I'm excited to play Prowess. Because it is a relatively small effect, the creatures should be costed pretty reasonably. I like playing tempo decks, so this will be fun with bounce spells or instant speed draw.
It will be tricky to have enough non-creatures in your draft deck to make Prowess worth while. But a lot of times the threat of activation will be important itself.
Dies to removal/counters is not really a valid argument, almost ever. If they counter your prowess creature your strategy similarly goes down the drain and you're left with non creatures and nothing to pump. Your opponent will always maybe have an answer and if they do then regardless of what you're playing you're going to be in worse shape.
Dies to removal/counters is not really a valid argument, almost ever. If they counter your prowess creature your strategy similarly goes down the drain and you're left with non creatures and nothing to pump. Your opponent will always maybe have an answer and if they do then regardless of what you're playing you're going to be in worse shape.
You understand how card advantage works, right? Yes they can kill or counter a prowess creature (which has built in resistance Drown in Sorrow, Bile Blight, Anger of the Gods and all other burn), but in that case, your strategy isn't compromised and you're still left with burn, card draw, creature removal, planeswalkers, etc. in your hand, not overcosted vanillas.
It will be tricky to have enough non-creatures in your draft deck to make Prowess worth while. But a lot of times the threat of activation will be important itself.
Token spells are technically non-creature spells that make creatures. I suspect there may be a goblin-tribal subtheme, so red may get some cards like Krenko's Command and white also gets a fair number of token-makers.
Heroic and Raid suffer from the same problem of focusing on a single creature, meaning a lot of your plays can be gimped by a single play. Monstrous and Bloodrush are similarly gimped, but the payout on a successful use is just... better.
Prowess is along the lines of Constellation or Evolve, there are ways to break their tempo, but it won't unmake their strategy.
It's so disheartening to me that they chose to print tri lands here and couldn't come up with something better or just reprint the modern set of fetches. I hope that the powerlevel in this set is not determined by the few spoilers we have seen so far because so far it looks like a commander expansion I have a bad feeling about this.
Dies to removal/counters is not really a valid argument, almost ever. If they counter your prowess creature your strategy similarly goes down the drain and you're left with non creatures and nothing to pump. Your opponent will always maybe have an answer and if they do then regardless of what you're playing you're going to be in worse shape.
You understand how card advantage works, right? Yes they can kill or counter a prowess creature (which has built in resistance Drown in Sorrow, Bile Blight, Anger of the Gods and all other burn), but in that case, your strategy isn't compromised and you're still left with burn, card draw, creature removal, planeswalkers, etc. in your hand, not overcosted vanillas.
That doesn't change the fact that your argument is flawed. Saying that something sucks if it gets countered removed is like saying Tarmogoyf is just a vanilla creature. Sometimes vulnerability is worth it. and I think that Raid is easy enough to trigger requiring nothing but an attack to be declared on your turn is worth the risk or your opponent having a counterspell or removal spell.
It's so disheartening to me that they chose to print tri lands here and couldn't come up with something better or just reprint the modern set of fetches. I hope that the powerlevel in this set is not determined by the few spoilers we have seen so far because so far it looks like a commander expansion I have a bad feeling about this.
People would have been up in arms if they didn't print the tri-lands. The want of pattern completion nearly guarantees that we'll see the wedge tri-lands, wedge obelisks and wedge charms in Khans.
I'm sure there will be be a set of rare lands to go along with the tri-lands.
It's so disheartening to me that they chose to print tri lands here and couldn't come up with something better or just reprint the modern set of fetches. I hope that the powerlevel in this set is not determined by the few spoilers we have seen so far because so far it looks like a commander expansion I have a bad feeling about this.
Wedge trip lands are a bonus, they won't be the only mana fixing lands in the set I promise. Also, not sure what you're doing worrying about power level yet, we've seen 2 rares from the set total giving us only 50% bad rares which is a pretty damn good rate for a set. Trip lands are actually pretty good uncommons (fantastic mana fixing for 3 color decks) which means that of the 7 uncommons we know about, 5! of them are pretty close to 100% to see some amount of standard play- that is actually just an absurd rate. If the rest of the set goes at the level we've seen so far it will be one of the best sets of all time.
We'll see more mana sources for sure, Maro said that they're planning to include a lot of things. So I'm sure we'll see more lands beyond obelisks/charms. Though personally I like seeing cycles completed.
No one should use block as a metric. It's one of the least accurate forms of measure.
Trilands now, Charms next? I don't mind doing without the Obelisks. I would rather have Borderposts (hint: they give devotion). If the Obelisks cantripped, then yes, sign me up.
Speaking of that, would we get to see an Obelisk of Tarkir???
I don't know if we will see " Obelisks" in Takir, since they had a role in the Alara storyline. Not saying we aren't getting something similar but I don't think they will be called "Obelisks of ____"
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"You can tell how dumb someone is by how they use Mary Sue"
And I say, Why not to Obelisks? I don´t know if the whole block will be this kind of 3 colours or just the 1st expansion. But it looks like the want to boost multicolor standard decks (boring monoU or B) and if they print many 3 coloured cards, obelisk are a good option. And also they print some old cards, that don´t see game outside of commander (and even in there).
They aren't saying no to mechanically similar wedge equivalents to obelisks, they are saying no to the obelisk name, because it relates to Alara specific plotlines (Bolas made them or had them made related to preparing to take advantage of the conflux), and some of the warbands, Mardu and Temur specifically, are unlikely to have built anything resembling an obelisk. I suspect the equivalent mana generating artifacts of this block will be either paper lanterns or things made of dragon bone, given the block's flavor, even though they'd still be 3 drop artifacts that fix 3 colors.
this shouldn't be a surprise. people need to give it up all ready we were told we are not getting fetches anytime soon. As for other mana sources wasn't mana rocks teased? The rare lands will just be another cycle of pain lands
I really don't see anything wrong with just calling them Obelisks, even if they are a specific thing for Alara. All we'd have to find out is that Obelisks were a special dragon thing that they built a long time ago before they were wiped out, and any explanation for them being odd could be solved really. I don't think they have to be for sure, but I don't see any reason they can't be either. I'm decently sure we'll see some variation on them for sure though.
All this talk on Prowess. Not all abilities are for standard. This one seems really nice in limited as it acts as a sort of mini evasion. Also it will teach players to not reveal information from their hand until they need to.
My apologies if this has been mentioned (as I didn't read through 13 pages), but I wanted to note that the order of colors on the trilands appears to be altered from the standard in order to highlight each clan's primary color. Seems interesting.
We'll see more mana sources for sure, Maro said that they're planning to include a lot of things. So I'm sure we'll see more lands beyond obelisks/charms. Though personally I like seeing cycles completed.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Yeah, I know about the Obelisks. And they never really saw play anywhere except maybe some fringe cases in limited, because you often got the wrong one(s), and their mana cost was too high to justify if they only covered one or two of your colors most of the time. They are basically unplayable in constructed, and taking up 5 common slots for them would be a major waste.
Only problem with stuff like that is they are strictly worse than Manalith.
So? It's pretty clear that WOTC does not conceptualize things in a strictly linear fashion. Whatever they think suits the needs of the draft format is what they will put in, regardless of whether or not it is better or worse than cards which came before in other sets.
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“A man's at odds to know his mind cause his mind is aught he has to know it with. He can know his heart, but he dont want to. Rightly so. Best not to look in there. It aint the heart of a creature that is bound in the way that God has set for it. You can find meanness in the least of creatures, but when God made man the devil was at his elbow. A creature that can do anything. Make a machine. And a machine to make the machine. And evil that can run itself a thousand years, no need to tend it.”
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
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It will be tricky to have enough non-creatures in your draft deck to make Prowess worth while. But a lot of times the threat of activation will be important itself.
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You understand how card advantage works, right? Yes they can kill or counter a prowess creature (which has built in resistance Drown in Sorrow, Bile Blight, Anger of the Gods and all other burn), but in that case, your strategy isn't compromised and you're still left with burn, card draw, creature removal, planeswalkers, etc. in your hand, not overcosted vanillas.
Prowess is along the lines of Constellation or Evolve, there are ways to break their tempo, but it won't unmake their strategy.
That doesn't change the fact that your argument is flawed. Saying that something sucks if it gets countered removed is like saying Tarmogoyf is just a vanilla creature. Sometimes vulnerability is worth it. and I think that Raid is easy enough to trigger requiring nothing but an attack to be declared on your turn is worth the risk or your opponent having a counterspell or removal spell.
I'm sure there will be be a set of rare lands to go along with the tri-lands.
Wedge trip lands are a bonus, they won't be the only mana fixing lands in the set I promise. Also, not sure what you're doing worrying about power level yet, we've seen 2 rares from the set total giving us only 50% bad rares which is a pretty damn good rate for a set. Trip lands are actually pretty good uncommons (fantastic mana fixing for 3 color decks) which means that of the 7 uncommons we know about, 5! of them are pretty close to 100% to see some amount of standard play- that is actually just an absurd rate. If the rest of the set goes at the level we've seen so far it will be one of the best sets of all time.
Trilands now, Charms next? I don't mind doing without the Obelisks. I would rather have Borderposts (hint: they give devotion). If the Obelisks cantripped, then yes, sign me up.
Speaking of that, would we get to see an Obelisk of Tarkir???
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
"You can tell how dumb someone is by how they use Mary Sue"
They aren't saying no to mechanically similar wedge equivalents to obelisks, they are saying no to the obelisk name, because it relates to Alara specific plotlines (Bolas made them or had them made related to preparing to take advantage of the conflux), and some of the warbands, Mardu and Temur specifically, are unlikely to have built anything resembling an obelisk. I suspect the equivalent mana generating artifacts of this block will be either paper lanterns or things made of dragon bone, given the block's flavor, even though they'd still be 3 drop artifacts that fix 3 colors.
I hope we get more Cluestones.
Dragon's Scale Talisman
Artifact
: Add , , or to your mana pool.
Dragon's Eye Talisman
Artifact
: Add , , or to your mana pool.
Dragon's Fang Talisman
Artifact
: Add , , or to your mana pool.
Dragon's Wing Talisman
Artifact
: Add , , or to your mana pool.
Dragon's Claw Talisman
Artifact
: Add , , or to your mana pool.
Of course, they might just use the clan's name, like Abzan Talisman, Jeskai Talisman, and so forth.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Only problem with stuff like that is they are strictly worse than Manalith.
A secondary ability might be nice, perhaps a minor ETB effect or something like the keyrunes or the Cluestones.
Or wait, what if they were morph based, with a cheap or even a free morph cost (since the morph is the same cost as the artifacts themselves)?
So? It's pretty clear that WOTC does not conceptualize things in a strictly linear fashion. Whatever they think suits the needs of the draft format is what they will put in, regardless of whether or not it is better or worse than cards which came before in other sets.
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West