Why in every single set, when pre release spoils are released, people swarm the forums to discuss how bad the card is for constructed ?
Those cards are intentionally made to be useless in constructed, I really not sure why people expect anything different pre-release promos. Those are minded for limited play and some casual decks. Yes, rares are also made with limited in mind, check the majority of every single set in the last 10 years or so...
Also, you honestly believe people who read this forum can't judge this by thenselves ? I mean, isn't it obvious that the rare 4RR dragon will not see play in constructed ? Why this thread have to be flooded with so many useless posts =/ ?
By the way, the green bomb is a real bomb. A 12/12 for 6 is insane but a 6/6 for 6 + removal is even more. Others are all great, but they all take at least one turn to roll in and white even need a moderate amount of "build around me" to work well (meaning the card is potentially more fun but it's surely more narrow). Green tributed takes turns to start to roll in as well, and even after that, his the only non-flying one. But 12t makes him considerably harder to kill then the others.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
As someone who loves green since starting to play competitively since Theros, my devotion to nylea is firm. Will probably play green because I like it Some nice promo's though
Decent enough cards. They are all pretty bomby for Limited, and acceptable casual cards. Nothing groundbreaking for Standard, but prerelease promos usually aren't too special in those terms. I am curious to see what drove the creation of the Inspiration mechanic. Tribute, on the other hand, is pretty easy to grasp. I expect we'll see some more playable cards with these two new mechanics.
Yes, rares are also made with limited in mind, check the majority of every single set in the last 10 years or so...
Rare is, according to MaRo, the tool so things *don't* show up in limited. It's rarely (hah) much of a topic in draft strategy because it's not worth evaluating compared to the commons/uncommons you will be seeing more of and can build your deck around. Really the amount of discussion it's seeing here is even more ridiculous than the idea that rare is a place where you design things "for limited", when it's explicitly the place you put things "not for limited". The fact that there's plenty of strong bomb rares that are very hard to deal with in limited isn't something that actually makes limited *better*, quite the opposite, which is part of why both casual and constructed splash get pushed up there.
For everyone losing their **** about the blue one: It only "plays the top card of your deck every turn" as long as you guarantee there are no instants, sorceries, planeswalkers, or enchantments in your deck. And when you have 5 untap triggers on the same turn, they're all wasted if the first card revealed is any of those.
Because Sensei's Divining Top, Brainstorm, etc. are not cards.
Because Sensei's Divining Top, Brainstorm, etc. are not cards.
They are, but they aren't legal in Standard or Modern and it isn't powerful enough for Legacy or Vintage. It will see play in Limited, Block Constructed, and EDH.
Well I'm pretty confident on picking red this time around. I know it won't be used a lot in constructed but I already have my Mono-Blue Devotion deck and from a limited stand point, that dragon is a good bomb. Second pick is green cause in limited it's easy to be the biggest creature on the field. Black, white and blue ok but not what I would pick in limited. If I had to it would be Black.
They are, but they aren't legal in Standard or Modern and it isn't powerful enough for Legacy or Vintage. It will see play in Limited, Block Constructed, and EDH.
Whilst his examples were poor, his thesis is sound. Deck manipulation is very much a thing in Theros block and will continue to be so in the two small sets. I can see a Sphinx deck running around 35 non-planeswalker permanents and a handful of other cards as either bombs or manipulation effects. With those kind of margins, it would be easy to hit with this guy every turn.
Plus, Artifacts, Nyxborn and Bestow creatures can replace whatever non-creature enchantments one might want to run in a deck. Really, building the deck won't be as self-restricting as people think.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
This is an entirely different complaint and one that's really not an issue to most people.
It goes hand in hand that usually the pre-release promos + intro deck promos are extremely poor in Constructed is what I am trying to get at. They have been quite lazy as of late with that since RTR. At least give use some variety in terms of cards that they are willing to mass print in promos/intro decks. This is just lazy on their part.
Tribute and Inspiration seem like cool mechanics.
Private Mod Note
():
Rollback Post to RevisionRollBack
To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Rare is, according to MaRo, the tool so things *don't* show up in limited. It's rarely (hah) much of a topic in draft strategy because it's not worth evaluating compared to the commons/uncommons you will be seeing more of and can build your deck around. Really the amount of discussion it's seeing here is even more ridiculous than the idea that rare is a place where you design things "for limited", when it's explicitly the place you put things "not for limited". The fact that there's plenty of strong bomb rares that are very hard to deal with in limited isn't something that actually makes limited *better*, quite the opposite, which is part of why both casual and constructed splash get pushed up there.
Commons is the core of limited but it doesn't mean rares aren't important for it as well. Take a set like ravnica and innistrand. Around half of the rares only makes sense in limited. And yes, many uncommon and sometimes even common removal are introduced so the rare bombs can be dealt with.
The idea that rares don't show up often enough in limited is kind baseless. Specially in sealed were about 1/5 of the functional decks (the 23 cards you pick) is probably going to be rares, normally build around me rares. Everyone knows how the Titan cycle made big damage to the M11 and M12 format for example and those are mythic rares.
It goes hand in hand that usually the pre-release promos + intro deck promos are extremely poor in Constructed is what I am trying to get at. They have been quite lazy as of late with that since RTR. At least give use some variety in terms of cards that they are willing to mass print in promos/intro decks. This is just lazy on their part.
Since when are Intro packs supposed to have good cards? Literally, I refer back to my post (which you may not have fully grasped before replying): "This is ... really not an issue to most people."
I fully agree that the RTR-block playable promos were weak, but remember that we were also transitioning away from the idea of Prelease/Release/etc. promos being good stuff cards. Plus, having the promos be playable in the the Sealed was a pretty big shift. (A first in MTG history, I believe.) They were rightly concerned about pushing the power level too heavily the first time out.
THS sealed showed that they'd learned from RtR. We saw an increase in power/playability, etc. And BNG is just building on that. Yes, it took a while, but I'd say we finally struck a happy balance between "playable" and "format-warping". (Or the Sphinx just breaks it and the next block's promos will be nerfed again. :p)
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Those cards are intentionally made to be useless in constructed, I really not sure why people expect anything different pre-release promos. Those are minded for limited play and some casual decks. Yes, rares are also made with limited in mind, check the majority of every single set in the last 10 years or so...
I think that they aren't crap for Constructed. Some of the cards see play in decks outside of limited, which is agreeably their home environment, but I have played against a fair number of decks that used the Red Prerelease Card from Theros.
I think that they aren't crap for Constructed. Some of the cards see play in decks outside of limited, which is agreeably their home environment, but I have played against a fair number of decks that used the Red Prerelease Card from Theros.
The exception rarely proves the rule. Ember Swallower just happens to be good enough at its cost to justify inclusion in Standard decks. Creatures like Shipbreaker Kraken and Abhorrent Overlord, despite being very powerful Limited cards, aren't as likely to get there in terms of Standard.
That, of course, doesn't stop them being good cards for actual constructed decks. It just means they aren't great in competitive decks.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Sigh, I guess we will be getting trash rares as promos for every pre-release well into the foreseeable future. Bad enough they took away mythic promos for some bs 'makes them feel less special' excuse, but they have to give unplayable jank rares too.
Sigh, I guess we will be getting trash rares as promos for every pre-release well into the foreseeable future. Bad enough they took away mythic promos for some bs 'makes them feel less special' excuse, but they have to give unplayable jank rares too.
Since they're now played at the Pre-Release events, it's likely they're using Limited Bombs to make them more useful for these events.
Why in every single set, when pre release spoils are released, people swarm the forums to discuss how bad the card is for constructed ?
Those cards are intentionally made to be useless in constructed, I really not sure why people expect anything different pre-release promos. Those are minded for limited play and some casual decks. Yes, rares are also made with limited in mind, check the majority of every single set in the last 10 years or so...
Also, you honestly believe people who read this forum can't judge this by thenselves ? I mean, isn't it obvious that the rare 4RR dragon will not see play in constructed ? Why this thread have to be flooded with so many useless posts =/ ?
By the way, the green bomb is a real bomb. A 12/12 for 6 is insane but a 6/6 for 6 + removal is even more. Others are all great, but they all take at least one turn to roll in and white even need a moderate amount of "build around me" to work well (meaning the card is potentially more fun but it's surely more narrow). Green tributed takes turns to start to roll in as well, and even after that, his the only non-flying one. But 12t makes him considerably harder to kill then the others.
BGU Control
R Aggro
Standard - For Fun
BG Auras
--Evil
The Archon and the Sphinx are especially intriguing-
Inspiration seems like a really interesting mechanic.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Very stoked for Monday, now.
Rare is, according to MaRo, the tool so things *don't* show up in limited. It's rarely (hah) much of a topic in draft strategy because it's not worth evaluating compared to the commons/uncommons you will be seeing more of and can build your deck around. Really the amount of discussion it's seeing here is even more ridiculous than the idea that rare is a place where you design things "for limited", when it's explicitly the place you put things "not for limited". The fact that there's plenty of strong bomb rares that are very hard to deal with in limited isn't something that actually makes limited *better*, quite the opposite, which is part of why both casual and constructed splash get pushed up there.
Again, I'll repeat myself: We'e talking Theros block LIMITED. Unless BNG has loads of removal, expect your free permanents to be relatively safe.
Dude, that hasn't been a thing since, like, Scars block.
Definitely the best since Scars block, though I doubt any (except maybe Sphinx) will see Constructed play. (No, EDH doesn't count.)
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
Or at the very least make the pre-release promos different from the Intro Deck ones.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Because Sensei's Divining Top, Brainstorm, etc. are not cards.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
This is an entirely different complaint and one that's really not an issue to most people.
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
They are, but they aren't legal in Standard or Modern and it isn't powerful enough for Legacy or Vintage. It will see play in Limited, Block Constructed, and EDH.
Storm Crow is strictly worse than Seacoast Drake.
Whilst his examples were poor, his thesis is sound. Deck manipulation is very much a thing in Theros block and will continue to be so in the two small sets. I can see a Sphinx deck running around 35 non-planeswalker permanents and a handful of other cards as either bombs or manipulation effects. With those kind of margins, it would be easy to hit with this guy every turn.
Plus, Artifacts, Nyxborn and Bestow creatures can replace whatever non-creature enchantments one might want to run in a deck. Really, building the deck won't be as self-restricting as people think.
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
It goes hand in hand that usually the pre-release promos + intro deck promos are extremely poor in Constructed is what I am trying to get at. They have been quite lazy as of late with that since RTR. At least give use some variety in terms of cards that they are willing to mass print in promos/intro decks. This is just lazy on their part.
Tribute and Inspiration seem like cool mechanics.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Commons is the core of limited but it doesn't mean rares aren't important for it as well. Take a set like ravnica and innistrand. Around half of the rares only makes sense in limited. And yes, many uncommon and sometimes even common removal are introduced so the rare bombs can be dealt with.
The idea that rares don't show up often enough in limited is kind baseless. Specially in sealed were about 1/5 of the functional decks (the 23 cards you pick) is probably going to be rares, normally build around me rares. Everyone knows how the Titan cycle made big damage to the M11 and M12 format for example and those are mythic rares.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Since when are Intro packs supposed to have good cards? Literally, I refer back to my post (which you may not have fully grasped before replying): "This is ... really not an issue to most people."
I fully agree that the RTR-block playable promos were weak, but remember that we were also transitioning away from the idea of Prelease/Release/etc. promos being good stuff cards. Plus, having the promos be playable in the the Sealed was a pretty big shift. (A first in MTG history, I believe.) They were rightly concerned about pushing the power level too heavily the first time out.
THS sealed showed that they'd learned from RtR. We saw an increase in power/playability, etc. And BNG is just building on that. Yes, it took a while, but I'd say we finally struck a happy balance between "playable" and "format-warping". (Or the Sphinx just breaks it and the next block's promos will be nerfed again. :p)
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
I think that they aren't crap for Constructed. Some of the cards see play in decks outside of limited, which is agreeably their home environment, but I have played against a fair number of decks that used the Red Prerelease Card from Theros.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
The exception rarely proves the rule. Ember Swallower just happens to be good enough at its cost to justify inclusion in Standard decks. Creatures like Shipbreaker Kraken and Abhorrent Overlord, despite being very powerful Limited cards, aren't as likely to get there in terms of Standard.
That, of course, doesn't stop them being good cards for actual constructed decks. It just means they aren't great in competitive decks.
Worlds of difference there.
Ghostly Touch much?
At first, I had no idea what was so special about this vs. Pestermite or something similar.
Then I noticed Aura doesn't say "another target creature"
Holy ****- time to order some foils!
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Since they're now played at the Pre-Release events, it's likely they're using Limited Bombs to make them more useful for these events.
- Main Cube
- No Brains, All Feelings Cube
This will be a new thing in modern, I'm calling it right now.