Selvala, Explorer Returned1GW Legendary Creature - Elf Scout (R)
Parley - t: Each player reveals the top card of his or her library. For each nonland card revealed this way, add G to your mana pool and you gain 1 life. Then each player draws a card.
2/4
Tyrant's Choice1B Sorcery (C)
Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
The legend is a really neat effect, and she draws cards in a color combination that doesn't do it very often, even if it is for all players. And in a multiplayer format, she can easily give you a good amount of extra mana. If everyone's top card isn't a land, you can have access to 8 total mana turn 4, assuming only playing her and 4 land drops. Getting 2-3 will be much more common. It is in an interestinc niche as both a commander and standalone card, and I think she, like Brago, will be fun in EDH.
Will of the Council is the punisher mechanic done right. In single player, you always have the baseline, above curve effect---4 life for 1B. However, if you want the weaker secondary edict effect, you can pick that if you want when your opponent is more likely to pick that over the damage, or when it becomes an actual choice. But even ignoring the edict effect, it's a very strong card. It becomes interesting in multiplayer as well, though this proably isn't the best example for EDH.
I think I like Tyrant's Choice. It's a better Flame Rift or Innocent Blood, and while I'm sure being able to chose one or the other in situations might be nice, it's neat.
Selvala is...I'm not sure what to make of her. Everyone can draw cards, but you also stand to gain mana and life?
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Ask yourselves, all of you, what power would hell have if those imprisoned here could not dream of heaven?
EDH:
Grand Arbiter Augustin IV Zo-Zu the Punisher Phelddagrif
Rhys the Redeemed
Ashling the Pilgrim
Ruhan of the Fomori
Rafiq of the Many
Jarad, Golgari Lich Lord
Kiki-Jiki, Mirror Breaker
Drana, Kalastria Bloodchief
Lazav, Dimir Mastermind
Aurelia, the Warleader
Animar, Soul of Elements
Borborygmos Enraged
Riku of Two Reflections
I think I like Tyrant's Choice. It's a better Flame Rift or Innocent Blood, and while I'm sure being able to chose one or the other in situations might be nice, it's neat.
Selvala is...I'm not sure what to make of her. Everyone can draw cards, but you also stand to gain mana and life?
Will of the council in 1v1 is prolly gonna give a lot of judges headaches. "I voted death, but she voted torture!"
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I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Basically, if you want to open packs to get cards for Standard and Modern, the simpler approach is to just buy all the singles you need and then set some money on fire to make up the difference.
I like Tyrant's Choice. A smooth burn effect that doesn't target. I may want one for Legacy, as both modes would help me, and gives me a chance to bluff the opponent.
Let's get this out of the way first: ...YESYESYESYESYES! Conspiracy previews!! WOO!!
OK. Now.
Tyrant's Choice seems simple but cool. With another Will of the Council card revealed, at common no less, I'm getting more and more assured that Design will be using this mechanic in some very neat ways.
I also really really like that each Will of the Council card seems to have different names for the two vote choices, based on the card's flavor. A little Vorthos triumph, and the artwork knocks it out of the park as well.
Now Selvala... definitely interesting. A very well-sized body for the mana cost, and Parley... It will lend itself to some very neat Johnny shenanigans, and the fact that everyone benefits, but you benefit a hell of a lot more, captures the political angle neatly. The fact that GW is a great source of removal and prevention will easily turn a Selvala deck into an "I'm-being-too-useful-for-now,-go-bother-someone-else" situation for its opponents.
From Selvala, I'm going to assume a standard Parley effect is: {cost}: All players reveal top card of library, based on that, you get {benefits}, then each player draws. Time to dig some Lantern of Insight, I think.
In closing, the little story and flavor snippets in the Nik Davidson article were great. The mentions of just how important the High City is give me more and more hope that the set's flavor and art will all be centered around something akin to Ravnica 3.0, Machiavelli style. More urban sprawl land art, yes please!
Can't wait for this set.
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Real Men Play Aggro
EDH:
R Heartless Hidetsugu R Godo, Bandit Warlord G Kamahl, Fist of Krosa B Shirei, Shizo's Caretaker RG Thromok the Insatiable WUBRG Scion of the Ur-Dragon
I dont understand what the "Will of the council"-cards like Tyrant's Choice will do in a 1vs1 environment like VintageMasters-Draft. The effect is negated in a 1vs1 game. Since it allways has "starting with you", that means your opponent will just choose the other side and its tied and nothing will happen.
There is an option for ties on the card. It's the life loss on this one, Wrath on the Magister.
The elf looks soo good for edh ( playing with cards like spirit of the labirint and other restriction cards)
The fun is that people will think a second and a third time before send her back to the comand zone
The black card is good i dont know if it will make into a deck but burn seems to like , also playing mental games will be fun...
Also is dack being tortured in the art?
I dont understand what the "Will of the council"-cards like Tyrant's Choice will do in a 1vs1 environment like VintageMasters-Draft. The effect is negated in a 1vs1 game. Since it allways has "starting with you", that means your opponent will just choose the other side and its tied and nothing will happen.
There is an option for ties on the card. It's the life loss on this one, Wrath on the Magister.
Also, Tyrant's Choice is a CNS card, made with the CNS multiplayer drafting playstyle in mind.
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Real Men Play Aggro
EDH:
R Heartless Hidetsugu R Godo, Bandit Warlord G Kamahl, Fist of Krosa B Shirei, Shizo's Caretaker RG Thromok the Insatiable WUBRG Scion of the Ur-Dragon
I dont understand what the "Will of the council"-cards like Tyrant's Choice will do in a 1vs1 environment like VintageMasters-Draft. The effect is negated in a 1vs1 game. Since it allways has "starting with you", that means your opponent will just choose the other side and its tied and nothing will happen.
There is an option for ties on the card. It's the life loss on this one, Wrath on the Magister.
Also, Tyrant's Choice is a CNS card, made with the CNS multiplayer drafting playstyle in mind.
It's also in Vintage Masters, which is why Togaras referred to "VintageMasters-Draft". Is anyone in this thread reading any of the posts?
ETA: That's uncharitable, clearly GoodKing was willing and able to read not only Togaras's post but the actual text of the card. Still, though, geez.
A strictly better Temple Bell commander in G/W that might tap for GGGG (in a 4 player game). Sign me up!
There is nothing 'strictly better' about Selvala.
Compared to Temple Bell, Selvala
- costs 1WG. You need to be playing those two specific colors, and two colored mana in the cost makes her harder to cast in general.
- is a creature. She can be zapped and destroyed with creature kill spells, and she gets hit by most mass destruction spells.
- cannot be activated the turn she comes into play due to summoning sickness. One of the great things about Temple Bell is that by turn 4, you will have drawn two extra cards before any other player has been able to play anything at sorcery speed (t3 end of turn, t4 main phase).
- reveals every card drawn. This is problematic in decks utilizing stealing and redirection effects. When you play cards like Commandeer it's not all that terrible that your opponents have a better chance to draw their interesting cards (go ahead, play that Praetor's Counsel), but it is a huge problem if they see your Commandeer.
- is legendary. You can't have multiple copies of her in play at the same time.
- is not an artifact. Voltaic Key, Clock of Omens and so on can't be abused for more card draw with her. (There are other cards that can be used with her, like Wirewood Lodge, but they belong in different deck types - she's a lot less interesting in artifact decks.)
She definitely has advantages over Temple Bell, and may be better for general use (though it varies per format - in the Standard deck I once played Temple Bell in, the two extra cards in turn 4 were vital; Selvala's delay and fragility would make her inclusion questionable at the very least), but she's a far cry from 'strictly better'.
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Selvala, Explorer Returned 1GW
Legendary Creature - Elf Scout (R)
Parley - t: Each player reveals the top card of his or her library. For each nonland card revealed this way, add G to your mana pool and you gain 1 life. Then each player draws a card.
2/4
Tyrant's Choice 1B
Sorcery (C)
Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
- Main Cube
- No Brains, All Feelings Cube
Cubetutor Link
The legend is a really neat effect, and she draws cards in a color combination that doesn't do it very often, even if it is for all players. And in a multiplayer format, she can easily give you a good amount of extra mana. If everyone's top card isn't a land, you can have access to 8 total mana turn 4, assuming only playing her and 4 land drops. Getting 2-3 will be much more common. It is in an interestinc niche as both a commander and standalone card, and I think she, like Brago, will be fun in EDH.
Will of the Council is the punisher mechanic done right. In single player, you always have the baseline, above curve effect---4 life for 1B. However, if you want the weaker secondary edict effect, you can pick that if you want when your opponent is more likely to pick that over the damage, or when it becomes an actual choice. But even ignoring the edict effect, it's a very strong card. It becomes interesting in multiplayer as well, though this proably isn't the best example for EDH.
Selvala is...I'm not sure what to make of her. Everyone can draw cards, but you also stand to gain mana and life?
EDH:
Zo-Zu the Punisher
Phelddagrif
Rhys the Redeemed
Ashling the Pilgrim
Ruhan of the Fomori
Rafiq of the Many
Jarad, Golgari Lich Lord
Kiki-Jiki, Mirror Breaker
Drana, Kalastria Bloodchief
Lazav, Dimir Mastermind
Aurelia, the Warleader
Animar, Soul of Elements
Borborygmos Enraged
Riku of Two Reflections
Will of the council in 1v1 is prolly gonna give a lot of judges headaches. "I voted death, but she voted torture!"
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
That'll break the deadlocks.
That's why they included the "or the vote is tied" phrase. This way, you aöways have a default option.
Come on Wizards, give me my 2CMC 4-damage non-Flame-Rift burn spell
Well, going black also gives you Bump in the Night, which could make the black splash better option now, having two cards that might be worth it.
OK. Now.
Tyrant's Choice seems simple but cool. With another Will of the Council card revealed, at common no less, I'm getting more and more assured that Design will be using this mechanic in some very neat ways.
I also really really like that each Will of the Council card seems to have different names for the two vote choices, based on the card's flavor. A little Vorthos triumph, and the artwork knocks it out of the park as well.
Now Selvala... definitely interesting. A very well-sized body for the mana cost, and Parley... It will lend itself to some very neat Johnny shenanigans, and the fact that everyone benefits, but you benefit a hell of a lot more, captures the political angle neatly. The fact that GW is a great source of removal and prevention will easily turn a Selvala deck into an "I'm-being-too-useful-for-now,-go-bother-someone-else" situation for its opponents.
From Selvala, I'm going to assume a standard Parley effect is: {cost}: All players reveal top card of library, based on that, you get {benefits}, then each player draws. Time to dig some Lantern of Insight, I think.
In closing, the little story and flavor snippets in the Nik Davidson article were great. The mentions of just how important the High City is give me more and more hope that the set's flavor and art will all be centered around something akin to Ravnica 3.0, Machiavelli style. More urban sprawl land art, yes please!
Can't wait for this set.
Real Men Play Aggro
EDH:
R Heartless Hidetsugu
R Godo, Bandit Warlord
G Kamahl, Fist of Krosa
B Shirei, Shizo's Caretaker
RG Thromok the Insatiable
WUBRG Scion of the Ur-Dragon
This one is the symbol of Vintage Masters. These cards, along with Dack Fayden and Brago, will be included in VM. See http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/vintagemasters/cig.
Looks like it's the vintage masters symbol to me.
There is an option for ties on the card. It's the life loss on this one, Wrath on the Magister.
On spoiled card wishlisting and 'should-have-had'-isms:
The fun is that people will think a second and a third time before send her back to the comand zone
The black card is good i dont know if it will make into a deck but burn seems to like , also playing mental games will be fun...
Also is dack being tortured in the art?
Also, Tyrant's Choice is a CNS card, made with the CNS multiplayer drafting playstyle in mind.
Real Men Play Aggro
EDH:
R Heartless Hidetsugu
R Godo, Bandit Warlord
G Kamahl, Fist of Krosa
B Shirei, Shizo's Caretaker
RG Thromok the Insatiable
WUBRG Scion of the Ur-Dragon
It's also in Vintage Masters, which is why Togaras referred to "VintageMasters-Draft". Is anyone in this thread reading any of the posts?
ETA: That's uncharitable, clearly GoodKing was willing and able to read not only Togaras's post but the actual text of the card. Still, though, geez.
There is nothing 'strictly better' about Selvala.
Compared to Temple Bell, Selvala
- costs 1WG. You need to be playing those two specific colors, and two colored mana in the cost makes her harder to cast in general.
- is a creature. She can be zapped and destroyed with creature kill spells, and she gets hit by most mass destruction spells.
- cannot be activated the turn she comes into play due to summoning sickness. One of the great things about Temple Bell is that by turn 4, you will have drawn two extra cards before any other player has been able to play anything at sorcery speed (t3 end of turn, t4 main phase).
- reveals every card drawn. This is problematic in decks utilizing stealing and redirection effects. When you play cards like Commandeer it's not all that terrible that your opponents have a better chance to draw their interesting cards (go ahead, play that Praetor's Counsel), but it is a huge problem if they see your Commandeer.
- is legendary. You can't have multiple copies of her in play at the same time.
- is not an artifact. Voltaic Key, Clock of Omens and so on can't be abused for more card draw with her. (There are other cards that can be used with her, like Wirewood Lodge, but they belong in different deck types - she's a lot less interesting in artifact decks.)
She definitely has advantages over Temple Bell, and may be better for general use (though it varies per format - in the Standard deck I once played Temple Bell in, the two extra cards in turn 4 were vital; Selvala's delay and fragility would make her inclusion questionable at the very least), but she's a far cry from 'strictly better'.