Quote from clan_iraqJust as with bradywalkers and neowalkers, we need a name for these slivers
Quote from Kjeldoran AssassinAgreed. I loved slivers the first time, the second time, and the third time. But, the art is terrible. I also like the one-sided ability. It is a nice update to the slivers. I know some people don't like it, but it is nice to see the opening up of more design space for slivers. They had about every ability added to them, and it would be hard to redo them without something like this. I'm sad to see no Sliver Queen (I know it is on the reserve list), but I'm hopeful there will be another lord like Sliver Prince or Sliver Empress or the Archduke of Slivers. Maybe even Queen of the Slivers.
Quote from clan_iraqThe "you control" clause is arguable, but the artistic direction is straight up awful, does anyone disagree with that? Humanoid was a terrible choice
Quote from UnderwaterGuy+1 but I don't know what it should be
it should include "predator" though imo
Quote from EverycolorbutredisbrokenDoes anyone REALLY want to play a triple M14 draft environment where any Sliver you run has a chance of just making your opponent's creatures better?
Quote from Faust2391Sliverlings.
And correct me if I'm wrong, but the slivers look like that because thats how they were created on Domineria?
So, for the sake of my vorthos, there Shandalarian Slivers look and act the way they do because they were created with a similar concept, just a different design, correct?
Quote from iTRVEW EW EW EW EW EW EW EW EW EW. I awaited the return of slivers for a while now, but Wizards ****ing ruined them. Slivers were unique in that they effected all Slivers. Now they are just another trash tribe.
Quote from NeuroticneurokI don't understand why original slivers were so great. I mean, the effects they granted applied to ALL slivers, not just the ones you controlled. Which means that if you and a friend played each other with sliver decks, you'd both be getting the same effects granted by slivers, which, from a development standpoint, is silly - why help you opponents?
Quote from Neuroticneurokwhy help you opponents?
Quote from SuperSonikIt's widely known that [EDH] is very broken. Building a superdeck is quite easy. So what defines you as a player is [...] how you show restraint and creativity while still remaining a competitive player and a good sport.
Quote from von Kleistthe only problem with urza is that he is an oldwalker, so its abilities would be like:
+3: remove up to ten target permanents from the play
-2: win the game
-8: kick your opponents in the face, then win the game
starting loyalty: 100
Quote from YggyBecause they are a hivemind. Also note that some slivers negatively affected other slivers for just such cases.
Quote from CheapCuberI actually like that slivers are adapting to look a bit more like their color's species. That's... kind of the point of them, no? Each one brings a new form to the table. Haste is the sleek original, Vigilance is like a towering soldier, Trample is like an ape, +0/+X looks like body armor?
Also, I'm glad they changed the formatting. There's no point in making it seem like it may inadvertently kill you by helping your opponent's slivers, when it really only mattered a minuscule % of the time.