Yes, Aphemia, since it is both an Enchantment and a Creature, as it has both types. The only time the devotion ability matters is when it is on the battlefield, as it is a static ability.
EDIT: Luminum_can, I can only assume the "Thassa is not a creature" only works when it's in play, as devotion only counts the number of mana costs in permanents you control. Thassa herself, on the card, is explicitly a creature and enchantment for all purposes due to how subtypes work; I could be wrong though.
The devotion is irrelevant here. The question is whether the ability, as worded, is considered to be "characeristic-defining." I know for sure that P/T-defining effects fall under that category, but I don't know if changing card types in this way does as well.
This kind of stuff almost guarantees some "exile permanent" or "exile enchantment or artifact" mechanic.
Also I strongly suspect something that removes the indestructibility of God cards.
Hero's Quest (or some specific heroic quest:P)
Legendary Enchantment
God cards lose indestructible.
Hero cards get blah blah.
By virtue of the whole "indestructible is a keyword" I bet highly on something like this.
Then what would be so special about being a God? We didn't get any cards that removed Infect Counters, just that prevented them, maybe some protection might be good.
This may have been mentioned in the last 30 pages, but anyway, shouldn't it read "has indestructible" now?
Nope. It's a keyword, so it just stands by itself like Flying. "<foo> has/gains indestructible" only applies when you're giving the keyword to something.
Characteristic-defining abilities (such as ones that define power and toughness, like Lhurgoyf) work in all zones even without text that explicitly says so. The question is whether or not this ability is considered to be characteristic-defining or not. I'm not sure which it is. Erring on the side of simplicity, I'm assuming it's not, so the printed card types would be correct in other zones, but I don't have the templating and rules knowledge to be 100 sure.
It says Thassa isn't a creature. Cards can't be creatures in other zones anyway. There can only be creature cards in other zones. Creatures only exist on the battlefield. A subtle but important difference. Going from that I am pretty sure that Thassa counts as a legendary enchantment creature card in the library, graveyard, exile, etc.
Plus, so far cards in non-battlefield zones are always as printed, except for some very very special circumstances.
I believe this is not a characteristic-defining ability because it is conditional (based on your devotion to blue). One of the rules for CDAs is that they cannot be conditional. From the dailymtg site:
A CDA can only define a characteristic of either the card or token it comes from.
A CDA can not be triggered, activated, or conditional.
A CDA must define a characteristic. Usually color, power and/or toughness, or sub-type.
Since it is not a CDA, it would (I assume, barring some possible special exemption, which seems unlikely) only function on the battlefield, as many people have stated before me.
If this is what you're fetching with Zur... then I'm so happy.
Maybe. Then again, it makes Zur unblockable every turn while threating to turn into a creature at a moments notice. The Scry is the real draw though, as it keeps you from drawing cards you want to search for with Zur.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
My main fear with the gods was that R&D would simply make them gigantic 8+ mana creatures that would rival the eldrazis. It is just too easy to put big dumb abilities on an expensive creature and let the manacost do the balancing. However, making a god out of 3-mana card is a much more challenging task, and I feel like they pulled it off great with Thassa! Plus, she synergizes with her weapon, how sweet.
My main fear with the gods was that R&D would simply make them gigantic 8+ mana creatures that would rival the eldrazis. It is just too easy to put big dumb abilities on an expensive creature and let the manacost do the balancing. However, making a god out of 3-mana card is a much more challenging task, and I feel like they pulled it off great with Thassa! Plus, she synergizes with her weapon, how sweet.
MaRo ha stated that he felt they went too much "over-the-top" with the Eldrazi
This feels like a more reasonnable attempt at making something imposing but less oppressive
The devotion is irrelevant here. The question is whether the ability, as worded, is considered to be "characeristic-defining." I know for sure that P/T-defining effects fall under that category, but I don't know if changing card types in this way does as well.
With the current rules, the ability is not characteristic-defining.
Quote from Rule 604.3a »
A static ability is a characteristic-defining ability if it meets the following criteria:
(1) it defines an object's colors, subtypes, power, or toughness;
(2) it is printed on the card it affects, it was granted to the token it affects by the effect that created the token, or it was acquired by the object it affects as the result of a copy effect or text-changing effect;
(3) it does not directly affect the characteristics of any other objects;
(4) it is not an ability that an object grants to itself; and
(5) it does not set the values of such characteristics only if certain conditions are met.
Thassa's ability doesn't meet criterion 1, as it changes her type (making her not a creature); it also doesn't meet criterion 5, as it has its effect only when a certain condition is met (the devotion count).
Since it's not a characteristic-defining ability, it only functions while Thassa is a permanent on the battlefield (see rule 112.6). Any time Thassa is not on the battlefield, regardless of your devotion to blue, she is a creature. This includes:
when she's is your library or graveyard, where you can tutor for or reanimate her as a creature;
on the stack, where Essence Scatter and its ilk can counter her; and
outside the game, where she qualifies as a general for EDH.
As a casual player, I would often gladly pay 2U for just an enchantment with indestructible, scry 1 at the beginning of your upkeep, and 1U: target creature you control can't be blocked this turn. The 5/5 creature is just icing on the cake.
I believe this is not a characteristic-defining ability because it is conditional (based on your devotion to blue). One of the rules for CDAs is that they cannot be conditional. From the dailymtg site:
A CDA can only define a characteristic of either the card or token it comes from.
A CDA can not be triggered, activated, or conditional.
A CDA must define a characteristic. Usually color, power and/or toughness, or sub-type.
Since it is not a CDA, it would (I assume, barring some possible special exemption, which seems unlikely) only function on the battlefield, as many people have stated before me.
This is correct. Just to make it super clear, I found a supporting quote from Cranial Insertion: "Rusted Relic's metalcraft ability is not a characteristic-defining ability because it is conditional, so it only works when Rusted Relic is on the battlefield."
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
On Zendakar I think the Eldrazi should be massive... On this plane, massive gods would be silly. when picturing what gods would be like on Theros, This isn't far from what I imagined them to be. The monsters here are the only big dumb creatures theros needs.
This god is Elegant. Powerful, more so with enough devotion. I imagine Vraska wasn't a coincidence.. and some how didn't fit this block. Although obviously she isn't the last we will see of any gorgons.
Really, the physical size (i.e., toughness) doesn't really matter for anything indestructible. That's definitely part of what makes these gods gods, IMO. As long as they aren't so small that common weakness spells (Disfigure) exist, the flavor is intact most of the time.
But I think Gods make sense as enchantments-- there should be some magical presence about them, something that affects the whole boardstate (similar to what any enchantment does). Thassa doesn't quite live up to that, but she's not completely devoid of it either.
I really feel like the Praetors are closer to what I mean by enchantment-imbued.
This is not even relevant. Not only does Thassa scry 1, for upfront resource cost only (initial cost of 2U), but she does so at upkeep, before your draw step. Not only that, but she is indestructible, which means it is extremely difficult to get rid of her once she's on the battlefield. On top of all that, she can become a 5/5 indestructible creature and give your creatures unblockable for 1U per activation.
I mean...in what universe is that remotely the same? Confirmation Bias much?
What happens if multiple things trigger at upkeep?
You can put them on the stack in the order you want. So for example if you have Seer + Thassa, you can put Duskmantle Seer's ability on the stack first, then put Thassa's. You will Scry 1, then draw with Duskmantle Seer.
EDH: URJhoira of the GhituUR(Under con.) BMaralen of the MornsongB UBLazav, Dimir MastermindUB Standard: UMono U DevotionU Casual: GPrimordial Hydra JankinessG
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The devotion is irrelevant here. The question is whether the ability, as worded, is considered to be "characeristic-defining." I know for sure that P/T-defining effects fall under that category, but I don't know if changing card types in this way does as well.
R Citizen Cane (Feldon of the Third Path)
Then what would be so special about being a God? We didn't get any cards that removed Infect Counters, just that prevented them, maybe some protection might be good.
http://www.mtgsalvation.com/trading-post/details/805-w-underground-sea-h-revised-lands
Nope. It's a keyword, so it just stands by itself like Flying. "<foo> has/gains indestructible" only applies when you're giving the keyword to something.
R Citizen Cane (Feldon of the Third Path)
No because Indestructible is now a keyword, just like Flying or Trample.
EDIT: too slow
No, just like Yavimaya Wurm doesn't say "has trample." Indestructible is a keyword.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Darksteel Ingot
Indestructible is a keyword now. That's how you write it.
It says Thassa isn't a creature. Cards can't be creatures in other zones anyway. There can only be creature cards in other zones. Creatures only exist on the battlefield. A subtle but important difference. Going from that I am pretty sure that Thassa counts as a legendary enchantment creature card in the library, graveyard, exile, etc.
Plus, so far cards in non-battlefield zones are always as printed, except for some very very special circumstances.
A CDA can only define a characteristic of either the card or token it comes from.
A CDA can not be triggered, activated, or conditional.
A CDA must define a characteristic. Usually color, power and/or toughness, or sub-type.
Since it is not a CDA, it would (I assume, barring some possible special exemption, which seems unlikely) only function on the battlefield, as many people have stated before me.
Maybe. Then again, it makes Zur unblockable every turn while threating to turn into a creature at a moments notice. The Scry is the real draw though, as it keeps you from drawing cards you want to search for with Zur.
- To my youngest sister when she was 6.
My main fear with the gods was that R&D would simply make them gigantic 8+ mana creatures that would rival the eldrazis. It is just too easy to put big dumb abilities on an expensive creature and let the manacost do the balancing. However, making a god out of 3-mana card is a much more challenging task, and I feel like they pulled it off great with Thassa! Plus, she synergizes with her weapon, how sweet.
MaRo ha stated that he felt they went too much "over-the-top" with the Eldrazi
This feels like a more reasonnable attempt at making something imposing but less oppressive
With the current rules, the ability is not characteristic-defining.
Thassa's ability doesn't meet criterion 1, as it changes her type (making her not a creature); it also doesn't meet criterion 5, as it has its effect only when a certain condition is met (the devotion count).
Since it's not a characteristic-defining ability, it only functions while Thassa is a permanent on the battlefield (see rule 112.6). Any time Thassa is not on the battlefield, regardless of your devotion to blue, she is a creature. This includes:
As a casual player, I would often gladly pay 2U for just an enchantment with indestructible, scry 1 at the beginning of your upkeep, and 1U: target creature you control can't be blocked this turn. The 5/5 creature is just icing on the cake.
This is correct. Just to make it super clear, I found a supporting quote from Cranial Insertion: "Rusted Relic's metalcraft ability is not a characteristic-defining ability because it is conditional, so it only works when Rusted Relic is on the battlefield."
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
The one where EotWatcher exists, I guess.
This god is Elegant. Powerful, more so with enough devotion. I imagine Vraska wasn't a coincidence.. and some how didn't fit this block. Although obviously she isn't the last we will see of any gorgons.
More precise.
http://www.mtgsalvation.com/trading-post/details/805-w-underground-sea-h-revised-lands
But I think Gods make sense as enchantments-- there should be some magical presence about them, something that affects the whole boardstate (similar to what any enchantment does). Thassa doesn't quite live up to that, but she's not completely devoid of it either.
I really feel like the Praetors are closer to what I mean by enchantment-imbued.
Thassa is good. and a G d
This is not even relevant. Not only does Thassa scry 1, for upfront resource cost only (initial cost of 2U), but she does so at upkeep, before your draw step. Not only that, but she is indestructible, which means it is extremely difficult to get rid of her once she's on the battlefield. On top of all that, she can become a 5/5 indestructible creature and give your creatures unblockable for 1U per activation.
I mean...in what universe is that remotely the same? Confirmation Bias much?
Just saying
What happens if multiple things trigger at upkeep?
You can put them on the stack in the order you want. So for example if you have Seer + Thassa, you can put Duskmantle Seer's ability on the stack first, then put Thassa's. You will Scry 1, then draw with Duskmantle Seer.
looks nice
Removed image leeching. -TK
I just wanna own that beautiful card frame...
*breathes heavily*
URJhoira of the GhituUR(Under con.)
BMaralen of the MornsongB
UBLazav, Dimir MastermindUB
Standard:
UMono U DevotionU
Casual:
GPrimordial Hydra JankinessG