Sinkhole was not a 10 dollar common or more when it was first printed bro. You could pick up sinkholes for a quarter a piece or cheaper back when they first came out I assure you.
We have never had a 10 dollar common on launch of a product or during preorders of that common.
The Izzet Charm was sort of the card I was talking about in all of those "Is Bonfire too powerful?" debates. It seems like UR/x could potentially be a control deck, either splashing W for Restoration Angel or B for Olivia (or both). This is far better to deal with cards like Bonfire than anything else in the meta because it doesn't force you to overcommit your deck against a single card. You can either use it as a counter, or in the case they don't have a spell you are afraid of... you can use it as a shock. Or in weird cases where you are mana flooded you can use it as card filtering.
I think they'll still need a little more than just the Charm, but they are bound to print something with pro-red on it in the set and that should help.
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Hyperbolic prices aside, the charm is amazing. 10 dollars for a common is of course outlandish and silly on a modern set, though 10 bucks for a foil seems reasonable to me if this card makes a splash like I think it will.
Just slotted it into a vintage landstill list and goldfished a few it does so much good for that list. the countering is very relevant, the creature shock is relevant, and even the cycling is relevant. It feels a lot like fire//ice, but different enough that you want one in so you can tutor for either if you need it.
Obviously in legacy it will make its way into U/R delver. In modern, maybe some storm builds will want it, probably decks that use faithless in that respect. Standard, well a deck will come up around Izzet I'm sure.
I think the best thing about izzet charm is how it has really specific strengths and weaknesses. Makes for a much more interesting card than if it could shock players or counter creature spells.
Also: there will be two bonfire effects in format... that's a lot.
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The Izzet Charm might be just as good as Mana Leak flipped turn 2 off a delver trigger. being able to kill their turn 1/2 creature or having protection for your guy? seems pretty nuts
However, in today's culture of Justin Bieber, Jersey Shore, and Twilight, where every song on the radio, every program on television and every site on the internet is just another monument to the pinnacle of human stupidity, it's certainly not the worst thing that people could be watching.
Street Spasm:xmana::symr:
Instant (U)
Street Spasm deals X damage to target creature without flying you don't control.
Overload :xmana::xmana::symr::symr: (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of the word "target" with the word "each".)
So the Izzet ability doesn't exactly work with Replicate. Seems strange.
Actually, Overload is a lot like Replicate, except cheaper. Replicate let you repeatedly cast the same spell by paying its casting cost again. Outside of Train of Thought and Thunderheads, each copy of the other spells with Replicate had to target something. The fact that this spell, in doubling its cost, goes from hitting one non-flying creature you don't control to being a "friendly" Quake effect - at Instant speed - blows Replicate out of the water. Imagine Shattering Spree with Overload, except none of your artifacts are destroyed. I'd pay :2mana::symr::symr: for a "friendly" Pulverize, wouldn't you? Creeping Corrosion rotates for RTR, so there will be no Artifact sweeper in Standard unless the Izzet or Selesnya offer one. Probably the latter, now that I think about it. Oh well. Fracturing Gust reprint, maybe?
We'll have to wait and see if the other Overload spells have a similar cost scale, but we may end up seeing the phrases "you control" and "you don't control" on quite a few Izzet watermarked cards.
The Izzet Charm might be just as good as Mana Leak flipped turn 2 off a delver trigger. being able to kill their turn 1/2 creature or having protection for your guy? seems pretty nuts
Well I think people are underestimating the UR cost here.
This restricts its use in the UR delver decks which may or may not even be any good after rotation. Even with shocklands coming in (possibly) I doubt many decks would be able to easily have UR ready on turn 2 unless they were a heavy UR based deck.
The card is quite good I agree but the mana cost is as restrictive as it gets.
Creeping Corrosion rotates for RTR, so there will be no Artifact sweeper in Standard unless the Izzet or Selesnya offer one. Probably the latter, now that I think about it. Oh well. Fracturing Gust reprint, maybe?
Gruul would make more sense, precedent of Shattering Spree notwithstanding.
That said, with Scars block rotating out as well, there's also not as much demand for an artifact sweeper, really.
Unless I'm reading it wrong, Overloaded Street Spasm should only hit creatures your opponent controls.
Yeah, you're right. Although, at least it doesn't go to the head so no top decking it to finish off a game. So not completely Bonfires 5-8, although close.
One of the biggest things that I was looking forward too was the base of the delver deck going out with the rest of Mirrodin, but now with the Charm and the Goblin it seems like Wizards is intent on keeping that horrid, fun draining, deck alive. I have a friend that resorted to simply running mono black kill spells with staffs of nin and consume spirit for win con simply because everyone was running delver. I'm sick of it and delver alone as a card is not that great that's why an entire deck had to be built around it.
These cards remind me of the incremental advantage era of Ravnica.
Im waiting for uber-Mythics to crush my dreams now.
Alright guys, we are sorry that we broke our promise about not having Mythics be staples and so we have come up with a way to fix that in RTR with the release of the new Uber Mythic rarity. From now on any card we think will be a tournament staple will be an Uber Mythic and all Mythics will be unplayable from this point forward. Uber Mythic will be a green rarity symbol and you will have a 1 pack out of 26 boxes to pull an uber-mythic.
On Topic: I really like the goblin and charm. It has made me decide to change from Azorious to Izzet on my prerelease box, and I am really glad I bought my Sulfur Falls a while back (if for no other reason than they are now sold out.)
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One of the biggest things that I was looking forward too was the base of the delver deck going out with the rest of Mirrodin, but now with the Charm and the Goblin it seems like Wizards is intent on keeping that horrid, fun draining, deck alive. I have a friend that resorted to simply running mono black kill spells with staffs of nin and consume spirit for win con simply because everyone was running delver. I'm sick of it and delver alone as a card is not that great that's why an entire deck had to be built around it.
A card that is good based around the deck it is played in is a good card. You can't say a card is bad because you have to build around it. You can, however, say a card is good enough to build around. Delver is good enough to build around.
Life from the Loam isn't good if I'm not saccing lands.
Phyrexian Plaguelord isn't good if I'm saccing random creatures to it's effect.
splinterfright is pretty craptacular in a deck that doesn't feature a number of cards or some graveyard matters cards.
None of those cards are bad. All have had strong showings in multiple formats.
Life from the Loam is amazing in formats where it can be used to revive fetchlands or strip mines. This doesn't even mention it's use as a card draw engine with the cycling lands.
Phyrexian Plaguelord was the basis of the original rock deck
Splinterfright was amazing in french rites.
Everything is perspective, and whereas delver can be a major pain in the ass, it is an amazingly well designed card. It's no skullclamp anyway.
So 2 mana for a 2/2 that reduces your instants and sorceries by 1 is printable, but so is 5 mana for something that reduces your and your opponent's instants and sorceries by 2 and can't smash face in a pinch? And the first is common, while the second is rare?
Seriously, what were they thinking when they made Arcane Melee?
Also very disappointed with Overload, since it's just a less versatile Kicker and doesn't synergize with Replicate. Lack of hybrid mana on the guildmage is worrying -- I hope we see hybrid mana in RtR. They'd be insane not to bring it back, right? Not a big fan of the fact that both guildmage abilities cost both colors either. If they were going to go that route, they should have made one cheap and one expensive, but the way they designed it seems quite inelegant compared to the Ravnica guildmages, even if it is a very playable card.
Other than that, everything looks great and I am pumped.
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is it ironic that the artist for the IZZET spell is BOROS?
This is the precise reason I'm almost glad the days of the Orb of Insight are behind us. Every set someone would plug in the guild names and come back with a few hits on Boros and say "HEY GUISE! BOROS GUILD IS IN THIS SET!"
Yeah, the Izzet keywords definitely work together well. Both just want tons of mana, and scale with different mana costs.
So far, the three keywords we know definitely work really well with their "predecessors". Populate with Convoke, Scavenge with Dredge, and now Overload with Replicate. I hope the remaining seven work just as well.
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Sinkhole was not a 10 dollar common or more when it was first printed bro. You could pick up sinkholes for a quarter a piece or cheaper back when they first came out I assure you.
We have never had a 10 dollar common on launch of a product or during preorders of that common.
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I think they'll still need a little more than just the Charm, but they are bound to print something with pro-red on it in the set and that should help.
Just slotted it into a vintage landstill list and goldfished a few it does so much good for that list. the countering is very relevant, the creature shock is relevant, and even the cycling is relevant. It feels a lot like fire//ice, but different enough that you want one in so you can tutor for either if you need it.
Obviously in legacy it will make its way into U/R delver. In modern, maybe some storm builds will want it, probably decks that use faithless in that respect. Standard, well a deck will come up around Izzet I'm sure.
Its too bad the goblin + the charm is a nonbo.
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Also: there will be two bonfire effects in format... that's a lot.
according to this chart it was never above a quarter
Well, you could also include Magmaquake if you consider the new Overload version a Bonfire effect.
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Actually, Overload is a lot like Replicate, except cheaper. Replicate let you repeatedly cast the same spell by paying its casting cost again. Outside of Train of Thought and Thunderheads, each copy of the other spells with Replicate had to target something. The fact that this spell, in doubling its cost, goes from hitting one non-flying creature you don't control to being a "friendly" Quake effect - at Instant speed - blows Replicate out of the water. Imagine Shattering Spree with Overload, except none of your artifacts are destroyed. I'd pay :2mana::symr::symr: for a "friendly" Pulverize, wouldn't you? Creeping Corrosion rotates for RTR, so there will be no Artifact sweeper in Standard unless the Izzet or Selesnya offer one. Probably the latter, now that I think about it. Oh well. Fracturing Gust reprint, maybe?
We'll have to wait and see if the other Overload spells have a similar cost scale, but we may end up seeing the phrases "you control" and "you don't control" on quite a few Izzet watermarked cards.
Well I think people are underestimating the UR cost here.
This restricts its use in the UR delver decks which may or may not even be any good after rotation. Even with shocklands coming in (possibly) I doubt many decks would be able to easily have UR ready on turn 2 unless they were a heavy UR based deck.
The card is quite good I agree but the mana cost is as restrictive as it gets.
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Gruul would make more sense, precedent of Shattering Spree notwithstanding.
That said, with Scars block rotating out as well, there's also not as much demand for an artifact sweeper, really.
Unless I'm reading it wrong, Overloaded Street Spasm should only hit creatures your opponent controls.
Yeah, you're right. Although, at least it doesn't go to the head so no top decking it to finish off a game. So not completely Bonfires 5-8, although close.
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Close, but all "charms" in magic have been "3 choose 1" while the commands have been "4 choose 2"
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
On Topic: I really like the goblin and charm. It has made me decide to change from Azorious to Izzet on my prerelease box, and I am really glad I bought my Sulfur Falls a while back (if for no other reason than they are now sold out.)
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A card that is good based around the deck it is played in is a good card. You can't say a card is bad because you have to build around it. You can, however, say a card is good enough to build around. Delver is good enough to build around.
Life from the Loam isn't good if I'm not saccing lands.
Phyrexian Plaguelord isn't good if I'm saccing random creatures to it's effect.
splinterfright is pretty craptacular in a deck that doesn't feature a number of cards or some graveyard matters cards.
None of those cards are bad. All have had strong showings in multiple formats.
Life from the Loam is amazing in formats where it can be used to revive fetchlands or strip mines. This doesn't even mention it's use as a card draw engine with the cycling lands.
Phyrexian Plaguelord was the basis of the original rock deck
Splinterfright was amazing in french rites.
Everything is perspective, and whereas delver can be a major pain in the ass, it is an amazingly well designed card. It's no skullclamp anyway.
Seriously, what were they thinking when they made Arcane Melee?
Also very disappointed with Overload, since it's just a less versatile Kicker and doesn't synergize with Replicate. Lack of hybrid mana on the guildmage is worrying -- I hope we see hybrid mana in RtR. They'd be insane not to bring it back, right? Not a big fan of the fact that both guildmage abilities cost both colors either. If they were going to go that route, they should have made one cheap and one expensive, but the way they designed it seems quite inelegant compared to the Ravnica guildmages, even if it is a very playable card.
Other than that, everything looks great and I am pumped.
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This is the precise reason I'm almost glad the days of the Orb of Insight are behind us. Every set someone would plug in the guild names and come back with a few hits on Boros and say "HEY GUISE! BOROS GUILD IS IN THIS SET!"
So far, the three keywords we know definitely work really well with their "predecessors". Populate with Convoke, Scavenge with Dredge, and now Overload with Replicate. I hope the remaining seven work just as well.
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