Many of the judges (all of the ones that I know) and competitive players are applauding this change.
Magic is a simple hobby. If you want to be famous for a game of skill, play chess.
Magic is based entirely on luck. This new system rewards the luck of the draw in a true game of chance.
As many have said - magic is not a career. It is a game. It is a hobby. You can play it competitively, but that doesn't legitimize it. If you're upset by the change and you'll never attend another event, superb! Then the next wave of consumer can swoop in and take your spot, possibly enjoying the game that much more. It's nice to know that you'll face a broad field of random opponents that you meet one at a time, game by game.
Idolizing MtG players is silly. Can you play the game? Then you're already as good as they are. Now, you just need to study the game to see why they make the plays that they do. It has nothing to do with the individual.
Why do you think people shuffle their hands repeatedly? It's because they're either A) Nervous or B) Trying to rattle their opponent. This is an exercise in psychology, not player skill. The rest of the gameplay can be similarly deconstructed to represent psych choices and chance.
PWPs allow EVERYONE to enjoy the game on a casual or competitive level. If you don't get a bye to bypass the need to play in the initial rounds at a major tourney, then so be it. Those first rounds have plenty of players who are willing to "grind" those initial rounds in order to achieve success. Why are they any less important than you?
Many of the judges (all of the ones that I know) and competitive players are applauding this change.
Magic is a simple hobby. If you want to be famous for a game of skill, play chess.
Magic is based entirely on luck. This new system rewards the luck of the draw in a true game of chance.
As many have said - magic is not a career. It is a game. It is a hobby. You can play it competitively, but that doesn't legitimize it. If you're upset by the change and you'll never attend another event, superb! Then the next wave of consumer can swoop in and take your spot, possibly enjoying the game that much more. It's nice to know that you'll face a broad field of random opponents that you meet one at a time, game by game.
Idolizing MtG players is silly. Can you play the game? Then you're already as good as they are. Now, you just need to study the game to see why they make the plays that they do. It has nothing to do with the individual.
Why do you think people shuffle their hands repeatedly? It's because they're either A) Nervous or B) Trying to rattle their opponent. This is an exercise in psychology, not player skill. The rest of the gameplay can be similarly deconstructed to represent psych choices and chance.
PWPs allow EVERYONE to enjoy the game on a casual or competitive level. If you don't get a bye to bypass the need to play in the initial rounds at a major tourney, then so be it. Those first rounds have plenty of players who are willing to "grind" those initial rounds in order to achieve success. Why are they any less important than you?
./facepalm this is... jsut wrong in so many ways.
As a general question: If someone has three byes in a GP, do they get PWP for the rounds they didn't play in? because that seems... dumb.
On the other hand, this in no way punishes someone for building up a rating. Rather it stops rewarding them for their rating. Interestingly enough -- if someone had built up their 1942 total rating and continued to play, they'd be in a pretty good spot under planeswalker point system too. The only people who are hurt by the system are the ones who don't want (edit: or are otherwise unable to, such as remote location, etc.) to continue playing, who want to be able to sit on past conquests and not continue.
lolwut? none of this makes any sense. The only people who have a long term chance under the new system are the endless grinders, people in say Sene's spot can't stay on the tour. If you don't think players like him are not dedicated enough to deserve a spot on the tour because they preformed well in events that matter rather then because preformed in the most events you are crazy.
I also think peoples worries about the endless grinders getting the spots are overblown. (I could be wrong... we'll see), but its not economically feasible unless you are a trust fund baby to grind out enough without winning, that it will knock the good players out of contention.
This is until you realize the pro players club 2.0 is going to give 75% of the gravy train spots to grinders and it will make it economically feasible for them once on the tour.
75% figure is speculation based off the grinder spots for worlds 2.0. But unlike worlds 2.0 it won't be mostly skilled players that also have the time to grind. Your Shuuhei Nakamura types... it is gonna feature some scrubs that can play in 90% or more of the GPs but don't really need to be skilled.
"I have no idea what it's like not to be a straight white male, and the experiences of others are irrelevant." -Conservative Motto
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
We are not comparing super-elite pros who win 80% of the time with super-scrubs who win 20% of the time.
We are comparing really good players who win 70% of their games with above-average players who win 60% of their games. In my opinion, the really, really good player needs to be rewarded more than the above average player. However, if the above-average player attends 16% more tournaments, he will get the same number of PWPs. If he attends 50% more tournaments due to having a 50% higher travel budget, he will get a significantly larger number of PWPs.
The result is that for players with high levels of skill, travel budget is a much more important factor than skill in determining the numbers of PWPs earned, and therefore the benefits received. That is extremely stupid.
The result is that for players with high levels of skill, travel budget is a much more important factor than skill in determining the numbers of PWPs earned, and therefore the benefits received. That is extremely stupid.
Travel budget has always been an important factor in determining pro points. You can't make the high levels of the pro tour unless you were committed to traveling to some high-level events that were out of the way. So why condemn PWP for the same thing?
Ultimately even in your example it's not apparent that someone is so much better or worse if they have slightly better/worse finishes. Some people aren't perceived as good until they have some breakout finishes, when in fact their game probably hadn't improved very much, they just finally caught a lucky streak/break.
Travel budget has always been an important factor in determining pro points.
True.
You can't make the high levels of the pro tour unless you were committed to traveling to some high-level events that were out of the way. So why condemn PWP for the same thing?
False. Under the old system you COULD make the high levels of the Pro tour without a large travel budget under the old system. It was harder then if you had a large travel budget, but people did it. Under the new system it is impossible.
"I have no idea what it's like not to be a straight white male, and the experiences of others are irrelevant." -Conservative Motto
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
Travel budget has always been an important factor in determining pro points. You can't make the high levels of the pro tour unless you were committed to traveling to some high-level events that were out of the way. So why condemn PWP for the same thing?
Because of the difference in WHO is being asked to pay.
In the Pro Point system, the people who had to grind (e.g. travel extensively) were those who had Pro Points and were already qualified for the Pro Tour. In addition, a player who had a limited travel budget could travel to a limited selection of more local events, with the goal of becoming (say) a level 4 pro by doing well in those events.
In the Planeswalker Points system, the people who have to grind are those who seek to qualify themselves for the Pro Tour. There is no option to limit your travel, because it is necessary to be in the top 100 players to qualify for the Pro Tour. This means that if you wish to qualify, you must have a travel budget among the top 100 or so.
I think a system where the pro players have to attend a lot of events to remain pro is preferable to one where you have to attend a lot of events just to become pro. The former allows people to have various levels of temporal and monetary commitment to the game while still playing at the highest level, while simultaneously rewarding higher commitment more. The latter requires you to make a very large commitment just to break onto the scene at all.
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Many of the judges (all of the ones that I know) and competitive players are applauding this change.
Magic is a simple hobby. If you want to be famous for a game of skill, play chess.
Magic is based entirely on luck. This new system rewards the luck of the draw in a true game of chance.
As many have said - magic is not a career. It is a game. It is a hobby. You can play it competitively, but that doesn't legitimize it. If you're upset by the change and you'll never attend another event, superb! Then the next wave of consumer can swoop in and take your spot, possibly enjoying the game that much more. It's nice to know that you'll face a broad field of random opponents that you meet one at a time, game by game.
Idolizing MtG players is silly. Can you play the game? Then you're already as good as they are. Now, you just need to study the game to see why they make the plays that they do. It has nothing to do with the individual.
Why do you think people shuffle their hands repeatedly? It's because they're either A) Nervous or B) Trying to rattle their opponent. This is an exercise in psychology, not player skill. The rest of the gameplay can be similarly deconstructed to represent psych choices and chance.
PWPs allow EVERYONE to enjoy the game on a casual or competitive level. If you don't get a bye to bypass the need to play in the initial rounds at a major tourney, then so be it. Those first rounds have plenty of players who are willing to "grind" those initial rounds in order to achieve success. Why are they any less important than you?
./facepalm this is... jsut wrong in so many ways.
As a general question: If someone has three byes in a GP, do they get PWP for the rounds they didn't play in? because that seems... dumb.
Well... Chalk that up to another reason for me to hate bye's :/
lolwut? none of this makes any sense. The only people who have a long term chance under the new system are the endless grinders, people in say Sene's spot can't stay on the tour. If you don't think players like him are not dedicated enough to deserve a spot on the tour because they preformed well in events that matter rather then because preformed in the most events you are crazy.
This is until you realize the pro players club 2.0 is going to give 75% of the gravy train spots to grinders and it will make it economically feasible for them once on the tour.
75% figure is speculation based off the grinder spots for worlds 2.0. But unlike worlds 2.0 it won't be mostly skilled players that also have the time to grind. Your Shuuhei Nakamura types... it is gonna feature some scrubs that can play in 90% or more of the GPs but don't really need to be skilled.
Flame infraction. - Blinking Spirit
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
We are comparing really good players who win 70% of their games with above-average players who win 60% of their games. In my opinion, the really, really good player needs to be rewarded more than the above average player. However, if the above-average player attends 16% more tournaments, he will get the same number of PWPs. If he attends 50% more tournaments due to having a 50% higher travel budget, he will get a significantly larger number of PWPs.
The result is that for players with high levels of skill, travel budget is a much more important factor than skill in determining the numbers of PWPs earned, and therefore the benefits received. That is extremely stupid.
Travel budget has always been an important factor in determining pro points. You can't make the high levels of the pro tour unless you were committed to traveling to some high-level events that were out of the way. So why condemn PWP for the same thing?
Ultimately even in your example it's not apparent that someone is so much better or worse if they have slightly better/worse finishes. Some people aren't perceived as good until they have some breakout finishes, when in fact their game probably hadn't improved very much, they just finally caught a lucky streak/break.
True.
False. Under the old system you COULD make the high levels of the Pro tour without a large travel budget under the old system. It was harder then if you had a large travel budget, but people did it. Under the new system it is impossible.
Flame infraction. - Blinking Spirit
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
In the Pro Point system, the people who had to grind (e.g. travel extensively) were those who had Pro Points and were already qualified for the Pro Tour. In addition, a player who had a limited travel budget could travel to a limited selection of more local events, with the goal of becoming (say) a level 4 pro by doing well in those events.
In the Planeswalker Points system, the people who have to grind are those who seek to qualify themselves for the Pro Tour. There is no option to limit your travel, because it is necessary to be in the top 100 players to qualify for the Pro Tour. This means that if you wish to qualify, you must have a travel budget among the top 100 or so.
I think a system where the pro players have to attend a lot of events to remain pro is preferable to one where you have to attend a lot of events just to become pro. The former allows people to have various levels of temporal and monetary commitment to the game while still playing at the highest level, while simultaneously rewarding higher commitment more. The latter requires you to make a very large commitment just to break onto the scene at all.