bullet point form would take up just as much space as Draw a card then discard a card. In the current system using semi-colons, formatting those 2 options takes up far less space. Plus in all honesty, if someone can't discern a ; as marking the different options, perhaps Magic is not a game for them.
I think a lot of you guys are underestimating how much extra space the use of bullet points would take up. Something like Draw a card in bullet point form would take up just as much space as Draw a card then discard a card. In the current system using semi-colons, formatting those 2 options takes up far less space. Plus in all honesty, if someone can't discern a ; as marking the different options, perhaps Magic is not a game for them.
Modal spells usually have simpler effects that can fit on one or two lines. It's not that much wasted space. Plus, the box is a little larger now.
All cards that offer a choice have been reformatted on gatherer to have bullet points. Here's cryptic command's new oracle text:
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
I like this templating change, it makes charms/commands much easier to read.
Oh, I thought this was going to be bullet point hints from Maro like he did in the past.
Stuff like...
- one mana 13/13 (Death's Shadow)
- Strictly better Infest
- A creature that lets you exchange something that's never been exchanged (your life/its toughness)
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Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
I like this templating change, it makes charms/commands much easier to read.
Cryptic Command confirmed in Khans!!!
Feel free to bid on my cards here!
Which cards are modal spells also just got a lot clearer (for people with just a basic rules knowledge).
N/A
Modern:
Grishoalbrand / Grixis Death's Shadow / Jeskai Control / UW Control
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
What I'm wondering is if this change is specifically to accommodate Khans having a higher incidence of modal spells than average. I was expecting/hoping for Charms, at least, but that would just be one 5-card cycle (probably). We know that one clan has a returning mechanic, could it be Entwine? As a whole mechanic based around modal spells, it would lead to there being more in the set, but it doesn't really fit in with any of the hints of what we know the other three clans (Abzan, Sultai, Temur) are about.
I like it for charms commands and Entwine cards
the link: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=156914
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=162220
lmao that would be great
"Hey, let's run out a wedge block. What should be in it?"
"Something with a triple-mana casting cost."
"Brilliant!"
This please. Want me some charms.
I remember Maro saying that he definitely wants to make every charm possible so if they didn't in the wedge expansion it would make zero sense.
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quotes
Modal spells usually have simpler effects that can fit on one or two lines. It's not that much wasted space. Plus, the box is a little larger now.
Stuff like...
- one mana 13/13 (Death's Shadow)
- Strictly better Infest
- A creature that lets you exchange something that's never been exchanged (your life/its toughness)