They are the same as the cycle in M13, uncommon limited powerhouses.
The M13 uncommon cycle eats this one alive and spits it's bones out. Flinthoof Boar was two times better than any of the M15 ones.
You're not wrong, Flinthoof Boar was pretty strong, but that doesn't mean the power level of these types of cards needs to stay constant one year/core set to the next. It can fluctuate and as long as the whole cycle fluctuates together, I don't see what the problem is.
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If someone is playing Icy Manipulator against you, you've already won.
+1 Target Darksteel Citadel turns into a 4/4 creature with Trample. It is still a land
+1 Put Polukranos onto the battlefield from your hand
Yep, Darksteel Citadel will be back in standard so this is definitely a possibility. It was the first thing that came to my mind. I think she will definitely find a place in a ramp deck of some kind in constructed. In modern she is probably too slow, but she would be fun with Crucible of Worlds.
Nissa is just nuts. I would be really surprised if it doesn't leave a mark in Standard and Modern.
The fact that the tramplers remain lands is kind of a plus in any format with Ratchet Bomb. Besides, nobody is forcing you to only use her first ability. A single 4/4 is all it takes sometimes.
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Nissa is just nuts. I would be really surprised if it doesn't leave a mark in Standard and Modern.
The fact that the tramplers remain lands is kind of a plus in any format with Ratchet Bomb. Besides, nobody is forcing you to only use her first ability. A single 4/4 is all it takes sometimes.
Basically, she turns any extra land draw you don't need into a 4/4 creature with trample and haste (haste since you will target a land you already had and keep the new one for mana). It's an extreme version of landfall.
She looks like a great finisher against control. They don't like 4/4's with Trample and Haste that can't be hit by Detention Sphere or Banishing Light (many control players will die trying to exile a land at least once). The creatures are big and trampley enough to challenge Elspeth's tokens as well. You usually don't care about wrath spells killing your lands because you are just going to keep making more. You only need 2-3 to make them really dead, then you can use the other +1. You can also use her to make a massive Mistcutter Hydra.
Against non-grindy matchups, she's just okay. She doesn't matchup well against Desecration Demon but he's leaving soon.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
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Quote from Galspanic »
If someone is playing Icy Manipulator against you, you've already won.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
Yeah but the argument is kinda stupid. Her +1 is already good against control. Either they deal with her or die to the 4/4s that you keep making. Her ultimate is entirely irrelevant in such a matchup.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
It only makes the lands you get out of your deck creatures so you are just losing the lands you took out of your deck. You shouldnt be making all your lands creatures the same way you dont play all of your creatures into a wrath.
Plus, her ultimate only animates lands it puts onto the battlefield. Even with Supreme Verdict you're still in better position -- you have all unanimated lands you want and you will only draw spells from now on.
I bet monoG ramp in Modern will have a field-day with her. I've been contemplating building the deck, and I think I will once she comes down in price a bit.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
It only makes the lands you get out of your deck creatures so you are just losing the lands you took out of your deck. You shouldnt be making all your lands creatures the same way you dont play all of your creatures into a wrath.
Yep, so that's the question we'll try to answer: what is the right amount to bring out to allow you to win but not over-extend. I think whenever people think about losing their manabase (i.e. the stuff that lets them do stuff), they get a little frantic. Overall, she's a great card and will definitely see play in multiple formats (EDH for sure! )
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Quote from Galspanic »
If someone is playing Icy Manipulator against you, you've already won.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
It only makes the lands you get out of your deck creatures so you are just losing the lands you took out of your deck. You shouldnt be making all your lands creatures the same way you dont play all of your creatures into a wrath.
Yep, so that's the question we'll try to answer: what is the right amount to bring out to allow you to win but not over-extend. I think whenever people think about losing their manabase (i.e. the stuff that lets them do stuff), they get a little frantic. Overall, she's a great card and will definitely see play in multiple formats (EDH for sure! )
You should probably be getting all your basics with it. Just dont animate all the lands you already had in play. If they wrath the lands you put intonplay then you are drawing spells for the rest of the game and if they dont they are jst dead.
People are way to afraid of people killing their lands. By the time you cast this you probably dont need many more lands. If they use a removal spell on a land that is a win for you not a loss.
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
It only makes the lands you get out of your deck creatures so you are just losing the lands you took out of your deck. You shouldnt be making all your lands creatures the same way you dont play all of your creatures into a wrath.
Yep, so that's the question we'll try to answer: what is the right amount to bring out to allow you to win but not over-extend. I think whenever people think about losing their manabase (i.e. the stuff that lets them do stuff), they get a little frantic. Overall, she's a great card and will definitely see play in multiple formats (EDH for sure! )
You should probably be getting all your basics with it. Just don't animate all the lands you already had in play. If they wrath the lands you put into play then you are drawing spells for the rest of the game and if they don't they are just dead.
Depending on the game state and the format, yes.
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Quote from Galspanic »
If someone is playing Icy Manipulator against you, you've already won.
Hmmmm...don't have much opinion about her yet. She's more interesting than the new Ajani, IMO, and seems better than the original Nissa, but as the above poster said, I'm not a fan of permanently animating my lands because that's just asking to give your opponent instant speed Sinkholes or Armageddon. But at the same time, I do like how her +1 protects her. Very rampy..very basic landy...I dub her Green Koth.
I'm not too big on the new Kird Ape cycle. The elf is obviously pretty good. The rest don't excite me much.
Actually her +1 doesn't protect her when she is played - if the land is tapped the creature will be as well. So she probably won't protect herself the first turn you drop her, unless you wait to have one extra land. Yes in the later turns she can untap the lands you previously changed into creatures, but you have to get there... The biggest problem is IMHO the first turn planeswalker come into play.
+1 Target Darksteel Citadel turns into a 4/4 creature with Trample. It is still a land
+1 Put Polukranos onto the battlefield from your hand
Your second best case scenario doesn't sound to good to me... Why didn't you already play polukranos earlier? His main strenght comes from his low mana cost (in regard to his body). Though if you can drop Nissa and have her survive one turn you can potentially make a huge monstrous polukranos
I'm not sure I dig her card all that much. I enjoyed the story they gave her just now, that was cool. I like her flavor as a land-animating specialist. Geomancer vibes, much like Koth.
But considering that, I feel like her abilities really don't have that much synergy between them. Or even versatility, for that matter.
And her ultimate is . . . just a bigger version of her +1. Ok. Eh?
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Man this cycle is kind-of lame. The elf is okay and the plant is okay (the activated ability doesn't take your entire turn away) but the rest are just way too overcosted limited fodder.
Nissa is super boring. Would have preferred she just made elf tokens.
Also, worldwaker. Oh you...
You're not wrong, Flinthoof Boar was pretty strong, but that doesn't mean the power level of these types of cards needs to stay constant one year/core set to the next. It can fluctuate and as long as the whole cycle fluctuates together, I don't see what the problem is.
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Yep, Darksteel Citadel will be back in standard so this is definitely a possibility. It was the first thing that came to my mind. I think she will definitely find a place in a ramp deck of some kind in constructed. In modern she is probably too slow, but she would be fun with Crucible of Worlds.
The fact that the tramplers remain lands is kind of a plus in any format with Ratchet Bomb. Besides, nobody is forcing you to only use her first ability. A single 4/4 is all it takes sometimes.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Basically, she turns any extra land draw you don't need into a 4/4 creature with trample and haste (haste since you will target a land you already had and keep the new one for mana). It's an extreme version of landfall.
Against non-grindy matchups, she's just okay. She doesn't matchup well against Desecration Demon but he's leaving soon.
I like new Nissa.
"Kiora is the Aquaman of planeswalkers."
"Useless and everyone pretends to like her?"
As for the uncommon cycle they are probably more powerful in limited then the m13 ones. The red and blue ones seem insane. The red one makes combat impossible for your oppoenent and the blue one giving your biggest creature life link makes racing impossible.
I don't think anyone was referring to pinpoint removal (or at least they shouldn't have been), the idea is using her ultimate, then having someone Supreme Verdict, Wrath of God, etc. Then you lose most if not all of your lands and it's probably game over.
Yeah but the argument is kinda stupid. Her +1 is already good against control. Either they deal with her or die to the 4/4s that you keep making. Her ultimate is entirely irrelevant in such a matchup.
It only makes the lands you get out of your deck creatures so you are just losing the lands you took out of your deck. You shouldnt be making all your lands creatures the same way you dont play all of your creatures into a wrath.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I bet monoG ramp in Modern will have a field-day with her. I've been contemplating building the deck, and I think I will once she comes down in price a bit.
Yep, so that's the question we'll try to answer: what is the right amount to bring out to allow you to win but not over-extend. I think whenever people think about losing their manabase (i.e. the stuff that lets them do stuff), they get a little frantic. Overall, she's a great card and will definitely see play in multiple formats (EDH for sure!
That's a pretty odd way to hold a staff. There was no mention about a staff in the Uncharted Realms story so I just wanted to confirm it. Thanks.
You should probably be getting all your basics with it. Just dont animate all the lands you already had in play. If they wrath the lands you put intonplay then you are drawing spells for the rest of the game and if they dont they are jst dead.
Depending on the game state and the format, yes.
Actually her +1 doesn't protect her when she is played - if the land is tapped the creature will be as well. So she probably won't protect herself the first turn you drop her, unless you wait to have one extra land. Yes in the later turns she can untap the lands you previously changed into creatures, but you have to get there... The biggest problem is IMHO the first turn planeswalker come into play.
Your second best case scenario doesn't sound to good to me... Why didn't you already play polukranos earlier? His main strenght comes from his low mana cost (in regard to his body). Though if you can drop Nissa and have her survive one turn you can potentially make a huge monstrous polukranos
Let's break this 'walker!
Otherwise Nissa has something of an awkward niche
I'm not sure I dig her card all that much. I enjoyed the story they gave her just now, that was cool. I like her flavor as a land-animating specialist. Geomancer vibes, much like Koth.
But considering that, I feel like her abilities really don't have that much synergy between them. Or even versatility, for that matter.
And her ultimate is . . . just a bigger version of her +1. Ok. Eh?
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10/10, I tapped.
Nissa is super boring. Would have preferred she just made elf tokens.