I think that consuming contract is interesting, but at the drawback of loosing the game i think it could do much more:
-Draw seven cards and loose seven life
-Destroy all creatures
-Return up to two (maybe three? four?) creature cards from any number of graveyards to the battlefield under your control. Those creatures are black and are zombies in addition to their other types
-You loose the game
My opinion of the results. I would have put Consuming Contract into the finals for my predictions had it been "finished". I can't vote for something that isn't something "we" created. Yawgmoth's Will revamped seems good, fun, and fair.
You aren't being mummified. The card turns you into a mummy. The flavor is that you are virtually unkillable, except that you grew weaker each turn because you are losing your protection (bandages) as they fall off. That's why you lose bandage counters rather than gaining them.
Constructive criticism for the card: Would have worked much better as a Lich-like effect for the caster, rather than a symmetrical effect for all players.
it just hit me, it actually resembles illusions of grandeur. except you don't kill with donate, but with any traditional finisher, ie. X drain or beefy creature. it gives more life over time than Grandeur and can kill your opponent without comboing another card. of course, by itself, this makes the game a draw. fortunately, it buys you enough time to draw a finisher before the counters run out.
So I went with:
Consuming Contract
Blood in the Watering Can
Soulfeaster's Rising
Eldritch Rites
All eight of the entries were great cards, but I really want to see something that I would actually play get printed. Double Down is a hard card to use in any format and can't be used at all in EDH, which makes it hard for me to like.
Mass Mummification is fun and flavorful but I really dislike playing ticking timebomb-esque cards. They're a little too timmy for me.
Revenge of Necromancy is neat but forces you to play with discard which just isn't pushed enough to be useful in your average game.
Finally, I like Demonic Bargain a lot in all regards but Eldritch Rites is simply cooler.
DailyMTG's mockups always look so unappealing. Can they not use Magic Set Editor?
They make the cards - if anything, they should already have something better!
After initial reactions and putting some thought into it, I think Eldrtch Rites is definitely the best card, but if they wanted to give it a reasonable cost, say CMC 4 or 5, it would probably need a sorcery timing clause attached.
Also for anyone saying Double Down is unusable in EDH, it doesnt say nonland and it doesnt specify that the cards have to be in the same graveyard. And now that I think about it, Double down could produce an interesting Dredge variant if aggressively costed
Also for anyone saying Double Down is unusable in EDH, it doesnt say nonland and it doesnt specify that the cards have to be in the same graveyard. And now that I think about it, Double down could produce an interesting Dredge variant if aggressively costed
Consistency is still important. Magic is a game with over 15000 cards. Even though EDH decks have a tendency to all run certain staples like Sol Ring, Sensei's Divining Top, and fetchlands, the odds that two people will have them in their graveyard at the same time is unlikely. The odds that that will happen with multiple cards is even less likely. This card isn't exclusively unplayable in EDH but its design makes it inherently much more difficult to use than its effect is worth.
Eldritch Rites would have otherwise been great card in my mind but it has, not one, but two very serious rules constrictions. Sac a non-token creature (I could live with this) and black instants/sorceries only (this on the other hand kills the card imo).
Scenario: Grimgrin EDH. Sac Gravecrawler to Demonic Tutor. Win.
Eldritch Rites would have otherwise been great card in my mind but it has, not one, but two very serious rules constrictions. Sac a non-token creature (I could live with this) and black instants/sorceries only (this on the other hand kills the card imo).
Imagine playing this in Modern with cards like Inquisition and Thoughtseize, or in Legacy with Hymn to Tourach thrown in. You can also do broken combo stuff with this card as well. I haven't thought about it much, but provided that you have can recast Gravecrawler from your graveyard you can start banking mana using Dark Ritual. If you didn't exile the spell after casting this would generate infinite mana. That's probably useless, but it's the sort of thing that this card enables. I think people are seriously underrated how powerful this effect actually. I've fooled around with Sam Black's walking dead list before, and I would love to be able to experiment with this card. Unfortunately Wizards knows the effect is busted and would cost it at like 8 million mana. C'est la vie.
So I went with:
Consuming Contract
Blood in the Watering Can
Soulfeaster's Rising
Eldritch Rites
Glad to see I'm not the one overexcited. Monoblack currently has problems recasting its instants/sorceries, and while it forces to exile card and, hence, prevents infinite loops, that's good enough for me.
Same set of choices here:
Consuming contract looks... Rakdos? Fun and then boom Double down is hard to pull, especially in black (although there's slight smell of storm somewhere). Be it red or blue and Pyromancer Ascension would be happy.
Timmy here, so both Blood in a watering can and Mass mummification don't sound that exciting. I mean, both are solid but lack "boom" factor. Picked one that provides repeatable sacrifice sources.
Soulfeaster's rising and Revenge of necromancy aren't my schtick either. "No choice given to opponent!"
And, finally, the card that blown my mind. Poor, poor Bloodghasts...
Consuming Contract being the worst of these as really, really terrible design. Honestly, this card shouldn't have even been able to touch the top 100, let alone the top 8. The removed ability made me laugh too. Of course it would be "cast something for free" because, why not?! As we all know, casting spells for free is totally not at all overpowered. Ugh. Double Down sort of just reminds me of Sphinx of the Chimes.
Mass Mummification is interesting but at the same time, kinda dull. Blood in the Watering Can is probably the best out of the bunch. Really smart design and seems like it would be fun to build around.
Soulfeaster's Rising is... okay? Revenge of Necromancy is designed by someone who just wants to win-moar. 10 gets you 20 the designer of this card would have costed this at BB.
Eldritch Rites seems REALLY strong in a good B deck. Demonic Bargain is the only one that impressed me in having a really powerful effect with an interesting counter balance. I love the idea behind this one, although I think it can be easily broken.
Overall, the only ones I'd be happy to see winning would be Blood in the Watering Can and Demonic Bargain. The others are pretty uninspired, uncreative or just plain overpowered.
My votes Double Down
Mass Mummification
Revenge of Necromancy
Eldritch Rites
there s alot of potential with these cards
like
Double Down: ant-combo decks (based on graveyard) can be as good at CMC 3 but at 2 would be insane
Mass Mummification: cool win con crazy in multiplayer nuts in 1Vs1 but can see play at CMC5 or 4
Revenge of Necromancy: a way for a very competitive discard deck if its CMC is 3 would be soo good for discard - a way to make the deck work when your opp still have cards
Eldritch Rites: if they put a "use this only in your turn" and make it as bellow as CMC 3 or 4 will probably give more fuel for combo decks (in legacy and modern)
Blood in the Watering Can be as good as Oversold Cemetery would be nice to see this at CMC 3 or low
Consuming Contract i m afraid that something like this and Claws of Gix and Crack the Earth would be too powerfull if this card's CMC at 3 or less and you know paying 4 or more for this don't appears soo just
Regarding Eldritch Rites, read the card. "If that card would be put into your graveyard this turn, exile it instead."
It's referring the spell that you pay the cost to play, not the creature you sacrifice to it. So Bloodghast, Gravecrawler, etc. are very awesome fuel for it as people have been saying.
It does nothing upon hitting the board, requires me to have 13 power on board to kill you, and will get me hit upside the head in a game of EDH. Meh design is meh. Also, the flavor of that name means nothing. Why does getting gradually mummified heal me if I've taken damge beyond the process?
Thanks for your question! I'm very happy to explain my idea. chaosof99 gave a great explanation, too. The idea is that everyone is a creature that can heal wounds but is also slowly decaying as time passes. I probably went with a mummy flavor because I had them on my mind when I made the card (waiting on Mummy: the Curse to release).
Of course, the most obvious part is that everyone will be killed as time passes. You don't need to deal 13 damage all at once. You can let the card tick down for a few turns.
The trick of the card is that it can GAIN you life, too. This is a mechanic that works well with black's other suicidal cards. You can use Dark Confidant, Sign in Blood, and pay for Necropotence and you will gain almost all of the life back every single turn.
In short, Mass Mummification tries to give the black mages a little more time and resources to win the game, while limiting the time and resources that opponents have. I tried to make it one of those symmetrical cards like Day of Judgment or Sulfuric Vortex that players can abuse to make them not so symmetrical. Like Sulfuric Vortex, I designed it to be tournament playable while having multi-player appeal.
My favorite format is Cube. Can you make a case in which this would be a strong Cube card? What kind of deck would I want to play it in? Granted I've only JUST seen the card but I'm having a hard time picturing a suitable archetype for it. Like I guess it helps get their life total lower for aggro but if I don't one-shot them their life keeps going back up for a good while.
As above, I don't particularly view this as an aggro card. I feel it would work best in a slower deck that wants to build up resources over a few turns. I would draft it with suicidal black cards for huge advantage. Let the counters tick down while your life keeps regenerating from whatever costs you pay or attacks you receive. Then finish the opponent off with a large Consume Spirit or similar card.
We have a chance to make a card and most of you are voting for bulk rares potentials, for example, Consuming Contract will cost more than 5 mana, and that will make it unplayable (in constructed formats), however Double Down is the perfect sideboard card or some combo engine, and i can see it costing less than three mana.
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-Draw seven cards and loose seven life
-Destroy all creatures
-Return up to two (maybe three? four?) creature cards from any number of graveyards to the battlefield under your control. Those creatures are black and are zombies in addition to their other types
-You loose the game
---
#BLM
#DefundThePolice
it just hit me, it actually resembles illusions of grandeur. except you don't kill with donate, but with any traditional finisher, ie. X drain or beefy creature. it gives more life over time than Grandeur and can kill your opponent without comboing another card. of course, by itself, this makes the game a draw. fortunately, it buys you enough time to draw a finisher before the counters run out.
vote here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/247b
........................
So I went with:
Consuming Contract
Blood in the Watering Can
Soulfeaster's Rising
Eldritch Rites
All eight of the entries were great cards, but I really want to see something that I would actually play get printed. Double Down is a hard card to use in any format and can't be used at all in EDH, which makes it hard for me to like.
Mass Mummification is fun and flavorful but I really dislike playing ticking timebomb-esque cards. They're a little too timmy for me.
Revenge of Necromancy is neat but forces you to play with discard which just isn't pushed enough to be useful in your average game.
Finally, I like Demonic Bargain a lot in all regards but Eldritch Rites is simply cooler.
Altered Art Cards! | Commissions currently Closed
They make the cards - if anything, they should already have something better!
Also for anyone saying Double Down is unusable in EDH, it doesnt say nonland and it doesnt specify that the cards have to be in the same graveyard. And now that I think about it, Double down could produce an interesting Dredge variant if aggressively costed
Currently Playing:
I don't even know right now.
Necromancy + Liliana of the Veil on the field.
Eldritch Rites is busted, especially with cards like Gravecrawler. It's a super spikey card imo.
Consistency is still important. Magic is a game with over 15000 cards. Even though EDH decks have a tendency to all run certain staples like Sol Ring, Sensei's Divining Top, and fetchlands, the odds that two people will have them in their graveyard at the same time is unlikely. The odds that that will happen with multiple cards is even less likely. This card isn't exclusively unplayable in EDH but its design makes it inherently much more difficult to use than its effect is worth.
Altered Art Cards! | Commissions currently Closed
That was the only option I saw available as well. Some of those made me question why Wizards picked terrible cards for people to vote on.
I only play cube now, pretty now. And Mass Mummification effects just doesn't look cubeable to me.
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
Scenario: Grimgrin EDH. Sac Gravecrawler to Demonic Tutor. Win.
Imagine playing this in Modern with cards like Inquisition and Thoughtseize, or in Legacy with Hymn to Tourach thrown in. You can also do broken combo stuff with this card as well. I haven't thought about it much, but provided that you have can recast Gravecrawler from your graveyard you can start banking mana using Dark Ritual. If you didn't exile the spell after casting this would generate infinite mana. That's probably useless, but it's the sort of thing that this card enables. I think people are seriously underrated how powerful this effect actually. I've fooled around with Sam Black's walking dead list before, and I would love to be able to experiment with this card. Unfortunately Wizards knows the effect is busted and would cost it at like 8 million mana. C'est la vie.
Glad to see I'm not the one overexcited. Monoblack currently has problems recasting its instants/sorceries, and while it forces to exile card and, hence, prevents infinite loops, that's good enough for me.
Same set of choices here:
Consuming contract looks... Rakdos? Fun and then boom Double down is hard to pull, especially in black (although there's slight smell of storm somewhere). Be it red or blue and Pyromancer Ascension would be happy.
Timmy here, so both Blood in a watering can and Mass mummification don't sound that exciting. I mean, both are solid but lack "boom" factor. Picked one that provides repeatable sacrifice sources.
Soulfeaster's rising and Revenge of necromancy aren't my schtick either. "No choice given to opponent!"
And, finally, the card that blown my mind. Poor, poor Bloodghasts...
(Also known as Xenphire)
Footsteps Hulk
Ascendency Combo
Restore Balance
Ad Nauseam
EDH:
Ghave Lands
Narset Combo
Consuming Contract being the worst of these as really, really terrible design. Honestly, this card shouldn't have even been able to touch the top 100, let alone the top 8. The removed ability made me laugh too. Of course it would be "cast something for free" because, why not?! As we all know, casting spells for free is totally not at all overpowered. Ugh. Double Down sort of just reminds me of Sphinx of the Chimes.
Mass Mummification is interesting but at the same time, kinda dull. Blood in the Watering Can is probably the best out of the bunch. Really smart design and seems like it would be fun to build around.
Soulfeaster's Rising is... okay? Revenge of Necromancy is designed by someone who just wants to win-moar. 10 gets you 20 the designer of this card would have costed this at BB.
Eldritch Rites seems REALLY strong in a good B deck. Demonic Bargain is the only one that impressed me in having a really powerful effect with an interesting counter balance. I love the idea behind this one, although I think it can be easily broken.
Overall, the only ones I'd be happy to see winning would be Blood in the Watering Can and Demonic Bargain. The others are pretty uninspired, uncreative or just plain overpowered.
Double Down
Mass Mummification
Revenge of Necromancy
Eldritch Rites
there s alot of potential with these cards
like
Double Down: ant-combo decks (based on graveyard) can be as good at CMC 3 but at 2 would be insane
Mass Mummification: cool win con crazy in multiplayer nuts in 1Vs1 but can see play at CMC5 or 4
Revenge of Necromancy: a way for a very competitive discard deck if its CMC is 3 would be soo good for discard - a way to make the deck work when your opp still have cards
Eldritch Rites: if they put a "use this only in your turn" and make it as bellow as CMC 3 or 4 will probably give more fuel for combo decks (in legacy and modern)
Blood in the Watering Can be as good as Oversold Cemetery would be nice to see this at CMC 3 or low
Consuming Contract i m afraid that something like this and Claws of Gix and Crack the Earth would be too powerfull if this card's CMC at 3 or less and you know paying 4 or more for this don't appears soo just
If you are talking to me, I said that in my post.
It's referring the spell that you pay the cost to play, not the creature you sacrifice to it. So Bloodghast, Gravecrawler, etc. are very awesome fuel for it as people have been saying.
(Also known as Xenphire)
Thanks for your question! I'm very happy to explain my idea. chaosof99 gave a great explanation, too. The idea is that everyone is a creature that can heal wounds but is also slowly decaying as time passes. I probably went with a mummy flavor because I had them on my mind when I made the card (waiting on Mummy: the Curse to release).
Of course, the most obvious part is that everyone will be killed as time passes. You don't need to deal 13 damage all at once. You can let the card tick down for a few turns.
The trick of the card is that it can GAIN you life, too. This is a mechanic that works well with black's other suicidal cards. You can use Dark Confidant, Sign in Blood, and pay for Necropotence and you will gain almost all of the life back every single turn.
In short, Mass Mummification tries to give the black mages a little more time and resources to win the game, while limiting the time and resources that opponents have. I tried to make it one of those symmetrical cards like Day of Judgment or Sulfuric Vortex that players can abuse to make them not so symmetrical. Like Sulfuric Vortex, I designed it to be tournament playable while having multi-player appeal.
As above, I don't particularly view this as an aggro card. I feel it would work best in a slower deck that wants to build up resources over a few turns. I would draft it with suicidal black cards for huge advantage. Let the counters tick down while your life keeps regenerating from whatever costs you pay or attacks you receive. Then finish the opponent off with a large Consume Spirit or similar card.
In this way, it functions like the old Necropotence + Illusions of Grandeur + Donate combo. But not as broken.
Also, someone already mentioned a combo with Vampire Hexmage which is really exciting to me. You might try to draft a combo/control deck around Platinum Angel, Platinum Emperion, and/or Stigma Lasher.