If it was 4 for a 2/2 I would be much more excited
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Dear kbx41,
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Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
Probably too costly for Standard play, but for Block Constructed she could be quite good. Combos really nicely with Deranged Outcast, which is a fine card in block in its own right...
In block there's plenty of candidates for already-playable-cards that benefit greatly from her cost reduction... In particular she synergizes quite well with Mentor of the Meek, allowing you to cast most of your humans for 1, giving you plenty of juice to cantrip a mess of dudes onto the board quickly.
Also allows for a larger Mikaeus.
Definitely a card to consider for Block constructed.
Seems a bit pointless no? There are better 5cc Angels and by the time you can cast her the cmc of most humans doesn't really matter.
I suppose you could stick some counters on her somehow to pump her up but that seems a bit clunky
not that i think she is good, but by the time u cast her, which is only turn 5, yes the mana cost of creatures should matter.
you could either play a couple of humans such as two 3 drops and a 1 drop with only 5 mana u could play hero of bladehold and keep up mana for mana leak etc etc. to say reducing mana cost of humans by turn 5 is pointless is absurd.
not to mention there are plenty of humans in this block alone that cost 4-6 mana.
I don't understand why there is so much hate against this card. In a WG deck you can easily ramp up to her! You have 4 Birds of Paradise and 4 Avacyn's Pilgrim the rest of this deck can be filled with cards like Mirran Crusader and Thalia, Guardian of Thraben and some of the new Angels.
She is not the card everyone waited for, but she is definitely worth a try.
The main issue with what you posted here is that the two humans you posted have a generic cost of 1WW, meaning only one angel would be needed (more for the other angels) but if you're already ramping, it'd be better to play those humans or angels you wanted to play earlier instead of waiting another turn to play this herald.
I might try it as 1-of in humans but will likely remove it quickly.
I actually think that she has quite the synergy with Duids Repository and Avacyn. the only problem is that her ramp is so easy to break. Not only does she have to attack to activate the beneficial effect but she also is a creature which means that all the removal in this format will bog her down. could still see effective play though. Also travelers preperation could be a way to cheat in some early ramp.
oh and sir thalia does not have a cost of 1WW try again please
I love that you are a Kaalia fan too, and this set pretty much gaurantees Kaalia will have a 'break out' in EDH-
but think of this Angel as a completely different card: Awakening Zone. This Angel will make the Big Giant Dork Angels playable in Standard, and that's fine....but come on- everyone who really exploits Eldrazi to the fullest are doing it with better ramp or straight combo cards- just like Kaalia has no real need for this card, because she combos Angels, Demons, AND Dragons out so much faster.
So in Kaalia this is an Angel Slith. Which isn't bad but it's not good enough. Be glad you don't have to buy EVERY Angel in this set for your Kaalia deck lol.
Kaalia *does work as an Angel deck though- that Mono-White pumper that hates Black effects? Put her in Kaalia-Mono-Angels, with Iona, Linvala, Arbiter, and other Hate You cards. Stranglehold and Grafdigger's Cage...lol. Kaalia's Angels can rain Hate on just about anything you can think of.
Love Kaalia. Lets me use my angels and dragons in the same deck, when before they never really worked as separate decks.
True, she doesn't need much help. (Don't really care about standard lol)
Yup lol. But I wouldn't mind rebuilding a 60/4 angel deck.
While I could do mono angels, her ability specifies three tribes, so I try to be a purist and run all three tribes. I'd rather have a separate WB angel for mono angels.
Everyone, lol: What I meant by not working for Kaalia or w/e is that she specifies three tribes, so I use the three tribes. I'm a purist.
I don't understand why there is so much hate against this card. In a WG deck you can easily ramp up to her! You have 4 Birds of Paradise and 4 Avacyn's Pilgrim the rest of this deck can be filled with cards like Mirran Crusader and Thalia, Guardian of Thraben and some of the new Angels.
She is not the card everyone waited for, but she is definitely worth a try.
It's not bad at all, but one of the biggest problems is that she has to attack to get the +3/+3. In decks without flying, tech against it, or heavy removal, that's not a problem. However, when you consider the fact that she doesn't have haste, she's not swinging until turn 6, by which point your opponent has time to find a good answer for her.
Now, give her hexproof/indestructability/deathtouch, and she'll get in those hits.
The problem with this card and similar cards is that by the time it comes out you've got 5 mana and pretty much no cards in hand making the ability a moot point.
Why can't they print these type of abilities on cards that can actually come out soon enough to make a difference?
The only way I can see this working is if you're playing GW ramp. And again, if you're going to do that, you're still going to empty your hand pretty fast.
Sorry, but the mana cost on this thing really screwed this card royally.
Look at your hand, and now back to me. Now back at your hand. Sadly it isn't my hand, but if you shuffle better it could be. Where are you? You're at your LGS drawing the hand you could have had. What's in your hand? Back to me. I have already played two Herbal Poultices. Look at it again. Those poultices are now Tarmogoyfs. Anything is possible when you shuffle better. I'm on a Phelddagrif.
Standard: Naya Pod; Delver Pike (MTGO) Modern: Patriot Aggro EDH:Rafiq of the Many
So, 4/4 flying for 5? That grows. Hmmmm... I don't care how useless it is. All I see is that Kaalia of the Vast is human...
It is actually a 3/3 flying for 5 that grows, which is not nearly as good with Incinerate around. Even cheated into play with Kaalia, the attack trigger doesn't happen, so then it is just a 3/3 angel that is tapped. Kaalia has bigger issues than needing to cast creatures for cheap, much bigger issues.
Cool card, I happen to like it, it can grow, it can help you play things for cheaper. Absolute beater in a draft, plus theres probably some sort of weird angel tribal out there somewhere. You could possibly get this on turn three leading to turn 4 Avacyn? Sounds silly but maybe some genious will make it work.
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If you're gonna come at the King, you'd best not miss.
Obviously not designed for standard but it's a great casual card. Be great in any EDH deck or oldschool angel tribal deck.
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"The difference between MTG and science is that one has people dressed up in silly clothes, using words you can't understand and doing potentially quite dangerous stuff while the other has people dressed up in silly clothes, using words you can't understand and doing potentially quite dangerous stuff while playing cards."
My Decks: WAnglesW WUBRGThe BroodGRBUW WUGAllymillGUW
Cute card to make a nice casual angel deck...makes me happy. Spikes around the world are likely cringing looking at it, but the Timmy/Johnny in me think's it's pretty cool.
Love Kaalia. Lets me use my angels and dragons in the same deck, when before they never really worked as separate decks.
True, she doesn't need much help. (Don't really care about standard lol)
Yup lol. But I wouldn't mind rebuilding a 60/4 angel deck.
While I could do mono angels, her ability specifies three tribes, so I try to be a purist and run all three tribes. I'd rather have a separate WB angel for mono angels.
Everyone, lol: What I meant by not working for Kaalia or w/e is that she specifies three tribes, so I use the three tribes. I'm a purist.
I am right there with you, but I must say that what I am really waiting for is a 5 color angel legend. Of all the tribes in magic that *should have a five color legend you would think Angels would be a sure thing. There is already an angel that has all colors, and I am not sure why wizards hasn't given us one...
As per this lord of sorts, I like her. Just another angel in wait for that 5 color EDH deck.
Don't think this is seeing constructed play. It'll die to removal (gasp) before you can cheat anything awesome out with it. You'd have to play Increasing Savagery on it before you can do anything broken, like cast Avacyn.
Her ability seems redundant to me by the time you get her out, as your early game creatures are either already out or not really boosted by her ability. She's okay for getting out late game drops like Avacyn but if you're playing W/G (funny, that's her intro deck's colors) then there's better ways to ramp up to that I think. If she had been printed at 2WW or cheaper than she'd feel more useful to me, but as it is I think she just hits the table too late for her ability to really be put to use.
The mana cost does seem to be a bit prohibitive, but a G/W Angel Ramp could be a real thing. Still would want to drop the G/W Legendary first, and Avacyn seem likes a "win more" in that deck. Options don't hurt in brewing and in game though...
Oh, that make sense! Well, still, HoB for WW ain't too bad if I do say so myself.
Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
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Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
I have 28 different EDH decks
In block there's plenty of candidates for already-playable-cards that benefit greatly from her cost reduction... In particular she synergizes quite well with Mentor of the Meek, allowing you to cast most of your humans for 1, giving you plenty of juice to cantrip a mess of dudes onto the board quickly.
Also allows for a larger Mikaeus.
Definitely a card to consider for Block constructed.
not that i think she is good, but by the time u cast her, which is only turn 5, yes the mana cost of creatures should matter.
you could either play a couple of humans such as two 3 drops and a 1 drop with only 5 mana u could play hero of bladehold and keep up mana for mana leak etc etc. to say reducing mana cost of humans by turn 5 is pointless is absurd.
not to mention there are plenty of humans in this block alone that cost 4-6 mana.
Trackers instinct and lead the stampede. Done.
The main issue with what you posted here is that the two humans you posted have a generic cost of 1WW, meaning only one angel would be needed (more for the other angels) but if you're already ramping, it'd be better to play those humans or angels you wanted to play earlier instead of waiting another turn to play this herald.
I might try it as 1-of in humans but will likely remove it quickly.
Limited, though, it's pretty good.
oh and sir thalia does not have a cost of 1WW try again please
Love Kaalia. Lets me use my angels and dragons in the same deck, when before they never really worked as separate decks.
True, she doesn't need much help. (Don't really care about standard lol)
Yup lol. But I wouldn't mind rebuilding a 60/4 angel deck.
While I could do mono angels, her ability specifies three tribes, so I try to be a purist and run all three tribes. I'd rather have a separate WB angel for mono angels.
Everyone, lol: What I meant by not working for Kaalia or w/e is that she specifies three tribes, so I use the three tribes. I'm a purist.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
It's not bad at all, but one of the biggest problems is that she has to attack to get the +3/+3. In decks without flying, tech against it, or heavy removal, that's not a problem. However, when you consider the fact that she doesn't have haste, she's not swinging until turn 6, by which point your opponent has time to find a good answer for her.
Now, give her hexproof/indestructability/deathtouch, and she'll get in those hits.
Cubetutor Link
Mikaeus the Lunarch
Village Survivors
Angelic Overseer
These all seem good particularly angelic overseer and mikaeus.
Why can't they print these type of abilities on cards that can actually come out soon enough to make a difference?
The only way I can see this working is if you're playing GW ramp. And again, if you're going to do that, you're still going to empty your hand pretty fast.
Sorry, but the mana cost on this thing really screwed this card royally.
Standard: Naya Pod; Delver Pike (MTGO)
Modern: Patriot Aggro
EDH: Rafiq of the Many
It is actually a 3/3 flying for 5 that grows, which is not nearly as good with Incinerate around. Even cheated into play with Kaalia, the attack trigger doesn't happen, so then it is just a 3/3 angel that is tapped. Kaalia has bigger issues than needing to cast creatures for cheap, much bigger issues.
MTGS egos at their finest.
Thoughts on proxies:
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
WAnglesW
WUBRGThe BroodGRBUW
WUGAllymillGUW
The creator of Maro's Magic 8-Ball!
I am right there with you, but I must say that what I am really waiting for is a 5 color angel legend. Of all the tribes in magic that *should have a five color legend you would think Angels would be a sure thing. There is already an angel that has all colors, and I am not sure why wizards hasn't given us one...
As per this lord of sorts, I like her. Just another angel in wait for that 5 color EDH deck.
not really. you can ramp it out fast.
also this will see play.
Karador EDH
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Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
Waste of space in an angel deck
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W.I.P.
EDH
WNorn Tokens
Waste of a decent name.
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