I like the build-around and mind games of Revenge of Necromancy.
Eldritch seemed breakable, but then someone pointed out Toshiro Umezawa who is sitting pretty on $0.75. Demonic Bargain is only good if its cheap, so I like it but its risky; Mummification is pretty awesome and fun, creates interesting game states; they bogged down Consuming Contract with the changing of one mode later---it might be cool or it might just suck; Double Down us nice because of being any graveyard and including lands, that's an underrated one and a good card (that'll be nice and playable mana wise); Soulfeaster seems like too many unplayed similar cards; Blood in the Watering Can is uninspiring.
I'd say my favorites are Double Down and Mass Mummification. Most likely to be interesting and playable regardless of cost, development, and context. Consuming Contract reeks too much of Vanish into Memory.
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that's not what happened at all. kamahl stabbed phage, akroma, and some old lady and they became korona. then korona got stabbed by her "prophets" and kamahl got drunk with a mutant centaur
We have a chance to make a card and most of you are voting for bulk rares potentials, for example, Consuming Contract will cost more than 5 mana, and that will make it unplayable (in constructed formats), however Double Down is the perfect sideboard card or some combo engine, and i can see it costing less than three mana.
Assuming that it in turn isn't gimped with being overcosted and a nonland clause. All of these cards are unplayable if they are overcosted or developed to be unplayable.
We have a chance to make a card and most of you are voting for bulk rares potentials, for example, Consuming Contract will cost more than 5 mana, and that will make it unplayable (in constructed formats), however Double Down is the perfect sideboard card or some combo engine, and i can see it costing less than three mana.
It's also boring as hell. Who cares if it's in the dollar bin so long as it's fun to play?
I don't know why people are comparing Eldritch Rites to Toshiro Umezawa. Rites not only allows you to replay sorcery cards, but also but also allows you to do it on your own terms rather than a trigger relying on your opponent's creatures dieing.
Constructive criticism for the card: Would have worked much better as a Lich-like effect for the caster, rather than a symmetrical effect for all players.
Good call, as Lich was the initial inspiration for the card! Sulfuric Vortex was secondary and a huge reason it affects all players. I loved how Vortex fit red so perfectly and was tournament viable, too. Thank you.
Illusions of Grandeur is not a blue effect, and if there was the more rigid design philosophy and separation of colors that we have today back then, it would never have been.
I like the idea of a card that resets everybody's life total and ticks down gradually as the game progresses.
With this card in particular, it's a case of not liking the values presented. I feel like, starting at 13 life and ticking down by 1 life per turn, it's going to stall out a lot of games. In that regards, it doesn't feel very black. Much more white or blue.
Now those values could change during the development process (I think I'd prefer something that could drop by more than 1 per turn) but we're being asked to vote on what we see.
One easy improvement, IMO, would be using, "At the beginning of each player's upkeep, that player's life total becomes the number of bandage counters on ~NAME~, then that player removes a bandage counter from ~NAME~."
Thank you so much. I had a few variations in mind including the one you suggested. I felt that ticking down every upkeep might get a little out of control in big multi-player games, though. I considered other numbers like 10 and 20, but I hoped that detail could get fixed when they started balancing the card. 13 just seemed appropriate for black. You're right that it can help prolong the game. I believe that fits in black's part of the pie, as the color does have some strong control elements.
1) Consuming Contract - good flavor, very black. Doubt there is even a prayer of this being costed aggressively enough to actually use though. Don't like double down at all.
2)Blood in the watering can - my second favorite card from the voting. Interesting riff on Oversold Cemetery, a card i very much enjoy. Don't like mumification. Don't likebiorhythm for various reasons, and all I can think of is that when I read this rules text. I like the ability to abuse lifegain matters cards and I like the symmetry on most cards, just not when it involves symmetry in life totals. (hate Sway of the Stars and Worldfire too.)
3)Revenge of the Necromancy - not that exciting, but quite a bit better than its opponent. I hope neither of them win
4)Eldritch Rites - My favorite of the bunch. Again, will likely be overcosted, and saccing non-tokens is far less fun. Demonic Bargain has good flavor, but I can't see them costing it at less than 3, at which point i'd rather just have Phyrexian Arena.
Really unhappy overall - I'd love to see some of the "reject" submissions. The outside the box / color pie violations are probably the best designs i'd guess.
Eldritch seemed breakable, but then someone pointed out Toshiro Umezawa who is sitting pretty on $0.75.
The problem with Toshiro Umezawa is that he is limited to instants and relies on your opponents having creatures that die. Both gimp him pretty heavily. On the other hand, Eldritch Rites lets you recur sorceries and there are A LOT more sorceries I'd like to recur in any color than there are instants. Rites can be bomby and flashback Damnation or Demonic Tutor which is a pretty clear advantage it has over Toshiro.
I was wondering if they'd have development put estimated mana costs of these mechanics. They didn't. I have a feeling that lots of people's preferences would change if they told us what they'd be willing to print these at.
Hoping for Mass Mummification. It seems like a control card, and it does something that stands out in the Black enchantment crowd. In EDH, it just seems vicious (And I'm glad, because it gives aggro a very powerful tool if costed decently).
Bargain and Contract seem interesting until you have to cost them. Even at XB, Bargain isn't much good. Contract just plain doesn't have enough oomph in its effects; if it were a creature that could attack and be easily sacrificed or killed (Hi Bob), this would be less of a problem.
Blood in the Water and Eldritch Rites will almost certainly be overcosted; these sorts of enchantments have a lot of dangerous potential. Double Down will almost certainly be edited to say "non-land", and then it won't be playable in EDH.
Souleater's Rising is an awesome EDH deal (Where you can use it to make a combo incredibly resilient), but pretty lame everywhere else.
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The wedding is over. Now it's time for the honeymoon.
Double Down 1B
enchantment
Exile two cards with the same name from graveyards: Draw a card.Activate this ability only any time you could cast a sorcery.
Consuming Contract 2BB
enchantment
At the beginning of your upkeep, choose one—You draw two cards and lose 2 life; or destroy target creature; or target opponent discard a card at random ; or you lose the game. You can't choose the same mode twice.
Blood in the Watering Can 1BB or BB
enchantment
At the beginning of each end step, if you've lost life this turn, you may return target creature card from your graveyard to your hand.
Mass Mummification 1BBB or 3BB
enchantment
Mass Mummification enters the battlefield with thirteen bandage counters on it.
At the beginning of your upkeep, each player's life total becomes the number of bandage counters on Mass Mummification, then remove a bandage counter from Mass Mummification.
Soulfeaster's Rising BBB
enchantment
Whenever a creature dies, exile it and put a risen counter on CARDNAME.
As long as Soulfeaster's Rising has five or more risen counters, it's a 7/7 Demon creature and has " This creature has all activated abilities of all creature cards exiled by Soulfeaster's Rising."
Revenge of Necromancy 2B
enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Eldritch Rites 2B or 3B
enchantment
Sacrifice a nontoken creature: You may cast target black instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead. Activate this ability only any time you could cast a sorcery.
Demonic Bargain 3BB or 1BBB
enchantment
Demonic Bargain enters the battlefield with 4 doom counters on it.
At the beginning of your upkeep, remove a doom counter from Demonic Bargain and draw a card. Then, if Demonic Bargain has no doom counters on it, sacrifice it and put a 5/5 black indestructible Demon token with flying onto the battlefield under an opponent's control.
Of the options, Eldritch Rites is definitely my favorite. However the explanation from the creator certainly has won Mass Mummification some points from me, wouldn't hate to see it printed.
Of the options, Eldritch Rites is definitely my favorite. However the explanation from the creator certainly has won Mass Mummification some points from me, wouldn't hate to see it printed.
Much appreciated! I was hoping they'd give us a couple days to talk about the cards before voting. I'd love to know stories behind the other designs.
Despite playing almost nothing but EDH, wow do I want to play with double down (in another format)
Also voted for:
Blood in watering can
Revenge of the Necromancy
Rites <- this is what I want to win though. will be really good ESPECIALLY because you don't exile the creature. Will fit very well in a great many black EDH decks.
Also, the poll is fairly badly done because you can't vote for the 4 things you voted for...
Consuming Contract has too many memory issues for me to want to vote for it. Really like blood in the watering can but fear they'll cost it too high for me to want to use it. Soulfeaster's Rising has some memory issues but it will probably end up being played the same as Search the City with the exiled creatures under the enchantment. I initially read Demonic Bargain as gets 4 counters and got pretty excited about the possibility that it would cost cheap enough to be playable in dead guy ale in legacy (I'm also a big fan of Treacherous Pit-Dweller)
Blood in the Watering Can looks to be the most competitive card to me (if they would put it at an aggressive cost of 3 or maybe 4).
Shocks/Fetches/Painlands all get a creature back to hand? Seems good...real good. Also especially good with flash creatures...Vendilion Clique anybody? Wydwen, the Biting Gale can both trigger it and has flash.
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
I don't care for any of these options, the only one that interests me even a little bit is Revenge of Necromancy. I feel like Mass Mummification would be a massive headache, a card that enters with 13 counters on it?
All that said I'm still sour about the US/Canada only thing so I'm going to be critical of everything (my ideas were all better than this!)
i love how revenge of necromancy is so "build around me". love it
pretty interesting design overall, i understand why mine wasn't taken into consideration (also cos i'm out of the us)
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
I don't care for any of these options, the only one that interests me even a little bit is Revenge of Necromancy. I feel like Mass Mummification would be a massive headache, a card that enters with 13 counters on it?
Try using dice. It makes counter management a lot easier.
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Eldritch seemed breakable, but then someone pointed out Toshiro Umezawa who is sitting pretty on $0.75. Demonic Bargain is only good if its cheap, so I like it but its risky; Mummification is pretty awesome and fun, creates interesting game states; they bogged down Consuming Contract with the changing of one mode later---it might be cool or it might just suck; Double Down us nice because of being any graveyard and including lands, that's an underrated one and a good card (that'll be nice and playable mana wise); Soulfeaster seems like too many unplayed similar cards; Blood in the Watering Can is uninspiring.
I'd say my favorites are Double Down and Mass Mummification. Most likely to be interesting and playable regardless of cost, development, and context. Consuming Contract reeks too much of Vanish into Memory.
Assuming that it in turn isn't gimped with being overcosted and a nonland clause. All of these cards are unplayable if they are overcosted or developed to be unplayable.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
It's also boring as hell. Who cares if it's in the dollar bin so long as it's fun to play?
I understand. I feel like it could definitely fit in some Cubes, but I recognize it isn't for everyone. Thanks for your input.
Good call, as Lich was the initial inspiration for the card! Sulfuric Vortex was secondary and a huge reason it affects all players. I loved how Vortex fit red so perfectly and was tournament viable, too. Thank you.
It's like you're reading my mind now...
Thank you so much. I had a few variations in mind including the one you suggested. I felt that ticking down every upkeep might get a little out of control in big multi-player games, though. I considered other numbers like 10 and 20, but I hoped that detail could get fixed when they started balancing the card. 13 just seemed appropriate for black. You're right that it can help prolong the game. I believe that fits in black's part of the pie, as the color does have some strong control elements.
Revenge of Necromancy
Mass Mummification
Consuming Contract
that was my choices =D
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1) Consuming Contract - good flavor, very black. Doubt there is even a prayer of this being costed aggressively enough to actually use though. Don't like double down at all.
2)Blood in the watering can - my second favorite card from the voting. Interesting riff on Oversold Cemetery, a card i very much enjoy. Don't like mumification. Don't likebiorhythm for various reasons, and all I can think of is that when I read this rules text. I like the ability to abuse lifegain matters cards and I like the symmetry on most cards, just not when it involves symmetry in life totals. (hate Sway of the Stars and Worldfire too.)
3)Revenge of the Necromancy - not that exciting, but quite a bit better than its opponent. I hope neither of them win
4)Eldritch Rites - My favorite of the bunch. Again, will likely be overcosted, and saccing non-tokens is far less fun. Demonic Bargain has good flavor, but I can't see them costing it at less than 3, at which point i'd rather just have Phyrexian Arena.
Really unhappy overall - I'd love to see some of the "reject" submissions. The outside the box / color pie violations are probably the best designs i'd guess.
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Eldritch rites?
Its got the most potential by a long way. Its basically black snapcaster, or yawgmoths will for a single card.
Amazing! My pick for favourite.
As for how much it should cost.... Tricky. I reckon phyrexian arena would be about the right cost, 1BB
The problem with Toshiro Umezawa is that he is limited to instants and relies on your opponents having creatures that die. Both gimp him pretty heavily. On the other hand, Eldritch Rites lets you recur sorceries and there are A LOT more sorceries I'd like to recur in any color than there are instants. Rites can be bomby and flashback Damnation or Demonic Tutor which is a pretty clear advantage it has over Toshiro.
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I was wondering if they'd have development put estimated mana costs of these mechanics. They didn't. I have a feeling that lots of people's preferences would change if they told us what they'd be willing to print these at.
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Bargain and Contract seem interesting until you have to cost them. Even at XB, Bargain isn't much good. Contract just plain doesn't have enough oomph in its effects; if it were a creature that could attack and be easily sacrificed or killed (Hi Bob), this would be less of a problem.
Blood in the Water and Eldritch Rites will almost certainly be overcosted; these sorts of enchantments have a lot of dangerous potential. Double Down will almost certainly be edited to say "non-land", and then it won't be playable in EDH.
Souleater's Rising is an awesome EDH deal (Where you can use it to make a combo incredibly resilient), but pretty lame everywhere else.
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enchantment
Exile two cards with the same name from graveyards: Draw a card.Activate this ability only any time you could cast a sorcery.
enchantment
At the beginning of your upkeep, choose one—You draw two cards and lose 2 life; or destroy target creature; or target opponent discard a card at random ; or you lose the game. You can't choose the same mode twice.
enchantment
At the beginning of each end step, if you've lost life this turn, you may return target creature card from your graveyard to your hand.
enchantment
Mass Mummification enters the battlefield with thirteen bandage counters on it.
At the beginning of your upkeep, each player's life total becomes the number of bandage counters on Mass Mummification, then remove a bandage counter from Mass Mummification.
enchantment
Whenever a creature dies, exile it and put a risen counter on CARDNAME.
As long as Soulfeaster's Rising has five or more risen counters, it's a 7/7 Demon creature and has " This creature has all activated abilities of all creature cards exiled by Soulfeaster's Rising."
enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
enchantment
Sacrifice a nontoken creature: You may cast target black instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead. Activate this ability only any time you could cast a sorcery.
enchantment
Demonic Bargain enters the battlefield with 4 doom counters on it.
At the beginning of your upkeep, remove a doom counter from Demonic Bargain and draw a card. Then, if Demonic Bargain has no doom counters on it, sacrifice it and put a 5/5 black indestructible Demon token with flying onto the battlefield under an opponent's control.
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Much appreciated! I was hoping they'd give us a couple days to talk about the cards before voting. I'd love to know stories behind the other designs.
just because wizards HATES dredge and any "non-magic" deck playing with the graveyard
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
Also voted for:
Blood in watering can
Revenge of the Necromancy
Rites <- this is what I want to win though. will be really good ESPECIALLY because you don't exile the creature. Will fit very well in a great many black EDH decks.
Also, the poll is fairly badly done because you can't vote for the 4 things you voted for...
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
8000 submissions, and this is what we are left with..?
The only card remotely interesting is Blood in the Watering Can, and that's still just a variant of Oversold Cemetery.
i also like consuming contract, but seriously revenge of necromancy is my first vote
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Godo: Strap him up and turn him sideways!
Shocks/Fetches/Painlands all get a creature back to hand? Seems good...real good. Also especially good with flash creatures...Vendilion Clique anybody? Wydwen, the Biting Gale can both trigger it and has flash.
All that said I'm still sour about the US/Canada only thing so I'm going to be critical of everything (my ideas were all better than this!)
pretty interesting design overall, i understand why mine wasn't taken into consideration (also cos i'm out of the us)
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Try using dice. It makes counter management a lot easier.
Thanks to Rivenor of Miraculous Recovery Signatures!