im not sure.. i mean she is just a vanilla haster.. and a 4/4 for 5. sorry, but this is just not. prot from blue does not really matter that much, since blue has nearly no creatures normaly...
i dont say the hydra is bad, but at least she wont see any constructed play.
No good card is ever printed at the right rarity... that's the corollary to my earlier statement.
Good and rare = "WotC greedy bastards"
Good and mythic = "WotC greedy bastards AND I'm quitting forever"
Good and uncommon = "Pushed"
Good and common = ... actually, no one complains about good cards that are commons.
I guess this means that MTGS wants all good cards to be common? But, if that happens... what will the other slots be full of?
P A R A D O X
People complain about Thunder Strike, which is a good common!
Is the hydra actually any good? The big problem I've always had with hydras isn't that they were vulnerable to countermagic, it's that they fundamentally are always behind curve. I understand the value of it being however much mana you have, but at every point the creature it makes is so awful I just don't see why you would ever play it.
Yes and no.
Item 1: Haste. Haste means that it's a bit better curve wise than most other Hydras as it doesn't sit and wait a turn (a turn that'll add Sorcery Speed removal to the already plentiful Instant removal). So it should be able to eat a creature without too much trouble, even if they do kill it that'll be an instant speed removal used on a creature of relative low value. You played a 4/4 for 4, then this at 5, and can swing with both. Which is pretty impressive play to just have a spare 4 damage they have to deal with.
Item 2: Green Ramp. A 4/4 for 5 is behind curve (especially in Green, which is big and beefy), but Green has Sylvan Caryatid, Axebane, Dork Elves, and the like. You can sink as much or as little mana as you need to. And you should almost always be 1-2 mana ahead of an even perfect land drop from a not green deck.
Item 3: X. Early game you can waste time with a 2/2 for 3 or so, and in a Blue deck they will have to tapdance a bit to kill it. Then late game another draw isn't useless due to being outclassed by mana resources. A 9/9 for 10, hasty, and helped by the board (NYLEA) is going to just cut a game short.
Outside of this, the +1/+1 counters provide some level of resource due to all the fun Green/Blue and Green/Black resources on the subject.
Can this be a 1-of, or could there be a cycle of rare hate creatures?
That could be interesting. That would mean...an archon with pro-black (no angels in Theros), a sphinx with pro-red, a demon with pro-green, and a dragon with pro-white assuming the colors and protections go in the same direction as the hydra.
I dunno though, I wouldn't be surprised if this was just a one-off on account of hydras kinda being the poster boy monster of Theros.
Scragnoth has sure grown up! This hydra has +1/+0 and haste at the same cost, can be played cheaper or bigger, and can even be fetched by Ranger of Eos!
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Does that about sum things up?
Yes, that is how it works around here. I for one am 99% happy.
Pretty tired of WotC simultaneously lowering standards on what is considered a playable counterspell while shoving uncounterable spells down our throats. It is really pretty miserable.
Thing is, counterspells are just as good as they've ever been in the current Standard. It's not that the counters themselves are better, but that they're the only way to stop the game-ending finishers that are seeing play. Nobody is killing Aetherling with mana open. Nobody is recovering from Sphinx's Revelation for 9. Nobody is profitably trading with Thragtusk. There quite simply exists no profitable way to deal with these cards other than via counterspell.
The hydra is cool but really not a giant problem unless you are mono U. Just make some elspeth tokens to chump or doomblade the thing. It is a powerful but more fair card than it seems. Great sideboard card.
Also I am waiting for the surprise return of buyback on some pump spells even if its next block to enable Heroic...
Guys... a creature with pro-blue and can't be countered doesn't mean Wizards hates blue and wants to powercreep creatures....
This creature is a slime molding with haste against anything without blue. Which is kind of pathetic. It is quite easily chump blocked, isn't really that big of a threat until 5+ mana. You can still wrath it away, albeit after getting hit.
Yes, certain decks will have difficulty handling this, as others will have trouble with other sideboard cards(ex. Rest in Peace). This helps keep blue in balance, although one could argue that might not be needed. There is only 1 other creature in standard with pro-blue, and he is a glorified bear. No one complains about protection from any color other then blue.
That could be interesting. That would mean...an archon with pro-black (no angels in Theros), a sphinx with pro-red, a demon with pro-green, and a dragon with pro-white assuming the colors and protections go in the same direction as the hydra.
I dunno though, I wouldn't be surprised if this was just a one-off on account of hydras kinda being the poster boy monster of Theros.
Master of waves has pro-red, and stormbreath dragon pro-white. Although that would mean the rarity is off. I doubt they would do two cycles though.
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-I would preorder 6 of these: 4 for deck, 1 for EDH, and 1 to build a sanctuary and adore it for as long as i play shenanigan decks
how is a "vanilla" 4/4 haste for 5 as good as boros reckoner?
Why are people calling this thing vanilla? It has 3 abilities on the card, one of them remains even after the turn it's come into play. How is this in any way "vanilla"? French Vanilla? Sure....maybe but it's not vanilla. That's a card with nothing. Or does it not do enough for you to break the label? Should we gain X life where X is equal to it's power when it comes into play? Would that shake the vanilla label?
Pushed hydra is pushed. I mean seriously, if people can't see the power in slapping this thing down after a Kalonian Hydra then there's nothing to be done. I guess everything needs to have Eldrazi level powers to rate as "strong" these days. What more can this thing do?
I love the centaur, could be a big limited bomb or a big limited trap. We have to wait and see how the rest of the set shakes out before properly evaluating the Heroic ability. As it is, I would draft it high for sure and then just be on the lookout for Ordeals.
That could be interesting. That would mean...an archon with pro-black (no angels in Theros), a sphinx with pro-red, a demon with pro-green, and a dragon with pro-white assuming the colors and protections go in the same direction as the hydra.
I dunno though, I wouldn't be surprised if this was just a one-off on account of hydras kinda being the poster boy monster of Theros.
Sorry, the Blue card is Master of Waves, a Merfolk. The dragon is Stormbreath Dragon. And well. . . Only white and black are missing from the 'cycle'.
Not like my izzet control is afraid of the hydra. Not enough punch in my opinion for standard, but it would still work (Anyway, I like the creature, and in vintage, it sounds beastly indeed...)
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Does that about sum things up?
Clap, clap, clap.
Well said, sir.
I like both these cards. One is a fantastic but narrow sideboard card. The other is a solid mid game creature in Limited. +3/+3? That's quite a bonus.
Thing is, counterspells are just as good as they've ever been in the current Standard. It's not that the counters themselves are better, but that they're the only way to stop the game-ending finishers that are seeing play. Nobody is killing Aetherling with mana open. Nobody is recovering from Sphinx's Revelation for 9. Nobody is profitably trading with Thragtusk. There quite simply exists no profitable way to deal with these cards other than via counterspell.
I don't see how your paragraph makes sense.
Counterspells are just as good as they've ever been, because they can counter controlling cards? Why yes, WotC has printed tools for every archetype, including control, to be fantastic against control. Aetherling is at its best against control. Revelation is at its best against control. Supreme Verdict is an uncounterable wrath, should your control opponent be playing dudes. There is even an uncounterable counterspell!
Meanwhile, creatures in the past year have been -insanely- powerful, and removal has been sorely lacking. Rotation makes this worse.
Know how to beat Aetherling/Rev for 9/Thragtusk? Kill them before it matters.
Thing is, counterspells are just as good as they've ever been in the current Standard. It's not that the counters themselves are better, but that they're the only way to stop the game-ending finishers that are seeing play. Nobody is killing Aetherling with mana open. Nobody is recovering from Sphinx's Revelation for 9. Nobody is profitably trading with Thragtusk. There quite simply exists no profitable way to deal with these cards other than via counterspell.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
Sorry, the Blue card is Master of Waves, a Merfolk. The dragon is Stormbreath Dragon. And well. . . Only white and black are missing from the 'cycle'.
Right right right, of course. *Face palm* I completely forgot about those two. Though I must say I'm a little disappointed that Master of Waves is a merfolk in that case. What's the point in having Sphinx be blue's iconic race if they aren't going to use it in a cycle like this?
How big do you want your hydra? You want to attack with a big biotch of hydra without paying an arm and a leg for it? Use Xenagos's +1 and it can all happen. You can even use your own mana with Xenagos and make a really big hydra. Too bad it doesnt have pro black.
No one complains about protection from any color other then blue.
Actually I think pro red also gets a bit of complaints since red has the hardest time dealing with pro red. That's why uncounterable is usually added to pro blue since they have other avenues of dealing with it. But as long as something like Kor Firewalker never sees the light of day again pro red shouldn't be a huge issue.
i dont say the hydra is bad, but at least she wont see any constructed play.
the centaur seems very good for limited.
how is a "vanilla" 4/4 haste for 5 as good as boros reckoner?
Yes and no.
Item 1: Haste. Haste means that it's a bit better curve wise than most other Hydras as it doesn't sit and wait a turn (a turn that'll add Sorcery Speed removal to the already plentiful Instant removal). So it should be able to eat a creature without too much trouble, even if they do kill it that'll be an instant speed removal used on a creature of relative low value. You played a 4/4 for 4, then this at 5, and can swing with both. Which is pretty impressive play to just have a spare 4 damage they have to deal with.
Item 2: Green Ramp. A 4/4 for 5 is behind curve (especially in Green, which is big and beefy), but Green has Sylvan Caryatid, Axebane, Dork Elves, and the like. You can sink as much or as little mana as you need to. And you should almost always be 1-2 mana ahead of an even perfect land drop from a not green deck.
Item 3: X. Early game you can waste time with a 2/2 for 3 or so, and in a Blue deck they will have to tapdance a bit to kill it. Then late game another draw isn't useless due to being outclassed by mana resources. A 9/9 for 10, hasty, and helped by the board (NYLEA) is going to just cut a game short.
Outside of this, the +1/+1 counters provide some level of resource due to all the fun Green/Blue and Green/Black resources on the subject.
That could be interesting. That would mean...an archon with pro-black (no angels in Theros), a sphinx with pro-red, a demon with pro-green, and a dragon with pro-white assuming the colors and protections go in the same direction as the hydra.
I dunno though, I wouldn't be surprised if this was just a one-off on account of hydras kinda being the poster boy monster of Theros.
UW Control (:symu: :symw:)
Yes, that is how it works around here. I for one am 99% happy.
Thing is, counterspells are just as good as they've ever been in the current Standard. It's not that the counters themselves are better, but that they're the only way to stop the game-ending finishers that are seeing play. Nobody is killing Aetherling with mana open. Nobody is recovering from Sphinx's Revelation for 9. Nobody is profitably trading with Thragtusk. There quite simply exists no profitable way to deal with these cards other than via counterspell.
Cubetutor Link
Also I am waiting for the surprise return of buyback on some pump spells even if its next block to enable Heroic...
This creature is a slime molding with haste against anything without blue. Which is kind of pathetic. It is quite easily chump blocked, isn't really that big of a threat until 5+ mana. You can still wrath it away, albeit after getting hit.
Yes, certain decks will have difficulty handling this, as others will have trouble with other sideboard cards(ex. Rest in Peace). This helps keep blue in balance, although one could argue that might not be needed. There is only 1 other creature in standard with pro-blue, and he is a glorified bear. No one complains about protection from any color other then blue.
Master of waves has pro-red, and stormbreath dragon pro-white. Although that would mean the rarity is off. I doubt they would do two cycles though.
-on Thragtusk
Decks(Budget)
:symg::symb: Pod
:symw::symb: Flying
Why are people calling this thing vanilla? It has 3 abilities on the card, one of them remains even after the turn it's come into play. How is this in any way "vanilla"? French Vanilla? Sure....maybe but it's not vanilla. That's a card with nothing. Or does it not do enough for you to break the label? Should we gain X life where X is equal to it's power when it comes into play? Would that shake the vanilla label?
Pushed hydra is pushed. I mean seriously, if people can't see the power in slapping this thing down after a Kalonian Hydra then there's nothing to be done. I guess everything needs to have Eldrazi level powers to rate as "strong" these days. What more can this thing do?
I love the centaur, could be a big limited bomb or a big limited trap. We have to wait and see how the rest of the set shakes out before properly evaluating the Heroic ability. As it is, I would draft it high for sure and then just be on the lookout for Ordeals.
Sorry, the Blue card is Master of Waves, a Merfolk. The dragon is Stormbreath Dragon. And well. . . Only white and black are missing from the 'cycle'.
UW Control (:symu: :symw:)
Dat centaur is asking me to be drafted
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Well said, sir.
I like both these cards. One is a fantastic but narrow sideboard card. The other is a solid mid game creature in Limited. +3/+3? That's quite a bonus.
More like Mistcutter Hydra and Kalonian Hydra were meant for each other.
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I don't see how your paragraph makes sense.
Counterspells are just as good as they've ever been, because they can counter controlling cards? Why yes, WotC has printed tools for every archetype, including control, to be fantastic against control. Aetherling is at its best against control. Revelation is at its best against control. Supreme Verdict is an uncounterable wrath, should your control opponent be playing dudes. There is even an uncounterable counterspell!
Meanwhile, creatures in the past year have been -insanely- powerful, and removal has been sorely lacking. Rotation makes this worse.
Know how to beat Aetherling/Rev for 9/Thragtusk? Kill them before it matters.
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Um, Thoughtseize. Those Aetherling lists better run some backups like Nightveil Specter or the new 5drop Sphinx or be prepared to be absolutely wrecked by UB control with counters and Thoughtseize.
There's also a ton of other hate cards that might see play in the "new" Standard... things are a changing.
Right right right, of course. *Face palm* I completely forgot about those two. Though I must say I'm a little disappointed that Master of Waves is a merfolk in that case. What's the point in having Sphinx be blue's iconic race if they aren't going to use it in a cycle like this?
Actually I think pro red also gets a bit of complaints since red has the hardest time dealing with pro red. That's why uncounterable is usually added to pro blue since they have other avenues of dealing with it. But as long as something like Kor Firewalker never sees the light of day again pro red shouldn't be a huge issue.