People not seeing the power of this are frankly stupid. It's not removal in a stick, it's a finisher that brings back your spent bullets to your hand so if they deal with it, they'll have to deal with your second breath.
it's actually chock full of value. you take out 3 of your opponent's creatures, and if/when your opponent finds the answer, they still have to replay all their creatures.
that's not even counting the value you get if you have a creature or two in your graveyard.
this thing is very well-costed, and it is a huge board-changer.
Wowsweeeetah! What is so beautiful is that you can split up the efects, stop there best 1-2 Doods, and Insure you get 1-2 back. Would 6 power have bee to much to ask? Its also not so much Beter or Different than Admonition Angel with fetches.
this seems very very bad. Like bad for Commander bad.
Damn it Ken Nagle...this is why i dont like his Design lead. Makes some awesome cards dont get me wrong. But he wastes SOOOO many Mythic Slots with unplayable Timmy gigantic monsters.
*Sigh* at least the rest of the set rocks. Props for that Ken
So the Mythic slots get the big cards that won't go for lots of money but people will still enjoy and the lower rarity slots are used for the tournament worthy cards that will therefore be affordable. Except for millionaire heirs who want there to be a $1000 barrier of entry to playing magic, I see no possible downside to this equation.
Also, I beg to differ about this being a bad timmy card. If you use this card properly and remove 1-2 of their best creatures and target your 1-2 best creatures from your graveyard, then you get immediate value when this thing comes into play (check), get card advantage if they use a kill spell on it (check), even if said spell is a sweeper (double-check) and if they don't have a kill spell, there's 5 damage in the air beating face approaching (check). I think we hit all the major requirements for a card being good.
You really don't need to go that far. Snapcaster mage will keep it locked long enough. I guess its obvious but I forgot to mention this is like having creature removal as well should you keep it on the board or have on in your hand.
I don't like this. It's way to expensive. 7 Mana is just way to unreliable. Although the effect can be game ending, It doesn't really do all that much, especially if an opponent has removal, which is does not protect itself from. If it's destroyed, an opponent can get extrema value maybe over ETB effects.
...Maybe....
Man people have been so spoiled by the current meta that they seem to have lost all sense of what is a good control card. There is one idea that you need to get through your heads CMC 7 is NOT expensive where a finisher is concerned. As someone who played the original Solar Flare (the first Ravnica's Esper control for all you noobs) I see this card and I drool, this is how you beat B/G beats with control. Now we just need a good filter/draw card in U/W and we'll be set.
1) Control deck. Eventually you get to 7 mana, and this will kinda help you win. But there are better ways to win with 7 mana.
2) Reanimate it. But powering this out fast on turn 3 means you have no targets for it. So you wait and reanimate it on turn 6 instead. Which is pretty sub par.
Cool card, definitely opens up some possibilities. This is probably one of the cards that will lead to epic misplays (some of them likely from me!) Plus, it fits the whole flavor of white's answers having answers themselves. Great card.
I gotta say too, that is some of the better artwork I've seen in a long time. I'm not normally a fan of Aleksi Briclot but this one is amazing.
Drogskol Reaver: you cast reaver. opp murder it, then his creatures attacks, oops.
Angel of Serenity: you cast AOS. opp lose two of his best creatures, you get your best dead creature in graveyard(ANOTHER AOS!) ready to return to hand. He murder AOS, recast his creatures, then you cast the return-from-graveyard AOS and play again.
An auto 4-of in any creature-based control deck.
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If I'm reading it right, you can exile 3 of their guys and get 3 of your own back on the same trigger?
See this is going to need clarification from wizards, because on a proper litigious reading you are correct to say you have a choice of removing up to three cards from BOTH the battlefield and graveyard. However this is just very poor syntax on wizards' behalf and I'm sure they won't allow that reading to be left alone, first errata of the set.
Hey look! Leftovers from AVR! Did they just run out of ideas?
Seriously, how does this fit into RTR? Boros isn't in this set, so ya......huh?
Whatever, the card is good I guess.
As you said, this is a Boros card. Check out Bell-Chime Sphinx and wild beastmaster, one is a Dimir card and the other is a Gruul card. Just like the original Ravnica, the guilds aren't necessarily contained to individual sets.
I really didn't understand this card at first, I mean it's potential power. It's actually pretty good in commander, to help recur your best creatures or hose the graveyard which will give her some staying power. She should not be mythic however, but is very flexible, I'll pick one up when they cool off
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I think though that it will seldom be that good.
This is for me more than it is for anyone else. I sucks at colors.
Creeping Renaissance does the same thing with flashback and no one plays it.
Creeping renaissance doesn't lower your life total 5 points/turn.
But will hit by Slaughter Games after sideboarded.
I do not sign 5yr+ old cards. Please do not pm me for this.
On another note, can we call this ability, being used offensively, "super detain"?
that's not even counting the value you get if you have a creature or two in your graveyard.
this thing is very well-costed, and it is a huge board-changer.
Too bad Creeping Renaissance isn't a 5/6 flyer.
So the Mythic slots get the big cards that won't go for lots of money but people will still enjoy and the lower rarity slots are used for the tournament worthy cards that will therefore be affordable. Except for millionaire heirs who want there to be a $1000 barrier of entry to playing magic, I see no possible downside to this equation.
Also, I beg to differ about this being a bad timmy card. If you use this card properly and remove 1-2 of their best creatures and target your 1-2 best creatures from your graveyard, then you get immediate value when this thing comes into play (check), get card advantage if they use a kill spell on it (check), even if said spell is a sweeper (double-check) and if they don't have a kill spell, there's 5 damage in the air beating face approaching (check). I think we hit all the major requirements for a card being good.
This, by a freaking mile.
There's nothing bad about this card. Apart from reanimator, U/W loves this thing.
You really don't need to go that far. Snapcaster mage will keep it locked long enough. I guess its obvious but I forgot to mention this is like having creature removal as well should you keep it on the board or have on in your hand.
Man people have been so spoiled by the current meta that they seem to have lost all sense of what is a good control card. There is one idea that you need to get through your heads CMC 7 is NOT expensive where a finisher is concerned. As someone who played the original Solar Flare (the first Ravnica's Esper control for all you noobs) I see this card and I drool, this is how you beat B/G beats with control. Now we just need a good filter/draw card in U/W and we'll be set.
2) Reanimate it. But powering this out fast on turn 3 means you have no targets for it. So you wait and reanimate it on turn 6 instead. Which is pretty sub par.
.
I gotta say too, that is some of the better artwork I've seen in a long time. I'm not normally a fan of Aleksi Briclot but this one is amazing.
Drogskol Reaver: you cast reaver. opp murder it, then his creatures attacks, oops.
Angel of Serenity: you cast AOS. opp lose two of his best creatures, you get your best dead creature in graveyard(ANOTHER AOS!) ready to return to hand. He murder AOS, recast his creatures, then you cast the return-from-graveyard AOS and play again.
An auto 4-of in any creature-based control deck.
I do not sign 5yr+ old cards. Please do not pm me for this.
See this is going to need clarification from wizards, because on a proper litigious reading you are correct to say you have a choice of removing up to three cards from BOTH the battlefield and graveyard. However this is just very poor syntax on wizards' behalf and I'm sure they won't allow that reading to be left alone, first errata of the set.
WBRG Saskia the Unyielding
WUB Sharuum the Hegemon
RWU Shu Yun, the Silent Tempest
RG Wort, the Raidmother
WU Brago, King Eternal
B Chainer, Dementia Master
I'll make a deal with you, you open her and i'll buy her for $2 off of you. That seems like a good deal based upon your limited opinion.
As you said, this is a Boros card. Check out Bell-Chime Sphinx and wild beastmaster, one is a Dimir card and the other is a Gruul card. Just like the original Ravnica, the guilds aren't necessarily contained to individual sets.
For all of your Magic art needs, check out my tumblr The Art of Magic.