This set looks to be nuts for my Kaalia deck. If only the G/W angel was just W so I can dump it into my Kaalia deck as well.
One of these days we'll get a 5-color legendary angel. maybe something along the lines of Scion of the Ur-Dragon
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Rollback Post to RevisionRollBack
"The difference between MTG and science is that one has people dressed up in silly clothes, using words you can't understand and doing potentially quite dangerous stuff while the other has people dressed up in silly clothes, using words you can't understand and doing potentially quite dangerous stuff while playing cards."
My Decks: WAnglesW WUBRGThe BroodGRBUW WUGAllymillGUW
Because conservative bias is a far, far worse thing. Liberal bias doesn't, statistically speaking, make people stupid. Conservative bias (or at least Fox's version of it) does.
Actually playing: GR [Standard] R/G Ramp GR WU [Standard] W/U Tempered WU U [EDH] Arcum Daggson U WUBRG [EDH] Progenitus All Planeswalkers of Existence WUBRG WU [MODERN] W/U Affinity WU G [Eternal Pauper] Mono G Infect G
A free two mana turn is still a free two mana turn. You lose absolutely nothing from it. It may JUST be an explore as you call it, but that doesn't erase the fact that at any point during the game when you draw this you will want to case it because you lose absolutely nothing in doing so. A free turn for 2 mana is a free turn for two mana. Overhyped? No. It is hyped because it is a free turn for 2 mana at any point in the game beyond turn 2. The worst that is gonna happen is they counter the spell itself. You will always want to cast the blue miracle because you sure as heck wouldn't want to be hard casting it later. Just like the red miracle, you will 99% be casting it as soon as you draw it because if you are in red there isnt much downside in not doing so.
Ok, but what if it's in opening hand or your first draw? Dead. Time walkis never dead. = no 4 of in the deck. And you this is assuming you have the available mana... You have to cast before putting it in your hand... It won't be that great in eternal formats... You just shouldn't use this to cause unecessary mulligans...
Seems like it'll be a two-of in Delver decks and maybe show & tell... It doesn't seem relevant in control decks unless you are about to win with a batterskull or something, combo decks only need 1 turn to win. I'm just not impressed by it, even though I do see potential.
Ok, but what if it's in opening hand or your first draw? Dead. Time walkis never dead. = no 4 of in the deck. And you this is assuming you have the available mana... You have to cast before putting it in your hand... It won't be that great in eternal formats...
Does anybody else REALLY like that Demonic taskmaster in a G/B undying deck like i do? a 4/3 flyer with and easy mana cost for three and there is enough cheap and good undying guys so sacing to him isn't a big deal, plus 2 or more of him out isn't a big deal since you can't sac him to his ability and there's nothing bad like tapping him or life loss if you don't.
The deck could have 3-4 of taskmaster, 4 strangleroots, 4 young wolf, maybe some vorapede to fill in for bigger guys.
Ok, but what if it's in opening hand or your first draw? Dead. Time walkis never dead. = no 4 of in the deck. And you this is assuming you have the available mana... You have to cast before putting it in your hand... It won't be that great in eternal formats...
In eternal have jace and brainstorm to put it back in your deck, force to pitch it to, chrome mox to put it on.
The only problem it has in eternal is that you usually wont be able to cast it when you want it to(which may be a very big problem for control decks).
As for standard the only problem I see for it at the moment is that delver can't really do anything with it if they get stuck with it in their hand.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
In eternal have jace and brainstorm to put it back in your deck, force to pitch it to, chrome mox to put it on.
The only problem it has in eternal is that you usually wont be able to cast it when you want it to(which may be a very big problem for control decks).
As for standard the only problem I see for it at the moment is that delver can't really do anything with it if they get stuck with it in their hand.
Faithless looting and noxious revival are both cards pal.
I believe it's an abbreviation of Sarnath, who apparently was a forum poster on some intarweb place. It indicates that the poster has been 'ninja'd', or beaten to the punch. You stick it on your post when you realize that someone typed what you were saying faster than you did, so you're just being repetitious.
you can generally tell the easiest road to victory by how many players congregate on it; and the road of counterspells/control has been the freeway of choice in magic for quite some time.
Quote from photodyer »
What I find offensive is not that Wizards is endeavoring to make the game more accessible, but the attitudes of elitists who act as though no one of any age should show their face in the Magic public without first having mastery over the complexities of the game.
Temporal Mastery isn't a bad looking card, but I think there is a bit of a gap here between people who have actually played extensively with Time Walk and those who haven't.
Sure, for the first couple of turns these cards are functionally identical, but there are scenarios that you can set up with Time Walk that you simply can't with TM:
- You turn the cards sideways, and your opponent makes blocks or cast spells assuming that they can Wrath / make a blocker / whatever next turn, Surprise! Time Walk! &c.
- You have 6 mana in play. You have two 4 mana threats in hand and a Time Walk. You bait a counter on the weaker first spell (possibly something the opponent wouldn't have cared enough to stop given more information), Time Walk, and then are able to resolve the other one on your extra turn.
Basically, Time Walk gains value from being hidden information, and from the fact that you can use when it's optimum for you. Temporal Mastery still gives you that extra turn, but the reveal and cast has to happen first, and you have to take that extra turn NOW, which means in game terms, though they seem to do the same thing, TM is still much weaker than Time Walk, even when you're getting it for the 1U.
Aside from that, extra turns for 1U are never a bad thing per se, but extra turns for 5UU are almost never going to be worth it. That means this is a card that actually gets worse in quantity without a shuffle away / deck stacker because you're more and more likely to have it in your initial grip. I could see playing a miser's copy, maybe 2 on the outside. More than that without Brainstorm in your deck does not strike me as particularly wise unless you're a savage deck stacker, as you're going to have a lot of hands with blanks in them.
You can use it with Ponder, but that can also lead to "living the nightmare" scenarios where you shuffle your deck and end up peeling it on the draw. It doesn't seem all that hot in a deck with Gitaxian Probe for the same reason: more draws means more chances to be stuck with dead weight. Basically, any deck with any decent quanitity of extra draws is never going to want to use this. A deck with ONLY Ponder might get away with it, but it still could lead to dicey scenarios if you used more than a couple. A deck with ONLY Brainstorm of JTMS would not have these problems, and in that deck only I could see using more of them.
First off, anyone wanna venture a guess at how many times the word "brainstorm" has been used[reiterated] in this thread?
Secondly, i think the phrase should be coined now: if you die to a topdeck, you have to admit to being "miracle whipped."
Thirdly, as a limitimmy, i love all these cards, but i really feel like i need to see griselbrand in action. In a limited draft, by the time you have the 8 mana to play him, do you have either the seven life to pay or the seven cards to draw? I guess his real effectiveness will be based on the removal of the set. Lord knoew he dont do much good on the bottom of your deck
Lastly, any guesses on what makes wolfir any good? Or are they just gonna be green and red beaters?
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Rollback Post to RevisionRollBack
I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
And currently delver plays how much red? And likes running out of gas a turn sooner how much?
Two turns earlier. I don't know why anyone thinks playing Faithless Looting (You could draw another dead Temporal here!), discarding your Temporal(s), and Revivaling it back to the top of your library. Your opponent get a turn, (Heaven forbid he has Thoughtscour), and then you get a turn with the remaining cards in your hand (which can't be many since you just got rid of 3 to do a time walk), and then you get your extra turn.
Time walk for 1ur, pay 2 life, and 3 cards seems not so good as a three card combo outcome.
This feels like a miser's card that is gonna be frustrating to lose to.
This is the most awesomest set, frome the most awesomest block 3V4R.
Honestly na0, making banding work? Masterstroke.
Edit: No, I didn't bother reading the 11-odd pages of prior comments. Why do you ask?
I don't think it's really a fix on banding. I think that the flavour behind banding was that if dudes stick together in battle, they could come out alive, where alone they wouldn't. They way you could divide the damage out amongst your band so that they would all survive was more interesting, and useful in the right situation.
This is a little like banding, but it doesn't really convey the same flavour of a cohesive 'band' attacking the enemy.
I now am very excited about Avacyn Restored, as the set looks to be very awesome from what little has been shown thus far, and I shall definitely attend the pre-release event.
I am glad that there is now finally a green/white angel, which now means that there are two-colored angels of every combination that involves white in Magic. I am even more excited that she is a more powerful version of Tajuru Preserver (i.e., she will not be destroyed by lightning bolt, shock, or doom blade) and that she costs 5 mana for having 5 power and 5 toughness, which is a extremely good bargain, especially when one considers that firemane angel costs six mana for having 4 power and 3 toughness (an utter travesty, in my mind).
I also like Griselbrand very much, but I find it odd that he has a converted mana cost of 8, rather than 7, as he has 7 power, 7 toughness, has seven words of rules text on his card, and has an ability that allows a player to pay 7 life and draw seven cards. I suppose that that was done to show that he is the opposite of Avacyn, who also has a converted mana cost of 8, but as she has 8 power and 8 toughness, I feel that Griselbrand should follow her pattern.
Also, on the subject of Griselbrand, I was immensely disappointed with the story in the article; it condensed too much into too little space and was ultimately anti-climactic; now that WotC is no longer printing M:tG novels, they seem to be not devoting any effort at all to the stories. Griselbrand is freed from the prison, and is then is defeated by Liliana shortly after that? What was WotC thinking? I expected Griselbrand to be "big bad" of this story, and now there is none at all!
Also, what were Sorin and Garruk doing while all this was occurring, and what about Edgar Markov? He is apparently a very powerful and influential figure on Innistrad, but he has been mentioned very little outside of the article that explained Sorin's origins, and I doubt that Garruk and Sorin would quietly allow Liliana to do whatever she wished to do on the plain.
Apart from that complaint, I am still very excited about this set, and hope that it is the best out of the block, as the previous two sets have, in my mind, contained some awesome cards but have been somewhat disappointing, overall.
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“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
Any card that COMBOS with brainstorm and JTMS is worth thinking about. Everyone is comparing it to Time walk. Yeah. It's not a Time Walk. It is bad in comparison to ONE OF THE MOST BROKEN CARDS EVER, however in a deck full of JTMS and brainstorm..I don't see how this card is not just...nuts.
It's interesting (balanced) in how it screws drawing multiple cards. Plain 'ol draw spells will want to stay away from this card. How much would it suck to draw this as the second card from your divination? But with jace and brainstorm..jeez. Will jace go UP because of this? Liliana Vess is also a consideration. 3 turns, than have them discard?
I am pretty sure since these miracles are sorcery cards you can reveal and then play a land. Then cast on turn two if needed.
Seems pretty obvious there...
They say right on the card that you cast them when you draw them if it's the first card you've drawn a turn. You can't play land in the draw phase or upkeep, so you would have to skip your draw until a main phase to be able to play a land first. So effectively, no you're wrong.
I am glad that there is now finally a green/white angel, which now means that there are two-colored angels of every combination that involves white in Magic.
One of these days we'll get a 5-color legendary angel. maybe something along the lines of Scion of the Ur-Dragon
WAnglesW
WUBRGThe BroodGRBUW
WUGAllymillGUW
Trades.
Decks
RWU Zedruu the Greathearted EDH RWU
Miracle in a Bottle
Avacyn Restored cards can not be played, and remove all Avacyn Restored cards from the game besides Miracle in a Bottle.
Lol, wouldn't this remove basic land?
Edit: and no basics as well. Still, reset button for avr draft.
And griseldbrand and all the other angel stuff doesnt make wanna play edh against kaalia anymore
Puppet Conjurer Yuzakk
GR [Standard] R/G Ramp GR
WU [Standard] W/U Tempered WU
U [EDH] Arcum Daggson U
WUBRG [EDH] Progenitus All Planeswalkers of Existence WUBRG
WU [MODERN] W/U Affinity WU
G [Eternal Pauper] Mono G Infect G
Yuzakk on MTGO always up to Casual and EDH
Ok, but what if it's in opening hand or your first draw? Dead. Time walk is never dead. = no 4 of in the deck. And you this is assuming you have the available mana... You have to cast before putting it in your hand... It won't be that great in eternal formats... You just shouldn't use this to cause unecessary mulligans...
Seems like it'll be a two-of in Delver decks and maybe show & tell... It doesn't seem relevant in control decks unless you are about to win with a batterskull or something, combo decks only need 1 turn to win. I'm just not impressed by it, even though I do see potential.
Thank you mchief111, great sig
Lvl 37 Planeswalker
Current:
Legacy:
:symu::symb::symr::symw::symg: TES | Spiral Tide | MUD | :symu::symb::symg: Lands | Burn | :symr::symbg: Goblins | Elf Combo
Vintage:
:symb::symu: Titan Dredge | :symb::symu::symw: Bomberman
Modern:
:symu::symr: Kiki-Twin | :symr::symg: Tron
Standard:
Wip
EDH:
:symb::symu::symw: Zur
enter, brainstorm and jace the mind sculptor.
The deck could have 3-4 of taskmaster, 4 strangleroots, 4 young wolf, maybe some vorapede to fill in for bigger guys.
RGW Mayael the Anima fatties
Standard:
Building GU Simic beats
In eternal have jace and brainstorm to put it back in your deck, force to pitch it to, chrome mox to put it on.
The only problem it has in eternal is that you usually wont be able to cast it when you want it to(which may be a very big problem for control decks).
As for standard the only problem I see for it at the moment is that delver can't really do anything with it if they get stuck with it in their hand.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Faithless looting and noxious revival are both cards pal.
RGW Mayael the Anima fatties
Standard:
Building GU Simic beats
http://wiki.mtgsalvation.com/article/Sarnath'd
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
Sure, for the first couple of turns these cards are functionally identical, but there are scenarios that you can set up with Time Walk that you simply can't with TM:
- You turn the cards sideways, and your opponent makes blocks or cast spells assuming that they can Wrath / make a blocker / whatever next turn, Surprise! Time Walk! &c.
- You have 6 mana in play. You have two 4 mana threats in hand and a Time Walk. You bait a counter on the weaker first spell (possibly something the opponent wouldn't have cared enough to stop given more information), Time Walk, and then are able to resolve the other one on your extra turn.
Basically, Time Walk gains value from being hidden information, and from the fact that you can use when it's optimum for you. Temporal Mastery still gives you that extra turn, but the reveal and cast has to happen first, and you have to take that extra turn NOW, which means in game terms, though they seem to do the same thing, TM is still much weaker than Time Walk, even when you're getting it for the 1U.
Aside from that, extra turns for 1U are never a bad thing per se, but extra turns for 5UU are almost never going to be worth it. That means this is a card that actually gets worse in quantity without a shuffle away / deck stacker because you're more and more likely to have it in your initial grip. I could see playing a miser's copy, maybe 2 on the outside. More than that without Brainstorm in your deck does not strike me as particularly wise unless you're a savage deck stacker, as you're going to have a lot of hands with blanks in them.
You can use it with Ponder, but that can also lead to "living the nightmare" scenarios where you shuffle your deck and end up peeling it on the draw. It doesn't seem all that hot in a deck with Gitaxian Probe for the same reason: more draws means more chances to be stuck with dead weight. Basically, any deck with any decent quanitity of extra draws is never going to want to use this. A deck with ONLY Ponder might get away with it, but it still could lead to dicey scenarios if you used more than a couple. A deck with ONLY Brainstorm of JTMS would not have these problems, and in that deck only I could see using more of them.
Secondly, i think the phrase should be coined now: if you die to a topdeck, you have to admit to being "miracle whipped."
Thirdly, as a limitimmy, i love all these cards, but i really feel like i need to see griselbrand in action. In a limited draft, by the time you have the 8 mana to play him, do you have either the seven life to pay or the seven cards to draw? I guess his real effectiveness will be based on the removal of the set. Lord knoew he dont do much good on the bottom of your deck
Lastly, any guesses on what makes wolfir any good? Or are they just gonna be green and red beaters?
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
And currently delver plays how much red? And likes running out of gas a turn sooner how much?
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Two turns earlier. I don't know why anyone thinks playing Faithless Looting (You could draw another dead Temporal here!), discarding your Temporal(s), and Revivaling it back to the top of your library. Your opponent get a turn, (Heaven forbid he has Thoughtscour), and then you get a turn with the remaining cards in your hand (which can't be many since you just got rid of 3 to do a time walk), and then you get your extra turn.
Time walk for 1ur, pay 2 life, and 3 cards seems not so good as a three card combo outcome.
This feels like a miser's card that is gonna be frustrating to lose to.
T4-5 minus 2 lily to put temporal on top.
next turn miracle: repeat step 1
3 turns in a row seems good.
Trade List
I don't think it's really a fix on banding. I think that the flavour behind banding was that if dudes stick together in battle, they could come out alive, where alone they wouldn't. They way you could divide the damage out amongst your band so that they would all survive was more interesting, and useful in the right situation.
This is a little like banding, but it doesn't really convey the same flavour of a cohesive 'band' attacking the enemy.
Juju Alters - Altered MTG Cards
I am glad that there is now finally a green/white angel, which now means that there are two-colored angels of every combination that involves white in Magic. I am even more excited that she is a more powerful version of Tajuru Preserver (i.e., she will not be destroyed by lightning bolt, shock, or doom blade) and that she costs 5 mana for having 5 power and 5 toughness, which is a extremely good bargain, especially when one considers that firemane angel costs six mana for having 4 power and 3 toughness (an utter travesty, in my mind).
I also like Griselbrand very much, but I find it odd that he has a converted mana cost of 8, rather than 7, as he has 7 power, 7 toughness, has seven words of rules text on his card, and has an ability that allows a player to pay 7 life and draw seven cards. I suppose that that was done to show that he is the opposite of Avacyn, who also has a converted mana cost of 8, but as she has 8 power and 8 toughness, I feel that Griselbrand should follow her pattern.
Also, on the subject of Griselbrand, I was immensely disappointed with the story in the article; it condensed too much into too little space and was ultimately anti-climactic; now that WotC is no longer printing M:tG novels, they seem to be not devoting any effort at all to the stories. Griselbrand is freed from the prison, and is then is defeated by Liliana shortly after that? What was WotC thinking? I expected Griselbrand to be "big bad" of this story, and now there is none at all!
Also, what were Sorin and Garruk doing while all this was occurring, and what about Edgar Markov? He is apparently a very powerful and influential figure on Innistrad, but he has been mentioned very little outside of the article that explained Sorin's origins, and I doubt that Garruk and Sorin would quietly allow Liliana to do whatever she wished to do on the plain.
Apart from that complaint, I am still very excited about this set, and hope that it is the best out of the block, as the previous two sets have, in my mind, contained some awesome cards but have been somewhat disappointing, overall.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
It's interesting (balanced) in how it screws drawing multiple cards. Plain 'ol draw spells will want to stay away from this card. How much would it suck to draw this as the second card from your divination? But with jace and brainstorm..jeez. Will jace go UP because of this? Liliana Vess is also a consideration. 3 turns, than have them discard?
Seems pretty obvious there...
They say right on the card that you cast them when you draw them if it's the first card you've drawn a turn. You can't play land in the draw phase or upkeep, so you would have to skip your draw until a main phase to be able to play a land first. So effectively, no you're wrong.
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