Found on the poster for the prerelease at my LGS (in Spanish) (names may not be 100% accurate)
Silent Centinel5WW
Creature - Archon (rare)
Flying
Whenever ~ attacks, you may return target enchantment card from your graveyard to the battlefield.
4/6
--
Mediator of the Ideal4UU
Creature - Sphinx (rare)
Flying Inspiration - Whenever ~ untaps, reveal the top card of your library. If its an artifact, creature, or land card you may put it onto the battlefield with a manifestation counter on it. It is an enchantment in addition to its other types.
4/5
--
Devourer of Hope5BB
Creature - Demon (rare)
Flying B, Sacrifice another creature: Regenerate ~. 2B, Sacrifice two other creatures: Destroy target creature.
6/4
--
Firestir Dragon4RR
Creature - Dragon (rare)
Flying 1R: ~ deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if ~ is attacking.
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put 6 +1/+1 counter on it.)
When ~ enters the battlefield, if the tribute wasn't pay, you may have ~ fight another target creature.
Sweet, though tribute looks a little underpowered. Opponent's choice and all that. I'm leaning toward the white guy for limited (assuming more enchantment creatures), though the dragon is pretty good too.
Edit: inspiration, if it really triggers on untap, looks breakable as heck, though.
I'm guessing these are probably the prerelease promos?
Is it just me or is the blue one kind of insane? Not only is it card advantage (especially when combined with Scry) but it actually puts the card into play for FREE. That seems crazy.
The red one looks strong too, but the others are comparatively lacking IMO. I'm sure that'll change once more cards in the format are spoiled, but for now I am firmly planning on running blue in the prerelease again. Because, blue.
The blue one looked insane to me at first. But I guess you have to wait for it to get tapped (presumably by attacking) and then untap to do some shenanigans.
The fact that you have to wait for all of this (hopefully) makes the card more fair.
Why this thread over the other one with more discussion is beyond me but whatever.
I kinda like inspiration. I hate tribute though. "Punisher" mechanics and cards are bad, stop trying to make them a thing Wizard, it is insulting to your players.
Also, shame that not all of the prerelease promos make use of a new mechanic. I hate when they do that.
Green: Eh... whatever. I'll pay the tribute 99% of the time on a creature without evasion of any sort or any other relevant abilitie. A 12/12 for 6 in that light is just "meh". If I have nothing on board, it stays a 6/6. Point is, it's a really bad ability. granted, it's a 6/6 or a 12/12, which means it is at least playable in limited. Just not beyond that, and not the least bit exciting.
Red: Limited bomb, causes massive alpha strikes. A 5/4 flyer for 6 is certainly great in limited, and the ability is just bananas. That said, does too little too late to be a Standard card.
Black: Limited all-star again, and possibly playable in standard in some deck, maybe (Though unlikely). The ability to have repeatable non-rider destruction should raise anyone's eyebrows. It certainly doesn't work in any current deck, and would be practically a buld around-me card, but it does have a decent suite of abilities. Still, a 6/4 for 7 is just... meh. The only upside is repeatability.
White: I really don't like this one. It is of course advantageous, and a 4/6 flyer is nice, but for some reason it rubs me the wrong way.
Blue: Out of all them, I think this will be the bomb of the bomb in Limited, and could very well have constructed applications. I can see it, for instance, showing up in a Prophet Midrange deck to get *massive* value and board presence. I can see Hidden Strings shenanigans occurring. It's not Aetherling, but you probably wouldn't play it in a deck with Aethe. Will it break out? Eh... maybe. It's not something I'd put my money on, but given it's a super-Domri, it intrigues me. If they are cheap, as I suspect they will be, I'm going to grab some personally. Worse case scenario I lose a few dollars. But if it finds a place, which it is the one that seems like it could, it's going to be nice.rling (Although the possibility of playing 2 lands a turn should really raise the eyebrows of Control player for a post-rotation environment)
The hydra and Tribute in general seem fun for interactivity. The sphinx is rather interesting, I don't know how I feel about it and Inspiration quite yet, I'll need to mull it over. The demon will be a great sac engine, EDH decks will abuse him in conjunction with Grave Pact for millennia to come. The dragon looks good in limited and a tad in casual, but not much else. I'm very disappointed by that artwork on the archon (hoping the ordinary version isn't even worse, perhaps it's just a case of Hero of Bladehold here), but EDH Enchantress decks will make great use of him.
Does the new inspiration mechanic make Ral Zarek playable in Standard now?
Thinking about getting a set now.
Inspiration - Whenever cardname becomes untapped, you may reveal the top card of your library. If that card is an artifact, creature, or land you may place it on the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
They are all so painfully, and obviously designed to be unplayable outside of limited, which makes them perfect for prerelease promos. You just get one in a pack and go, "Aw dammit."
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Feel free to tell me yours!
Why this thread over the other one with more discussion is beyond me but whatever.
We actually discussed it, and we decided on this one due to the excellent OP which had mostly intact translations, attachments and basically everything we needed for the spoiler.
Edit: Maybe this Inspiration is the one referenced in the Dark Confidant riddle...
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She wants a ride on the pony, dude.
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Does the new inspiration mechanic make Ral Zarek playable in Standard now?
Thinking about getting a set now.
Depends on what else Inspiration does.
If I see one exception good one, I'm probably going to buy a few. He's fairly low-priced right now, and stands a decent chance of a spike methinks. Not a huge one, as he's not superb, but he's at least already half-decent.
I will say that going all-in on them probably isn't wise, though, even with good effects. It's really going to need an amazingly strong Inspiration effect to get him there. I'm not even sure he'll see play if Inspiration does get something good. He merely stands a very good chance to gain a bit in popularity if it's a good ability.
Attacking is bad, since it gives your opponent the choice of blocking your creature or not. Wizards, please stop making this kind of "punisher" mechanic. It is insulting to us players.
That isn't even remotely comparable and you know it.
Attacking is bad, since it gives your opponent the choice of blocking your creature or not. Wizards, please stop making this kind of "punisher" mechanic. It is insulting to us players.
There's a difference between attacking into blockers and letting your opponent decide that he'd rather doom blade your 12/12 dude at eot instead of letting you fight anything.
There's also a difference between realizing a certain card is bad because it gives your opponent a choice, and simply assuming all cards which give your opponent a choice are bad.
There's yet to be one that isn't "potentially mediocre at best" save for something like Gifts Ungiven, which again is a completely different situation.
That isn't even remotely comparable and you know it.
Although I agree with you on his ridiculous statement, I do have to say that giving the opponent a choice isn't necessarily bad-just usually so due to either cost of the spell not justifying the choice portion, or the choice not being "enough" to matter.
Tying this in to the current thread of discussion, I think Tribute is going to fail miserably as an ability unless the creatures are very aggressively costed and on curve. The above creature, for instance, is fine for limited due to it being a decent creature by itself for 6 mana, but will never see Constructed play due to a 12/12 with no evasion for 6 being practically irrelevant there.
Of course, a 2/2 for 2 with a tribute ability would be a different story-no matter how your opponent chooses, you still get an on-curve creature for cheap and on curve. Yes, they will choose the most beneficial side to them, but the mere aspect of having a guaranteed board-presence is enough to make it worthwhile in certain decks methinks.
I'm going to guess, as well, that Red or White will get a 1/1 for 1 with a tribute ability of choosing between a +1/+1 counter or something else. I wouldn't doubt it, anyway. And I'm not sure that'd be very good for the decks that would want it.
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Silent Centinel 5WW
Creature - Archon (rare)
Flying
Whenever ~ attacks, you may return target enchantment card from your graveyard to the battlefield.
4/6
--
Mediator of the Ideal 4UU
Creature - Sphinx (rare)
Flying
Inspiration - Whenever ~ untaps, reveal the top card of your library. If its an artifact, creature, or land card you may put it onto the battlefield with a manifestation counter on it. It is an enchantment in addition to its other types.
4/5
--
Devourer of Hope 5BB
Creature - Demon (rare)
Flying
B, Sacrifice another creature: Regenerate ~.
2B, Sacrifice two other creatures: Destroy target creature.
6/4
--
Firestir Dragon 4RR
Creature - Dragon (rare)
Flying
1R: ~ deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if ~ is attacking.
5/4
--
Wild Devastating Nessian 4GG
Creature - Hydra (rare)
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put 6 +1/+1 counter on it.)
When ~ enters the battlefield, if the tribute wasn't pay, you may have ~ fight another target creature.
6/6
Edit: inspiration, if it really triggers on untap, looks breakable as heck, though.
Is it just me or is the blue one kind of insane? Not only is it card advantage (especially when combined with Scry) but it actually puts the card into play for FREE. That seems crazy.
The red one looks strong too, but the others are comparatively lacking IMO. I'm sure that'll change once more cards in the format are spoiled, but for now I am firmly planning on running blue in the prerelease again. Because, blue.
Standard: :symu::symu::symu: Mono-Blue Devotion :symu::symu::symu:
Modern: :symr::symu: UR Pyro-Faeries :symu::symr:
EDH Decks:
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Skullbriar, the Walking Grave
People with signatures are morons.
The fact that you have to wait for all of this (hopefully) makes the card more fair.
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I kinda like inspiration. I hate tribute though. "Punisher" mechanics and cards are bad, stop trying to make them a thing Wizard, it is insulting to your players.
Also, shame that not all of the prerelease promos make use of a new mechanic. I hate when they do that.
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"Knowledge is such a burden. Release it. Release all your fears to me."
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Green: Eh... whatever. I'll pay the tribute 99% of the time on a creature without evasion of any sort or any other relevant abilitie. A 12/12 for 6 in that light is just "meh". If I have nothing on board, it stays a 6/6. Point is, it's a really bad ability. granted, it's a 6/6 or a 12/12, which means it is at least playable in limited. Just not beyond that, and not the least bit exciting.
Red: Limited bomb, causes massive alpha strikes. A 5/4 flyer for 6 is certainly great in limited, and the ability is just bananas. That said, does too little too late to be a Standard card.
Black: Limited all-star again, and possibly playable in standard in some deck, maybe (Though unlikely). The ability to have repeatable non-rider destruction should raise anyone's eyebrows. It certainly doesn't work in any current deck, and would be practically a buld around-me card, but it does have a decent suite of abilities. Still, a 6/4 for 7 is just... meh. The only upside is repeatability.
White: I really don't like this one. It is of course advantageous, and a 4/6 flyer is nice, but for some reason it rubs me the wrong way.
Blue: Out of all them, I think this will be the bomb of the bomb in Limited, and could very well have constructed applications. I can see it, for instance, showing up in a Prophet Midrange deck to get *massive* value and board presence. I can see Hidden Strings shenanigans occurring. It's not Aetherling, but you probably wouldn't play it in a deck with Aethe. Will it break out? Eh... maybe. It's not something I'd put my money on, but given it's a super-Domri, it intrigues me. If they are cheap, as I suspect they will be, I'm going to grab some personally. Worse case scenario I lose a few dollars. But if it finds a place, which it is the one that seems like it could, it's going to be nice.rling (Although the possibility of playing 2 lands a turn should really raise the eyebrows of Control player for a post-rotation environment)
that exclude enchantments in what is supposed to be an enchantment themed block.
Thank you!
Thinking about getting a set now.
Feel free to tell me yours!
That would be interesting
We actually discussed it, and we decided on this one due to the excellent OP which had mostly intact translations, attachments and basically everything we needed for the spoiler.
Edit: Maybe this Inspiration is the one referenced in the Dark Confidant riddle...
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Depends on what else Inspiration does.
If I see one exception good one, I'm probably going to buy a few. He's fairly low-priced right now, and stands a decent chance of a spike methinks. Not a huge one, as he's not superb, but he's at least already half-decent.
I will say that going all-in on them probably isn't wise, though, even with good effects. It's really going to need an amazingly strong Inspiration effect to get him there. I'm not even sure he'll see play if Inspiration does get something good. He merely stands a very good chance to gain a bit in popularity if it's a good ability.
That isn't even remotely comparable and you know it.
UBBreya's Toybox (Competitive, Combo)WR
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There's a difference between attacking into blockers and letting your opponent decide that he'd rather doom blade your 12/12 dude at eot instead of letting you fight anything.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Someone doesn't play much EDH >_<. 7 mana sac outlet that costs mana to activate. Yeah that's exactly what Black has been waiting for...
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Green - Blue - Red - White - Gold
There's yet to be one that isn't "potentially mediocre at best" save for something like Gifts Ungiven, which again is a completely different situation.
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"Knowledge is such a burden. Release it. Release all your fears to me."
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Although I agree with you on his ridiculous statement, I do have to say that giving the opponent a choice isn't necessarily bad-just usually so due to either cost of the spell not justifying the choice portion, or the choice not being "enough" to matter.
Tying this in to the current thread of discussion, I think Tribute is going to fail miserably as an ability unless the creatures are very aggressively costed and on curve. The above creature, for instance, is fine for limited due to it being a decent creature by itself for 6 mana, but will never see Constructed play due to a 12/12 with no evasion for 6 being practically irrelevant there.
Of course, a 2/2 for 2 with a tribute ability would be a different story-no matter how your opponent chooses, you still get an on-curve creature for cheap and on curve. Yes, they will choose the most beneficial side to them, but the mere aspect of having a guaranteed board-presence is enough to make it worthwhile in certain decks methinks.
I'm going to guess, as well, that Red or White will get a 1/1 for 1 with a tribute ability of choosing between a +1/+1 counter or something else. I wouldn't doubt it, anyway. And I'm not sure that'd be very good for the decks that would want it.