Could be that it says "nonland permanent" which would be an easy mistake to make. However, I don't think this is necessarily an all too broken combo.
Turn 2 gives you access to your unblockable mana ramper, and you can easily cast Dark Confidant on your 2nd main phase, or save up for counter. Of course, just in case it doesn't have the "nonland-permanent" restriction. Oh well, you can always play Tarmogoyf too and that "mill two cards and draw two cards". I just imagined like 5 different decks using this as the basic mana ramping, and they all are broken.
Hope it has restriction, otherwise, I will stock myself with 100 of these to sell them all in a near future, roflol.
I don't understand Wizards. Lets do a multicolored set and print no nonbasic hate, so people can play 4 and 5 color decks with little draw back!
Compare that to: lets do a grave based set and print the most effective grave hate of all time, and lets keep putting more and more of such cards in every set!
Wizards should get consistent with allowing players to do the core thing of the set.
Could be that it says "nonland permanent" which would be an easy mistake to make. However, I don't think this is necessarily an all too broken combo.
P.S.: Your post picture is really, really bad.
I dunno. Doing some quick brainstorming, I think Hidden Strings may be enough to push a Delver deck into standard yet again. Just imagine this.
T1. Delver of Secrets
T2. Delver flips. Hidden strings, untap 2 lands. Swing for 3. Tap both lands. Untap both lands again. Use your 4 mana to cast Duskmantle Seer.
I don't understand Wizards. Lets do a multicolored set and print no nonbasic hate, so people can play 4 and 5 color decks with little draw back!
Compare that to: lets do a grave based set and print the most effective grave hate of all time, and lets keep putting more and more of such cards in every set!
Wizards should get consistent with allowing players to do the core thing of the set.
Everyone is just playing junk rites, of course standard starts to get boring when 1/3 of the decks are "Junk Rites" with totally minor variations
Turn 2 gives you access to your unblockable mana ramper, and you can easily cast Dark Confidant on your 2nd main phase, or save up for counter. Of course, just in case it doesn't have the "nonland-permanent" restriction. Oh well, you can always play Tarmogoyf too and that "mill two cards and draw two cards". I just imagined like 5 different decks using this as the basic mana ramping, and they all are broken.
Hope it has restriction, otherwise, I will stock myself with 100 of these to sell them all in a near future, roflol.
Problem is, you need to run useless creatures in order for this to work. So no, it isn't too strong and to think that it will be is laughable.
I dunno. Doing some quick brainstorming, I think Hidden Strings may be enough to push a Delver deck into standard yet again. Just imagine this.
T1. Delver of Secrets
T2. Delver flips. Hidden strings, untap 2 lands. Swing for 3. Tap both lands. Untap both lands again. Use your 4 mana to cast Duskmantle Seer.
I'm sure that your 2 mana get lost in the end of your combat phase, so main phase two you got 0 mana again (but the untapped lands)
Problem is, you need to run useless creatures in order for this to work. So no, it isn't too strong and to think that it will be is laughable.
I will give it a try then, maybe I can have a laughable deck which turns 2 has an Invisible Stalker ramping my mana each turn, Having ciphered Stalker and Dark Confidant on turn 2. Turn 3 I can just splash destroy land/creature cards, depending of how many ciphers I put on my Stalker. Oh wait, I don't need the useless Bob, I can empty my hand with all the ramp and have Blood Scrivener. OK, Daddy is about to make a new standard deck
I don't understand Wizards. Lets do a multicolored set and print no nonbasic hate, so people can play 4 and 5 color decks with little draw back!
Compare that to: lets do a grave based set and print the most effective grave hate of all time, and lets keep putting more and more of such cards in every set!
Wizards should get consistent with allowing players to do the core thing of the set.
Multicolor decks are rarely exploitative. GY decks can easily be exploitative. Take a look at the success of Junk Rites vs...basically any 4- or 5-color deck in Standard. And that is despite some of the best GY hate ever printed.
Multicolor decks are rarely exploitative. GY decks can easily be exploitative. Take a look at the success of Junk Rites vs...basically any 4- or 5-color deck in Standard. And that is despite some of the best GY hate ever printed.
Junk rites is not and has never been a reanimator deck. I'm really getting tired of people not understanding that.
Humanimator combo is a reanimator deck. Elesh norn rites was reanimator. Hoof there is was a reanimator deck.
Junk rites is a junk midrange deck that uses unburial rites as a secondary card advantage tool. Very, very different from all of the above decks. None of which were ever dominant.
Junk rites is not and has never been a reanimator deck. I'm really getting tired of people not understanding that.
Humanimator combo is a reanimator deck. Elesh norn rites was reanimator. Hoof there is was a reanimator deck.
Junk rites is a junk midrange deck that uses unburial rites as a secondary card advantage tool. Very, very different from all of the above decks. None of which were ever dominant.
For one, this isn't really true--if anything, it's a hybrid reanimator/midrange deck. The Junk Rites Value deck exists, but it's not playing 4 Grisly Salvage and 3-4 Mulch (which the winningest Junk decks are doing). It's true that they're capable of playing all of their cards with some degree of reliability through GY hate, but they're still graveyard decks that are affected by hate.
Which brings me to my second point: how is that even relevant? The question isn't "what constitutes a reanimator deck," it's "what is [graveyard/multicolor] hate designed to do?" Hate's designed to suppress the impact of certain strategies on the metagame. Casting the best Overrun ever printed for 4 mana reliably is clearly something they consider more oppressive than being able to cast Supreme Verdict and Rakdos' Return on sequential turns.
Because of the difference between an instant and sorcery the cards are actually very functionally different. Other than the first time you cast it, Hidden Strings can never stop your opponent from blocking you by tapping his creatures down and it also cannot tap more than 1 creature to aid your own attack. Hidden Strings is more about either generating additional mana or giving a creature pseudo-vigilance while Toils can never really generate additional mana unless you have a permanent that taps for multiple mana. Toils can give creatures pseudo-vigilance as well but in an "ambush" sort of way so your opponent doesn't see it coming while Hidden Strings will always be seen a mile away.
Because of the difference between an instant and sorcery the cards are actually very functionally different. Other than the first time you cast it, Hidden Strings can never stop your opponent from blocking you by tapping his creatures down and it also cannot tap more than 1 creature to aid your own attack. Hidden Strings is more about either generating additional mana or giving a creature pseudo-vigilance while Toils can never really generate additional mana unless you have a permanent that taps for multiple mana. Toils can give creatures pseudo-vigilance as well but in an "ambush" sort of way so your opponent doesn't see it coming while Hidden Strings will always be seen a mile away.
It also allows you to twiddle their land to prevent counterspells and force them to use Instant-speed spells earlier than they intended. Taking away surprise Flash creatures. The card is very good in the standard WUx/UB trick bags, and one of the few Cipher cards to really excel because of cipher.
Given the comparisons people have made between Goblin Test Pilot and the Green Goblin, I'm quite curious now to see if the art for Beetleform Mage is in any way reminiscent of The Beetle.
Most of those cards are quite cool limited stuff with constructed potential, such as the orzhov winnie. I don't like two things:
- UB spells sometimes are mono blue spells + mill, while solely mill spells are blue and not black. I can't see psychic strike and this new thing and don't think they should cost 1UU.
- The izzet creature is seriously getting old. It's the forth izzet creature with basic concept "defensive guy, cast instant/sorcery turn into attack mod". Alongside with Dragonshift and Teleportal, defend and then alpha strike seems to be Izzet's theme this time around and not instant/sorcery heavy control. I admire they are trying to give UR a new identity after nerfing several things in those two colors (counters, cantrips and bounces in blue, LD and sweepers in red) but It doesn't cut for me.
I don't understand Wizards. Lets do a multicolored set and print no nonbasic hate, so people can play 4 and 5 color decks with little draw back!
Compare that to: lets do a grave based set and print the most effective grave hate of all time, and lets keep putting more and more of such cards in every set!
Wizards should get consistent with allowing players to do the core thing of the set.
There is a big difference though between graveyard and multicolor. Multicolor is just slightly more interesting, slightly more powerful versions of cards and effects that already exist. You get to combine the power/effects of multiple colors on a single card, which is cool, but isn't in itself game-breaking (as long as you don't get to the point where everyone can just play all five colors with no effort).
Graveyard shenanigans on the other hand, fundamentally break one of the foundational rules of the game - that in order to play a card you have to pay it's mana cost. This enables you to do some crazy stuff like Turn 3/4 Griselbrand or Craterhood Behemoth. I'm not saying these strategies are "broken" or bad for Magic, but there is much more potential for broken things to happen. And so we get lots of hate for them because they carry a much greater risk of creating broken formats.
Turn 2 gives you access to your unblockable mana ramper, and you can easily cast Dark Confidant on your 2nd main phase, or save up for counter. Of course, just in case it doesn't have the "nonland-permanent" restriction. Oh well, you can always play Tarmogoyf too and that "mill two cards and draw two cards". I just imagined like 5 different decks using this as the basic mana ramping, and they all are broken.
Hope it has restriction, otherwise, I will stock myself with 100 of these to sell them all in a near future, roflol.
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
There's not much point to tapping permanents other than lands after combat, though.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
I don't understand Wizards. Lets do a multicolored set and print no nonbasic hate, so people can play 4 and 5 color decks with little draw back!
Compare that to: lets do a grave based set and print the most effective grave hate of all time, and lets keep putting more and more of such cards in every set!
Wizards should get consistent with allowing players to do the core thing of the set.
T1. Delver of Secrets
T2. Delver flips. Hidden strings, untap 2 lands. Swing for 3. Tap both lands. Untap both lands again. Use your 4 mana to cast Duskmantle Seer.
Everyone is just playing junk rites, of course standard starts to get boring when 1/3 of the decks are "Junk Rites" with totally minor variations
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
Problem is, you need to run useless creatures in order for this to work. So no, it isn't too strong and to think that it will be is laughable.
I'm sure that your 2 mana get lost in the end of your combat phase, so main phase two you got 0 mana again (but the untapped lands)
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
Edit: Derp.
I will give it a try then, maybe I can have a laughable deck which turns 2 has an Invisible Stalker ramping my mana each turn, Having ciphered Stalker and Dark Confidant on turn 2. Turn 3 I can just splash destroy land/creature cards, depending of how many ciphers I put on my Stalker. Oh wait, I don't need the useless Bob, I can empty my hand with all the ramp and have Blood Scrivener. OK, Daddy is about to make a new standard deck
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
Multicolor decks are rarely exploitative. GY decks can easily be exploitative. Take a look at the success of Junk Rites vs...basically any 4- or 5-color deck in Standard. And that is despite some of the best GY hate ever printed.
Standard: W/R Aggro
Junk rites is not and has never been a reanimator deck. I'm really getting tired of people not understanding that.
Humanimator combo is a reanimator deck. Elesh norn rites was reanimator. Hoof there is was a reanimator deck.
Junk rites is a junk midrange deck that uses unburial rites as a secondary card advantage tool. Very, very different from all of the above decks. None of which were ever dominant.
It refreshes at the beginning of each of your phases (Unkeep/Main Phase/Combat Phase/Main Phase 2/End Phase)
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
For one, this isn't really true--if anything, it's a hybrid reanimator/midrange deck. The Junk Rites Value deck exists, but it's not playing 4 Grisly Salvage and 3-4 Mulch (which the winningest Junk decks are doing). It's true that they're capable of playing all of their cards with some degree of reliability through GY hate, but they're still graveyard decks that are affected by hate.
Which brings me to my second point: how is that even relevant? The question isn't "what constitutes a reanimator deck," it's "what is [graveyard/multicolor] hate designed to do?" Hate's designed to suppress the impact of certain strategies on the metagame. Casting the best Overrun ever printed for 4 mana reliably is clearly something they consider more oppressive than being able to cast Supreme Verdict and Rakdos' Return on sequential turns.
Standard: W/R Aggro
1998-1999 X 2001-2003 X 2008 X 2012-Present
Commander/EDH
Niv-Mizzet, the Firemind UR
Tajic, Blade of the Legion RW
Because of the difference between an instant and sorcery the cards are actually very functionally different. Other than the first time you cast it, Hidden Strings can never stop your opponent from blocking you by tapping his creatures down and it also cannot tap more than 1 creature to aid your own attack. Hidden Strings is more about either generating additional mana or giving a creature pseudo-vigilance while Toils can never really generate additional mana unless you have a permanent that taps for multiple mana. Toils can give creatures pseudo-vigilance as well but in an "ambush" sort of way so your opponent doesn't see it coming while Hidden Strings will always be seen a mile away.
It also allows you to twiddle their land to prevent counterspells and force them to use Instant-speed spells earlier than they intended. Taking away surprise Flash creatures. The card is very good in the standard WUx/UB trick bags, and one of the few Cipher cards to really excel because of cipher.
Not just a Beetle but a BLUE BEETLE!
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
- UB spells sometimes are mono blue spells + mill, while solely mill spells are blue and not black. I can't see psychic strike and this new thing and don't think they should cost 1UU.
- The izzet creature is seriously getting old. It's the forth izzet creature with basic concept "defensive guy, cast instant/sorcery turn into attack mod". Alongside with Dragonshift and Teleportal, defend and then alpha strike seems to be Izzet's theme this time around and not instant/sorcery heavy control. I admire they are trying to give UR a new identity after nerfing several things in those two colors (counters, cantrips and bounces in blue, LD and sweepers in red) but It doesn't cut for me.
BGU Control
R Aggro
Standard - For Fun
BG Auras
There is a big difference though between graveyard and multicolor. Multicolor is just slightly more interesting, slightly more powerful versions of cards and effects that already exist. You get to combine the power/effects of multiple colors on a single card, which is cool, but isn't in itself game-breaking (as long as you don't get to the point where everyone can just play all five colors with no effort).
Graveyard shenanigans on the other hand, fundamentally break one of the foundational rules of the game - that in order to play a card you have to pay it's mana cost. This enables you to do some crazy stuff like Turn 3/4 Griselbrand or Craterhood Behemoth. I'm not saying these strategies are "broken" or bad for Magic, but there is much more potential for broken things to happen. And so we get lots of hate for them because they carry a much greater risk of creating broken formats.
Kinda but kinda wrong, actually. If psychic strike could mill yourself, it would see a lot more plan. This Dimir divination can mill yourself.
Currently Playing:
Brewing for Rotation
And some EDH