Act on Impulse2R
Sorcery - Uncommon
Exile the top three cards of your library. Until the end of turn, you may play cards exiled this way. "You don't want to know what happns after I put on the goggles."
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
Give me a ritual in standard! and I'll try to make this work
I kind of wish it was 2 mana.. so it would replace wild guess in my mono red modern storm deck, I'll think about it might even test it. It is a way better top deck and it helps filter my deck, but getting enough mana to cast things and play this is hard.
I like this red card draw its great for red spell based decks :).
This is the future of red card draw. Unfortunately you can't play two lands a turn unless you have other enablers, but this is still FAR from bad. Even if it's a "bad" Divination, it's still something red can use. I can't wait to brew with Young Pyromancer and company. It's much slower than Wild Guess because of the mana requirements but has more potential.
I like how it lets you play a land. Might see some play but either way, it has one of the best art, flavor and flavor text that I've seen in a long time.
This is the future of red card draw. Unfortunately you can't play two lands a turn unless you have other enablers, but this is still FAR from bad. Even if it's a "bad" Divination, it's still something red can use. I can't wait to brew with Young Pyromancer and company. It's much slower than Wild Guess because of the mana requirements but has more potential.
It's bad divination for control decks, but even if it is "look at top 3 cards, cast 2 this turn, exile 1." That card selection is better than Divination for an aggressive deck. Even hitting 3 lands isn't terrible there since that gets you past a land clump that may have killed you. As long as you can get a land + 1 spell with some choice this is good. It has the upside of sometimes drawing 3 cards, but the card selection alone is good enough.
http://markrosewater.tumblr.com/post/90509617758/question-marks-look-what-youve-done-i
Act on Impulse 2R
Sorcery - Uncommon
Exile the top three cards of your library. Until the end of turn, you may play cards exiled this way.
"You don't want to know what happns after I put on the goggles."
My current decks!
http://tappedout.net/users/ThePhasewalker/
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
My favorite thing about the artwork is the perspective.
If you are stuck on 3 mana, this digs out your 4th land, and if you are flooded this gives you a good card.
Its good if mana is messing with you, and OK if you are doing well.
Hope to see more like it in the future
I love it.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
I kind of wish it was 2 mana.. so it would replace wild guess in my mono red modern storm deck, I'll think about it might even test it. It is a way better top deck and it helps filter my deck, but getting enough mana to cast things and play this is hard.
I like this red card draw its great for red spell based decks :).
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
Yeah, I have no problem with this. It's good for Red and better for the game than Harmonize.
It's bad divination for control decks, but even if it is "look at top 3 cards, cast 2 this turn, exile 1." That card selection is better than Divination for an aggressive deck. Even hitting 3 lands isn't terrible there since that gets you past a land clump that may have killed you. As long as you can get a land + 1 spell with some choice this is good. It has the upside of sometimes drawing 3 cards, but the card selection alone is good enough.
If you Exile 3 lands, you may play one of them and you are 2 more card nearest your useful card.
If you Exile 1 lands and, low CMC and 1 high CMC with convoke, then your are in a good position two play 2 card, maybe 3.
Finaly, If you Exile a land, a Thopter and Soul of New Phyrexia in a UR Artifact with Chief Engineer.. Yep, it's fantastic.